This mod restores the Sun & Moon rises to their original direction, the direction that Notch calls "North". #fixallthesunrises
Previously, from Minecraft Indev to Minecraft Beta 1.9 Prerelease 3, the Sun & Moon rose from the "North", I've made this mod for the people who are used to them rising from that direction, and want them to continue to do so.
As this mod is client side, you'll be able to see the Sun & Moon rising from their original direction on any servers you connect to as well (keep in mind that to everyone else on the server, the Sun & Moon will still look like they are rising in the "East").
How to Install:
Open up the zip file you just downloaded, and extract the file(s) contained in it.
Go to your Minecraft directory, open the bin folder, and open Minecraft.jar in 7-zip or a similar program.
Copy the file(s) you just extracted into the Minecraft.jar, replacing the old file(s).
Delete the META-INF folder from your Minecraft.jar.
Screenshots
Here are a few screenshots I took that show the mod in action.
Videos
No videos have been made for this mod yet, if you would like to make an install video, or a demonstration video, feel free to, and I will add it here!
Older Versions
Here are the older versions of the mod, for previous versions of Minecraft.
1.0.0
Sun & Moon Rise From Their Original Direction Mod - Version 2
Warning: This version of the mod contains the following bugs: At sun rise or set, if you look towards the direction that the sun would normally rise or set from without this mod, the sky color will still look like the sun rise or set was happening there as well as in the spot the sun actually rises or sets in this mod.
Sun & Moon Rise From Their Original Direction Mod - Version 1
Warning: This version of the mod contains the following bugs: At sun rise or set, if you look towards the direction that the sun would normally rise or set from without this mod, the sky color will still look like the sun rise or set was happening there as well as in the spot the sun actually rises or sets in this mod.
I've tried to make a RC2 verison of the mod, but I can't seem to get k.class to recompile right without causing the game to freeze, and that's without making any changes to it for the mod, if anyone can figure out how to get that file to recompile, please let me know how you did it, as I know exactly what changes I need to make to the file even without MCP.
If you know anyone who might know how to recompile k.class, could you ask them if they would try to?
Here is a link to the k.class file I tried to get working for RC2, if anyone wants to take a look at it (it freezes the game upon loading a world): http://www.megaupload.com/?d=WLDL29C4
Might be a little off topic but was it hard to code?
No, it was fairly simple, I only had to make slight modifications to two lines of code.
That's why I could do this without MCP for the new versions.
The only problem is when I recompile the file my decompiler produces for RC2, it freezes the game.
So my decompiler must be messing something up, because it freezes even when I don't modifiy the code at all.
Until I can get that sorted out, I can only update this mod to versions that MCP supports.
I get that you might like the old direction. But does it matter? Its still the same. And now its right.
I wasn't aware Minecraft takes place on Earth. Just because our sun/moon rise in the east and set in the west doesn't mean other worlds are the same. Although I will agree that it makes it easier to determine direction with the new setting.
I wasn't aware Minecraft takes place on Earth. Just because our sun/moon rise in the east and set in the west doesn't mean other worlds are the same. Although I will agree that it makes it easier to determine direction with the new setting.
Actually, the East and West are based on the rotation of the planet (I think), and therefore celestial bodies (eg: Minecraft's Sun and Moon) will always rise in either the East or West. North and South are then defined by the magnetic poles, which are 'unreachable' in Minecraft, and which way is East and which way is West may be defined either by the celestial bodies or the magnetic poles. (<-- This is based on the assumption that the magnetic field is closely perpendicular to the rotation of the planet)
One could say that a magnetic pole is at the spawn point, hence how compasses work, but that would lead on to tedious discussion (eg: So, every direction from spawn is north/south??), but it would cause the sun to rise and set in the North and the South, depending on where you are.
I agree that this mod is a good idea, especially for people who built their constructions based on sunrise or sunset. For me though, the sun always rose in the East (and clouds drifted North), maps just weren't based on North.
I get that you might like the old direction. But does it matter? Its still the same. And now its right.
it "matters" because on all my old servers and SP maps "clouds go north". What I assumed to be east (where the sun came up) affected how I oriented maps and thought about things and which way I oriented buildings (some of them face specific directions). After well over a year (for me) suddenly everything is rotated by 90 degrees for no good reason. I'd prefer to revert it.
Hey everyone, I've finally fixed the only known bug in this mod!
It was the bug where at sun rise or set, if you looked towards the direction that the sun would normally rise or set from without this mod, the sky color would still look like the sun rise or set was happening there as well as in the spot the sun actually rises or sets in this mod.
I saw MamiyaOtaru's post in the Black fog does not compute! Discuss here. thread, where he mentioned editing EntityRenderer.java to remove the void fog and the dimming effect at low levels, and I decided to check EntityRenderer.java, to see if the bit of code that I couldn't find, which rotated the glowing effect from the sunrise/sunset was in there, and sure enough it was, so I was able to correct that for my mod.
Thanks for mentioning EntityRenderer.java, MamiyaOtaru!
I saw MamiyaOtaru's post in the Black fog does not compute! Discuss here. thread, where he mentioned editing EntityRenderer.java to remove the void fog and the dimming effect at low levels, and I decided to check EntityRenderer.java, to see if the bit of code that I couldn't find, which rotated the glowing effect from the sunrise/sunset was in there, and sure enough it was, so I was able to correct that for my mod.
Thanks for mentioning EntityRenderer.java, MamiyaOtaru!
oh awesome :smile.gif: Unfortunately if no voidfog/no dimming and original sun/moon direction mod both use that class they'll fail to work together without being combined somehow. Perhaps an optional retro-sky mod
oh awesome :smile.gif: Unfortunately if no voidfog/no dimming and original sun/moon direction mod both use that class they'll fail to work together without being combined somehow. Perhaps an optional retro-sky mod
At the moment, if you install this mod first, and install your mod second, then the sun and moon will both rise from their original direction, and the void fog will be removed, but that bug where the sky still glowed in the wrong direction at sunrise/set will still be there.
That's a good idea for a combined mod though, I've gone ahead and compiled a version of adt.class that uses both of our modifications, you'll of course need the afv.class from my mod for the sun rotation.
We could each post the combined mod as an optional thing along side our current mods.
Or, I could make a Retro Sky Mod thread, and have the combined mod as the main one, and have optional links to our individual mods.
Oh yeah, you mentioned that you could remove the black and blue planes in the sky in RenderGlobal.java, I'd like to get rid of them in my game, could you point me to the line of code that controls that?
I wanted to customize the orientation of the sun and found your mod. I tried it and it works fine for me. Back to my old sun. I'm not ready yet to make videos (but planning to). Before installing it, i had 2 mods on; Mo'Creature and SPC. No conflicts. Thank you.
At the moment, if you install this mod first, and install your mod second, then the sun and moon will both rise from their original direction, and the void fog will be removed, but that bug where the sky still glowed in the wrong direction at sunrise/set will still be there.
That's a good idea for a combined mod though, I've gone ahead and compiled a version of adt.class that uses both of our modifications, you'll of course need the afv.class from my mod for the sun rotation.
We could each post the combined mod as an optional thing along side our current mods.
Or, I could make a Retro Sky Mod thread, and have the combined mod as the main one, and have optional links to our individual mods.
Oh yeah, you mentioned that you could remove the black and blue planes in the sky in RenderGlobal.java, I'd like to get rid of them in my game, could you point me to the line of code that controls that?
haha I've also combined them :smile.gif: If you'd like to do a thread for the combined version that would be fine. I might put the combined version on PMC if that's cool. I'll shoot you the code for the planes when I get to my main machine
Doesn't work anymore on my new modded Minecraft (hd patched, Aether, SPC); I dont know if it conflicts with these (I put the 2 class files in minecraft.jar like explained) and Minecraft doesn't load (stuck in a black screen after Mojang screen). I think I will make changes in my map to fit the new sun-moon orientation; if there's a quick solution to avoid this, let me know it. Thank you!
Doesn't work anymore on my new modded Minecraft (hd patched, Aether, SPC); I dont know if it conflicts with these (I put the 2 class files in minecraft.jar like explained) and Minecraft doesn't load (stuck in a black screen after Mojang screen). I think I will make changes in my map to fit the new sun-moon orientation; if there's a quick solution to avoid this, let me know it. Thank you!
This mod restores the Sun & Moon rises to their original direction, the direction that Notch calls "North". #fixallthesunrises
Previously, from Minecraft Indev to Minecraft Beta 1.9 Prerelease 3, the Sun & Moon rose from the "North", I've made this mod for the people who are used to them rising from that direction, and want them to continue to do so.
As this mod is client side, you'll be able to see the Sun & Moon rising from their original direction on any servers you connect to as well (keep in mind that to everyone else on the server, the Sun & Moon will still look like they are rising in the "East").
Download: http://www.megaupload.com/?d=OGS3R9S6
How to Install:
Open up the zip file you just downloaded, and extract the file(s) contained in it.
Go to your Minecraft directory, open the bin folder, and open Minecraft.jar in 7-zip or a similar program.
Copy the file(s) you just extracted into the Minecraft.jar, replacing the old file(s).
Delete the META-INF folder from your Minecraft.jar.
Screenshots
Here are a few screenshots I took that show the mod in action.
Videos
No videos have been made for this mod yet, if you would like to make an install video, or a demonstration video, feel free to, and I will add it here!
Older Versions
Here are the older versions of the mod, for previous versions of Minecraft.
1.0.0
Sun & Moon Rise From Their Original Direction Mod - Version 2
Warning: This version of the mod contains the following bugs: At sun rise or set, if you look towards the direction that the sun would normally rise or set from without this mod, the sky color will still look like the sun rise or set was happening there as well as in the spot the sun actually rises or sets in this mod.
Standard client version
Download: http://www.megaupload.com/?d=MBTT9E7G
Beta 1.9 Prerelease 5
Sun & Moon Rise From Their Original Direction Mod - Version 1
Warning: This version of the mod contains the following bugs: At sun rise or set, if you look towards the direction that the sun would normally rise or set from without this mod, the sky color will still look like the sun rise or set was happening there as well as in the spot the sun actually rises or sets in this mod.
