I have 2 pictures. They speak for them selves. Any help?
Try renaming all files and folders to things without capital letters.
Don't know why this is a thing, but it exists.
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I'm wondering if it is possible to make a script block detect the initialization and death of an entitiy/custom npc and perform an action based on this? And if so how would I go about doing this?
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Great mod! Any possibility of adding the player model as an option?
What do you mean?
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I don't know if this has been mentioned or not, I'm not going to look through the 1,267 pages of forum here, but when I try to use the editor in the scripting gui, I can use it fine but when I close the window it freezes the game with no return and it starts hogging over 5 GB of RAM. Eventually I just have to open task manager. Am i missing something because I only have the mod and the JavaScript.
I want to create two factions fighting each other, but also attack me.
I still have Aggressive, Neutral and Friendly. However I created "Thief" and "Centaur". I want the "Thief" and "Centaur" to attack each other and the "Thief" to attack me.
I set the "Thief" to attack "Friendly" and "Neutral" (I'm not sure what a player is by default) but somehow they don't attack me
I want to create two factions fighting each other, but also attack me.
I still have Aggressive, Neutral and Friendly. However I created "Thief" and "Centaur". I want the "Thief" and "Centaur" to attack each other and the "Thief" to attack me.
I set the "Thief" to attack "Friendly" and "Neutral" (I'm not sure what a player is by default) but somehow they don't attack me
this is great thank you so much! I have played around a little with the faction points and got it working!
However, I got one more problem: I can't seem to get hurt by ranged attacks for some reason
When I give the Npc a weapon, it does attack me, but when I give it a bow and arrow it shoots at me, but it seems to go through me (I tried changing the chance to %100 of it hiting me, and still nothing).
It seems to shoot and kill other Npcs I created that are opposing factions, but when it shoots at me my health doesn't go down and I was in survival mode.
Please tell me there is a way to make DivineRPG mobs or mobs overall from other mods attack my NPCs? I don't understand the natural spawn and despawn thing so I can't make my own mobs, and even if I could I doubt I'll be able to make cool mobs like DivineRPG... Any ideas? By the way my NPCs do attack other mods mobs but they don't attack back which is a shame. I'm running version 1.7.10 Minecraft.
i wish we could have a attack mechanic like the Attacks from "Shulker". That there is a ranged option for "Attack likes Shulker" "Detroyable projectile" or like "Guardians" with the "laser attack" like u can configurate the "time" for the laser, the effect whilest and after the target was hit.
My game crashes everytime I try to use the musket and wizard staves from this mod, or its used to be items, now called "Varied Commodities" or something. Why?
So is there any reason to why NPC ranged until close option is gone in 1.12.2?? It's super annoying having guards being agro forever just standing there not doing anything cause they can't reach him, having only ranged guards is boring...
Edit: Nevermind, seems to have moved to "melee range" in ranged options.
Can NPCs shoot out of vehicles and drive them in 1.7.10, they don't seem tos hoot for MC heli help please
I have 2 pictures. They speak for them selves. Any help?
Try renaming all files and folders to things without capital letters.
Don't know why this is a thing, but it exists.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Can someone point me in the right direction on how to add custom Music?
I followed the tutorial on the help page but nothing is popping up in game o:
I'm wondering if it is possible to make a script block detect the initialization and death of an entitiy/custom npc and perform an action based on this? And if so how would I go about doing this?
I've been looking for a fix to this problem for so long. Thanks!
No problem ^‿^.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
why 1.12.2 mod version doesn't armors, weapons and more items tabs like in 1.7.10 (or less) version.
I'm starting to wonder if people don't check previous comments before asking a question.
The armours, weapons, and tools were moved to another mod called "Varied Commodities", which can be found here.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Great mod! Any possibility of adding the player model as an option?
What do you mean?
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I don't know if this has been mentioned or not, I'm not going to look through the 1,267 pages of forum here, but when I try to use the editor in the scripting gui, I can use it fine but when I close the window it freezes the game with no return and it starts hogging over 5 GB of RAM. Eventually I just have to open task manager. Am i missing something because I only have the mod and the JavaScript.
mod version:
CustomNPCs_1.7.10d(29oct17)
Hi I have a big problem:
I want to create two factions fighting each other, but also attack me.
I still have Aggressive, Neutral and Friendly. However I created "Thief" and "Centaur". I want the "Thief" and "Centaur" to attack each other and the "Thief" to attack me.
I set the "Thief" to attack "Friendly" and "Neutral" (I'm not sure what a player is by default) but somehow they don't attack me
Please help me!
It can be confusing at first - check out
this is great thank you so much! I have played around a little with the faction points and got it working!
However, I got one more problem: I can't seem to get hurt by ranged attacks for some reason
When I give the Npc a weapon, it does attack me, but when I give it a bow and arrow it shoots at me, but it seems to go through me (I tried changing the chance to %100 of it hiting me, and still nothing).
It seems to shoot and kill other Npcs I created that are opposing factions, but when it shoots at me my health doesn't go down and I was in survival mode.
Please tell me there is a way to make DivineRPG mobs or mobs overall from other mods attack my NPCs? I don't understand the natural spawn and despawn thing so I can't make my own mobs, and even if I could I doubt I'll be able to make cool mobs like DivineRPG... Any ideas? By the way my NPCs do attack other mods mobs but they don't attack back which is a shame. I'm running version 1.7.10 Minecraft.
Thank you
what version?
i wish we could have a attack mechanic like the Attacks from "Shulker". That there is a ranged option for "Attack likes Shulker" "Detroyable projectile" or like "Guardians" with the "laser attack" like u can configurate the "time" for the laser, the effect whilest and after the target was hit.
My game crashes everytime I try to use the musket and wizard staves from this mod, or its used to be items, now called "Varied Commodities" or something. Why?
So is there any reason to why NPC ranged until close option is gone in 1.12.2?? It's super annoying having guards being agro forever just standing there not doing anything cause they can't reach him, having only ranged guards is boring...
Edit: Nevermind, seems to have moved to "melee range" in ranged options.