Excellent mod!
but one problem with mobaura, when i'm on servers with mods similar to mob-disguise i actually start hitting and eventually killing myself, while funny to see the "Kobz was slain by Kobz" message, i would prefer not to unintentionally kill myself. maybe you could make it so it doesn't punch anything exactly where i'm standing?
Im downloading auto switch and when i press on you API mod it won'y go to it for me to download it. I've been downloading your mods for a while now and i never had this problem with the API can you please check it. and great mod keep up the good work.
Can I have some help? Enchant view doesn't seem to be working anymore, it's not crashing my game but it simply doesn't show when I hover over an enchant, I have the API and AutoSwitch (working) installed
Can I have some help? Enchant view doesn't seem to be working anymore, it's not crashing my game but it simply doesn't show when I hover over an enchant, I have the API and AutoSwitch (working) installed
Really? Check the command line output for any Exception stack traces.
Rollback Post to RevisionRollBack
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
EnchantView seems to load and show the menu options if you install it in the mods folder, but since it edits a base class it needs to be put in the JAR for it to actually show the enchant text on mouse over.
I did the same thing when I installed the new version in 1.4.2
I've had auto switch working for me in the past. Its a great mod. However with the recent update I cant seem to get the mod to work. I am using a launcher mod called Multi-MC (similar to Magic Launcher). I have downloaded Minecraft forge (the latest) and I put Thebombzen into the jar mods folder (using Multi-MC) and I also put Autoswitch-V2.4.2-mc1.4.2 into that folder as well. The mod seems to work as I can load into minecraft with out any crashes However I just cant seem to mine any blocks properly. As in the auto switch doesnt auto switch my tools.
I tried hitting F10 but that didn't activate it. I also hit Esc/options/Thebombzen but the only mod listed is ID Resolver. Any ideas on what I am doing wrong?
I've had auto switch working for me in the past. Its a great mod. However with the recent update I cant seem to get the mod to work. I am using a launcher mod called Multi-MC (similar to Magic Launcher). I have downloaded Minecraft forge (the latest) and I put Thebombzen into the jar mods folder (using Multi-MC) and I also put Autoswitch-V2.4.2-mc1.4.2 into that folder as well. The mod seems to work as I can load into minecraft with out any crashes However I just cant seem to mine any blocks properly. As in the auto switch doesnt auto switch my tools.
I tried hitting F10 but that didn't activate it. I also hit Esc/options/Thebombzen but the only mod listed is ID Resolver. Any ideas on what I am doing wrong?
EDIT: Ok, so... It does work on items, and stone, and everything except trees. Now, I'm guessing that it could be conflicting with the mod Tree feller (works like the timber mod). Perhaps?
Still doesn't work, it seemed to stop working after I installed the extended workbench mod, then I removed that mod and still Enchant view is not working
Still doesn't work, it seemed to stop working after I installed the extended workbench mod, then I removed that mod and still Enchant view is not working
EDIT: Decided to recreate my jar from scratch, now everything is running smoothly
Still doesn't work, it seemed to stop working after I installed the extended workbench mod, then I removed that mod and still Enchant view is not working
You can't remove mods unless you refresh your jar. If you refreshed your jar, everything should work as before.
I've had auto switch working for me in the past. Its a great mod. However with the recent update I cant seem to get the mod to work. I am using a launcher mod called Multi-MC (similar to Magic Launcher). I have downloaded Minecraft forge (the latest) and I put Thebombzen into the jar mods folder (using Multi-MC) and I also put Autoswitch-V2.4.2-mc1.4.2 into that folder as well. The mod seems to work as I can load into minecraft with out any crashes However I just cant seem to mine any blocks properly. As in the auto switch doesnt auto switch my tools.
I tried hitting F10 but that didn't activate it. I also hit Esc/options/Thebombzen but the only mod listed is ID Resolver. Any ideas on what I am doing wrong?
ID Resolver? Dafaq? Is someone else using my API? Granted, it's out there for anyone to use, but if everyone wants to add Gui Openers then I will have to add a scrollbar to the options screen.
Anyway, using Magic Launcher and installing directly into the JAR are both known to work.
For using enchant view on servers it does require modloaderMP, which is still on 1.3.2 unless i missed something, is this a problem or did it remain usable without an update? (this is for server and client)
EnchantView seems to load and show the menu options if you install it in the mods folder, but since it edits a base class it needs to be put in the JAR for it to actually show the enchant text on mouse over.
I did the same thing when I installed the new version in 1.4.2
Actually, Magic Launcher works with EnchantView too, but putting it in your mods folder does not.
Rollback Post to RevisionRollBack
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
ID Resolver? Dafaq? Is someone else using my API? Granted, it's out there for anyone to use, but if everyone wants to add Gui Openers then I will have to add a scrollbar to the options screen.
Anyway, using Magic Launcher and installing directly into the JAR are both known to work.
The mod works It just doesnt work on trees i'm thinking there is an incompatibility issue with the mod tree feller. Also the scroll bar installed would be perfect! I don't think ID resolver uses your API I think they both took the same spot and are covering each other. When I click on it it kind of makes a double clicking sound as if it is clicking through 2 of them. Anyways In short I think the error of it not chopping trees is it conflicting with Tree Feller and a scroll bar for the API would be awesome.
I just freshly downloaded both AutoSwitch and ThebombzenAPI and am still getting this error. If it helps I installed all of the mods with MultiMC.
Does anyone have a solution?
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 10/31/12 8:35 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mod_AutoSwitch
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)
at net.minecraft.client.Minecraft.a(Minecraft.java:420)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mod_AutoSwitch
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:126)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:87)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:488)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 4 more
Caused by: java.lang.NoClassDefFoundError: ThebombzenAPIBaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:120)
... 32 more
Caused by: java.lang.ClassNotFoundException: ThebombzenAPIBaseMod
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:126)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 36 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.(Unknown Source)
at codechicken.core.asm.ClassHeirachyManager.transform(ClassHeirachyManager.java:80)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:163)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:119)
... 38 more
i have downloaded the auto switch mod and installed it correct but when i load minecraft up it crashes
No body can really do anything about that unless you give us a crash report... But here are some things to ask yourself,
Do you have the bombzen API? Are you using forge or risugmi's modloader? maybe you should try switching modloaders? Is it conflicting with another mod?
hope this helps, but without a crash report there isn't much anyone can do.
This mod has worked for me in the past on 1.3.2 but now on 1.4 it wont seem to work for me is their something i did wrong i am using the newest version of forge along with some other mods.
There seems to be a bug of WorldandGenerationTweaks, Autoswitch, as well as MoCreatures do not exactly play well together as far as your menu button is concerned. Any one of them installed alone will work fine. you can select your button and access the options. however any others installed there is only one preference button for a mod and the other buttons don't list.
I was hoping to find a config file somewhere that would allow me to tweak button id's or something without luck.
When I use Autoswitch in Magic Launcher it works but it wont switch back to the item i was origanally holding, And that will work in the real version of minecraft but not magic launcher. Please help!
There seems to be a bug of WorldandGenerationTweaks, Autoswitch, as well as MoCreatures do not exactly play well together as far as your menu button is concerned. Any one of them installed alone will work fine. you can select your button and access the options. however any others installed there is only one preference button for a mod and the other buttons don't list.
I was hoping to find a config file somewhere that would allow me to tweak button id's or something without luck.
Agreed. You have created a fine mod sir, however the menu button conflict is a little frustrating. My "tasty" vanilla build is simply incomplete wtihout both your EnchantView and Mo' Creatures mod happily co-existing..
As an experienced mod user, I do understand the complexities of these compatibility issues, and appreciate your efforts regardless of these coflicts. Good Job.
Hi, as mentioned above, I'm having similar issues with the options gui. Before installing Mo'Creatures it would show the World Gen Tweaks button, but if I clicked on it something would flash on screen but do nothing other wise. Holding down the mouse key on the WGT option button would show the menu, but wouldn't allow me to interact with it in any way, and if I released the mouse key it would disappear. Other than the Mountains, Flat Desert, and Flat Plains, I use everything else in the mod.
Are you planning on adding carrots and potatoes naturally spawning, and an option for more witch huts, temples, and other naturally occurring minecraft structures? Or could there be plans for this made? Or do you have more plans in store for it already and if so, what're you thinking?
but one problem with mobaura, when i'm on servers with mods similar to mob-disguise i actually start hitting and eventually killing myself, while funny to see the "Kobz was slain by Kobz" message, i would prefer not to unintentionally kill myself. maybe you could make it so it doesn't punch anything exactly where i'm standing?
Really? Check the command line output for any Exception stack traces.
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
I did the same thing when I installed the new version in 1.4.2
I tried hitting F10 but that didn't activate it. I also hit Esc/options/Thebombzen but the only mod listed is ID Resolver. Any ideas on what I am doing wrong?
EDIT: Ok, so... It does work on items, and stone, and everything except trees. Now, I'm guessing that it could be conflicting with the mod Tree feller (works like the timber mod). Perhaps?
You can't remove mods unless you refresh your jar. If you refreshed your jar, everything should work as before.
ID Resolver? Dafaq? Is someone else using my API? Granted, it's out there for anyone to use, but if everyone wants to add Gui Openers then I will have to add a scrollbar to the options screen.
Anyway, using Magic Launcher and installing directly into the JAR are both known to work.
That's why you use Minecraft Forge
Actually, Magic Launcher works with EnchantView too, but putting it in your mods folder does not.
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
The mod works It just doesnt work on trees i'm thinking there is an incompatibility issue with the mod tree feller. Also the scroll bar installed would be perfect! I don't think ID resolver uses your API I think they both took the same spot and are covering each other. When I click on it it kind of makes a double clicking sound as if it is clicking through 2 of them. Anyways In short I think the error of it not chopping trees is it conflicting with Tree Feller and a scroll bar for the API would be awesome.
Does anyone have a solution?
// I let you down. Sorry
Time: 10/31/12 8:35 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mod_AutoSwitch
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)
at net.minecraft.client.Minecraft.a(Minecraft.java:420)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mod_AutoSwitch
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:126)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:87)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:488)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 4 more
Caused by: java.lang.NoClassDefFoundError: ThebombzenAPIBaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:120)
... 32 more
Caused by: java.lang.ClassNotFoundException: ThebombzenAPIBaseMod
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:126)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 36 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.(Unknown Source)
at codechicken.core.asm.ClassHeirachyManager.transform(ClassHeirachyManager.java:80)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:163)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:119)
... 38 more
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 409269536 bytes (390 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 Optifine OptiFine_1.4.2_HD_U_A7 27 mods loaded, 27 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed
mod_AutoSwitch [mod_AutoSwitch] (minecraft.jar) Unloaded->Errored
mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed
mod_ImmibisCore [Immibis Core] (immibis-core_50.2.1_for_1.4.2-joined.jar) Unloaded->Constructed
mod_AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems_50.2.0_for_1.4.2-joined.jar) Unloaded->Constructed
mod_ArmorStatusHUD [ArmorStatusHUD] (ArmorStatusHUDv1.3(1.4.2).zip) Unloaded->Constructed
IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.59-lf.jar) Unloaded->Constructed
CompactSolars [Compact Solar Arrays] (compactsolars-universal-3.1.1.16.zip) Unloaded->Constructed
eplus [Enchanting Plus] (EnchantingPlus-latest.jar) Unloaded->Constructed
EnderStorage [EnderStorage] (EnderStorage 1.2.1.jar) Unloaded->Constructed
EnhancedPortals [Enhanced Portals] (EnhancedPortals-1.1.1-Forge.zip) Unloaded->Constructed
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.2.0.127.jar) Unloaded->Constructed
FloatingRuins [FloatingRuins] (FloatingRuins.FML.1.4.2.r01.Universal.zip) Unloaded->Constructed
mod_ImmibisPeripherals [Immibis's Peripherals] (immibis-peripherals_50.1.2_for_1.4.2-joined.jar) Unloaded->Constructed
IronChest [Iron Chest] (ironchest-universal-4.2.1.120.zip) Unloaded->Constructed
Mystcraft [Mystcraft] (mystcraft-uni-1.4.2-0.9.4.00.zip) Unloaded->Constructed
PortalGun [PortalGun] (portalgun1.4.2v0_universal.zip) Unloaded->Constructed
Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed
mod_StatusEffectHUD [StatusEffectHUD] (StatusEffectHUDv1.6(1.4.2).zip) Unloaded->Constructed
mod_ThebombzenAPI [mod_ThebombzenAPI] (ThebombzenAPI-v1.1.1-mc1.4.2.zip) Unloaded->Constructed
TreeCapitator [TreeCapitator] (Treecapitator.FML.1.4.2.r02.Universal.zip) Unloaded->Constructed
TreeCapitator Addon EBXL [TreeCapitator Addon EBXL] (Treecapitator.FML.Addon.EBXL.1.4.2.r01.Universal.zip) Unloaded->Constructed
mod_TubeStuff [TubeStuff] (tubestuff_50.1.0_for_1.4.2-joined.jar) Unloaded->Constructed
- LWJGL: 2.4.2
- OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2509, Intel
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
Do you have the bombzen API? Are you using forge or risugmi's modloader? maybe you should try switching modloaders? Is it conflicting with another mod?
hope this helps, but without a crash report there isn't much anyone can do.
I was hoping to find a config file somewhere that would allow me to tweak button id's or something without luck.
Agreed. You have created a fine mod sir, however the menu button conflict is a little frustrating. My "tasty" vanilla build is simply incomplete wtihout both your EnchantView and Mo' Creatures mod happily co-existing..
As an experienced mod user, I do understand the complexities of these compatibility issues, and appreciate your efforts regardless of these coflicts. Good Job.
Are you planning on adding carrots and potatoes naturally spawning, and an option for more witch huts, temples, and other naturally occurring minecraft structures? Or could there be plans for this made? Or do you have more plans in store for it already and if so, what're you thinking?
Thanks in advance