Anyone having a strange problem of the leg/arm textures just both being the same leg/arm? (Example, look at the pants of every steve skin.)
Example:
Again, Help with this would be nice...
I was told to convert the skins, But these are just the built in skins that came with the mod, Shouldn't they be functioning?
Not to mention, I don't even know how to convert a skin...
I have a question about respawns. There are 5 different options. The first 4 make sense to to me (yes, day, night, and no), but the last one (naturally) I don't get. is it for the natural spawns, or is it unrelated?
I think the naturally is based of Minecraft light system. So when its dark enough, the mob spawns or if its light enough.
The same as for a skeleton and a sheep
I don't normally do this, but I got a crash report. Figured I'd post it here, since that's what everyone else is doing.
I am having an occassional crash on my forge 1.10.2 modded server when a player spawns an npc.The server continues to run with no issues when the npc is spawned. All players who cannot directly view the npc do not crash, however the player who spawned the npc, and any players close enough nearby, may or may not crash. It's making map development a really, really painful process.
I have a few other mods installed :
AutoRegLib-1.0.2
BiomesOPlenty-1.10.2-5.0.0.2290-universal
coroutil-1.10.2-1.1.13
DrZhark's Mo'creatures Mod-10.0.6
iChunUtil-1.10.2-6.5.0
MorePlayerModels_1.10.2
Pam's Harvestcraft 1.10.2.j
Portalgun 1.10.2
Quark-r1.1-70
Trapcraft-1.10.2-v2.4.1a-universal
weather2-1.10.2-2.4.8
worldedit-forge-mc1.10.2
Xaeros_minimap_1.13.6_forge_1.10.2
Crash Report :
---- Minecraft Crash Report -------- Minecraft Crash Report ----
WARNING: coremods are present: LoadingPlugin (Quark-r1.1-70.jar)Contact their authors BEFORE contacting forge
// I let you down. Sorry
Time: 9/4/17 1:32 PMDescription: Ticking entity
java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Boolean at noppes.npcs.entity.EntityNPCInterface.isKilled(EntityNPCInterface.java:1475) at noppes.npcs.entity.EntityNPCInterface.func_70089_S(EntityNPCInterface.java:276) at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:220) at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:208) at net.minecraft.entity.Entity.func_70071_h_(Entity.java:359) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1932) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295) at noppes.npcs.entity.EntityNPCInterface.func_70071_h_(EntityNPCInterface.java:281) at noppes.npcs.entity.EntityCustomNpc.func_70071_h_(EntityCustomNpc.java:35) at net.minecraft.world.World.func_72866_a(World.java:1964) at net.minecraft.world.World.func_72870_g(World.java:1934) at net.minecraft.world.World.func_72939_s(World.java:1750) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1789) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Thread: Client threadStacktrace: at noppes.npcs.entity.EntityNPCInterface.isKilled(EntityNPCInterface.java:1475) at noppes.npcs.entity.EntityNPCInterface.func_70089_S(EntityNPCInterface.java:276) at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:220) at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:208) at net.minecraft.entity.Entity.func_70071_h_(Entity.java:359) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1932) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295) at noppes.npcs.entity.EntityNPCInterface.func_70071_h_(EntityNPCInterface.java:281) at noppes.npcs.entity.EntityCustomNpc.func_70071_h_(EntityCustomNpc.java:35) at net.minecraft.world.World.func_72866_a(World.java:1964) at net.minecraft.world.World.func_72870_g(World.java:1934)
-- Entity being ticked --Details: Entity Type: customnpcs.CustomNpc (noppes.npcs.entity.EntityCustomNpc) Entity ID: 60915 Entity Name: Melancholy Entity's Exact location: -4602.50, 69.00, 1012.50 Entity's Block location: World: (-4603,69,1012), Chunk: (at 5,4,4 in -288,63; contains blocks -4608,0,1008 to -4593,255,1023), Region: (-9,1; contains chunks -288,32 to -257,63, blocks -4608,0,512 to -4097,255,1023) Entity's Momentum: 0.00, -0.08, 0.00 Entity's Passengers: [] Entity's Vehicle: ~~ERROR~~ NullPointerException: nullStacktrace: at net.minecraft.world.World.func_72939_s(World.java:1750)
-- Affected level --Details: Level name: MpServer All players: 1 total; [EntityPlayerSP['Taryn_Lupus'/60914, l='MpServer', x=-4599.81, y=69.00, z=1011.83]] Chunk stats: MultiplayerChunkCache: 169, 169 Level seed: 0 Level generator: ID 06 - BIOMESOP, ver 0. Features enabled: false Level generator options: Level spawn location: World: (-124,78,258), Chunk: (at 4,4,2 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 14606634 game time, 2670629 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 43 total; [EntityPlayerSP['Taryn_Lupus'/60914, l='MpServer', x=-4599.81, y=69.00, z=1011.83], EntityItem['item.tile.sapling.spruce'/60928, l='MpServer', x=-4627.88, y=79.00, z=957.64], EntityLatchedRenderer['unknown'/1, l='MpServer', x=8.50, y=65.00, z=8.50], EntityItemFrame['entity.ItemFrame.name'/60929, l='MpServer', x=-4624.50, y=71.50, z=1013.97], EntityLatchedRenderer['unknown'/2, l='MpServer', x=-4599.81, y=69.00, z=1011.83], EntityItemFrame['entity.ItemFrame.name'/60930, l='MpServer', x=-4624.50, y=71.50, z=1009.03], EntityItem['item.tile.sapling.spruce'/60931, l='MpServer', x=-4622.08, y=72.00, z=961.30], EntityItem['item.tile.sapling.spruce'/60932, l='MpServer', x=-4621.04, y=74.00, z=968.88], EntityItemFrame['entity.ItemFrame.name'/60933, l='MpServer', x=-4612.50, y=71.50, z=1013.97], EntityItemFrame['entity.ItemFrame.name'/60934, l='MpServer', x=-4620.50, y=71.50, z=1013.97], EntityItemFrame['entity.ItemFrame.name'/60935, l='MpServer', x=-4620.50, y=71.50, z=1009.03], EntityItemFrame['entity.ItemFrame.name'/60936, l='MpServer', x=-4612.50, y=71.50, z=1009.03], MoCEntityMaggot['Maggot'/60939, l='MpServer', x=-4551.98, y=74.00, z=1064.17], MoCEntityMaggot['Maggot'/60940, l='MpServer', x=-4550.15, y=74.00, z=1064.30], MoCEntityMaggot['Maggot'/60941, l='MpServer', x=-4550.34, y=74.00, z=1062.73], MoCEntityFox['Fox'/60942, l='MpServer', x=-4573.50, y=62.72, z=1070.01], MoCEntitySnail['Snail'/60943, l='MpServer', x=-4571.33, y=73.00, z=1057.50], EntityMinecartChest['Minecart with Chest'/60944, l='MpServer', x=-4544.01, y=22.00, z=1024.12], EntityMinecartChest['Minecart with Chest'/60945, l='MpServer', x=-4564.50, y=17.06, z=1021.50], EntityMinecartChest['Minecart with Chest'/60946, l='MpServer', x=-4564.50, y=17.06, z=1036.50], MoCEntitySnail['Snail'/60947, l='MpServer', x=-4568.26, y=72.00, z=1031.02], EntitySheep['Sheep'/60948, l='MpServer', x=-4571.51, y=66.00, z=994.73], MoCEntityFox['Fox'/60949, l='MpServer', x=-4559.43, y=66.00, z=953.48], EntityItem['item.tile.sapling.spruce'/60950, l='MpServer', x=-4549.12, y=67.00, z=948.00], EntitySheep['Sheep'/60951, l='MpServer', x=-4544.37, y=67.00, z=949.45], EntityItem['item.tile.sapling_1.maple_sapling'/60952, l='MpServer', x=-4558.92, y=69.00, z=1072.95], MoCEntityFox['Fox'/60953, l='MpServer', x=-4524.68, y=62.71, z=1004.20], EntityMinecartChest['Minecart with