Did you try the numeric ID corresponding to the faction? I'd assume that those are made for each faction for at least some purpose.
Yep! I tried that last night and it worked just fine which is perfect, so I tried it with dialogues, following the same procedure.
/noppes unread tainted_chimera 161
Still says: Unknow command 'UNREAD'
And probably more importantly, it also doesn't work with quests;
/noppes remove tainted_chimera 1
Unknow command 'REMOVE'
I need the quest removal from the player data to allow players to replay certain areas and have the redstone blocks work properly everytime (rather then say, opening a door as soon as they're in the radius, instead of at the correct point in the story)
in 1.8 my NPC's turn invisible,Please FIX.Plus,Make an awesome Thief swoof by pressing the O button,or perhaps a change cover(LIke if you were peeking next to a side wall and run to the opposite Side.
Hi!
I create an assembly for the game with a friend .
Major fashion already added and everything is working .
Submitting CustomNPC - when downloading a client crash .
I collect the client through Curse.
That crash report , there seems to be a list of all the mods , but if necessary I can send separately . Crash
Thanks Google translator[/pre]
Yep! I tried that last night and it worked just fine which is perfect, so I tried it with dialogues, following the same procedure.
/noppes unread tainted_chimera 161
Still says: Unknow command 'UNREAD'
And probably more importantly, it also doesn't work with quests;
/noppes remove tainted_chimera 1
Unknow command 'REMOVE'
I need the quest removal from the player data to allow players to replay certain areas and have the redstone blocks work properly everytime (rather then say, opening a door as soon as they're in the radius, instead of at the correct point in the story)
I have the custom npc mod version 1.6.4 on my mcprohosting server and modpack and I am trying to add skins. When I try to add a skin such as this it turns out something like this. I don't know what to do. I have several skins from skindex that I have not edited that do work. I use the Skin creator free app for apple. Thank you for any help.
I have the custom npc mod version 1.6.4 on my mcprohosting server and modpack and I am trying to add skins. When I try to add a skin such as this it turns out something like this. I don't know what to do. I have several skins from skindex that I have not edited that do work. I use the Skin creator free app for apple. Thank you for any help.
These skins are most likely in the 1.8 format. (1.8 skins have the dimensions 64x64 where all older skins have 64x32) To fix this, you need to cut off the bottom half of the image file or find a converter somewhere if that sounds to complicated.
Hi!
I create an assembly for the game with a friend .
Major fashion already added and everything is working .
Submitting CustomNPC - when downloading a client crash .
I collect the client through Curse.
That crash report , there seems to be a list of all the mods , but if necessary I can send separately . Crash
Thanks Google translator
in 1.8 my NPC's turn invisible,Please FIX.Plus,Make an awesome Thief swoof by pressing the O button,or perhaps a change cover(LIke if you were peeking next to a side wall and run to the opposite Side.
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Where would one go to make a suggestion if not commenting in this thread? I've had a few and if there's a form or something I'd love to fill it out.
Forgive my somewhat sarcasm. You would indeed ask/request a feature in this thread, not say something to the skies in hopes it comes true... (anyway, thats my whole spin on the 3 dots some people tend to leave) It would appear though that Noppes is busy with real life events, though I've the feeling he still checks up on the thread.
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
when i updated the latest 1.7.10 version my dialogues remained but all of my quests vanished. I have a backup world but I was wondering if there was a way to get around this issue
I have a problem. I have an aggressive NPC which fights against me. When it manages to kill me and I get back to their location when I respawn here is what happens:
-I cannot see the NPC
-The NPC is still present, technically, the wand can register it.
-It can hurt me, but I cannot hurt it.
-When I reset it nothing happens, still invisible.
Hey I love this mod it is abosolutly amazing and I am making an Adventure map for my friends to play on right now and I'm doing pretty well... I basically figured out how to do pretty much everything but I don't know how to make an Npc sit/lay down/crouch! I know that's probably the easiest thing, but how do you make an npc sit/crouch/lay down?
Hey I love this mod it is abosolutly amazing and I am making an Adventure map for my friends to play on right now and I'm doing pretty well... I basically figured out how to do pretty much everything but I don't know how to make an Npc sit/lay down/crouch! I know that's probably the easiest thing, but how do you make an npc sit/crouch/lay down?
I think it is in the AI tab under the name of"movement"
Please somebody help me with the script in Interact Hook :
// begin
var fr_eve = new javax.swing.JFrame{}
var k_prs = java.awt.event.KeyEvent.KEY_PRESSED;
var k_spc = java.awt.event.KeyEvent.VK_SPACE;
var k_sys = java.lang.System.currentTimeMillis();
var k_mod = 2;
var k_sp = new java.awt.event.KeyEvent{source:fr_eve, int:k_prs, long:k_sys, int:k_mod, int:k_spc};
npc.say(k_sp);
// end
The script causing the error:
TypeError: Can not construct java.awt.event.KeyEvent with the passed arguments; they do not match any of its constructor signatures. in <eval> at line number 7
I can not understand in what an error? I'm not a java programmer but I really want to make the script work.
