Probably when I start the 1.8 update, so there won't be any more 1.7.10 beta's. They're only there for major updates that tend to break most of the mod and take me a while to fix it so I decided beta's would be a good idea to keep you guys happy in the mean time.
And i'll start the 1.8 update once i make some progress with vehicles (like the ghost), idk when that will be tho.
Probably when I start the 1.8 update, so there won't be any more 1.7.10 beta's. They're only there for major updates that tend to break most of the mod and take me a while to fix it so I decided beta's would be a good idea to keep you guys happy in the mean time.
And i'll start the 1.8 update once i make some progress with vehicles (like the ghost), idk when that will be tho.
1.8...well for this mod i best start moving my other mods to that version... crap... will the ghost and other vehicles be before the 1.8 update or after i hope before
1.8...well for this mod i best start moving my other mods to that version... crap... will the ghost and other vehicles be before the 1.8 update or after i hope before
I'm trying to make the ghost in 1.7.10, though the 1.8 updating may be running in parallel... ( i wouldn't expect the 1.8 update to be anytime soon though due to the changes in the update)
I'm trying to make the ghost in 1.7.10, though the 1.8 updating may be running in parallel... ( i wouldn't expect the 1.8 update to be anytime soon though due to the changes in the update)
yayyyy also from what I've heard idk if its true or its fixed but the render item code is changed in 1.8 so its harder to process 3d guns just saying idk if its true
yayyyy also from what I've heard idk if its true or its fixed but the render item code is changed in 1.8 so its harder to process 3d guns just saying idk if its true
oh gawd. I guess i'll find out soon. thanks for the heads up.
played with the mod a bit love all the 3D models but the covanent weapons don't last long for the needler, carbine, and maybe the spiker(idk about that 1 only played halo 1 & 2) you could add some ammo for those.
you'r wiki is a bit outdated so i'm wondering if the charger dose anything? and it doesn't say anything about the mobs spawning. the covanants really need to drop plasma grenades.
the next mob to add should be a few humans like the marines and master chief himself. He could drop 2 different weapons, lots of grenades and ammo(somewhat like what you carry in the halo games).
played with the mod a bit love all the 3D models but the covanent weapons don't last long for the needler, carbine, and maybe the spiker(idk about that 1 only played halo 1 & 2) you could add some ammo for those.
you'r wiki is a bit outdated so i'm wondering if the charger dose anything? and it doesn't say anything about the mobs spawning. the covanants really need to drop plasma grenades.
the next mob to add should be a few humans like the marines and master chief himself. He could drop 2 different weapons, lots of grenades and ammo(somewhat like what you carry in the halo games).
Looks like the mobs have a spawn problem, they only spawn in plains and the roofed forest, sometimes grunts drops plasma granades, but they are a bit rare.
right now killer chief is centred on the ghost, no idea about the second coder.
Looks like the mobs have a spawn problem, they only spawn in plains and the roofed forest, sometimes grunts drops plasma granades, but they are a bit rare.
right now killer chief is centred on the ghost, no idea about the second coder.
ghosts i hear, i'm looking forward to the next update already.
I'm very happy to see this update after all that time. Here are some things I want to comment on:
-You should really add version numbers to the UNSC weapons. I can't tell because of the stripe, is the Assualt Rifle Halo 3 or Halo: Reach?
-I hope you eventually do some weapon model touch-up. Some weapons look squashed or skinny.
-Please tell me your not going to try and make the mobs über realistic with circles and stuff. I'm fine being realistic with 4 jaws and jointed arms, but not too realsitic. It wouldn't fit the surroundings. Do you have replacement models for the grunts and elites that haven't been implanted or no?
I'm very happy to see this update after all that time. Here are some things I want to comment on:
-You should really add version numbers to the UNSC weapons. I can't tell because of the stripe, is the Assualt Rifle Halo 3 or Halo: Reach?
-I hope you eventually do some weapon model touch-up. Some weapons look squashed or skinny.
-Please tell me your not going to try and make the mobs über realistic with circles and stuff. I'm fine being realistic with 4 jaws and jointed arms, but not too realsitic. It wouldn't fit the surroundings. Do you have replacement models for the grunts and elites that haven't been implanted or no?
-neither
-the unsc guns are matte style the covenant ones are "shiny" and detailed like the real game, im not going to make a chromed or pearl shotgun
-i'm not in charge of the mob models yet, the actual models are fine
-the unsc guns are matte style the covenant ones are "shiny" and detailed like the real game, im not going to make a chromed or pearl shotgun
-i'm not in charge of the mob models yet, the actual models are fine
-So... Is it Halo 4 or did you make it up or something? And I'm guessing that's a no on the model versions?