Standard client version
Download: http://www.megaupload.com/?d=1GTPF15M
Release Candidate 2
I've tried to make a RC2 verison of the mod, but I can't seem to get k.class to recompile right without causing the game to freeze, and that's without making any changes to it for the mod, if anyone can figure out how to get that file to recompile, please let me know how you did it, as I know exactly what changes I need to make to the file even without MCP.
If you know anyone who might know how to recompile k.class, could you ask them if they would try to?
Here is a link to the k.class file I tried to get working for RC2, if anyone wants to take a look at it (it freezes the game upon loading a world): http://www.megaupload.com/?d=WLDL29C4
Jeffrey6978's Mod List
Here is a list of all the mods I've made.
Endermen Don't Pick Up Blocks Mod
Sun & Moon Rise From Their Original Direction Mod
Water & Sun Proof Endermen Mod
Thanks for looking at my mod!
I hope it helps you.
No, it was fairly simple, I only had to make slight modifications to two lines of code.
That's why I could do this without MCP for the new versions.
The only problem is when I recompile the file my decompiler produces for RC2, it freezes the game.
So my decompiler must be messing something up, because it freezes even when I don't modifiy the code at all.
Until I can get that sorted out, I can only update this mod to versions that MCP supports.
Here is the updated version.
Download: http://www.megaupload.com/?d=MBTT9E7G
I wasn't aware Minecraft takes place on Earth. Just because our sun/moon rise in the east and set in the west doesn't mean other worlds are the same. Although I will agree that it makes it easier to determine direction with the new setting.
Actually, the East and West are based on the rotation of the planet (I think), and therefore celestial bodies (eg: Minecraft's Sun and Moon) will always rise in either the East or West. North and South are then defined by the magnetic poles, which are 'unreachable' in Minecraft, and which way is East and which way is West may be defined either by the celestial bodies or the magnetic poles. (<-- This is based on the assumption that the magnetic field is closely perpendicular to the rotation of the planet)
One could say that a magnetic pole is at the spawn point, hence how compasses work, but that would lead on to tedious discussion (eg: So, every direction from spawn is north/south??), but it would cause the sun to rise and set in the North and the South, depending on where you are.
I agree that this mod is a good idea, especially for people who built their constructions based on sunrise or sunset. For me though, the sun always rose in the East (and clouds drifted North), maps just weren't based on North.
My Server: No Plugins, Snapshot Server with an interesting respawn gimmick
it "matters" because on all my old servers and SP maps "clouds go north". What I assumed to be east (where the sun came up) affected how I oriented maps and thought about things and which way I oriented buildings (some of them face specific directions). After well over a year (for me) suddenly everything is rotated by 90 degrees for no good reason. I'd prefer to revert it.
It was the bug where at sun rise or set, if you looked towards the direction that the sun would normally rise or set from without this mod, the sky color would still look like the sun rise or set was happening there as well as in the spot the sun actually rises or sets in this mod.
I saw MamiyaOtaru's post in the Black fog does not compute! Discuss here. thread, where he mentioned editing EntityRenderer.java to remove the void fog and the dimming effect at low levels, and I decided to check EntityRenderer.java, to see if the bit of code that I couldn't find, which rotated the glowing effect from the sunrise/sunset was in there, and sure enough it was, so I was able to correct that for my mod.
Thanks for mentioning EntityRenderer.java, MamiyaOtaru!
Here is the updated version of the mod.
Download: http://www.megaupload.com/?d=OGS3R9S6
Also, I'm still looking for someone to do a video of this mod, if anyone is interested.
It's more for people who are used to the old tricks for navigation.
oh awesome :smile.gif: Unfortunately if no voidfog/no dimming and original sun/moon direction mod both use that class they'll fail to work together without being combined somehow. Perhaps an optional retro-sky mod
At the moment, if you install this mod first, and install your mod second, then the sun and moon will both rise from their original direction, and the void fog will be removed, but that bug where the sky still glowed in the wrong direction at sunrise/set will still be there.
That's a good idea for a combined mod though, I've gone ahead and compiled a version of adt.class that uses both of our modifications, you'll of course need the afv.class from my mod for the sun rotation.
Download: http://www.megaupload.com/?d=QID3L72M
How should we post this mod?
We could each post the combined mod as an optional thing along side our current mods.
Or, I could make a Retro Sky Mod thread, and have the combined mod as the main one, and have optional links to our individual mods.
Oh yeah, you mentioned that you could remove the black and blue planes in the sky in RenderGlobal.java, I'd like to get rid of them in my game, could you point me to the line of code that controls that?
haha I've also combined them :smile.gif: If you'd like to do a thread for the combined version that would be fine. I might put the combined version on PMC if that's cool. I'll shoot you the code for the planes when I get to my main machine
Mods for 1.0 don't work with 1.1. Pretty much mods never work with a new version until they are updated
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Retired Staffalso, this minimap will work with it, and let you toggle between the new way and the old way: http://www.planetminecraft.com/mod/zans-minimap/