Most of the features of this mod have already been implemented into Minecraft. I will no longer be developing any more versions of this mod.
Animal Tweaks (rev 4) for Minecraft 1.1 by SparcMan
Animal Tweaks is a small collection of animal tweaks mostly involving breeding.
Changes have been made to sheep, pigs, chickens and wolves.
Changes in Rev 4:
- - Updated for Minecraft 1.1
- - Wool regrowth no longer added because it's already part of the game
- - Made baby sheep shearable again, but again only drops one wool block
Changes in rev 3a: fixed a bug preventing wolves from attacking mobs and animals
Changes in rev 3: fixed a bug with sheep regrowth that mainly caused sheared sheep to appear unsheared on SMP.
The SMP version of Animal Tweaks for Minecraft 1.1 is here! Important note: All clients connecting to the server must also have the single-player version of the mod for it to work properly. In other words, for the mod to work in multiplayer, both the single player and multiplayer version must be used.
Wolves are now breedable! That's right! You can now have wolf puppies!!
To breed wolves, both parents must first be tamed and have not bred recently.
Feeding a cooked fish to each parent will put them in "love mode"
The wolf puppy will already be tamed and will eventually become full grown.
NEW! Your wolves will stop following you and enter free roaming mode if you give them a stick.
- - Give them another stick to make the follow you again.
- - *** WARNING *** free roaming wolves will wander away eventually if you don't keep them enclosed!
Image
Chickens:
Chickens now breed with seeds instead of wheat.
Breeding chickens lay an egg rather than giving birth to a baby chicken.
Chickens can be breed more often than other animals.
Thrown eggs have already been changed by Mojang to spawn baby chickens instead of adult chickens.
Image
Sheep:
Sheep now breed with tall grass (use shears on tall grass to pick up) instead of wheat.
Baby sheep can be sheared, but only give one block of wool.
Images
Pigs:
Pigs now breed with brown mushrooms instead of wheat.
Installation:
- To install, locate your minecraft.jar file.
- It should be at %AppData%\.minecraft\bin (for all Windows users)
- Tip: You can go to Start -> Run and type in %AppData%\.minecraft\bin to jump straight to this folder
- You should probably copy this file elsewhere in case you want to go back to the original
- Rename the file to add a ".zip" to the end (you may have to change your folder settings to unhide file extensions)
- Open the file in WinZip or whatever compressed utility you use
- Add the class files from this archive to the opened minecraft file (drag and drop usually works)
- The files MANIFEST.MF, MOJANG_C.DSA and MOJANG_C.SF (in the META-INF folder) must be deleted!
- Close the file, saving changes if needed.
- Rename the file back to minecraft.jar and run Minecraft to enjoy the mod!
FAQ:
- Q: What if I want to use this in multiplayer?
- A: You will need the SMP version of the mod installed on the server as well as this version on your own system.
- Q: Can I use this mod with others?
- A: Any mods that make changes to the vanilla animals including wolves will most likely conflict. Anything else should be Ok.
- Q: Do I need ModLoader?
- A: No, this mod does not make use of ModLoader because it makes changes to the vanilla game rather than adding things.
- Q: Will this mod work with ModLoader?
- A: It should not conflict directly with ModLoader, but it's possible it can conflict with other mods
- Q: I installed this mod and Minecraft just blackscreened right away.
- A: Either another mod is conflicting or you didn't remove the files MANIFEST.MF, MOJANG_C.DSA and MOJANG_C.SF which are in the META-INF folder of the minecraft.jar
- Q: Can I install individual parts of the mod if I don't want all the features?
- A: This mod makes a couple changes across different class files so individual class files won't work correctly.
Not sure what you mean. The download link wants to give it a strange name for some reason, but it downloads just fine. I'll try to put up a better link later if there is one. This link does work though.
Rollback Post to RevisionRollBack
Try my mod Sparcs Tweaks Better dungeon loot, bones in dirt, Witch hut loot, ect
Pork is already a food for wolves so I didn't want to mess with that, but fish was not used for wolves so it seemed the best choice to me.