Chest'/60954, l='MpServer', x=-4520.50, y=23.06, z=1015.50], EntitySheep['Sheep'/60955, l='MpServer', x=-4520.81, y=67.00, z=977.82], EntitySheep['Sheep'/60956, l='MpServer', x=-4522.02, y=63.00, z=967.50], MoCEntityPandaBear['PandaBear'/60957, l='MpServer', x=-4522.43, y=71.00, z=1088.85], MoCEntityPandaBear['PandaBear'/60959, l='MpServer', x=-4524.09, y=72.00, z=1087.54], MoCEntityFox['Fox'/60960, l='MpServer', x=-4532.01, y=66.00, z=1075.56], EntityLatchedRenderer['unknown'/42, l='MpServer', x=-4599.81, y=69.00, z=1011.83], EntityCustomNpc['Melancholy'/60915, l='MpServer', x=-4602.50, y=69.00, z=1012.50], MoCEntityFox['Fox'/60920, l='MpServer', x=-4652.28, y=67.00, z=935.67], MoCEntityFox['Fox'/60921, l='MpServer', x=-4667.50, y=201.00, z=1081.64], EntityItem['item.tile.sapling.spruce'/60922, l='MpServer', x=-4624.58, y=73.00, z=969.14], EntityItem['item.tile.sapling.spruce'/60923, l='MpServer', x=-4624.92, y=76.00, z=960.66], EntityItem['item.tile.sapling.spruce'/60924, l='MpServer', x=-4625.73, y=68.00, z=970.21], EntityItem['item.tile.sapling.spruce'/60925, l='MpServer', x=-4625.62, y=68.00, z=969.01], EntityItem['item.tile.sapling.spruce'/60926, l='MpServer', x=-4623.51, y=72.00, z=957.01], MoCEntityMaggot['Maggot'/60927, l='MpServer', x=-4624.54, y=71.00, z=947.13]] Retry entities: 2 total; [EntityLatchedRenderer['unknown'/1, l='MpServer', x=8.50, y=65.00, z=8.50], EntityLatchedRenderer['unknown'/2, l='MpServer', x=-4599.81, y=69.00, z=1011.83]] Server brand: fml,forge Server type: Non-integrated multiplayer serverStacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:415) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2660) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:392) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --Details: Minecraft Version: 1.10.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 344313664 bytes (328 MB) / 970870784 bytes (925 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 4, tallocated: 105 FML: MCP 9.32 Powered by Forge 12.18.3.2422 19 mods loaded, 19 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2422.jar) UCHIJA Forge{12.18.3.2422} [Minecraft Forge] (forge-1.10.2-12.18.3.2422.jar) UCHIJA Quark{r1.1-70} [Quark] (Quark-r1.1-70.jar) UCHIJA AutoRegLib{1.0-2} [AutoRegLib] (AutoRegLib-1.0-2.jar) UCHIJA BiomesOPlenty{5.0.0.2290} [Biomes O' Plenty] (BiomesOPlenty-1.10.2-5.0.0.2290-universal.jar) UCHIJA coroutil{1.10.2-1.1.13} [CoroUtil Library] (coroutil-1.10.2-1.1.13.jar) UCHIJA extendedrenderer{v1.0} [Extended Renderer] (coroutil-1.10.2-1.1.13.jar) UCHIJA configmod{v1.0} [Extended Mod Config] (coroutil-1.10.2-1.1.13.jar) UCHIJA customnpcs{1.10.2} [CustomNPCs] (CustomNPCs_1.10.2(21jul17).jar) UCHIJA mocreatures{10.0.6} [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod-10.0.6.jar) UCHIJA ichunutil{6.5.0} [iChunUtil] (iChunUtil-1.10.2-6.5.0.jar) UCHIJA moreplayermodels{1.10.2} [MorePlayerModels] (MorePlayerModels_1.10.2(16jul17).jar) UCHIJA harvestcraft{1.10.2j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.10.2j.jar) UCHIJA portalgun{6.0.1} [PortalGun] (PortalGun-1.10.2-6.0.1.jar) UCHIJA trapcraft{v2.4.1a} [Trapcraft] (Trapcraft-1.10.2-v2.4.1a-universal.jar) UCHIJA weather2{1.10.2-2.4.8} [Localized Weather & Storms] (weather2-1.10.2-2.4.8.jar) UCHIJA worldedit{6.1.4} [WorldEdit] (worldedit-forge-mc1.10.2-6.1.4-dist.jar) UCHIJA XaeroMinimap{1.13.6} [Xaero's Minimap] (Xaeros_Minimap_1.13.6_Forge_1.10.2.jar) Loaded coremods (and transformers): LoadingPlugin (Quark-r1.1-70.jar) vazkii.quark.base.asm.ClassTransformer GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 381.78' Renderer: 'GeForce GTX 1070/PCIe/SSE2' Launched Version: 1.10.2-forge1.10.2-12.18.3.2422 LWJGL: 2.9.4 OpenGL: GeForce GTX 1070/PCIe/SSE2 GL version 4.5.0 NVIDIA 381.78, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 8x Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
Any help would be greatly appreciated. The sooner I get this issue corrected the better.
