1. Well it is probably caused by custom font. Can you make this mod compatible with MCPatcher?
2. Well, selected an emty option bar pressed edit, typed goodbye, set the option to exit and saved the dialog.
Also now as you added the quit option you might add an option called "Role" which enters the role GUI when selected?
I'm using MCPatcher, and I have no problems with this mod
1. Well it is probably caused by custom font. Can you make this mod compatible with MCPatcher?
2. Well, selected an emty option bar pressed edit, typed goodbye, set the option to exit and saved the dialog.
Also now as you added the quit option you might add an option called "Role" which enters the role GUI when selected?
I use the default minecraft code to check the length of the string. The font width might not be set correctly with your font.
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Ok... I made a new faction for my town, they attack hostile mobs and then I made some guards, made them attack hostile factions, changed some stats, and saved them. Then I placed them down and now they will occasionally wander off, kill a zombie, and just stand where to zombie died, aren't they supposed to return to their posts (they are set to stand, not walk), and when I say occasional zombie I mean they are surrounded by zombies and wait like 5 minutes between each kill (their agro range is even at 25!) I don't understand why they aren't killing all the hostile mobs in sight (except creepers ) and then returning to their original position. Help!
edit: I still think we should start a separate forum for people to post their skins
Ok... Well I changed it to 20 and turned the time to night, they still don't attack any of the mobs (except occasionally) but if I make a friendly faction guard then he attacks them? I still can't get them to go back to their spots :sad.gif: and I found that if I change their faction to "attack hostile faction" as soon as I leave the game it changes back...? Please Help D:
edit: I also found that the / is backwards in the saves files so its \mob instead of /mob
You know how you can set the option to be either a goodbye or a regular subject? you should alo have an option to set that to a touchy subject and once you say that they automatically go hostile
Situation awareness. they would make a comment if X dies or if its raining, just a possibility.
Can you make an option that items wield in the second hand can be displayed on the side of the hand? This will be an easy option to make NPCs wield items that are textured as shields like shields.
Ill do that when I implement the more loot options. If I forget at that time please remind me.
You know how you can set the option to be either a goodbye or a regular subject? you should alo have an option to set that to a touchy subject and once you say that they automatically go hostile
Situation awareness. they would make a comment if X dies or if its raining, just a possibility.
1)I will somewhere in the future implement faction points. You will be able to increase/decrease faction points by completing quest, killing npcs, based on dialog options. So when I do that you will be able to make them go hostile.
2)Maybe after release
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Ill do that when I implement the more loot options. If I forget at that time please remind me.
1)I will somewhere in the future implement faction points. You will be able to increase/decrease faction points by completing quest, killing npcs, based on dialog options. So when I do that you will be able to make them go hostile.
2)Maybe after release
okay, what about an option to only talk to the person once?
Hey dude, Ugh, Me and my friends are making an adventure map.
It's suppose to be special because it's not using the overused cliche over 'OH NOSE, ALL THE VILLAGE PEOPLE HAVE DISAPPEAR ?!" and because we're having and obscured level of mods so it'll be awesome and deliver something new.
Anyway, my question is:
Do you know when the conversation & SMP will be done ?
Actually Conversations are already done I think. o.O
That you will have shitload of mods doesn't make your map cool remember that.
Well, I gave it thought:
If you expect the normal Minecraft experience then nothing new but if I the jar is modded and you don't know the mods then you won't know what to expect !
I know that there is a 'stay true' and use original links but I have a plan for that.
The mods are supposed to make it cool, it's suppose to make it unique and special.
Can someone help, whenever I set the faction to hostile and I press main menu, it will reset back to friendly. I am doing this on a guard. Please reply ASAP
Can someone help, whenever I set the faction to hostile and I press main menu, it will reset back to friendly. I am doing this on a guard. Please reply ASAP
Where you using an old version before? In that case delete the faction and recreate it.
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Ok...
Suggestions: configurable amount of XP that they drop when killed, make eggs a shootable (so that they look like conjurers) and make splash potions shootable also
Bugs: When you change a faction to attack hostile mobs and log out/exit out of mine craft (even if you saved) they change back, if you set a faction to "help each other" then save and log off/exit it also resets to "don't help each other" :tongue.gif:
<-- Scaled up by 2x.
MediaFire - Wheel Indicators
Or if you'd rather have another shape or colour, I can make new ones.
Thanks Ill check what looks best
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Minecraft cursor? Whats that?
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I'm using MCPatcher, and I have no problems with this mod
I use the default minecraft code to check the length of the string. The font width might not be set correctly with your font.
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that's called the crosshair
Please help?
Hmm dunno. I think 25 range might be to big. Ill limit it to 20, because I dont seem to get the bug when I limit them to a range of 20
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edit: I also found that the / is backwards in the saves files so its \mob instead of /mob
Ill do that when I implement the more loot options. If I forget at that time please remind me.
1)I will somewhere in the future implement faction points. You will be able to increase/decrease faction points by completing quest, killing npcs, based on dialog options. So when I do that you will be able to make them go hostile.
2)Maybe after release
Want to support me? Become one of my patrons:
okay, what about an option to only talk to the person once?
You will be able to unlock/lock dialog option based on quest completion/dialogs read in the future.
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It's suppose to be special because it's not using the overused cliche over 'OH NOSE, ALL THE VILLAGE PEOPLE HAVE DISAPPEAR ?!" and because we're having and obscured level of mods so it'll be awesome and deliver something new.
Anyway, my question is:
Do you know when the conversation & SMP will be done ?
Well, I gave it thought:
If you expect the normal Minecraft experience then nothing new but if I the jar is modded and you don't know the mods then you won't know what to expect !
I know that there is a 'stay true' and use original links but I have a plan for that.
The mods are supposed to make it cool, it's suppose to make it unique and special.
Think about that.
Click on the banner to visit this map!
Where you using an old version before? In that case delete the faction and recreate it.
Want to support me? Become one of my patrons:
Suggestions: configurable amount of XP that they drop when killed, make eggs a shootable (so that they look like conjurers) and make splash potions shootable also
Bugs: When you change a faction to attack hostile mobs and log out/exit out of mine craft (even if you saved) they change back, if you set a faction to "help each other" then save and log off/exit it also resets to "don't help each other" :tongue.gif: