I am currently using the 1.7.10 of the mod and I cannot seem to get the projectiles to work properly. It seems that whenever I put an item (e.g. a shuriken) into the projectile box in inventory the NPC just throws the item at the enemy. When I throw a shuriken it spins, whereas when my NPC does it it just chucks the item. Is there something I am doing wrong? Any help would be appreciated.
On a side note, is there a way to make NPC use the staffs included in the add-on to the mod? They seem wasted otherwise...
I am currently using the 1.7.10 of the mod and I cannot seem to get the projectiles to work properly. It seems that whenever I put an item (e.g. a shuriken) into the projectile box in inventory the NPC just throws the item at the enemy. When I throw a shuriken it spins, whereas when my NPC does it it just chucks the item. Is there something I am doing wrong? Any help would be appreciated.
On a side note, is there a way to make NPC use the staffs included in the add-on to the mod? They seem wasted otherwise...
Thank you.
In the projectile options on the Stats page, there's an option to make the item they throw stick, spin, and be 3d.
In the projectile options on the Stats page, there's an option to make the item they throw stick, spin, and be 3d.
Thank you for the response. I was meaning the projectile animation. For example, I gave my NPC a fire projectile (ID: 51). When he fires the projectile, the object he fires is in 2D (regardless of whether I set it to to 3D or not). It seems the NPC only shoots the item texture rather than the actual animation of the item.
Thank you for the response. I was meaning the projectile animation. For example, I gave my NPC a fire projectile (ID: 51). When he fires the projectile, the object he fires is in 2D (regardless of whether I set it to to 3D or not). It seems the NPC only shoots the item texture rather than the actual animation of the item.
Well, I tested in 1.12, and it seems the only item it actually changes is the arrow, it will shoot the arrow entity. Using a crossbow bolt, he just chucked the item at me as well, and with shurikens, I believe the item is textured in a certain that he throws it correctly, or Noppes fixed it. But yeah, other items they will always just throw the item texture, not animations.
And with staves, to have the exact same functionality (holding right click, orb appears in front, aim and release), that would have to be done with scripting.
But, you can easily just make the NPC weild the staff weapon, set their projectile to be one of the orbs in the CustomNPCs misc items, and set the same sound effects to make it look like they're using the staff.
I try to upgrade my 1.10.2 server to the 1.12.2 version. I have issues with Custom NPCs. Could you help me to migrate please ?
I use the last CustomNPC version for 1.12.2
I can access to Dialogs, I can "clone" old entities saved on server, but all NPCs have disapeared from the map, and items are corrupted (invisibles).
I read 1rst thread, and frequently asked questions and I don't find help.
I hope you have a backup of the world. The NPCs and Items are gone. You have to upgrade your world to 1.11 version first, and then fly around to load in all the NPCs and items, and then you can upgrade to 1.12. And also, just to be clear, the items have been moved to their own mod called Varied Commodities http://www.kodevelopment.nl/minecraft/varied-commodities/downloads
MAN, PLEASE!
If its possible, i beg you, add a something like "item creator" in this mod!
Look, your mod(now additional) adds many quest and useful items like armor, staffs, weapons, but all of them have no effects, or its stats are same(many weapons have 5-6 damage, just different texture). You can fully refuse to additional mod with adding item creator, that allows to create items and amor with setting its characteristics like:
Name -
Description -
Damage -
Effencity -
Pikaxe Power -
Axe power -
Hoe power -
Knockback -
Strike Effect 1, Self/Target -
Strike Effect 2, Self/Target -
Strike Effect 3+, Self/Target -
(poisons, burns, wither, blinds and everything to target or you, when hit)
Hold Effects 1,2,3+
(like speed buff when holding in hand)
Shot Settings/Disabled:
Bolt type(item in slot - its name/ID will be coded in final item. not needed if no bolt type) Range, damage, explosin and everything...
Projectile settings -...
(you know, buff here too, many shots, castspeed, and everything...)
And texture paths.
If creating an armor, you need to select texture of item and texture of model.
With my bad eng, i cant write everything deployed, but i think you can continue my thoughs with it.
Its just creating any item with setting any default abilities like shot with/without bolt using, consumption like a food, throwing like a snowball, maybe teleportation like ender eye or another effects with hit an entity/block(maybe lightning strike?)
So with this creator, player would just draw and load textures in mod, and create all items ingame: quest items with no effects, weapons with custom durability and damage, with custom effects, maybe advanced bows or staffs with advanced mechanics. All the projectile settings you already added in NPC's, you just need to write a trigger, that will convert item settings to code. I know that isnt too hard, but it would be really-really great.
This way, you could make your mod fully independent to other mods, if now i need to set many other useless mods just to add into game some different weapons to beat my NPC-bosses with 1000 HP not using a baton or wipe or tupe or knife or bat or katana or something else that have 5-6 damage too. Enchantment isnt saving the situation as well, you know...
I would like to know if there's any way of changing a player's NBT data that's interacting with the NPC (through scripting of course). The NBT data would be from another mod that adds their own NBT tags to the game, and I have no clue how I can achieve editing a player's NBT data through scripting. Help would be greatly appreciated!
I have 2 pictures. They speak for them selves. Any help?
Try renaming all files and folders to things without capital letters.
Don't know why this is a thing, but it exists.