I like the idea if using tall grass for sheep though. That's an easy enough change to make.
Rollback Post to RevisionRollBack
Try my mod Sparcs Tweaks Better dungeon loot, bones in dirt, Witch hut loot, ect
Pork is already a food for wolves so I didn't want to mess with that, but fish was not used for wolves so it seemed the best choice to me.
I like the idea if using tall grass for sheep though. That's an easy enough change to make.
Right, i forgot you feed the wolves with pork, then maybe it could be something like raw beef, unless they eat that too.
Thank you for using the grass idea.
One more thing, how about baby squids lol. Had that idea when i looked at my little pond with my Mo' Creatures turtles, and thought maybe it needs more animals in it, so baby squids was the first idea to pop into my head.
EDIT: Also , i would like to see a free roam mode for the wolves. Maybe you give it a certain item, and it will just wander around until you take that item away. I was thinking maybe a rose or something, and the wolf would hold the item in it's mouth maybe? and if you take it away, it will follow you again. The only reason i'm asking for this, is because i don't like seeing my wolves just sitting in my backyard. I would like to see them walk around , and maybe interact with the environment or other mobs. Just a thought though.
I haven't looked at the squid code but I'm sure it's possible.
If I added a free roam mode, I'd be concerned about the wolf wandering off and getting lost basically. I'm sure that could be fixed by adding a custom AI for roaming only close to home, but I'm not ready for building a custom mob AI.
Rollback Post to RevisionRollBack
Try my mod Sparcs Tweaks Better dungeon loot, bones in dirt, Witch hut loot, ect
I haven't looked at the squid code but I'm sure it's possible.
If I added a free roam mode, I'd be concerned about the wolf wandering off and getting lost basically. I'm sure that could be fixed by adding a custom AI for roaming only close to home, but I'm not ready for building a custom mob AI.
Oh okay, but i really only wanted it so they could wander around in my backyard :tongue.gif:
I can say i REALLY like the 'sheep regrow wool' thing, ive been wanting that for a long time but i dont like the fact that they breed with sugarcanes and pigs breed with mushrooms, seems kinda weird. But still really nice job
I notice good ideas here. Even if i would like some stuff a little different... (like no sheering on baby sheeps) but all in all a well done.
But why do you reduce the useable items to one per race? Why can't i use my wheat on sheeps and pigs anymore? I get why chickens eat only (or mostly) seeds, but pigs? I thought pigs are known to eat about anything. =P
Oh and dogs with an own mind would be more then awesome. =)
Cheers!
Thanks for your input.
I thought about making baby sheep unshearable, but I figured I leave that up to the player - I believe you could shear a real baby sheep, ethics aside. In vanilla, baby sheep yield the same amount of wool as an adult so I made it less rewarding by limiting it to one (which makes more sense anyways)
I didn't reduce number of foods because there was only one to start with and it was the same one for all creatures. I gave this a bit of thought before deciding to stick with a single food item per animal. First of all, the idea that giving any kind of food to a pair of animals results in a lustful frenzy followed by an insta-birth is crazy as it is already. But accepting it as it is, I decided that there is a specific food for each that works as an aphrodisiac. It would probably make more sense that it's something fairly rare, but with the importance of breeding in survival now, for gameplay sake, it needs to be fairly easy to get.
I suppose I could add the option to give a tamed wolf a stick to make it wander like an untamed wolf, but as I said before, it's likely to wander off if you don't leave it in an enclosed space.
I'll take a look at it to see how hard it would be to implement.
Rollback Post to RevisionRollBack
Try my mod Sparcs Tweaks Better dungeon loot, bones in dirt, Witch hut loot, ect
By popular demand, added a free-roaming mode for tamed wolves.
Give a stick to a tamed wolf to toggle free-roaming mode on or off. BE WARNED! Free-roaming wolves will not stay in one area on their own so they will wander off if you don't keep them in an enclosed area.
This update is not fully compatible with the previous version. Previously tamed wolves will sit down and never get up again.