-That's not what I meant at all. I mean the weapons models (the shape) looks a bit off on some, like the Carbine is skinny and the Plasma Rifle's top is sorta flat.
-Can you make so Land mines don't go off when you destroy them in creative?
-Spike Grenades are too explosive, as in the damage the ground is too much. This might just be because they're WIP.
-It would be nice if Spike Gernades, Needlers, and Spiker's spikes/needles stick into walls like arrows, for about 10 seconds.
-So... Is it Halo 4 or did you make it up or something? And I'm guessing that's a no on the model versions?
-That's not what I meant at all. I mean the weapons models (the shape) looks a bit off on some, like the Carbine is skinny and the Plasma Rifle's top is sorta flat.
-Can you make so Land mines don't go off when you destroy them in creative?
-Spike Grenades are too explosive, as in the damage the ground is too much. This might just be because they're WIP.
-It would be nice if Spike Gernades, Needlers, and Spiker's spikes/needles stick into walls like arrows, for about 10 seconds.
in the config theres a option to turn of explosive blocks
when would the next beta update be?
Probably when I start the 1.8 update, so there won't be any more 1.7.10 beta's. They're only there for major updates that tend to break most of the mod and take me a while to fix it so I decided beta's would be a good idea to keep you guys happy in the mean time.
And i'll start the 1.8 update once i make some progress with vehicles (like the ghost), idk when that will be tho.
http://halocraft.glitchyscripts.com/
1.8...well for this mod i best start moving my other mods to that version... crap... will the ghost and other vehicles be before the 1.8 update or after i hope before
I'm trying to make the ghost in 1.7.10, though the 1.8 updating may be running in parallel... ( i wouldn't expect the 1.8 update to be anytime soon though due to the changes in the update)
http://halocraft.glitchyscripts.com/
yayyyy also from what I've heard idk if its true or its fixed but the render item code is changed in 1.8 so its harder to process 3d guns just saying idk if its true
oh gawd. I guess i'll find out soon. thanks for the heads up.
http://halocraft.glitchyscripts.com/
wc
ermm don't know what to make of this..
yeah plz tell me what this means xD
played with the mod a bit love all the 3D models but the covanent weapons don't last long for the needler, carbine, and maybe the spiker(idk about that 1 only played halo 1 & 2) you could add some ammo for those.
you'r wiki is a bit outdated so i'm wondering if the charger dose anything? and it doesn't say anything about the mobs spawning. the covanants really need to drop plasma grenades.
the next mob to add should be a few humans like the marines and master chief himself. He could drop 2 different weapons, lots of grenades and ammo(somewhat like what you carry in the halo games).
Looks like the mobs have a spawn problem, they only spawn in plains and the roofed forest, sometimes grunts drops plasma granades, but they are a bit rare.
right now killer chief is centred on the ghost, no idea about the second coder.
ghosts i hear, i'm looking forward to the next update already.
Director and Founder of Delta Shadow Productions
I'm very happy to see this update after all that time. Here are some things I want to comment on:
-You should really add version numbers to the UNSC weapons. I can't tell because of the stripe, is the Assualt Rifle Halo 3 or Halo: Reach?
-I hope you eventually do some weapon model touch-up. Some weapons look squashed or skinny.
-Please tell me your not going to try and make the mobs über realistic with circles and stuff. I'm fine being realistic with 4 jaws and jointed arms, but not too realsitic. It wouldn't fit the surroundings. Do you have replacement models for the grunts and elites that haven't been implanted or no?
My Mod, Now Released! (This Banner is Old):
Ever feel horses need an improvement? So do I! http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2415966-improved-horses
there is a bug where sometimes i can't reload so i have to reload the world
-neither
-the unsc guns are matte style the covenant ones are "shiny" and detailed like the real game, im not going to make a chromed or pearl shotgun
-i'm not in charge of the mob models yet, the actual models are fine
You don't want to spoil the new stuff
Director and Founder of Delta Shadow Productions
ADD A.I.'s!!!!!!!!!!!!!!! I mean like, a system where you can customize your A.I. For example there appearence, color,gender, ect...
-So... Is it Halo 4 or did you make it up or something? And I'm guessing that's a no on the model versions?
-That's not what I meant at all. I mean the weapons models (the shape) looks a bit off on some, like the Carbine is skinny and the Plasma Rifle's top is sorta flat.
-Can you make so Land mines don't go off when you destroy them in creative?
-Spike Grenades are too explosive, as in the damage the ground is too much. This might just be because they're WIP.
-It would be nice if Spike Gernades, Needlers, and Spiker's spikes/needles stick into walls like arrows, for about 10 seconds.
My Mod, Now Released! (This Banner is Old):
Ever feel horses need an improvement? So do I! http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2415966-improved-horses
in the config theres a option to turn of explosive blocks