Found a mod conflict with Pfaeff's Mod, to be specific, the Chest Trap. *sigh* Pfaeff's Mod is always the reason I get ID conflicts. I'm sending it away to the Recycle Bin, where it belongs.
cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: Slot 201 is already occupied by com.pheenixm.explosivesplus.ExplosivesPlusBlockMulti@194f987 when adding BlockChestTrap@18a2b99
Also, My Magic Launcher says Explosives+ contains no mods, even with the most recent Forge version. I'll see if this affects anything.
Found a mod conflict with Pfaeff's Mod, to be specific, the Chest Trap. *sigh* Pfaeff's Mod is always the reason I get ID conflicts. I'm sending it away to the Recycle Bin, where it belongs.
cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: Slot 201 is already occupied by com.pheenixm.explosivesplus.ExplosivesPlusBlockMulti@194f987 when adding BlockChestTrap@18a2b99
Also, My Magic Launcher says Explosives+ contains no mods, even with the most recent Forge version. I'll see if this affects anything.
Dude, not my fault that Forge is not compatible with MagicLauncher It's not even Pheenixm's fault. Use MCpatcher or install it manually.
is explosives + compatible with any of the mod lauchers such as magic launcher, multiMC, etc? If it isn't then will it ever be?
Yes, it most likely is. Can't guarantee it, but it should be. If it isn't, blame the guys who write the launchers, not me. All mods should work with those.
Found a mod conflict with Pfaeff's Mod, to be specific, the Chest Trap. *sigh* Pfaeff's Mod is always the reason I get ID conflicts. I'm sending it away to the Recycle Bin, where it belongs.
cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: Slot 201 is already occupied by com.pheenixm.explosivesplus.ExplosivesPlusBlockMulti@194f987 when adding BlockChestTrap@18a2b99
Also, My Magic Launcher says Explosives+ contains no mods, even with the most recent Forge version. I'll see if this affects anything.
Well that's retarded. Just put E+ in the mods folder and install Forge, then let it go ahead and start.
You can fix ID Conflicts in the config
Forgive my n00biness, but I moved the pre-release .jar into my mods folder, I am running 1.3.2, do I need to do anything else? When I run minecraft after only moving the .jar into the mods folder, I don't see the explosives in creative mode.
Yes, you need Minecraft Forge -__-
and NOT MODLOADER
Hi, I have a problem, I can not see things: predator, missile launcher, anti gravity laser, configurator, genesis bombs. and so on but still I see the hydrogen bomb, mega nuke, nuke, nova bomb ... So what happened and how to fix it?
>_< Kindly read the EXTREMELY LARGE RED TEXT at the top of the OP before submitting complaints
I have a little suggestion if you like the idea... a fusion bomb it takes all the material around it and converts them in more valuable things...
example: making it detonate on the surface will make it takes like dunno 500 cobble and 200 dirt with a chance of some coal/iron it will live in the center of the explosion a gold block (or more?)... doing it underground will leave something better as it gets material from the quite whole explosion radius and possibly more valuable ores it can leave one or more diamond blocks... for the rest a very destructive mod +1
HELP PLEASE how do u install the pre Release for mac!!!!!!!!!!!!!!! please help
Sorry, I have a PC. But, it is the same. Search "How to install forge for mac" on Youtube, then go to your Mods folder on .minecraft, and put the pre release.
A man who dares to waste an hour of his life has not yet discovered the value of time. A man who dares waste ten hours of his life has obviously discovered the internet.
Fantastic mod, Pheenixm, one question, are your explosives supposed to emit light? I mean I don't mind, it can look quite cool, but is it an intended feature?
Yes, certain explosives are intended to emit light, as a signature of the radioactivity contained therein. It's a holdover from the v1 days
Also, My Magic Launcher says Explosives+ contains no mods, even with the most recent Forge version. I'll see if this affects anything.
Dude, not my fault that Forge is not compatible with MagicLauncher It's not even Pheenixm's fault. Use MCpatcher or install it manually.
No.... (Read top) But it is compatible with MCpatcher (Using it to install mods.)
Yes, it most likely is. Can't guarantee it, but it should be. If it isn't, blame the guys who write the launchers, not me. All mods should work with those.
Well that's retarded. Just put E+ in the mods folder and install Forge, then let it go ahead and start.
You can fix ID Conflicts in the config
Are you sure about that? Last time I checked, Forge was fine with MCPatcher. It isn't compatible with ModLoader though, that could be the problem.
Yes, you need Minecraft Forge -__-
and NOT MODLOADER
>_< Kindly read the EXTREMELY LARGE RED TEXT at the top of the OP before submitting complaints
Yes, it is compatible
example: making it detonate on the surface will make it takes like dunno 500 cobble and 200 dirt with a chance of some coal/iron it will live in the center of the explosion a gold block (or more?)... doing it underground will leave something better as it gets material from the quite whole explosion radius and possibly more valuable ores it can leave one or more diamond blocks... for the rest a very destructive mod +1
Sorry, I have a PC. But, it is the same. Search "How to install forge for mac" on Youtube, then go to your Mods folder on .minecraft, and put the pre release.
You will also need the LATEST version of forge otherwise it will crash on macs
A man who dares to waste an hour of his life has not yet discovered the value of time. A man who dares waste ten hours of his life has obviously discovered the internet.
C4
Suicide vests
Predator Missile
Valkyrie Rocket
GUIs
Wrench
Missile Launcher
Detonator
Temporary fix for elephant gun bug
Be on the lookout for more re-added content next week!
I'd like to congradulate you on being the most patient person on the planet, responding to all these people.
Looks great thanks!
Thanks for appreciating that, most people don't get how aggravating some of this is, and how difficult it is not to be a complete douche about it.
Yes, certain explosives are intended to emit light, as a signature of the radioactivity contained therein. It's a holdover from the v1 days