Also changed food for sheep to tall grass as suggested.
Looked at squid as suggested, but because they are intended to despawn, I would have to either make "tame" squid which don't despawn or alter the spawn code to spawn less squid. I'm not opening those cans of worms.
Rollback Post to RevisionRollBack
Try my mod Sparcs Tweaks Better dungeon loot, bones in dirt, Witch hut loot, ect
I'm inclined to agree with the idea of using red meat of some kind for wolves. Raw beef seems like a good choice to me, raised as I am on classic cartoons where dogs always want a big, juicy, T-bone steak. Also, I was wondering if the new breeding food is also the new following food, or if they all still chase wheat.
One last thing. Due to the incompatibility with other wolf mods, is there a possibility of including some of the more popular functions? Mostly I'd like to have naming added, but the "smart AI" from Doggy Talents (stays away if you sneak with a tool, keeps at a safe distance when you have a weapon out) would be a nice improvement as well...as would a visible health bar.
I'm inclined to agree with the idea of using red meat of some kind for wolves. Raw beef seems like a good choice to me, raised as I am on classic cartoons where dogs always want a big, juicy, T-bone steak. Also, I was wondering if the new breeding food is also the new following food, or if they all still chase wheat.
One last thing. Due to the incompatibility with other wolf mods, is there a possibility of including some of the more popular functions? Mostly I'd like to have naming added, but the "smart AI" from Doggy Talents (stays away if you sneak with a tool, keeps at a safe distance when you have a weapon out) would be a nice improvement as well...as would a visible health bar.
I could potentially change the breeding food for wolves to raw beef, but you won't be able to use it to only give health anymore.
The breeding food is the same as the following food except for wolves who don't need a following food.
I can look into those other options, but it sounds like something out of my league.
Rollback Post to RevisionRollBack
Try my mod Sparcs Tweaks Better dungeon loot, bones in dirt, Witch hut loot, ect
Since I've had Mo' Creatures for a while and just installed this one I think I'll ask you first just in case.
Today my boyfriend was playing and had set up a small little enclosure for some cows. He went out to grab some more wood but when he came back the cows had all despawned. He ended up killing any animals he saw, burned down an NPC village, and jumped into some lava. Needless to say I'd like to figure out why the cows despawned.
I thought that animals couldn't spawn/despawn anymore so I was wondering if it might have been this mod that caused it?
Hey, I have a good idea for exactly this kind of mod: alternate skins. For example, a puppy could be brown or black or something, cows could have different spot patterns and colors, ducks could come in white with red danglies (ever seen one of those weird things irl?) etc. etc. What do you think?
Rollback Post to RevisionRollBack
"Don't pay any attention to the critics. Don't even ignore them." -Nicolas Negroponte
Since I've had Mo' Creatures for a while and just installed this one I think I'll ask you first just in case.
Today my boyfriend was playing and had set up a small little enclosure for some cows. He went out to grab some more wood but when he came back the cows had all despawned. He ended up killing any animals he saw, burned down an NPC village, and jumped into some lava. Needless to say I'd like to figure out why the cows despawned.
I thought that animals couldn't spawn/despawn anymore so I was wondering if it might have been this mod that caused it?
The cows may not actually have despawned, especially depending on the enclosure. Under certain conditions, cows can glitch through a fence, or even get a small boost to their jumping that allows them to bounce over the fence. If this happens, they could just wander off, making it seem like they had despawned. You can either get a mod that prevents mobs from jumping at fences (a friend of mine made one) or you can build the enclosure in such a way as to prevent this. I would try that first, before looking for problems with your mods.
Most of the features of this mod have already been implemented into Minecraft. I will no longer be developing any more versions of this mod.
Animal Tweaks (rev 4) for Minecraft 1.1 by SparcMan
Animal Tweaks is a small collection of animal tweaks mostly involving breeding.
Changes have been made to sheep, pigs, chickens and wolves.
