Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Has anyone tried, or have any idea how to, add more relationship level between factions? Or have any suggestions on how to possibly switch an npc from one faction to another once they've reached a certain relationship level?
Basically, I'm making a Harvest Moon/Stardew Valley type of casual adventure and I'm using the faction relations as a basis for personal relationship levels by setting each of the possible spouses to their own faction.
Has anyone tried, or have any idea how to, add more relationship level between factions? Or have any suggestions on how to possibly switch an npc from one faction to another once they've reached a certain relationship level?
Basically, I'm making a Harvest Moon/Stardew Valley type of casual adventure and I'm using the faction relations as a basis for personal relationship levels by setting each of the possible spouses to their own faction.
Thank you. I've read over all of that but it's not quite what I'm looking for. I'm hoping to increase the relationship levels from unfriendly, neutral, and friendly to add very friendly, best friend, etc.
Do me a favor, help me understand how this file is related to six-hundred data and dialogs mod. For example, where is the ID of the dialog, where the names of the dialogs are "Start" and the like.
I need this to create a program.
It will help to create stories, quests and dialogues, even without running
a maincraft or server, and the feature of this program is probably the
ability to quickly translate it into any other language, or always know
about the existence of unfinished offshoots of the plot.
I mean that when you develop the main story, it's very easy to forget
about such things as not created quest, unfinished dialogues with some
characters or whole offshoots of the plot.
I've already connected a few friends to the solution of this issue, without
knowing the technical information on fashion, it will be impossible to
create a file readable by mod.
I hope for your benefit. Or at least that my second application will not be deleted.
A little bit of life:
Here are two pictures, this is a trader who is edited automatically, through the program. Editing took less time than for example installation in the slot is 25 knuckles, not 24 or 26.
How much time does it create manually?
We open inventory of the creative, we find the bone and clamping the shift, we take 64 units. Now we split the stack in half. To make 25 knuckles to make 25 you need to take 32 knuckles and make 7 clicks to leave 7 knuckles in any slot.
Now
we can take the hoe mod, turn on the merchant's editing and set in one
of the trading slots the "price" of these 25 knuckles.
I
needed to click the button merchants, enter the name / part of the
merchant's name (in case I have a lot of them) and the edit button.
Now it's left in the text field to write Bone 25, and opposite to Arrow 10 and the button is ready.
Not impressive?
I
can edit several traders at the same time or set a condition that when
the price of arrows changes, the price of the arrows will change for all
selected traders (in advance) and I can instantly change offers from at
least 20 traders with one click if at least in one slot they sell arrows.
Thank you for your attention, I'm waiting for help.
It crashes my game on startup. I'm using 1.12 (which I know works, I had it working before).
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: MalisisCorePlugin (MalisisCore-1.12.jar)Contact their authors BEFORE contacting forge
// My bad.
Time: 9/29/18 9:26 AMDescription: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from CustomNPCs (customnpcs)Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/fml/common/registry/EntityEntryBuilder at java.lang.Class.getDeclaredMethods0(Native Method) at java.lang.Class.privateGetDeclaredMethods(Class.java:2701) at java.lang.Class.getDeclaredMethod(Class.java:2128) at net.minecraftforge.fml.common.eventhandler.EventBus.register(EventBus.java:92) at noppes.npcs.CustomNpcs.load(CustomNpcs.java:251) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:614) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:252) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:230) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:147) at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:604) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:266) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:466) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.ClassNotFoundException: net.minecraftforge.fml.common.registry.EntityEntryBuilder at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 46 moreCaused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.12 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 351323032 bytes (335 MB) / 637534208 bytes (608 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.40 Powered by Forge 14.21.1.2443 10 mods loaded, 10 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCH minecraft{1.12} [Minecraft] (minecraft.jar) UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.12-14.21.1.2443.jar) UCH forge{14.21.1.2443} [Minecraft Forge] (forge-1.12-14.21.1.2443.jar) UCH mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.12.jar) UCH chiselsandbits{14.17} [Chisels & Bits] (chiselsandbits-14.17.jar) UCE customnpcs{1.12} [CustomNPCs] (CustomNPCs_1.12.2(26aug18).jar) UCH malisiscore{1.12-6.0.4} [MalisisCore] (MalisisCore-1.12.jar) UCH mantle{1.12-1.3.1.18} [Mantle] (Mantle-1.12-1.3.1.18.jar) UCH tconstruct{1.12-2.8.0.45} [Tinkers' Construct] (TConstruct-1.12-2.8.0.45.jar) Loaded coremods (and transformers): MalisisCorePlugin (MalisisCore-1.12.jar) net.malisis.core.util.chunkcollision.ChunkCollisionTransformer net.malisis.core.util.chunkblock.ChunkBlockTransformer net.malisis.core.renderer.transformer.MalisisRendererTransformer net.malisis.core.renderer.icon.asm.TextureMapTransformer net.malisis.core.util.clientnotif.ClientNotifTransformer Pulsar/tconstruct loaded Pulses: - TinkerCommons (Enabled/Forced) - TinkerWorld (Enabled/Not Forced) - TinkerTools (Enabled/Not Forced) - TinkerHarvestTools (Enabled/Forced) - TinkerMeleeWeapons (Enabled/Forced) - TinkerRangedWeapons (Enabled/Forced) - TinkerModifiers (Enabled/Forced) - TinkerSmeltery (Enabled/Not Forced) - TinkerGadgets (Enabled/Not Forced) - TinkerOredict (Enabled/Forced) - TinkerIntegration (Enabled/Forced) - TinkerFluids (Enabled/Forced) - TinkerMaterials (Enabled/Forced) - TinkerModelRegister (Enabled/Forced) - chiselsandbitsIntegration (Enabled/Not Forced)
There actually is an equivalent of the spawn eggs in the mod. The item is called a "soul gem", and if you right-click on any mob it gets absorbed into the stone. In survival mode, if you right-click the filled stone on the ground, the entity gets released, and the stone is destroyed. But in creative, you can just spam it all you want.
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
As far as I'm aware, no. You cannot put multiple things into one soul gem. You'll have to just use multiple gems.
As a convenient side note, I think you can also use soul gems in dispensers just like spawn eggs. So if you're making a map or something an needed an NPC based trap, that feature has you covered.
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I'm not asking for this feature specifically, as I know it would be a nightmare to implement and probably outside of the intended scope of the mod, but I was wondering if there's anything I can do on my end that would implement Pixelmon's NPC functions (battling, shopkeepers, etc) through the Custom NPCs mod? Pixelmon doesn't seem to let me use custom textures, so this appears to be the only other option. A guide or something, should one exist, would be great, thank you! And either way, thank you for making such a fantastic mod -- I feel like it's brought a lot of power to so many creators. Cheers!
Hello, I am working on a server where we use kill quest npcs, i have it set up so that the dialogue leads to the quest, and yiu get the quest, but when you kill the specified npc, it doesn't complete, and when I checked, it had the correct npc name in the edit option, does anyone know what i'm doing wrong?
Hey noppes, what if I wanted players to use the commands that are started with "/noppes"? What kind of permission should I give to them? I'm in a really embarrassing situation which is like I want to bind some summon cast on a weapon but I can't because of lack of permission! Plz! I really need an answer!
The Meaning of Life, the Universe, and Everything.
Join Date:
5/25/2017
Posts:
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Member Details
How it's supposed to look VS How it actually looks.
This is on my server. Is there anyway to let my players see the skins without installing them on the client? Because I added the skins to the same folder on the server and nothing's changed.
Hey is it possible to use the 3 pixel arm model for the NPCs?
I don't think so. I believe Noppes once said he didn't feel like adding that and just said to scale down a 4-pixel arm model. I am by no means an authority though.
How it's supposed to look VS How it actually looks.
This is on my server. Is there anyway to let my players see the skins without installing them on the client? Because I added the skins to the same folder on the server and nothing's changed.
You would need to give it to them client side, or you need to upload the skin somewhere online and use the skin URL thing, I think.
Hey noppes, what if I wanted players to use the commands that are started with "/noppes"? What kind of permission should I give to them? I'm in a really embarrassing situation which is like I want to bind some summon cast on a weapon but I can't because of lack of permission! Plz! I really need an answer!
I recommend you, and anyone/everyone else, if they have additional questions, check out the Custom NPCs discord server and the Noppes public discord server, both of which you can have links to right... about... now.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
So maybe I'm new at modding but I can't seem to get it to work on my 1.12.2 server. I load into the server just fine and there seems to be no errors while launching but I can't actually use the NPC wand it doesn't spawn a new NPC. I am also using Varried commodities mod as well and the throw-able items in there don't work either if that matters at all...
Anyone have a fix for this problem? I've been losing my mind all day
Edit: I did also get it working using the previous version (1.11.2 with both mods) but I still can't figure it out in this newer version :/
Sigh. Look up "Varied Commodities." again.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Has anyone tried, or have any idea how to, add more relationship level between factions? Or have any suggestions on how to possibly switch an npc from one faction to another once they've reached a certain relationship level?
