Is there any way to tell it to render the whole map? For those of us with single player commands for instance? I recall a bukkit plugin that did this same thing and with it you could on a server which was very nice, this is just what I want for a topograph however, maps that I've already got, having to basically cut it into grids and just run around for endless hours to fill them back out is quite the bore and tedious when I can render it out but not view it live.
Rollback Post to RevisionRollBack
There used to be images here... then this forum took an arrow to the knee.
Is there any way to tell it to render the whole map? For those of us with single player commands for instance? I recall a bukkit plugin that did this same thing and with it you could on a server which was very nice, this is just what I want for a topograph however, maps that I've already got, having to basically cut it into grids and just run around for endless hours to fill them back out is quite the bore and tedious when I can render it out but not view it live.
The next release has full-save of the explored world. It works from the browser or the new in-Game UI.
Current status on the next release:
- Biomes: ready
- Snow: ready
- In-Game UI: ready
- Properties file for a number of tweakable settings: ready
- Multiverse support: Deferred
- Map markers / waypoints : Deferred
- Improved I/O with fewer files: in progress
Hope to have a beta out in the next few days. The last item has led to a lot of refactoring. Ultimately a good thing, but it has proven to be a handful.
feel free to update it and submit it to the author for his approval...otherwise, pipe down and keep your entitled attitude to yourself.
:smile.gif:
I regret the delay - been sick and busy with real life. Rather than rerelease 1.0.0 on 1.1, I'm going to release the new version on 1.1 as soon as possible. It has proven to be a near-total rewrite of the file I/O and concurrency operations. Thanks to everyone for their patience. I'm as anxious as you are.
I regret the delay - been sick and busy with real life. Rather than rerelease 1.0.0 on 1.1, I'm going to release the new version on 1.1 as soon as possible. It has proven to be a near-total rewrite of the file I/O and concurrency operations. Thanks to everyone for their patience. I'm as anxious as you are.
It's worth the wait! Thanks for taking on this project.
The next release (after JM1.0.1) will use *.region.png files instead of *.chunk.png files. What does this mean to you? A region is 32x32 chunks, a chunk is 16x16 blocks. So now JourneyMap will be cacheing all new/changing chunks around you and writing to 1 file one time per update instead of 1 file per nearby chunk . Much, much faster. And there will be ~1000 fewer files per region in your data folder. All told, your hard drive will thank you. :biggrin.gif:
Yes, your current map data will still work. It will be converted into the new format as you go. Once a chunk file has been read in and inserted into its region, the old chunk file will be deleted. This happens on-demand when you are exploring or looking at the map, so your old chunk files will go away once touched. If everything goes according to plan, you should never notice a thing except improved performance and a LOT fewer files.
The region files (512x1024px) will also be handy as image tiles if you want to copy them for other uses. That wasn't practical with the chunk files.
Can't wait for the new version! Seriously, I should stop relying on a mod for my mining system. All the projects on my server have ground to a halt. NEED MOAR COAL!!! :dry.gif:
Since I've been bogged down on the new version and didn't want to make everyone wait any longer, I've re-compiled the 1.0.0 version for the new Minecraft code, resulting in: JourneyMap 1.0.1 for Minecraft 1.1.
Note you'll need the new ModLoader 1.1 to use it. Otherwise, it's identical to JourneyMap 1.0.0 in every other respect.
I'm not making this generally available yet because I need feedback on how the new features are working, especially the migration of your old map files. If you're interested in trying something that might still have some bugs to work through, please give it a spin and let me know. Thanks!
I'm not making this generally available yet because I need feedback on how the new features are working, especially the migration of your old map files. If you're interested in trying something that might still have some bugs to work through, please give it a spin and let me know. Thanks!
Will be beta testing it tonight..will also leave feedback
The next release has full-save of the explored world. It works from the browser or the new in-Game UI.
