Any time I try to chop a tree (with treecapitator installed), my axe switches out to any other object on my bar. I cant use axe's at all. I havent tried with pickaxe's yet on stone and such but yeah... I dont know what could be going on. Its turned on I pressed F10 and it said it was working, but it keeps swapping from my Axe when i wanna chop wood.
I know you just started using my mods (you said so), so read the bottom of this post.
If anyone can help out, as I'm sure the mod creators/updaters are very busy, I'd be very grateful, but in the meantime I shall attempt to invoke the help of the mighty thebombzen by sending a debug report as he ask in the FAQs.
HERE IS WHAT I SENT THEBOMBZEN -
"I know you're incredibly busy with mod updates and real life so first I'd like to thank you for building and updating your mods.
Recently - the past week I guess - AS has decided to stop working when it comes to chopping down trees. It works on everything else that I've tested: stone, coal, sand, mobs etc. I also have the Treecapitator mod installed but the two mods have never conflicted for me until now.
I did try looking through the config file to see if I could work out how to fix it myself but I know nothing about programming. I also reinstalled MC and all my mods which I shall list here, but it didn't help.
Forge 1.7.2
Too Many Items 1.7.2
Thebombzen API v2.4.1 for MC 1.7.2
AutoSwitch v5.0.2 for MC 1.7.2
bspkrsCore Universal 6.11
Treecapitator Universal 2.0.3 (I think this might be where the problem lies)
This problem has been resolved already, earlier in the thread. Also, that is not the most recent version of AutoSwitch. In this case, it shouldn't matter because 5.0.3 only changed keybindings. Read the bottom of this post. If you refuse to update then I'll eventually refuse to help you.
Also, "Forge 1.7.2" is so vague it's practically meaningless. Give the forge version number.
Need some help, is it possible to disable AS just for wooden axe?
No, AutoSwitch cannot temporarily disable itself based on your current item, because that would defeat the entire idea of picking the best tool independent of your current item. See the bottom of this post.
Hey mine can't change!!! when i pick the axe the it change too hand (when i'm Chopping wood) any kind?????pls help me!!!!!!!! message back pls!!! fast Auto Switch mod
Using more punctuation marks will not make me want to help you any more.
Here is a complete, verbose, full, entire explanation of why this problem exists and how to fix it.
1. TreeCapacitator changes your axe's digging speed on logs. TreeCapacitator has an anti-feature where it tries to "balance" itself by making axes chop wood just as slowly as any generic item. This is an anti-feature because TreeCapacitator is so monstrously fast at gathering wood when compared to normal woodcutting that changing the dig speed won't balance it significantly. Try multiplying your wood-gathering ability by 30, and then making it a little slower. This is exactly what this anti-feature does.
2. AutoSwitch uses the actual digging speed in its calculation, not any preprogrammed notion of "proper tool." One of the fundamental principles of the way AS is programmed is that it's designed to work as well as possible with any modded-in tools or blocks, out of the box. One of the ways it does this is that it doesn't store any precalculated values of what the proper tool is for a block. AutoSwitch calculates this all on-the-fly, with every new block, because this way it never runs into the issue that two compatible mods are incompatible with respect to AutoSwitch. This also means that when mods change a tool's or block's behavior, AutoSwitch notices and uses the new values, not the old values.
(1) & (2) => 3. AutoSwitch treats axes as if they dig equally fast as any generic item. This is because with TreeCapacitator installed, they actually do dig equally fast as any generic item.
4. AutoSwitch takes other factors into account, not just digging speed. Notably, it takes damageability into account. In fact, the chief way that AutoSwitch distinguishes an improper tool from a generic item is whether the item is damageable. If the item is not damageable, then to AutoSwitch's algorithm, it's effectively a generic item.
5. "Improper tools" are generic items that are damageable. This is a definition that's used in AutoSwitch's algorithm.
(4) & (5) => 6. Improper tools are strictly worse than generic items that are not other improper tools. (This is the way I've implemented the algorithm using my priorities.)
7. Axes take damage when they cut wood. (Self-explanatory.)
(3) & (5) & (7) => 8. Axes are improper tools. (3) states that axes are generic items. (7) states that axes are damageable. (5) states that improper tools are generic items that are damageable. Therefore, axes are improper tools, at least on logs.
(6) & (8) => 9. Axes are strictly worse than generic items that are not other improper tools.
(9) => 10. AutoSwitch will switch away from axes (on logs) toward any generic item which is not an improper tool.
Notice that everything we did relied on statement (1), that TreeCapacitator changes your axe's digging speed. This proof breaks down if TreeCapacitator does not change your axe's digging speed. In fact, a necessary condition for AS to not switch away from your axes on logs is for TreeCapacitator to not change your digging speed.
