Hey noppes, I'm experiencing a small visual bug. Weapons held in the right hand come up black without showing the texture properly, but the same item will show up fine in the other hand (shield hand).
*edit: also wondering when the NPC block will be released. Love your work!
Hey noppes, I'm experiencing a small visual bug. Weapons held in the right hand come up black without showing the texture properly, but the same item will show up fine in the other hand (shield hand).
*edit: also wondering when the NPC block will be released. Love your work!
I'm unable to play, so i'm not sure. I believe the slime model is the block.
Hey noppes, I'm experiencing a small visual bug. Weapons held in the right hand come up black without showing the texture properly, but the same item will show up fine in the other hand (shield hand).
*edit: also wondering when the NPC block will be released. Love your work!
Im aware will be fixed in the 1.4.5 release.
Npc block has been released. You can texture the slime as any block you want.
I've been getting a similar bug, except on single player. I click respawn, minecraft crashes. It seems to be related to set /spawnpoint and may not be an actual bug of your mod. If I sleep in a bed, I still get an error, but no crash. But I respawn at the world origin spawnpoint and the game tells me the bed is missing or obstructed, which isn't true. Regardless, here's the crash report for clicking respawn after setting spawn point via command block.
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 11/18/12 4:09 AM
Description: Ticking memory connection
java.lang.NullPointerException
at qx.a(EntityPlayer.java:1542)
at gm.a(ServerConfigurationManager.java:336)
at iv.a(NetServerHandler.java:826)
at cx.a(SourceFile:30)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Npc block has been released. You can texture the slime as any block you want.
Oh, nice! A few other quick bugs: The redstone block doesn't always work properly and I'm finding that when I'm attacked by NPC's they ignore armor and attack directly to my health (this is the case with regular armour and with both regular and custom npc weapons)
Edit: Ive just been playing around with the slime texture, Just wondering.. When you place a block (slime) into a wall to make it seem like a block, it goes blue unless you clear the block above it.. Can this be changed?
Why are dialogs a global thing? It makes awkward to use and hard to organize. I think it would be much more convenient to make them npc specific. The only reason I can dream up is that either it has somehting to do with being easier to code or, you want to enable npc's to use the same exact dialogs (which could be done anyway, even if it does take up more time.)
when erver i die as the host of a lan game by an npcs i get this
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Ticking memory connection
A full error report has been saved to C:\Users\acer\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-18_13.39.47-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT ea80c676 --------
Full report at:
C:\Users\acer\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-18_13.39.47-server.txt
Please show that file to Mojang, NOT just this screen!
java.lang.NullPointerException
at qx.a(EntityPlayer.java:1542)
at gm.a(ServerConfigurationManager.java:336)
at iv.a(NetServerHandler.java:826)
at cx.a(SourceFile:30)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
--- END ERROR REPORT d8c98448 ----------
EDIT also happens in sp, basically when ever i die
I also have this problem when Im playing Singleplayer
Hey Noppes! Can you please add Jars that can be broken? The player would be able to place stuff inside in creative but not take be able to in adventure or survival. They would have to use a sword to smash it. Is this possible for the next release? I really need it for an adventure map i'm making :)!
i downloaded some skin packes for custom npcs but there not working. I tried putting them in the packs folder and the mobs folder of the custom npcs folder, but when I play minecraft I can't find the textures in the texture list.
I made skins of stone and all the ores for the slime NPC. I am going to do more, but I need to know which square in the skin is the front of the block (for the furnace). Also, If I make skins for the Metallurgy 2 mod ores would you add them?
i downloaded some skin packes for custom npcs but there not working. I tried putting them in the packs folder and the mobs folder of the custom npcs folder, but when I play minecraft I can't find the textures in the texture list.
Same problem for me except I made the skins that I'm trying to get in the texture list. I created a 'mob' folder and put my chest.png in it and couldn't find it in-game. For now I put the .png inside the actual mod.
i downloaded some skin packes for custom npcs but there not working. I tried putting them in the packs folder and the mobs folder of the custom npcs folder, but when I play minecraft I can't find the textures in the texture list.
