Would it be possible to add a take NPC x in position a to position b or to NPC y Quest? They could stay there for a set amount of days or until the quest is reset in the playerdata.
Hey, I'm probably going to make a tutorial for the more advanced parts of this mod. (Dialogues, Quests, and factions will be the focus) but I am afraid I don't have any voice recording software. Those interested in the tutorial will have to deal with that until someone makes a better tutorial... :/
Starting recording very soon.
Would it be possible to add a take NPC x in position a to position b or to NPC y Quest? They could stay there for a set amount of days or until the quest is reset in the playerdata.
hey long time no seen, I just recently updated my custom npcs from 0.11.10 to 0.13.3....
apparently my wands disappeared and I'm unable to recraft them other than go into creative mode to pick them, but they look the same. did the recipe change?
I also didn't add any extra mods other than modloader HD patcher and more player models, I wonder if the fishing mod is conflicting it?
-edit-
I notice you added the bunny model! you should add it to your credits list if you get a chance.
hey long time no seen, I just recently updated my custom npcs from 0.11.10 to 0.13.3....
apparently my wands disappeared and I'm unable to recraft them other than go into creative mode to pick them, but they look the same. did the recipe change?
I also didn't add any extra mods other than modloader HD patcher and more player models, I wonder if the fishing mod is conflicting it?
-edit-
I notice you added the bunny model! you should add it to your credits list if you get a chance.
If you want to craft the things you have to enable it in the config.
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You cannot do that, you will get in serious trouble if you use Diablo 1 music, as it is copyrighted under Blizzard. You may only use royalty-free music or music that you own.
1. The file that stores your progress, such as quests completed, dialogues picked and transporters unlocked.
2. They probably do de-spawn just like normal monsters.
3. lol
Decoding: Lol = READ THE OP.
actually i can use whatever music i want and ill watch blizzard do nothing cause this wont become a big thing. but thank you for your concern. (if its on youtube it fair game ) I still have no idea why everyone is so copyright sensitive right now. and i dont want the music i want the text(ok well 'wave').
on the game note. it looks like the problem is getting the npc to only play once. tell me this: is there a way to trigger a NPC change, like having an npc switch jobs based on the dialogue quests?
I was wondering if you'd could use some extra bunny variations. I've have them neatly packed in a separate folder (bunnies extended) to prevent cluttering your furrymale folder. I will make more variations later like farmors, sellers, travelers or knights. atm they're all wearing variable warrior skins. here's a screenshot, i will include a zip file to your inbox if you decided to include it to your mod.
There are 36 variable bunny skins, as well as 1 bunny psd file which included all the textures for further customization.
Even more bunnies! Spoiler added for those who want to see them ingame instead.
I was wondering if you'd could use some extra bunny variations. I've have them neatly packed in a separate folder (bunnies extended) to prevent cluttering your furrymale folder. I will make more variations later like farmors, sellers, travelers or knights. atm they're all wearing variable warrior skins. here's a screenshot, i will include a zip file to your inbox if you decided to include it to your mod.
There are 36 variable bunny skins, as well as 1 bunny psd file which included all the textures for further customization.
IMAGE
Holy Bunny... Epic XP
Some tiny skinfixes: FireSteve: Fixed Torso Top, Torso Bottom to be red instead of cyan. KingSteve: Fixed the front of the robe. BloodyZombie: Made his fingers bloody too.
also made a zombie skin. It's the default, but his head is split and his brain is visible. Also, his arms are stubs :3 (I took advantage of transparency) Downside, his head is bigger... in a sense... Download
EDIT: I'm going to make an Arctic Steve. I need an NPC for mah wintertime towns :3
EDIT EDIT: Here it is, ArcticSteve
I'm currently making merchants so there might be another 36 variations tonight add that as 72 bunnies! I've also decided to make a new folder arrangement, the master folder would be Bunnies Extended, while sub folders are merchants, warrriors and the like. and outside the subfolder could be random bunnies of no roles at all. =:B like the previous bunch, there will just be 3 skins, 3 eye color and 3 cloth color variations. so far for this one I'll have a white'n black splotchy bunny and a sandy beachy type bunny-perfect for deserts!
I'm currently making merchants so there might be another 36 variations tonight add that as 72 bunnies! I've also decided to make a new folder arrangement, the master folder would be Bunnies Extended, while sub folders are merchants, warrriors and the like. and outside the subfolder could be random bunnies of no roles at all. =:B like the previous bunch, there will just be 3 skins, 3 eye color and 3 cloth color variations. so far for this one I'll have a white'n black splotchy bunny and a sandy beachy type bunny-perfect for deserts!
Noppes, another suggestion:
* I think that NPCs size 2 or under should be able to be stepped on ,and NPCs size 8 or bigger should be able to step on you.