Final Solution: Configure TreeCapacitator so it doesn't change your axe's digging speed. Q.E.D.
Rollback Post to RevisionRollBack
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
Don't use it. EnchantView v4.0.3 was not designed to work in 1.7.10. Because of the way I programmed EnchantView, I have to update it for every minor update.
In the meantime I was able to compile a 1.7.10 version by myself. The fix was really simple and you will find that information also on GitHub.
Should I generate a pull request to document my changes?
I assume your changes will be slightly different while adapting the version numbers.
1. Yes, it most definitely should. This was my favorite mod pack in 1.0.0/1.1. It was really useful because if you were going to spend say 50 levels on a picaxe, you might as well get something that is decent.
2. tbh, I wouldn't use this if I ever made a server. Seems a bit to overpowered.
3. Not really a suggestions, but please try and make it exactly like the version in 1.0.0. How you saw every enchantment.
In the meantime I was able to compile a 1.7.10 version by myself. The fix was really simple and you will find that information also on GitHub.
Should I generate a pull request to document my changes?
I assume your changes will be slightly different while adapting the version numbers.
If anyone wants to work on EnchantView or AutoSwitch or something else, feel free to work on it using Github's features. I reserve the right to accept or reject anything but if people have a quick fix for a small thing feel free. I'm a nice person; I'll probably accept it. (After all, that's what Open-Source Software is about! :D)
1. Yes, it most definitely should. This was my favorite mod pack in 1.0.0/1.1. It was really useful because if you were going to spend say 50 levels on a picaxe, you might as well get something that is decent.
2. tbh, I wouldn't use this if I ever made a server. Seems a bit to overpowered.
3. Not really a suggestions, but please try and make it exactly like the version in 1.0.0. How you saw every enchantment.
Server-side only just means it can work out-of-the box as a server mod just as if it were a client mod. Remember, SSP is a local server so it would work there too.
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
If anyone wants to work on EnchantView or AutoSwitch or something else, feel free to work on it using Github's features. I reserve the right to accept or reject anything but if people have a quick fix for a small thing feel free. I'm a nice person; I'll probably accept it. (After all, that's what Open-Source Software is about! :D)
Server-side only just means it can work out-of-the box as a server mod just as if it were a client mod. Remember, SSP is a local server so it would work there too.
Could you be as so kind to please fix the ol versions link for World And Generation Tweaks mod. Please! Lookig for the 1.6.4 version
Could you be as so kind to please fix the ol versions link for World And Generation Tweaks mod. Please! Lookig for the 1.6.4 version
It's fixed now
I moved it internally from something/WorldAndGenerationTweaks to something/mods/WorldAndGenerationTweaks to reduce clutter. I accidentally broke the link. Oops.
Rollback Post to RevisionRollBack
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
I moved it internally from something/WorldAndGenerationTweaks to something/mods/WorldAndGenerationTweaks to reduce clutter. I accidentally broke the link. Oops.
Hey guys! I just added an update to AutoSwitch that specifically adds compatibility with Tinkers Construct weapons. Have fun tinkering!
Rollback Post to RevisionRollBack
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
However, u forgot to change the Download link i guess, i still can only download the old 5.0.2 Version
Oops! Fixed now.
Rollback Post to RevisionRollBack
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
AutoSwitch and EnchantView are both for 1.7.10 yet the API they require to run is still 1.7.2, is this a lack of link update or are you actually behind on updating ThebombzenAPI.....?
AutoSwitch and EnchantView are both for 1.7.10 yet the API they require to run is still 1.7.2, is this a lack of link update or are you actually behind on updating ThebombzenAPI.....?
All the mods work on both 1.7.2 and 1.7.10, except EnchantView, which requires the specific version. I'll add some text below each mod that says "works in both"
Rollback Post to RevisionRollBack
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
http://pastebin.com/2LxizZch
Minecraft 1.7.10 stucked while "Downloading terrain" with ThebombzenAPI v2.4.1 and DamageIndicatorsMod 3.2.0 and OpenEye 0.6 and Forge 10.13.0.1180.
Then game crashed.
EDIT: Crash Report: http://pastebin.com/bGbP3v4c
Server Crash on Mob Aura. I am loading The Bombzen Mods for the first time, so all downloads are fresh. I have searched the crash report, per the FAQ. I have also looked at all entries for "TheBombzenAPI" and found not other class errors. Tried both the execute jar installation process and drop in with the BombzenAPI methods referenced in the Installation instructions.
Loaded components:
Minecraft 1.7.10
Forge 1.7.10-10.13.0.1205 (This is NOT the recommended version. Recommended is 10.13.0.1188, latest is 10.13.0.1207. I have a mod requiring 10.13.0.1199, so I am updating incrementally based on the specific bug fixes post 1199 in the forge changelog.)