When you're in the textures tab in-game, you'll notice the <UP> option at the very top: click <UP>. Find the /folder you placed the skins in and boom, you're done.
In case you still don't see them, here's a step by step:
Make a folder labeled (ie: Downloaded skins, or whatever you want) and place all your skins in there. Make another folder labeled mob and place Downloaded skins folder in it. Make a Winrar archive folder, (or compressed zip depending on whether you use 7zip or Winrar) and place the mob folder in it. Then take the whole .zip folder and place it in /customnpcs > /packs.
When you're in the textures tab in-game, you'll notice the <UP> option at the very top: click <UP>. Find the /folder you placed the skins in and boom, you're done.
In case you still don't see them, here's a step by step:
Make a folder labeled (ie: Downloaded skins, or whatever you want) and place all your skins in there. Make another folder labeled mob and place Downloaded skins folder in it. Make a Winrar archive folder, (or compressed zip depending on whether you use 7zip or Winrar) and place the mob folder in it. Then take the whole .zip folder and place it in /customnpcs > /packs.
Give rep if this helped you out please.
This is what I did, and it still doesn't work. Usually, I don't have problems like this. I have tried reinstalling Custom NPCs and trying another map, and it still doesn't work. This is odd.
Why are dialogs a global thing? It makes awkward to use and hard to organize. I think it would be much more convenient to make them npc specific. The only reason I can dream up is that either it has somehting to do with being easier to code or, you want to enable npc's to use the same exact dialogs (which could be done anyway, even if it does take up more time.)
Using his method you can make quests and dialogs between npcs interconnected. You may not know this but behind all game development it's the same way. If anything was to be fixed in the dialogs its being able to click somewhere in the text so you can fix typos without having to completely backspace.
This is what I did, and it still doesn't work. Usually, I don't have problems like this. I have tried reinstalling Custom NPCs and trying another map, and it still doesn't work. This is odd.
or what i do i changue the mod you open the zip of the mod and go to mob/human male and put all the skins there thats how works to me
*edit: also wondering when the NPC block will be released. Love your work!
I'm unable to play, so i'm not sure. I believe the slime model is the block.
Im aware will be fixed in the 1.4.5 release.
Npc block has been released. You can texture the slime as any block you want.
Ill look into it thanks
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Oh, nice! A few other quick bugs: The redstone block doesn't always work properly and I'm finding that when I'm attacked by NPC's they ignore armor and attack directly to my health (this is the case with regular armour and with both regular and custom npc weapons)
Edit: Ive just been playing around with the slime texture, Just wondering.. When you place a block (slime) into a wall to make it seem like a block, it goes blue unless you clear the block above it.. Can this be changed?
and weapons held in the right hand come up black without showing the texture properly
http://imgur.com/Wum...220,458GT,ZDTTi
Same problem for me except I made the skins that I'm trying to get in the texture list. I created a 'mob' folder and put my chest.png in it and couldn't find it in-game. For now I put the .png inside the actual mod.
When you're in the textures tab in-game, you'll notice the <UP> option at the very top: click <UP>. Find the /folder you placed the skins in and boom, you're done.
In case you still don't see them, here's a step by step:
Make a folder labeled (ie: Downloaded skins, or whatever you want) and place all your skins in there. Make another folder labeled mob and place Downloaded skins folder in it. Make a Winrar archive folder, (or compressed zip depending on whether you use 7zip or Winrar) and place the mob folder in it. Then take the whole .zip folder and place it in /customnpcs > /packs.
Give rep if this helped you out please.
Im pretty sure its all the same download
it is
This is what I did, and it still doesn't work. Usually, I don't have problems like this. I have tried reinstalling Custom NPCs and trying another map, and it still doesn't work. This is odd.
Using his method you can make quests and dialogs between npcs interconnected. You may not know this but behind all game development it's the same way. If anything was to be fixed in the dialogs its being able to click somewhere in the text so you can fix typos without having to completely backspace.
or what i do i changue the mod you open the zip of the mod and go to mob/human male and put all the skins there thats how works to me
man first you need go global factions select agresive and down will say:
Hostile factions
Frienly
neutral
Agresive
select that you want they attack and put the faction Up will say attack hostile factions select it and
THERE YOU GO