Changes in Rev 4:
- - Updated for Minecraft 1.1
- - Wool regrowth no longer added because it's already part of the game
- - Made baby sheep shearable again, but again only drops one wool block
Changes in rev 3a: fixed a bug preventing wolves from attacking mobs and animals
Changes in rev 3: fixed a bug with sheep regrowth that mainly caused sheared sheep to appear unsheared on SMP.
Download Animal Tweaks Here!
The SMP version of Animal Tweaks for Minecraft 1.1 is here!
Important note: All clients connecting to the server must also have the single-player version of the mod for it to work properly. In other words, for the mod to work in multiplayer, both the single player and multiplayer version must be used.
Older versions:
Version 3a for Minecraft 1.0.0
Version 3a for Minecraft server 1.0.1
Videos:
Thanks to FakeDead for making this video.
A review made by my buddy HojjoshMC
Also featured by GameChap:
To breed wolves, both parents must first be tamed and have not bred recently.
Feeding a cooked fish to each parent will put them in "love mode"
The wolf puppy will already be tamed and will eventually become full grown.
NEW! Your wolves will stop following you and enter free roaming mode if you give them a stick.
- - Give them another stick to make the follow you again.
- - *** WARNING *** free roaming wolves will wander away eventually if you don't keep them enclosed!
Image
Breeding chickens lay an egg rather than giving birth to a baby chicken.
Chickens can be breed more often than other animals.
Thrown eggs have already been changed by Mojang to spawn baby chickens instead of adult chickens.
Image
Baby sheep can be sheared, but only give one block of wool.
Images
Installation:
- To install, locate your minecraft.jar file.
- It should be at %AppData%\.minecraft\bin (for all Windows users)
- Tip: You can go to Start -> Run and type in %AppData%\.minecraft\bin to jump straight to this folder
- You should probably copy this file elsewhere in case you want to go back to the original
- Rename the file to add a ".zip" to the end (you may have to change your folder settings to unhide file extensions)
- Open the file in WinZip or whatever compressed utility you use
- Add the class files from this archive to the opened minecraft file (drag and drop usually works)
- The files MANIFEST.MF, MOJANG_C.DSA and MOJANG_C.SF (in the META-INF folder) must be deleted!
- Close the file, saving changes if needed.
- Rename the file back to minecraft.jar and run Minecraft to enjoy the mod!
FAQ:
- Q: What if I want to use this in multiplayer?
- A: You will need the SMP version of the mod installed on the server as well as this version on your own system.
- Q: Can I use this mod with others?
- A: Any mods that make changes to the vanilla animals including wolves will most likely conflict. Anything else should be Ok.
- Q: Do I need ModLoader?
- A: No, this mod does not make use of ModLoader because it makes changes to the vanilla game rather than adding things.
- Q: Will this mod work with ModLoader?
- A: It should not conflict directly with ModLoader, but it's possible it can conflict with other mods
- Q: I installed this mod and Minecraft just blackscreened right away.
- A: Either another mod is conflicting or you didn't remove the files MANIFEST.MF, MOJANG_C.DSA and MOJANG_C.SF which are in the META-INF folder of the minecraft.jar
- Q: Can I install individual parts of the mod if I don't want all the features?
- A: This mod makes a couple changes across different class files so individual class files won't work correctly.
Try my other mod: Sparcs Tweaks!
Better dungeon loot, bones in dirt, Witch hut loot, ect
I Cant Download It Because Jar Is Full
Better dungeon loot, bones in dirt, Witch hut loot, ect
1. For the wolf, instead of fish, maybe raw pork?
2. For the sheep, instead of sugar cane, maybe tall grass, seeing as you can sheer it and collect it, i think it would give grass a good use?
That's all (:
I like the idea if using tall grass for sheep though. That's an easy enough change to make.
Better dungeon loot, bones in dirt, Witch hut loot, ect
Right, i forgot you feed the wolves with pork, then maybe it could be something like raw beef, unless they eat that too.
Thank you for using the grass idea.
One more thing, how about baby squids lol. Had that idea when i looked at my little pond with my Mo' Creatures turtles, and thought maybe it needs more animals in it, so baby squids was the first idea to pop into my head.
