Designing at work today, there's my modern metals layout. Basically they'll use a Steel Furnace called a Blast Furnace that can only be powered by Anthracite (a more potent Coal). The Blast Furnace works 50% faster than the normal one and can smelt the modern metals.
I will note, not all of those are tool metals (even though there's an axe below all of them) I was testing the colors. I based each ore on a legit ore of that type of metal (which even though some are weird colors, those are actual colors of their ores) the bars however I kept the color of the ore instead of the realistic metal due to the typical "5,000,000 greys" issue.
I'm very very proud with how they all came out.
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
lol I was just about to request osmium and alluminium... can you also add redosmium? (osmium + alot of redstone)It has the same durability as osmium, but mines faster and, possibly, armor emits red particles
Well Osmiridium (Osmium + Iridium) will be added as an alloy :wink.gif:
Particle emitting isn't something I'm knowledgeable in sadly, my first foray will be the blast furnace truthfully. I'm also tempted to make it blue flame instead of red (since the coal it uses burns blue and not red)
hmmmmm... you could split your mod into basic metals, fantasy metals and modern metals... And add some TMI - proof easter eggs (using metadata) like The Great Warhammer Of Notch. You could also make some REALLY precious veins act like mob spawners, so it would be not just hard to find, but to mine them, too.
EDIT: I'm such an idea factory...
Actually it was initially going to be split into multiple downloads, I'm tempted to still do that for Nether/Modern, but the next version's metadata will mean even with Modern/Nether metals in, it will take less IDs than what I use now. You can always disable any metals you don't like by setting their spawn per chunk to 0 =P
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Negative, its been brought up before, as much as the idea seems cool, I get the feeling it'll end up more obnoxious than anything. Then there's the issue of translating mobs to multiplayer (which as you can tell by the short list of mods with mobs in multiplayer, its a pita to do). Nor do I have the modeling expertise to make mobs (or coding for that matter). So they're off the list.
I think part of the fun of the mod comes from how accessible it all is to a point, as a new player you can find Mithril but you can't do crap with it, but its there, taunting you, to get better, until you climb that 50 block cliffside and mine it with your Iron pickaxe and then fall to your death.
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
when we should expect the new version?.. and, oh, idea generation has been finished... No explosion! Wowzers! lets see what do we have here!
smelting netherrack for nether stone to make nether sticks. They could be used to make nether tools. the netherrack could be used to make nether furnaces, (which is generally just vanilla code copy + paste with some code and texture tweaks, I think) which work just the same as overworld furnaces (both can smelt and get the same items, but nether furnace requires some netherish mineral instead of coal)
Ran into a minor issue with internal testing, had to recompile, loaded it up and testing now actually, just testing basic features.
Steel will be the rod material for the Modern Metals actually, I'm still trying to decide if I want to do another Nether rod material, but I figure if I do it'll be Shadow Iron.
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Just trying to decide what should make it up, but yea, Shadow Iron is my personal homage to myself. Kalendrite for example is an homage to my fiance', her typical character name is Kalendra and its her favorite color, she had no clue I did it then she was talking about how much she loved the purple ore lol and I explained it to her. Gave me a good excuse to make a purple ore.
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
=New Features=
-Implemented Precious Metal achievements
-Implemented Armor
-Implemented Multiplayer
-Implemented a new Filename structure to prevent order of operations conflicts
=Bug Fixes=
-Fixed Manganese Veins appearing as Double Slabs
-Fixed Configuration IDs not working
-Fixed some Achievements not registering properly (Aka any but Copper apparently)
=Balance Changes=
-Decreased the default vein spawn rate of Tin to 14
-Decreased the default ore count of Tin to 8
-Increased the default vein spawn rate of Iron to 12
-Decreased the default vein spawn rate of Manganese to 6
-Increased the default ore count of Silver to 6
-Decreased the default vein spawn rate of Gold to 4
-Decreased the default ore count of Gold to 4
-Decreased the default vein spawn rate of Platinum to 2
-Decreased the default ore count of Platinum to 2
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Pushed hard for this update, it all worked flawlessly for internal tests, if you run into any issues PLEASE let me know. I don't care how minor they may be.
