I dont know if this idea was mentioned but could u make an "Enforce" option. When enabled the npc would act like a cop, attacking any player in its agro range who attacks another player.
I believe you can do that with protect faction members.
Can I ask you something? How can I see itemvalue of items from your mod? Or maybe you can add them on your main page/site. I want to use those items in command blocks but I dont know their value (or how to check it)
I think there should be a way to modify body characteristics of the NPC. For an example, you can like change the size of the head of the NPC so you can make like a baby Steve. Anyone else agree? Sorry if this has been suggested before. I do not want to search through the whole topic.
It appears when you run the command /killall or /lagg killmobs with clearlag, all NPCs get deleted. I know in the 1.5.2 update it killed all the NPCs on the map, which was fine because they would return in a couple seconds.. But now, they completely get deleted and do not respawn like they were never there.
It appears when you run the command /killall or /lagg killmobs with clearlag, all NPCs get deleted. I know in the 1.5.2 update it killed all the NPCs on the map, which was fine because they would return in a couple seconds.. But now, they completely get deleted and do not respawn like they were never there.
I ger there problem too. I kill npc from weapons and arm - kill npc with damage. NPC died, but not Respawning (but option RESPAWNING turn to ON mode (with 10 seconds))
For instance, If I'm in a LAN server with a friend and I have this mod installed, Could we possibly randomly see someone wood cutting ? Mining ? Walking around? Building a small house somewhere? Or do we actually need to create every NPC ourselves?
Can I ask you something? How can I see itemvalue of items from your mod? Or maybe you can add them on your main page/site. I want to use those items in command blocks but I dont know their value (or how to check it)
And one thing its strange to me. When I'm doing dialog quest and I select a dialog its unselected. So i can't select dialog. :(Maybe I'm doing something wrong but it looks kinda glitchy.
Maybe someone told it eariler but you have to many posts here. Boss role is great idea but... not without any edit options. One of nice options would be distance of hp bar and on/off switch to be visible through walls. Now I can see boss hp bar through many solid walls far away from him.
Oh and those frames to dialogs and quests text are weird. When i write its ok (of course when i press enter often because parts of words are going to next line in ugly cut) but in dialog it can cut the words. In questlog words are cut and they can go out of the gray questlog borders.
Anyway great mod, great customization. Keep up the good work. Cannot wait to see more features in future.
if you get too many items (it is a drag and drop into mods folder, telling you this as they don't have an install on the page for pre 1.6) and mouse over an object, it shows the item id number
For instance, If I'm in a LAN server with a friend and I have this mod installed, Could we possibly randomly see someone wood cutting ? Mining ? Walking around? Building a small house somewhere? Or do we actually need to create every NPC ourselves?
Thanks.
not currently, this is on the todo list as a possibility
I ger there problem too. I kill npc from weapons and arm - kill npc with damage. NPC died, but not Respawning (but option RESPAWNING turn to ON mode (with 10 seconds))
this is a kill command on a server yes? the server command actually deletes mobs from the map now with the new server software, not just inflicting mass damage
this is fine todo, supporting mods in your texture pack is normally welcomed by the creator(s). judging by the fact that dokucraft pk supports this, your fine
I think there should be a way to modify body characteristics of the NPC. For an example, you can like change the size of the head of the NPC so you can make like a baby Steve. Anyone else agree? Sorry if this has been suggested before. I do not want to search through the whole topic.
this hasn't been suggested yet, it would be an interesting feature
I went the global -> playerdata but my name didnt show up.
try re-downloading the mod, if you have im puzzled why it isn't working for you
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
if you get too many items (it is a drag and drop into mods folder, telling you this as they don't have an install on the page for pre 1.6) and mouse over an object, it shows the item id number
not currently, this is on the todo list as a possibility
this is a kill command on a server yes? the server command actually deletes mobs from the map now with the new server software, not just inflicting mass damage
this is fine todo, supporting mods in your texture pack is normally welcomed by the creator(s). judging by the fact that dokucraft pk supports this, your fine
this hasn't been suggested yet, it would be an interesting feature
try re-downloading the mod, if you have im puzzled why it isn't working for you
No. Its Sword, Bow and ANY WEAPON. If i KILL manually NPC, they not respawning. Not Server command! WEAPONS!
No. Its Sword, Bow and ANY WEAPON. If i KILL manually NPC, they not respawning. Not Server command! WEAPONS!
has the server mod been updated?
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
this is a kill command on a server yes? the server command actually deletes mobs from the map now with the new server software, not just inflicting mass damage
has the server mod been updated?
So there is no way of fixing this? Once in a while /killall is useful for when there is alot of mobs, or if one like an enderdragon is spawned. so, this is quite a big issue. If that were the case shouldnt they still respawn regardless in 20 seconds, or however long you make its time?
Also, I am updated to 1.6.2 Custom NPCs, unless there was an update that was unannouced.. it should be fine.
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Noppes, what should I do? I do not use any mods, except CustomNPC. Corpses NPC (and AIR dead NPC) it is not considered a game object (i can step in corpses and i cant use NPC Creator Tool.)
Ouch! I got a two new bugs!
1)Two and more NPC do not open ONE door (Infinitly open and close door, but nobody step in) One of them must give way to another.
2)NPC, in which i TP (TP with CustomNPC Creation Tool) do not work correctly, I see a name this NPCs, i see skin of this NPC, but i can't interact with this NPC. (If i delete him from NPC-List (Interact with Hoe not work too) and place them again from Cloner-Tool, NPC working again.
Ingame press f3 and H at the same time.
I believe 32 is atm the limit
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whenever a npc respawns, it stays lying down and red as if still dead, but alive.
Other mods I'm using are TerrainControl, Mystcraft, Better grass and leaves, and Optifine.
I went the global -> playerdata but my name didnt show up.
I ger there problem too. I kill npc from weapons and arm - kill npc with damage. NPC died, but not Respawning (but option RESPAWNING turn to ON mode (with 10 seconds))
For instance, If I'm in a LAN server with a friend and I have this mod installed, Could we possibly randomly see someone wood cutting ? Mining ? Walking around? Building a small house somewhere? Or do we actually need to create every NPC ourselves?
Thanks.
No. Its Sword, Bow and ANY WEAPON. If i KILL manually NPC, they not respawning. Not Server command! WEAPONS!
So there is no way of fixing this? Once in a while /killall is useful for when there is alot of mobs, or if one like an enderdragon is spawned. so, this is quite a big issue. If that were the case shouldnt they still respawn regardless in 20 seconds, or however long you make its time?
Also, I am updated to 1.6.2 Custom NPCs, unless there was an update that was unannouced.. it should be fine.
No. I Install this mod for SSP and no other mods installed.
Yes, the corpses had HIDE before NPC die.
if you right click into the air with the wand near where the npc was supposed to be, does it show up?
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so NPCs could attack castles and other things
would be fun
I can not RightClick on Dead NPC. The Window of this NPC not open... (Immediately opens window with new NPC)
P.S. Noppes, thanks for new AI! I love play in Heed & Seek with NPCs
There is nothing that can be addressed on my side. You'll have to ask the creators of the command
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Ouch! I got a two new bugs!
1)Two and more NPC do not open ONE door (Infinitly open and close door, but nobody step in) One of them must give way to another.
2)NPC, in which i TP (TP with CustomNPC Creation Tool) do not work correctly, I see a name this NPCs, i see skin of this NPC, but i can't interact with this NPC. (If i delete him from NPC-List (Interact with Hoe not work too) and place them again from Cloner-Tool, NPC working again.