WARNING: When using the End Dragon Bike do NOT try and go as highas you can. You will end up glitching that world to the point where you can't move or do anything period. Seriously it sucks. The only way one will be able to solve this problem is to remove the mod. I will notify you if I find any other ways to solve the problem.
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Music: My favorite thing to listen to while eating souls! Take a look at the mod link below!
Whenever I spawn mobs in smp it spawns random particles, activated tnt, or other random entities from other mods, or just crashes altogether. I thought it was an id conflict except in singleplayer everything works fine. Any help would be appreciated.
Whenever I spawn mobs in smp it spawns random particles, activated tnt, or other random entities from other mods, or just crashes altogether. I thought it was an id conflict except in singleplayer everything works fine. Any help would be appreciated.
Which mods which bikes? It is caused by entity ids you can change the in the .minecraft/config/mod_AnimalBikes.cfg
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Which mods which bikes? It is caused by entity ids you can change the in the .minecraft/config/mod_AnimalBikes.cfg
I do not believe it is the ids since everything works perfectly in ssp. The only mod I have found to be doing it as well as I can tell is plasmacraft. For the pony bike a blue laser hits the ground and explodes. For the pig a red laser hits the ground and sets it on fire. For the enderdragon bike an activated acidic tnt spawns and blows up. All the other bikes except the cow and reindeer just crash when spawned. Again in ssp everything works perfectly though.
Stop bothering the mod creator. He will make it ported to bukkit when he feels like it. I am desperately wanting it on my bukkit server but I can wait :tongue.gif:
I have it on my server and the animalservers.zip is in the mods folder when i set up the server it says mod_animalbikes.class is in wrong folder or place.
I doubt thats exactly what it says. Could you copy what the server exactly says.
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You don't need to delete a mod that uses forge since forge gives modders separate sprite sheets. Only mods that do not use minecraft forge take up sprite indices.
>ModLoader Server 1.1 Initializing...
21:38:22 [INFO] ModLoader Server 1.1 Initializing...
>Warning: mod_AnimalBikes.class is in the wrong folder (won't be loaded).
>Mod Loaded: Smart Moving 6.10
21:38:23 [INFO] Mod Loaded: Smart Moving 6.10
>Done.
>Mod Loaded: Smart Moving Communication 1.1
PlayerAPI 1.2 Created
PlayerAPI: registered Smart Moving
21:38:23 [INFO] Smart Moving allows client configurations
21:38:23 [INFO] Smart Moving uses communication protocol 1.1
21:38:23 [INFO] Starting minecraft server version 1.1
Oh interesting never had anyone report that bug before. Could you go through the steps in which you installed it. Did you follow the installation instructions?
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I'd like to notify you that I've run into an issue ever since I upgraded to minecraft 1.1. I've been using the AnimalBikes mod on my server for minecraft 1.0, and I upgraded to 1.1 a while back. But for me, the 1.1 version gives strange intense lag spikes when using (right-clicking) the pony bike. This problem does not occur with any other bike, just the pony bike (probably due to the amount of ponies there are?).
I didn't have this problem before in 1.0, it only started in 1.1. It doesn't matter what mods I have installed (whether it has many mods installed or none, optifine installed or not), the problem always occurs.
I'd like to know if this is a known issue and whether it can be remedied somehow.
With kind regards,
Evangel.
(P.S.: Fellow Dutchie~)
No was not a known issues. Does it happen everytime you summon one?
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Yes, it happens every time I summon one. If you look at the chart in the picture, you can see exactly when I tried to summon one (I summoned one at regular intervals to make the intense lag-pattern clear in the chart).
I'm not sure what causes it, but I hope it can be solved (as I didn't have any problem with it in 1.0, and I was loving the ponies).
I think I see what is causing it. Ill try and fix it. This week Ill probably release a new version with ridable ghasts
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Which one us for 1.0.0? I can't figure it out. And I don't usually update until all mods are updated if anyone is wondering
1.9.0
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Which mods which bikes? It is caused by entity ids you can change the in the .minecraft/config/mod_AnimalBikes.cfg
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I do not believe it is the ids since everything works perfectly in ssp. The only mod I have found to be doing it as well as I can tell is plasmacraft. For the pony bike a blue laser hits the ground and explodes. For the pig a red laser hits the ground and sets it on fire. For the enderdragon bike an activated acidic tnt spawns and blows up. All the other bikes except the cow and reindeer just crash when spawned. Again in ssp everything works perfectly though.
Theres also mappings for mcp for bukkit versions here:
http://www.mcportcentral.co.za/index.php?topic=47.0
Well, how can I fix that?
uh, remove some maybe ...?
in the .minecraft/config/mod_AnimalBikes.cfg you can disable bikes to save up some sprites or you can remove one of you other mods.
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bukkit mpmodloader 1.1 http://www.mcportcentral.co.za/index.php?topic=1037.0
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I doubt thats exactly what it says. Could you copy what the server exactly says.
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You don't need to delete a mod that uses forge since forge gives modders separate sprite sheets. Only mods that do not use minecraft forge take up sprite indices.
Oh interesting never had anyone report that bug before. Could you go through the steps in which you installed it. Did you follow the installation instructions?
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No was not a known issues. Does it happen everytime you summon one?
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I think I see what is causing it. Ill try and fix it. This week Ill probably release a new version with ridable ghasts
Want to support me? Become one of my patrons: