thank you for the quick reply: I had a look at the conversation job section, however my characters are also my guards. Is there a way to combine the two?
Heya!
Assuming that you mean the items that used to be added by CNPCs (Various Pistols, longer swords, spears, ECT) That was switched over to another mod that Noppes made called "Varied Commodities" Which you can find by clicking this.
Otherwise, if you are talking about the ordinary custom npcs items, like the npc wand or the duplicator, they are crafted like normal tools, but with... Bread. For some reason.
Hope this helped.
I also tried to craft it with bread and stick but it still does't work at all.
Hello, i downloaded the 1.12.2 version of this mod and i haven't furniture, guns and many other things that were on the 1.7.10 release. Are the guns and the furniture a separate mod now? I need an addon? Thanks.
EDIT: Nevermind, i found it, it's now a separate mod called Varied Commodities.
I'm using version 1.12, although I actually just figured it out by looking at the script from your scripted doors tutorial before coming back here to check the forum. Thank you for all of your videos, they've helped me a lot as I try to learn how to use this mod.
Is it possible to store and access arrays? What I am trying to do is make NPCs that generate within Recurrent Complex structures add their coordinates to an array which a script block or another NPC would later use to spawn other NPCs at those coordinates.
Is it possible to store and access arrays? What I am trying to do is make NPCs that generate within Recurrent Complex structures add their coordinates to an array which a script block or another NPC would later use to spawn other NPCs at those coordinates.
yes - in scripting you could use tempdata (which is cleared after a restart) to store arrays, or you can turn them into text strings and store them in storeddata
thank you for the quick reply: I had a look at the conversation job section, however my characters are also my guards. Is there a way to combine the two?
This is version 1.12 but I have been having this issue since at least 1.10.2, possibly even 1.8 or 1.7.10.
Also just a question: Are the values for the respawn in Minutes or Seconds?
I think I tested this once, and I'm pretty sure it's seconds :-)
sweet thank you!
I also tried to craft it with bread and stick but it still does't work at all.
Have you tried obtaining it in Creative mode? That's what I did, and surprisingly it worked.
yep its on my creative inventory. I mean why its not craftable and i can only get it from creative.
Hello, i downloaded the 1.12.2 version of this mod and i haven't furniture, guns and many other things that were on the 1.7.10 release. Are the guns and the furniture a separate mod now? I need an addon? Thanks.
EDIT: Nevermind, i found it, it's now a separate mod called Varied Commodities.
Does anybody have any information on how to store and retrieve data to be used between different NPCs and script blocks?
version?
I'm using version 1.12, although I actually just figured it out by looking at the script from your scripted doors tutorial before coming back here to check the forum. Thank you for all of your videos, they've helped me a lot as I try to learn how to use this mod.
I lost my npc is there a way to locate it in custom npcs 1.7.10?
Is it possible to store and access arrays? What I am trying to do is make NPCs that generate within Recurrent Complex structures add their coordinates to an array which a script block or another NPC would later use to spawn other NPCs at those coordinates.
yes - in scripting you could use tempdata (which is cleared after a restart) to store arrays, or you can turn them into text strings and store them in storeddata
Hey does anybody know if you can make an npc attack you after you look at them ? or don't attack when you are looking at them
Version?
that was going to be in part 2 of this video -- need to finish that!
wow this looks weird .-. also isn't there a way to detect if the player is turned around ?
because the line of sight thing is not what some people would imagine
As of the latest 1.12 version, does natural spawning work at all? and if so i would i go about making npcs naturally spawn?