I would try and remove the mods, first to test if its not server related issue.
I'm using it with a few other mods, and i am using the recommended forge version yes, However i did try testing it with just custom NPCs on a fresh minecraft and fresh forge, and i still get the issue.
I'm using it with a few other mods, and i am using the recommended forge version yes, However i did try testing it with just custom NPCs on a fresh minecraft and fresh forge, and i still get the issue.
You could try and re-download the mod, or download the 1.10.2 version. Then copy the entity folder from 1.10.2 into your 1.12 version.
I have a question about the dialog option. I've been trying to get some dialog to work and I was wondering if there's a way that a quest giver gives someone a quest with a certain dialog and then after someone does a quest then there could be a new set of dialog after someone has done the quest.
I have a question about the dialog option. I've been trying to get some dialog to work and I was wondering if there's a way that a quest giver gives someone a quest with a certain dialog and then after someone does a quest then there could be a new set of dialog after someone has done the quest.
You can either script it, or you can give a dialogue a next dialogue with a quest
I started using it due to soul stones. And noticed a drastic difference in AI. If the aggro range is set to 30, and a monster is 10-30 yards away, it will walk slowly towards it, looking confused, looking around, searching for it, when it is right in front. It needs to be about 8 yards in order to finaly start the rush towards monster.
Can't seem to find/get much help from the discord either.
So ive talked to Noppes. Heres what he said. (Sorry this answer isnt helping you)
Triliton[/b]-Today at 8:10 PM[/header]
any suggestions what may cause missing textures on skins that comes with the mod for 1.12? Useing recomended Forge version. Its for a user on the mcforum. We have tried together to redownload the mod, replaced textures. Still gives leg/arm textures just both being the same leg/arm(edited)
Noppes[/b]-Today at 8:12 PM[/header]
yea that is because my textures are bad
Triliton[/b]-Today at 8:14 PM[/header]
@Noppes so you want me to tell the user that your textures are bad?
Well... while this does heavily disappoint me knowing that these textures are pretty much unusable now, I guess it is a relief that it isn't just some problem that i may be causing for myself somehow... Thanks for clearing it up.
Would be nice if Noppes attempts to fix them in the future, But i know there are more important stuff to be dealing with. i'll just have to attempt to find custom textures, Which thanks to the numerous reports i've red, i should at least know what's wrong with those should something bad happen.
I started using it due to soul stones. And noticed a drastic difference in AI. If the aggro range is set to 30, and a monster is 10-30 yards away, it will walk slowly towards it, looking confused, looking around, searching for it, when it is right in front. It needs to be about 8 yards in order to finaly start the rush towards monster.
Before, if it was in range, it would just rush...
Anyone else experiencing this?
Edit: I'm using forge 10.13.4.1558. I'm guessing this is probably the reason.
I started using it due to soul stones. And noticed a drastic difference in AI. If the aggro range is set to 30, and a monster is 10-30 yards away, it will walk slowly towards it, looking confused, looking around, searching for it, when it is right in front. It needs to be about 8 yards in order to finaly start the rush towards monster.
Before, if it was in range, it would just rush...
Anyone else experiencing this?
Edit: I'm using forge 10.13.4.1558. I'm guessing this is probably the reason.
I figured out the problem, I was using copied NPC's from previous version. When I made new NPC guards, the AI worked just fine.
Well... while this does heavily disappoint me knowing that these textures are pretty much unusable now, I guess it is a relief that it isn't just some problem that i may be causing for myself somehow... Thanks for clearing it up.