Current status on the next release:
- Biomes: ready
- Snow: ready
- In-Game UI: ready
- Properties file for a number of tweakable settings: ready
- Multiverse support: Deferred
- Map markers / waypoints : Deferred
- Improved I/O with fewer files: in progress
Hope to have a beta out in the next few days. The last item has led to a lot of refactoring. Ultimately a good thing, but it has proven to be a handful.
Get news and updates on Twitter: Follow @JourneyMapMod
We just hit a nice milestone today: In the 45 days since I released JourneyMap 1.0.0, there have been 10,000 downloads.
Just wanted to say thanks to a great community and all the encouragement everyone has offered.
Happy Journeys!
Get news and updates on Twitter: Follow @JourneyMapMod
You coulda had a whole dollar if you did those through Adfly. (LOL)
Grats on 10kd.
Official PermissionsEx Troubleshooter

Any word if this is working with 1.1? I tried re-downloading it to see if that would fix it but it has not..
Thank you for your help
Joe
No - all mods have to be recompiled from the newer code, then re-released.
Get news and updates on Twitter: Follow @JourneyMapMod
most mod's update preatty quick this is the only 1 of my mod's un-updated
Thank you for making a useful plugin.
I would also like a render full world option.
feel free to update it and submit it to the author for his approval...otherwise, pipe down and keep your entitled attitude to yourself.
:smile.gif:
I regret the delay - been sick and busy with real life. Rather than rerelease 1.0.0 on 1.1, I'm going to release the new version on 1.1 as soon as possible. It has proven to be a near-total rewrite of the file I/O and concurrency operations. Thanks to everyone for their patience. I'm as anxious as you are.
Get news and updates on Twitter: Follow @JourneyMapMod
I don't know why you quoted me to ask... LOL
And back on topic:
It's worth the wait! Thanks for taking on this project.
Official PermissionsEx Troubleshooter

+1
The next release (after JM1.0.1) will use *.region.png files instead of *.chunk.png files. What does this mean to you? A region is 32x32 chunks, a chunk is 16x16 blocks. So now JourneyMap will be cacheing all new/changing chunks around you and writing to 1 file one time per update instead of 1 file per nearby chunk . Much, much faster. And there will be ~1000 fewer files per region in your data folder. All told, your hard drive will thank you. :biggrin.gif:
Yes, your current map data will still work. It will be converted into the new format as you go. Once a chunk file has been read in and inserted into its region, the old chunk file will be deleted. This happens on-demand when you are exploring or looking at the map, so your old chunk files will go away once touched. If everything goes according to plan, you should never notice a thing except improved performance and a LOT fewer files.
The region files (512x1024px) will also be handy as image tiles if you want to copy them for other uses. That wasn't practical with the chunk files.
Thanks for your patience, all.
Get news and updates on Twitter: Follow @JourneyMapMod
Same, thanks for all your continued efforts on Journeymap, it is an invaluable tool. Can't wait to try the new version.
Any ETA or is it on a "when it's done" basis?
Since I've been bogged down on the new version and didn't want to make everyone wait any longer, I've re-compiled the 1.0.0 version for the new Minecraft code, resulting in: JourneyMap 1.0.1 for Minecraft 1.1.
Note you'll need the new ModLoader 1.1 to use it. Otherwise, it's identical to JourneyMap 1.0.0 in every other respect.
Instructions and download here: http://dev.bukkit.or...-minecraft-1-1/
Thanks, and hopefully this will hold you over until I can release the new stuff.
- TB
Get news and updates on Twitter: Follow @JourneyMapMod
Thanks for this. MinecraftAM was bogging down my PC. Can't wait for the new version though!
Interested in beta-testing the next version of JourneyMap? Instructions and Download here:
http://dev.bukkit.org/client-mods/journeymap/forum/31164-beta-test-journey-map-1-5b-for-minecraft-1-1/
I'm not making this generally available yet because I need feedback on how the new features are working, especially the migration of your old map files. If you're interested in trying something that might still have some bugs to work through, please give it a spin and let me know. Thanks!
Get news and updates on Twitter: Follow @JourneyMapMod
Will be beta testing it tonight..will also leave feedback
Joe