*NPCs should be able to ride minecarts and sleep.
*Cats, wolves and silverfish should attack and try to eat NPCs size 2 or less
*If the NPC has a weapon, it will protect itself.If it does not, the cat, or silverfish will eat it.
(This can be disabled so that important NPCs like quest givers won't be eaten.)
Noppes, another suggestion:
* I think that NPCs size 2 or under should be able to be stepped on ,and NPCs size 8 or bigger should be able to step on you.
*NPCs should be able to ride minecarts and sleep.
*Cats, wolves and silverfish should attack and try to eat NPCs size 2 or less
*If the NPC has a weapon, it will protect itself.If it does not, the cat, or silverfish will eat it.
(This can be disabled so that important NPCs like quest givers won't be eaten.)
1. Maybe not step on, but throw them back when damaged?
2. yus.
3. That would be hilarious, but he would have to modify those mobs to do so, greatly reducing some compatibility w/ other mods.
4. if 3 is made, yus
Explore the mod more; You can already do those things (except wolves and that, they can't be set to attack the NPC)
explore the mod more; I've never seen an NPC be stepped on. idk about minecarts but they can't ride boats. they just phase through it.
EDIT: that brings up a curious question... can NPCs drown in this mod?
EDIT: EDIT: suggestion. a way to set the % chance a line will be said in lines. So you can have an NPC rarely say something hilarious or something.
Starting recording very soon.
Not possible yet. sorry.
apparently my wands disappeared and I'm unable to recraft them other than go into creative mode to pick them, but they look the same. did the recipe change?
I also didn't add any extra mods other than modloader HD patcher and more player models, I wonder if the fishing mod is conflicting it?
-edit-
I notice you added the bunny model! you should add it to your credits list if you get a chance.
looking forward to see this when it gets processed!
If you want to craft the things you have to enable it in the config.
Want to support me? Become one of my patrons:
thanks, sorry I couldn't find it in the previous posts, so excited for fallowers now!
there also seems to be this weird flickering in his eyes, I've only seen it on the male cat skin.
-edit-snip-
solved my eye clipping issue.
I'm still having issue with the item giver thing.
Currently at 63%. You know how youtube is with upload speed T.T
Anyways, I DID mention it won't have sound? I'm horrible with videos >.>
ehh, sound is overrated lol, long as there's a readable instruction its all good!
actually i can use whatever music i want and ill watch blizzard do nothing cause this wont become a big thing. but thank you for your concern. (if its on youtube it fair game
on the game note. it looks like the problem is getting the npc to only play once. tell me this: is there a way to trigger a NPC change, like having an npc switch jobs based on the dialogue quests?
There are 36 variable bunny skins, as well as 1 bunny psd file which included all the textures for further customization.
Even more bunnies! Spoiler added for those who want to see them ingame instead.
Holy Bunny... Epic XP
Some tiny skinfixes:
FireSteve: Fixed Torso Top, Torso Bottom to be red instead of cyan.
KingSteve: Fixed the front of the robe.
BloodyZombie: Made his fingers bloody too.
also made a zombie skin. It's the default, but his head is split and his brain is visible. Also, his arms are stubs :3 (I took advantage of transparency) Downside, his head is bigger... in a sense...
Download
EDIT: I'm going to make an Arctic Steve. I need an NPC for mah wintertime towns :3
EDIT EDIT: Here it is, ArcticSteve
behold, thy merchant has wares! not really...
hmmm,bunny model,maybe he can be the pets
*Keren abis deh !
* : So much epic !
* I think that NPCs size 2 or under should be able to be stepped on ,and NPCs size 8 or bigger should be able to step on you.
*NPCs should be able to ride minecarts and sleep.
*Cats, wolves and silverfish should attack and try to eat NPCs size 2 or less
*If the NPC has a weapon, it will protect itself.If it does not, the cat, or silverfish will eat it.
(This can be disabled so that important NPCs like quest givers won't be eaten.)
1. Maybe not step on, but throw them back when damaged?
2. yus.
3. That would be hilarious, but he would have to modify those mobs to do so, greatly reducing some compatibility w/ other mods.
4. if 3 is made, yus
explore the mod more; I've never seen an NPC be stepped on. idk about minecarts but they can't ride boats. they just phase through it.
EDIT: that brings up a curious question... can NPCs drown in this mod?
EDIT: EDIT: suggestion. a way to set the % chance a line will be said in lines. So you can have an NPC rarely say something hilarious or something.
Thank you for the answer. was curious because I currently have an NPC at the bottom of the ocean... I can't see well enough to find and delete him >.>
EDIT: Don't ask how. It involves me finding out NPCs phase through boats.