Basically, I'm making a Harvest Moon/Stardew Valley type of casual adventure and I'm using the faction relations as a basis for personal relationship levels by setting each of the possible spouses to their own faction.
Factions can be confusing -- maybe this will help - look at the web site http://www.kodevelopment.nl/minecraft/customnpcs/factions and this too http://www.kodevelopment.nl/minecraft/customnpcs/commands
You can change faction points with commands in a dialog (as well as scripts)
Thank you. I've read over all of that but it's not quite what I'm looking for. I'm hoping to increase the relationship levels from unfriendly, neutral, and friendly to add very friendly, best friend, etc.
Is there any way to set up a playlist of sorts with the Bards or is there just one song on loop?
Attempt number 2.
Do me a favor, help me understand how this file is related to six-hundred data and dialogs mod. For example, where is the ID of the dialog, where the names of the dialogs are "Start" and the like.
I need this to create a program.
It will help to create stories, quests and dialogues, even without running
a maincraft or server, and the feature of this program is probably the
ability to quickly translate it into any other language, or always know
about the existence of unfinished offshoots of the plot.
I mean that when you develop the main story, it's very easy to forget
about such things as not created quest, unfinished dialogues with some
characters or whole offshoots of the plot.
I've already connected a few friends to the solution of this issue, without
knowing the technical information on fashion, it will be impossible to
create a file readable by mod.
I hope for your benefit. Or at least that my second application will not be deleted.
A little bit of life:
Here are two pictures, this is a trader who is edited automatically, through the program. Editing took less time than for example installation in the slot is 25 knuckles, not 24 or 26.
How much time does it create manually?
We open inventory of the creative, we find the bone and clamping the shift, we take 64 units. Now we split the stack in half. To make 25 knuckles to make 25 you need to take 32 knuckles and make 7 clicks to leave 7 knuckles in any slot.
Now
we can take the hoe mod, turn on the merchant's editing and set in one
of the trading slots the "price" of these 25 knuckles.
I
needed to click the button merchants, enter the name / part of the
merchant's name (in case I have a lot of them) and the edit button.
Now it's left in the text field to write Bone 25, and opposite to Arrow 10 and the button is ready.
Not impressive?
I
can edit several traders at the same time or set a condition that when
the price of arrows changes, the price of the arrows will change for all
selected traders (in advance) and I can instantly change offers from at
least 20 traders with one click if at least in one slot they sell arrows.
Thank you for your attention, I'm waiting for help.
If your on ver 1.12 you could do this with scripting
Create a new Faction - with the color white for the name tag
Ahh...yeah...not sure where you got the dialog.dat but the dialogs are stored .json files
I have a question.
There was a feature that allowed to erase the overlay of an NPC or to make it more solid.
Is this feature no longer available on newer versions of the mod? Or maybe I just cant find it?
It crashes my game on startup. I'm using 1.12 (which I know works, I had it working before).
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: MalisisCorePlugin (MalisisCore-1.12.jar)Contact their authors BEFORE contacting forge
// My bad.
Time: 9/29/18 9:26 AMDescription: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from CustomNPCs (customnpcs)Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/fml/common/registry/EntityEntryBuilder at java.lang.Class.getDeclaredMethods0(Native Method) at java.lang.Class.privateGetDeclaredMethods(Class.java:2701) at java.lang.Class.getDeclaredMethod(Class.java:2128) at net.minecraftforge.fml.common.eventhandler.EventBus.register(EventBus.java:92) at noppes.npcs.CustomNpcs.load(CustomNpcs.java:251) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:614) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:252) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:230) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:147) at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:604) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:266) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:466) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.ClassNotFoundException: net.minecraftforge.fml.common.registry.EntityEntryBuilder at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 46 moreCaused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.12 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 351323032 bytes (335 MB) / 637534208 bytes (608 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.40 Powered by Forge 14.21.1.2443 10 mods loaded, 10 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCH minecraft{1.12} [Minecraft] (minecraft.jar) UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.12-14.21.1.2443.jar) UCH forge{14.21.1.2443} [Minecraft Forge] (forge-1.12-14.21.1.2443.jar) UCH mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.12.jar) UCH chiselsandbits{14.17} [Chisels & Bits] (chiselsandbits-14.17.jar) UCE customnpcs{1.12} [CustomNPCs] (CustomNPCs_1.12.2(26aug18).jar) UCH malisiscore{1.12-6.0.4} [MalisisCore] (MalisisCore-1.12.jar) UCH mantle{1.12-1.3.1.18} [Mantle] (Mantle-1.12-1.3.1.18.jar) UCH tconstruct{1.12-2.8.0.45} [Tinkers' Construct] (TConstruct-1.12-2.8.0.45.jar) Loaded coremods (and transformers): MalisisCorePlugin (MalisisCore-1.12.jar) net.malisis.core.util.chunkcollision.ChunkCollisionTransformer net.malisis.core.util.chunkblock.ChunkBlockTransformer net.malisis.core.renderer.transformer.MalisisRendererTransformer net.malisis.core.renderer.icon.asm.TextureMapTransformer net.malisis.core.util.clientnotif.ClientNotifTransformer Pulsar/tconstruct loaded Pulses: - TinkerCommons (Enabled/Forced) - TinkerWorld (Enabled/Not Forced) - TinkerTools (Enabled/Not Forced) - TinkerHarvestTools (Enabled/Forced) - TinkerMeleeWeapons (Enabled/Forced) - TinkerRangedWeapons (Enabled/Forced) - TinkerModifiers (Enabled/Forced) - TinkerSmeltery (Enabled/Not Forced) - TinkerGadgets (Enabled/Not Forced) - TinkerOredict (Enabled/Forced) - TinkerIntegration (Enabled/Forced) - TinkerFluids (Enabled/Forced) - TinkerMaterials (Enabled/Forced) - TinkerModelRegister (Enabled/Forced) - chiselsandbitsIntegration (Enabled/Not Forced)
when i try to put skins on the enderman model it always has the eyes no matter if the skin have them or not
pls help
There actually is an equivalent of the spawn eggs in the mod. The item is called a "soul gem", and if you right-click on any mob it gets absorbed into the stone. In survival mode, if you right-click the filled stone on the ground, the entity gets released, and the stone is destroyed. But in creative, you can just spam it all you want.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
As far as I'm aware, no. You cannot put multiple things into one soul gem. You'll have to just use multiple gems.
As a convenient side note, I think you can also use soul gems in dispensers just like spawn eggs. So if you're making a map or something an needed an NPC based trap, that feature has you covered.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I'm not asking for this feature specifically, as I know it would be a nightmare to implement and probably outside of the intended scope of the mod, but I was wondering if there's anything I can do on my end that would implement Pixelmon's NPC functions (battling, shopkeepers, etc) through the Custom NPCs mod? Pixelmon doesn't seem to let me use custom textures, so this appears to be the only other option. A guide or something, should one exist, would be great, thank you! And either way, thank you for making such a fantastic mod -- I feel like it's brought a lot of power to so many creators. Cheers!
Hi everyone!
I have a question.
There was a feature that allowed to erase the overlay of an NPC or to make it more solid.
Is this feature no longer available on newer versions of the mod? Or maybe I just cant find it?
I would be really grateful if somebody answered my question.
Hello, I am working on a server where we use kill quest npcs, i have it set up so that the dialogue leads to the quest, and yiu get the quest, but when you kill the specified npc, it doesn't complete, and when I checked, it had the correct npc name in the edit option, does anyone know what i'm doing wrong?
Hey is it possible to use the 3 pixel arm model for the NPCs?
Hey noppes, what if I wanted players to use the commands that are started with "/noppes"? What kind of permission should I give to them? I'm in a really embarrassing situation which is like I want to bind some summon cast on a weapon but I can't because of lack of permission! Plz! I really need an answer!
How it's supposed to look VS How it actually looks.
This is on my server. Is there anyway to let my players see the skins without installing them on the client? Because I added the skins to the same folder on the server and nothing's changed.
I don't think so. I believe Noppes once said he didn't feel like adding that and just said to scale down a 4-pixel arm model. I am by no means an authority though.
You would need to give it to them client side, or you need to upload the skin somewhere online and use the skin URL thing, I think.
I recommend you, and anyone/everyone else, if they have additional questions, check out the Custom NPCs discord server and the Noppes public discord server, both of which you can have links to right... about... now.
Noppes Public Discord: https://discord.gg/P72qsvc
Custom NPCs Scripting Discord: https://discord.gg/WUExwDg
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
So maybe I'm new at modding but I can't seem to get it to work on my 1.12.2 server. I load into the server just fine and there seems to be no errors while launching but I can't actually use the NPC wand it doesn't spawn a new NPC. I am also using Varried commodities mod as well and the throw-able items in there don't work either if that matters at all...
Anyone have a fix for this problem? I've been losing my mind all day
Edit: I did also get it working using the previous version (1.11.2 with both mods) but I still can't figure it out in this newer version :/