ThebombzenAPI-v2.4.1-mc1.7.2.jar
MobAura-v2.7.1-mc1.7.2.jar
http://pastebin.com/2LxizZch
Minecraft 1.7.10 stucked while "Downloading terrain" with ThebombzenAPI v2.4.1 and DamageIndicatorsMod 3.2.0 and OpenEye 0.6 and Forge 10.13.0.1180.
Then game crashed.
EDIT: Crash Report: http://pastebin.com/bGbP3v4c
That's not a problem with anything that I wrote. (None of my things are mentioned in the crash log other than "this thing was loaded.")
I recommend updating forge to the Latest version, then trying again.
Server Crash on Mob Aura. I am loading The Bombzen Mods for the first time, so all downloads are fresh. I have searched the crash report, per the FAQ. I have also looked at all entries for "TheBombzenAPI" and found not other class errors. Tried both the execute jar installation process and drop in with the BombzenAPI methods referenced in the Installation instructions.
Loaded components:
Minecraft 1.7.10
Forge 1.7.10-10.13.0.1205 (This is NOT the recommended version. Recommended is 10.13.0.1188, latest is 10.13.0.1207. I have a mod requiring 10.13.0.1199, so I am updating incrementally based on the specific bug fixes post 1199 in the forge changelog.)
ThebombzenAPI-v2.4.1-mc1.7.2.jar
MobAura-v2.7.1-mc1.7.2.jar
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
But after removing Thebombzen API, everything is fine.
There must be something wrong on your end. I can use Forge 1205, ThebombzenAPI 2.4.1, DamageIndicators 3.2.0, and OpenEye 0.6 all together without crashing. I just can't reproduce the crash you're experiencing. I also tried forcing them to load in exactly the same order as you did, but no luck.
It appears that something is causing your Minecraft to lag heavily when you load a world (8 seconds for 1 tick) before it finally crashes. The world does load and it does add your player entity, but something's wrong with the ticking.
I would do more diagnostics, such try it with all 2^3 subsets of the 3 mods, and see which ones work and which ones don't. Maybe then I can get a handle on this.
Rollback Post to RevisionRollBack
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
I know you just started using my mods (you said so), so read the bottom of this post.
This problem has been resolved already, earlier in the thread. Also, that is not the most recent version of AutoSwitch. In this case, it shouldn't matter because 5.0.3 only changed keybindings. Read the bottom of this post. If you refuse to update then I'll eventually refuse to help you.
Also, "Forge 1.7.2" is so vague it's practically meaningless. Give the forge version number.
This problem has been resolved already, earlier in the thread. See the bottom of this post.
No, AutoSwitch cannot temporarily disable itself based on your current item, because that would defeat the entire idea of picking the best tool independent of your current item. See the bottom of this post.
This problem has been resolved already, earlier in the thread. See the bottom of this post.
This problem has been resolved already, earlier in the thread. See the bottom of this post.
Using more punctuation marks will not make me want to help you any more.
This problem has been resolved already, earlier in the thread. See the bottom of this post.
=========================================================================================
Here is a complete, verbose, full, entire explanation of why this problem exists and how to fix it.
1. TreeCapacitator changes your axe's digging speed on logs. TreeCapacitator has an anti-feature where it tries to "balance" itself by making axes chop wood just as slowly as any generic item. This is an anti-feature because TreeCapacitator is so monstrously fast at gathering wood when compared to normal woodcutting that changing the dig speed won't balance it significantly. Try multiplying your wood-gathering ability by 30, and then making it a little slower. This is exactly what this anti-feature does.
2. AutoSwitch uses the actual digging speed in its calculation, not any preprogrammed notion of "proper tool." One of the fundamental principles of the way AS is programmed is that it's designed to work as well as possible with any modded-in tools or blocks, out of the box. One of the ways it does this is that it doesn't store any precalculated values of what the proper tool is for a block. AutoSwitch calculates this all on-the-fly, with every new block, because this way it never runs into the issue that two compatible mods are incompatible with respect to AutoSwitch. This also means that when mods change a tool's or block's behavior, AutoSwitch notices and uses the new values, not the old values.
(1) & (2) => 3. AutoSwitch treats axes as if they dig equally fast as any generic item. This is because with TreeCapacitator installed, they actually do dig equally fast as any generic item.
4. AutoSwitch takes other factors into account, not just digging speed. Notably, it takes damageability into account. In fact, the chief way that AutoSwitch distinguishes an improper tool from a generic item is whether the item is damageable. If the item is not damageable, then to AutoSwitch's algorithm, it's effectively a generic item.
5. "Improper tools" are generic items that are damageable. This is a definition that's used in AutoSwitch's algorithm.
(4) & (5) => 6. Improper tools are strictly worse than generic items that are not other improper tools. (This is the way I've implemented the algorithm using my priorities.)