EDIT: Also , i would like to see a free roam mode for the wolves. Maybe you give it a certain item, and it will just wander around until you take that item away. I was thinking maybe a rose or something, and the wolf would hold the item in it's mouth maybe? and if you take it away, it will follow you again. The only reason i'm asking for this, is because i don't like seeing my wolves just sitting in my backyard. I would like to see them walk around , and maybe interact with the environment or other mobs. Just a thought though.
Sorry for asking for so much.
If I added a free roam mode, I'd be concerned about the wolf wandering off and getting lost basically. I'm sure that could be fixed by adding a custom AI for roaming only close to home, but I'm not ready for building a custom mob AI.
Better dungeon loot, bones in dirt, Witch hut loot, ect
Oh okay, but i really only wanted it so they could wander around in my backyard :tongue.gif:
Thanks for your input.
I thought about making baby sheep unshearable, but I figured I leave that up to the player - I believe you could shear a real baby sheep, ethics aside. In vanilla, baby sheep yield the same amount of wool as an adult so I made it less rewarding by limiting it to one (which makes more sense anyways)
I didn't reduce number of foods because there was only one to start with and it was the same one for all creatures. I gave this a bit of thought before deciding to stick with a single food item per animal. First of all, the idea that giving any kind of food to a pair of animals results in a lustful frenzy followed by an insta-birth is crazy as it is already. But accepting it as it is, I decided that there is a specific food for each that works as an aphrodisiac. It would probably make more sense that it's something fairly rare, but with the importance of breeding in survival now, for gameplay sake, it needs to be fairly easy to get.
I suppose I could add the option to give a tamed wolf a stick to make it wander like an untamed wolf, but as I said before, it's likely to wander off if you don't leave it in an enclosed space.
I'll take a look at it to see how hard it would be to implement.
Better dungeon loot, bones in dirt, Witch hut loot, ect
Give a stick to a tamed wolf to toggle free-roaming mode on or off.
BE WARNED! Free-roaming wolves will not stay in one area on their own so they will wander off if you don't keep them in an enclosed area.
This update is not fully compatible with the previous version. Previously tamed wolves will sit down and never get up again.
Also changed food for sheep to tall grass as suggested.
Looked at squid as suggested, but because they are intended to despawn, I would have to either make "tame" squid which don't despawn or alter the spawn code to spawn less squid. I'm not opening those cans of worms.
Better dungeon loot, bones in dirt, Witch hut loot, ect
One last thing. Due to the incompatibility with other wolf mods, is there a possibility of including some of the more popular functions? Mostly I'd like to have naming added, but the "smart AI" from Doggy Talents (stays away if you sneak with a tool, keeps at a safe distance when you have a weapon out) would be a nice improvement as well...as would a visible health bar.
I could potentially change the breeding food for wolves to raw beef, but you won't be able to use it to only give health anymore.
The breeding food is the same as the following food except for wolves who don't need a following food.
I can look into those other options, but it sounds like something out of my league.
Better dungeon loot, bones in dirt, Witch hut loot, ect
*Edit* >.< Damns not compatible with the Blood Mod I think QQ, Any chance of a fix unless... well its obvious this mod wins :tongue.gif:
Today my boyfriend was playing and had set up a small little enclosure for some cows. He went out to grab some more wood but when he came back the cows had all despawned. He ended up killing any animals he saw, burned down an NPC village, and jumped into some lava. Needless to say I'd like to figure out why the cows despawned.
I thought that animals couldn't spawn/despawn anymore so I was wondering if it might have been this mod that caused it?
-Nicolas Negroponte
The cows may not actually have despawned, especially depending on the enclosure. Under certain conditions, cows can glitch through a fence, or even get a small boost to their jumping that allows them to bounce over the fence. If this happens, they could just wander off, making it seem like they had despawned. You can either get a mod that prevents mobs from jumping at fences (a friend of mine made one) or you can build the enclosure in such a way as to prevent this. I would try that first, before looking for problems with your mods.
-Nicolas Negroponte