The Meaning of Life, the Universe, and Everything.
Join Date:
4/1/2013
Posts:
53
Member Details
Please someone help me with the conversations. I enter into range (even set the availability to just after a quest completed when getting into range of this conversation) and it will start at any line, even the last. I really need it to start from the first written line, because it can only be heard once. Anyone got any ideas?
Is there a way to make npcs follow you and/or give you items after you say certain dialogue. Is there also a way to have followers leave once a quest is completed. And finally is there a way to make followers leave you if you enter/leave a specific area? Thanks
Is there a way to make npcs follow you and/or give you items after you say certain dialogue. Is there also a way to have followers leave once a quest is completed. And finally is there a way to make followers leave you if you enter/leave a specific area? Thanks
The best I got for those questions is:
A dialog option can provoke a command, so you COULD type an item's ID number in the command to have them give you an item. Like "give [player/@p/@a] <Item ID> <amount>" I thiiiiink that's how it goes? You can google it either way.
I've looked for ways to get followers to bugger off after a quest or I enter an area. The best I can offer is that if you teleport away they don't teleport with you and follow you. SO if a quest is done and you teleport somewhere (like a home base etc.) that could maybe work? Again you'd need commands, and this one I'm more confident knowing "tp [player/@p/@a] <x> <y> <z>".
That's all I got, sorry!
Let me know if you have an answer to my questions above in this page. Hahaha
Hi There! I'm a big fan of this mod! I'm currently planning a Zelda modded survival on 1.12.2 and I'm waiting for this mod to update to that version. I have one issue that bugs me and thats Custom Npcs NOT having a Alex skin model for the use of Alex Model skins! i really recommend adding this feature for old and new versions alike for more creativity for the Player! Please add this feature and keep up the good work on this mod! thanks!
Is there a way to make npcs follow you and/or give you items after you say certain dialogue. Is there also a way to have followers leave once a quest is completed. And finally is there a way to make followers leave you if you enter/leave a specific area? Thanks
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I'm using minecraft 1.12.2. Not sure what exact version of the mod it is but I got it a couple of weeks ago and it was the most up-to-date as far as I know.
Does anyone know if the invisibility status effect has any influence on custom npc detection range, or if it has no effect would there be any way to modify their detection range of certain entities. Say if a player had a scoreboard tag of "invisible" they would be detected in a smaller radius than others.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/8/2016
Posts:
95
Location:
In your computer
Minecraft:
FyreAlchemage
Member Details
I just tested the version, and it appears to be crashing on updating the achievement window, which starting with 1.12 is replaced by the advancements system.
Where would the forge log be in the folder?
Oh, btw if this changes anything it was launched in the curse launcher (now twitch). But i did check the regular forge and it didn't work either.
Conversations are cool, but sometimes they start halfway through when I get into range. Is there a way to fix that?
Could you add 3x4 Alex skin model support? Or is it already in it?
Hello!
I love this mod <3
I use it a looooot!
But the mermaid tail is not working in minecraft 1.7.10 :/ (I am using just forge and custom npcs)
Any help please?
I use it in minecraft 1.10.2 and the mermaid tail works perfectly <3
You need to get the NPC in water .3.
I like Rainbows. Deal with it >B3
Please someone help me with the conversations. I enter into range (even set the availability to just after a quest completed when getting into range of this conversation) and it will start at any line, even the last. I really need it to start from the first written line, because it can only be heard once. Anyone got any ideas?
Alternate question, is there a command I can use that resets all NPCs? So a typed command not using the wand.
The external dialog editor for 1.7.10c and higher download link is broken
Is there a way to make npcs follow you and/or give you items after you say certain dialogue. Is there also a way to have followers leave once a quest is completed. And finally is there a way to make followers leave you if you enter/leave a specific area? Thanks
The best I got for those questions is:
A dialog option can provoke a command, so you COULD type an item's ID number in the command to have them give you an item. Like "give [player/@p/@a] <Item ID> <amount>" I thiiiiink that's how it goes? You can google it either way.
I've looked for ways to get followers to bugger off after a quest or I enter an area. The best I can offer is that if you teleport away they don't teleport with you and follow you. SO if a quest is done and you teleport somewhere (like a home base etc.) that could maybe work? Again you'd need commands, and this one I'm more confident knowing "tp [player/@p/@a] <x> <y> <z>".
That's all I got, sorry!
Let me know if you have an answer to my questions above in this page. Hahaha
Hi There! I'm a big fan of this mod! I'm currently planning a Zelda modded survival on 1.12.2 and I'm waiting for this mod to update to that version. I have one issue that bugs me and thats Custom Npcs NOT having a Alex skin model for the use of Alex Model skins! i really recommend adding this feature for old and new versions alike for more creativity for the Player! Please add this feature and keep up the good work on this mod! thanks!
What version?
Don't know if you know about this bug yet, but whenever I make and accept any type of quest from an NPC, it crashes my game.
Which version does that occur in?
All hail Ro-Naza!
Latest available version, 1.12.
ADD DA FREAKING ALEX MODEL BOI!!!
I believe Noppes has stated he doesn't want to do that as you can just reduce the size of the arms manually with the MPM editor.
Annoying, I know, but it's his not, not ours.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I'm using minecraft 1.12.2. Not sure what exact version of the mod it is but I got it a couple of weeks ago and it was the most up-to-date as far as I know.
Does anyone know if the invisibility status effect has any influence on custom npc detection range, or if it has no effect would there be any way to modify their detection range of certain entities. Say if a player had a scoreboard tag of "invisible" they would be detected in a smaller radius than others.
I just tested the version, and it appears to be crashing on updating the achievement window, which starting with 1.12 is replaced by the advancements system.
All hail Ro-Naza!