7. Axes take damage when they cut wood. (Self-explanatory.)
(3) & (5) & (7) => 8. Axes are improper tools. (3) states that axes are generic items. (7) states that axes are damageable. (5) states that improper tools are generic items that are damageable. Therefore, axes are improper tools, at least on logs.
(6) & (8) => 9. Axes are strictly worse than generic items that are not other improper tools.
(9) => 10. AutoSwitch will switch away from axes (on logs) toward any generic item which is not an improper tool.
=========================================================================================
How To Fix It
Notice that everything we did relied on statement (1), that TreeCapacitator changes your axe's digging speed. This proof breaks down if TreeCapacitator does not change your axe's digging speed. In fact, a necessary condition for AS to not switch away from your axes on logs is for TreeCapacitator to not change your digging speed.
Final Solution: Configure TreeCapacitator so it doesn't change your axe's digging speed. Q.E.D.
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
In the meantime I was able to compile a 1.7.10 version by myself. The fix was really simple and you will find that information also on GitHub.
Should I generate a pull request to document my changes?
I assume your changes will be slightly different while adapting the version numbers.
2. tbh, I wouldn't use this if I ever made a server. Seems a bit to overpowered.
3. Not really a suggestions, but please try and make it exactly like the version in 1.0.0. How you saw every enchantment.
My YouTube Channel --->https://www.youtube.com/channel/UCM70mQPHXT9RC8skS5pK6Vg
If anyone wants to work on EnchantView or AutoSwitch or something else, feel free to work on it using Github's features. I reserve the right to accept or reject anything but if people have a quick fix for a small thing feel free. I'm a nice person; I'll probably accept it. (After all, that's what Open-Source Software is about!
Server-side only just means it can work out-of-the box as a server mod just as if it were a client mod. Remember, SSP is a local server so it would work there too.
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
Could you be as so kind to please fix the ol versions link for World And Generation Tweaks mod. Please! Lookig for the 1.6.4 version
It's fixed now
I moved it internally from something/WorldAndGenerationTweaks to something/mods/WorldAndGenerationTweaks to reduce clutter. I accidentally broke the link. Oops.
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
Its ok !! Think you my friend !!
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
Love the pun, lol
My YouTube Channel --->https://www.youtube.com/channel/UCM70mQPHXT9RC8skS5pK6Vg
Oops! Fixed now.
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
All the mods work on both 1.7.2 and 1.7.10, except EnchantView, which requires the specific version. I'll add some text below each mod that says "works in both"
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
Just to be sure, the Bukkit plugin is compatible through versions up to / including 1.7.10...?
Edit: Nope, errors for days. Awww...
Everfree Server - A small & friendly survival build server for older 'Crafters.
Minecraft 1.7.10 stucked while "Downloading terrain" with ThebombzenAPI v2.4.1 and DamageIndicatorsMod 3.2.0 and OpenEye 0.6 and Forge 10.13.0.1180.
Then game crashed.
EDIT: Crash Report: http://pastebin.com/bGbP3v4c
Loaded components:
Minecraft 1.7.10
Forge 1.7.10-10.13.0.1205 (This is NOT the recommended version. Recommended is 10.13.0.1188, latest is 10.13.0.1207. I have a mod requiring 10.13.0.1199, so I am updating incrementally based on the specific bug fixes post 1199 in the forge changelog.)
ThebombzenAPI-v2.4.1-mc1.7.2.jar
MobAura-v2.7.1-mc1.7.2.jar
Crash report: http://pastebin.com/p7WVib11
Any help is greatly appreciated!
Might be from using 1.7.2 mods with 1.7.10 Forge.
Everfree Server - A small & friendly survival build server for older 'Crafters.
That's not a problem with anything that I wrote. (None of my things are mentioned in the crash log other than "this thing was loaded.")
I recommend updating forge to the Latest version, then trying again.
Well, what did you expect to happen when you installed a client-side only mod on the server?
I mean, it says so right there in the crash log:
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
But after removing Thebombzen API, everything is fine.
There must be something wrong on your end. I can use Forge 1205, ThebombzenAPI 2.4.1, DamageIndicators 3.2.0, and OpenEye 0.6 all together without crashing. I just can't reproduce the crash you're experiencing. I also tried forcing them to load in exactly the same order as you did, but no luck.
It appears that something is causing your Minecraft to lag heavily when you load a world (8 seconds for 1 tick) before it finally crashes. The world does load and it does add your player entity, but something's wrong with the ticking.
I would do more diagnostics, such try it with all 2^3 subsets of the 3 mods, and see which ones work and which ones don't. Maybe then I can get a handle on this.
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
(feel free to remove this if unwanted)
Everfree Server - A small & friendly survival build server for older 'Crafters.