Would be nice if Noppes attempts to fix them in the future, But i know there are more important stuff to be dealing with. i'll just have to attempt to find custom textures, Which thanks to the numerous reports i've red, i should at least know what's wrong with those should something bad happen.
Again, Thanks for clearing this up for me.
No problem. He has but it will offcourse be fixed in the future.
Again, Help with this would be nice...
I was told to convert the skins, But these are just the built in skins that came with the mod, Shouldn't they be functioning?
Not to mention, I don't even know how to convert a skin...
I think the naturally is based of Minecraft light system. So when its dark enough, the mob spawns or if its light enough.
The same as for a skeleton and a sheep
I would try and remove the mods, first to test if its not server related issue.
What version of Custom npc mod?
Latest for 1.12.
Youre useing only Customnpc mod? With recommended Forge version?
I'm using it with a few other mods, and i am using the recommended forge version yes, However i did try testing it with just custom NPCs on a fresh minecraft and fresh forge, and i still get the issue.
You could try and re-download the mod, or download the 1.10.2 version. Then copy the entity folder from 1.10.2 into your 1.12 version.
That just seems to cause all the textures to show up as the pink and black missing textures.
Thats strange. From 1.8 and up the properties should be the same.
Ok, then redownload the custom npc mod for 1.12. Sorry about that.
If the original skins are still not good, then join Noppes discord channel. https://t.co/gC8AMWv8J5
I have a question about the dialog option. I've been trying to get some dialog to work and I was wondering if there's a way that a quest giver gives someone a quest with a certain dialog and then after someone does a quest then there could be a new set of dialog after someone has done the quest.
You can either script it, or you can give a dialogue a next dialogue with a quest
Can't seem to find/get much help from the discord either.
Is anyone using the latest 1.7.10 version?
I started using it due to soul stones. And noticed a drastic difference in AI. If the aggro range is set to 30, and a monster is 10-30 yards away, it will walk slowly towards it, looking confused, looking around, searching for it, when it is right in front. It needs to be about 8 yards in order to finaly start the rush towards monster.
Before, if it was in range, it would just rush...
Anyone else experiencing this?
What? im gonna talk to Noppes.
So ive talked to Noppes. Heres what he said. (Sorry this answer isnt helping you)
Triliton[/b]-Today at 8:10 PM[/header]
any suggestions what may cause missing textures on skins that comes with the mod for 1.12? Useing recomended Forge version. Its for a user on the mcforum. We have tried together to redownload the mod, replaced textures. Still gives leg/arm textures just both being the same leg/arm(edited)
Noppes[/b]-Today at 8:12 PM[/header]
yea that is because my textures are bad
Triliton[/b]-Today at 8:14 PM[/header]
@Noppes so you want me to tell the user that your textures are bad?
Noppes[/b]-Today at 8:14 PM[/header]
sure
Well... while this does heavily disappoint me knowing that these textures are pretty much unusable now, I guess it is a relief that it isn't just some problem that i may be causing for myself somehow... Thanks for clearing it up.
Would be nice if Noppes attempts to fix them in the future, But i know there are more important stuff to be dealing with. i'll just have to attempt to find custom textures, Which thanks to the numerous reports i've red, i should at least know what's wrong with those should something bad happen.
Again, Thanks for clearing this up for me.
Is anyone using the latest 1.7.10 version?
I started using it due to soul stones. And noticed a drastic difference in AI. If the aggro range is set to 30, and a monster is 10-30 yards away, it will walk slowly towards it, looking confused, looking around, searching for it, when it is right in front. It needs to be about 8 yards in order to finaly start the rush towards monster.
Before, if it was in range, it would just rush...
Anyone else experiencing this?
Edit: I'm using forge 10.13.4.1558. I'm guessing this is probably the reason.
I figured out the problem, I was using copied NPC's from previous version. When I made new NPC guards, the AI worked just fine.
No problem. He has but it will offcourse be fixed in the future.
As a little plaster for your troubles, i have a rpg series on YT. I also have alot of skins.
Many custom made, many from this mcforum. Here http://www.mediafire.com/file/3tuv4jv8x5jhfn7/Skins.rar
Hope you can use some of them.