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I'm wondering if it is possible to make a script block detect the initialization and death of an entitiy/custom npc and perform an action based on this? And if so how would I go about doing this?
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Great mod! Any possibility of adding the player model as an option?
What do you mean?
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Hi all,
I am currently using the 1.7.10 of the mod and I cannot seem to get the projectiles to work properly. It seems that whenever I put an item (e.g. a shuriken) into the projectile box in inventory the NPC just throws the item at the enemy. When I throw a shuriken it spins, whereas when my NPC does it it just chucks the item. Is there something I am doing wrong? Any help would be appreciated.
On a side note, is there a way to make NPC use the staffs included in the add-on to the mod? They seem wasted otherwise...
Thank you.
In the projectile options on the Stats page, there's an option to make the item they throw stick, spin, and be 3d.
Thank you for the response. I was meaning the projectile animation. For example, I gave my NPC a fire projectile (ID: 51). When he fires the projectile, the object he fires is in 2D (regardless of whether I set it to to 3D or not). It seems the NPC only shoots the item texture rather than the actual animation of the item.
Well, I tested in 1.12, and it seems the only item it actually changes is the arrow, it will shoot the arrow entity. Using a crossbow bolt, he just chucked the item at me as well, and with shurikens, I believe the item is textured in a certain that he throws it correctly, or Noppes fixed it. But yeah, other items they will always just throw the item texture, not animations.
And with staves, to have the exact same functionality (holding right click, orb appears in front, aim and release), that would have to be done with scripting.
But, you can easily just make the NPC weild the staff weapon, set their projectile to be one of the orbs in the CustomNPCs misc items, and set the same sound effects to make it look like they're using the staff.
I hope you have a backup of the world. The NPCs and Items are gone. You have to upgrade your world to 1.11 version first, and then fly around to load in all the NPCs and items, and then you can upgrade to 1.12. And also, just to be clear, the items have been moved to their own mod called Varied Commodities http://www.kodevelopment.nl/minecraft/varied-commodities/downloads
Hi,
Does anyone know why all custom npc commands don't work inside command blocks?
Thanks
MAN, PLEASE!
If its possible, i beg you, add a something like "item creator" in this mod!
Look, your mod(now additional) adds many quest and useful items like armor, staffs, weapons, but all of them have no effects, or its stats are same(many weapons have 5-6 damage, just different texture). You can fully refuse to additional mod with adding item creator, that allows to create items and amor with setting its characteristics like:
Name -
Description -
Damage -
Effencity -
Pikaxe Power -
Axe power -
Hoe power -
Knockback -
Strike Effect 1, Self/Target -
Strike Effect 2, Self/Target -
Strike Effect 3+, Self/Target -
(poisons, burns, wither, blinds and everything to target or you, when hit)
Hold Effects 1,2,3+
(like speed buff when holding in hand)
Shot Settings/Disabled:
Bolt type(item in slot - its name/ID will be coded in final item. not needed if no bolt type) Range, damage, explosin and everything...
Projectile settings -...
(you know, buff here too, many shots, castspeed, and everything...)
And texture paths.
If creating an armor, you need to select texture of item and texture of model.
With my bad eng, i cant write everything deployed, but i think you can continue my thoughs with it.
Its just creating any item with setting any default abilities like shot with/without bolt using, consumption like a food, throwing like a snowball, maybe teleportation like ender eye or another effects with hit an entity/block(maybe lightning strike?)
So with this creator, player would just draw and load textures in mod, and create all items ingame: quest items with no effects, weapons with custom durability and damage, with custom effects, maybe advanced bows or staffs with advanced mechanics. All the projectile settings you already added in NPC's, you just need to write a trigger, that will convert item settings to code. I know that isnt too hard, but it would be really-really great.
This way, you could make your mod fully independent to other mods, if now i need to set many other useless mods just to add into game some different weapons to beat my NPC-bosses with 1000 HP not using a baton or wipe or tupe or knife or bat or katana or something else that have 5-6 damage too. Enchantment isnt saving the situation as well, you know...
I hope you'll read it all and think about it. =)
Hello!
I would like to know if there's any way of changing a player's NBT data that's interacting with the NPC (through scripting of course). The NBT data would be from another mod that adds their own NBT tags to the game, and I have no clue how I can achieve editing a player's NBT data through scripting. Help would be greatly appreciated!
I got a question:
Is there anyway to turn off the command feedback from npc? Turn the command feedback from gamerule doesn't seem to turn this off.
Can NPCs shoot out of vehicles and drive them in 1.7.10, they don't seem tos hoot for MC heli help please
I have 2 pictures. They speak for them selves. Any help?
Try renaming all files and folders to things without capital letters.
Don't know why this is a thing, but it exists.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Can someone point me in the right direction on how to add custom Music?
I followed the tutorial on the help page but nothing is popping up in game o:
I'm wondering if it is possible to make a script block detect the initialization and death of an entitiy/custom npc and perform an action based on this? And if so how would I go about doing this?
I've been looking for a fix to this problem for so long. Thanks!
No problem ^‿^.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
why 1.12.2 mod version doesn't armors, weapons and more items tabs like in 1.7.10 (or less) version.
I'm starting to wonder if people don't check previous comments before asking a question.
The armours, weapons, and tools were moved to another mod called "Varied Commodities", which can be found here.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Great mod! Any possibility of adding the player model as an option?
What do you mean?
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.