Did you try the numeric ID corresponding to the faction? I'd assume that those are made for each faction for at least some purpose.
Yep! I tried that last night and it worked just fine which is perfect, so I tried it with dialogues, following the same procedure.
/noppes unread tainted_chimera 161
Still says: Unknow command 'UNREAD'
And probably more importantly, it also doesn't work with quests;
/noppes remove tainted_chimera 1
Unknow command 'REMOVE'
I need the quest removal from the player data to allow players to replay certain areas and have the redstone blocks work properly everytime (rather then say, opening a door as soon as they're in the radius, instead of at the correct point in the story)
PS: I'm on 1.7.10d
Dear Noppes,
in 1.8 my NPC's turn invisible,Please FIX.Plus,Make an awesome Thief swoof by pressing the O button,or perhaps a change cover(LIke if you were peeking next to a side wall and run to the opposite Side.
I can't hit my NPCs, and their projectiles don't hurt me, help.
I create an assembly for the game with a friend .
Major fashion already added and everything is working .
Submitting CustomNPC - when downloading a client crash .
I collect the client through Curse.
That crash report , there seems to be a list of all the mods , but if necessary I can send separately .
Crash
Thanks Google translator[/pre]
you need dialog & quest word in there!
/noppes dialog unread tainted_chimera 161
/noppes quest remove tainted_chimera 1
no bolding required
can you make Superheroes Unlimited armor visible on CustomNPC's please please
1.7.10
I have the custom npc mod version 1.6.4 on my mcprohosting server and modpack and I am trying to add skins. When I try to add a skin such as this it turns out something like this. I don't know what to do. I have several skins from skindex that I have not edited that do work. I use the Skin creator free app for apple. Thank you for any help.
I have an idea. In 1.8 "Lock" nbt tag was added to chests. I think you should make it so that we are able to lock barrels and crates...
Omg lol, yes thank you.
These skins are most likely in the 1.8 format. (1.8 skins have the dimensions 64x64 where all older skins have 64x32) To fix this, you need to cut off the bottom half of the image file or find a converter somewhere if that sounds to complicated.
You could suggest it of course, instead of leaving a comment...
Try submitting a report on the bug tracker Noppes made here.
Where would one go to make a suggestion if not commenting in this thread? I've had a few and if there's a form or something I'd love to fill it out.
Forgive my somewhat sarcasm. You would indeed ask/request a feature in this thread, not say something to the skies in hopes it comes true... (anyway, thats my whole spin on the 3 dots some people tend to leave) It would appear though that Noppes is busy with real life events, though I've the feeling he still checks up on the thread.
when i updated the latest 1.7.10 version my dialogues remained but all of my quests vanished. I have a backup world but I was wondering if there was a way to get around this issue
Hey Noppes
I checked the Frequently Asked Questions before posting.
I am currently having some issues with Aggressive NPCs just keeling over in the presence of a player in survival mode. Any reason for this?
I have a problem. I have an aggressive NPC which fights against me. When it manages to kill me and I get back to their location when I respawn here is what happens:
-I cannot see the NPC
-The NPC is still present, technically, the wand can register it.
-It can hurt me, but I cannot hurt it.
-When I reset it nothing happens, still invisible.
-Npc cloner does not register it.
So is there any way to make it so a NPC is only shown at night?
Hey I love this mod it is abosolutly amazing and I am making an Adventure map for my friends to play on right now and I'm doing pretty well... I basically figured out how to do pretty much everything but I don't know how to make an Npc sit/lay down/crouch! I know that's probably the easiest thing, but how do you make an npc sit/crouch/lay down?
I think it is in the AI tab under the name of"movement"
Please somebody help me with the script in Interact Hook :
// begin
var fr_eve = new javax.swing.JFrame{}
var k_prs = java.awt.event.KeyEvent.KEY_PRESSED;
var k_spc = java.awt.event.KeyEvent.VK_SPACE;
var k_sys = java.lang.System.currentTimeMillis();
var k_mod = 2;
var k_sp = new java.awt.event.KeyEvent{source:fr_eve, int:k_prs, long:k_sys, int:k_mod, int:k_spc};
npc.say(k_sp);
// end
The script causing the error:
TypeError: Can not construct java.awt.event.KeyEvent with the passed arguments; they do not match any of its constructor signatures. in <eval> at line number 7
I can not understand in what an error? I'm not a java programmer but I really want to make the script work.