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Also I'll be hosting a contest for 1.2.2, I will let YOU, the COMMUNITY AND FANS, decide what the next metal I add to the base metal table will be! You heard me right ladies and gents! Step by step we will weed out the choices until finally a metal YOU have created will be in Metallurgy! More info coming soon! (Post if you're excited!)
I'd like to submit an ore early: Viagrite. It's a light blue metal that looks something like this
It's also the hardest ore known to man. If hardness does not abate within 4 hours, go mine more!
=New Features=
-Implemented Precious Metal achievements
-Implemented Armor
-Implemented Multiplayer
-Implemented a new Filename structure to prevent order of operations conflicts
=Bug Fixes=
-Fixed Manganese Veins appearing as Double Slabs
-Fixed Configuration IDs not working
-Fixed some Achievements not registering properly (Aka any but Copper apparently)
=Balance Changes=
-Decreased the default vein spawn rate of Tin to 14
-Decreased the default ore count of Tin to 8
-Increased the default vein spawn rate of Iron to 12
-Decreased the default vein spawn rate of Manganese to 6
-Increased the default ore count of Silver to 6
-Decreased the default vein spawn rate of Gold to 4
-Decreased the default ore count of Gold to 4
-Decreased the default vein spawn rate of Platinum to 2
-Decreased the default ore count of Platinum to 2
Sweet! Multi-Player! Thanks for making this amazing mod shadow.
Designing at work today, there's my modern metals layout. Basically they'll use a Steel Furnace called a Blast Furnace that can only be powered by Anthracite (a more potent Coal). The Blast Furnace works 50% faster than the normal one and can smelt the modern metals.
I will note, not all of those are tool metals (even though there's an axe below all of them) I was testing the colors. I based each ore on a legit ore of that type of metal (which even though some are weird colors, those are actual colors of their ores) the bars however I kept the color of the ore instead of the realistic metal due to the typical "5,000,000 greys" issue.
I'm very very proud with how they all came out.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Well Osmiridium (Osmium + Iridium) will be added as an alloy :wink.gif:
Particle emitting isn't something I'm knowledgeable in sadly, my first foray will be the blast furnace truthfully. I'm also tempted to make it blue flame instead of red (since the coal it uses burns blue and not red)
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Definitely bookmarking that :wink.gif:
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Actually it was initially going to be split into multiple downloads, I'm tempted to still do that for Nether/Modern, but the next version's metadata will mean even with Modern/Nether metals in, it will take less IDs than what I use now. You can always disable any metals you don't like by setting their spawn per chunk to 0 =P
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Negative, its been brought up before, as much as the idea seems cool, I get the feeling it'll end up more obnoxious than anything. Then there's the issue of translating mobs to multiplayer (which as you can tell by the short list of mods with mobs in multiplayer, its a pita to do). Nor do I have the modeling expertise to make mobs (or coding for that matter). So they're off the list.
I think part of the fun of the mod comes from how accessible it all is to a point, as a new player you can find Mithril but you can't do crap with it, but its there, taunting you, to get better, until you climb that 50 block cliffside and mine it with your Iron pickaxe and then fall to your death.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
*hides in his bunker*
I'm doing some recompiling and testing now btw for the release, it should be out soon.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Ran into a minor issue with internal testing, had to recompile, loaded it up and testing now actually, just testing basic features.
Steel will be the rod material for the Modern Metals actually, I'm still trying to decide if I want to do another Nether rod material, but I figure if I do it'll be Shadow Iron.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
:wink.gif:
Already planned.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Just trying to decide what should make it up, but yea, Shadow Iron is my personal homage to myself. Kalendrite for example is an homage to my fiance', her typical character name is Kalendra and its her favorite color, she had no clue I did it then she was talking about how much she loved the purple ore lol and I explained it to her. Gave me a good excuse to make a purple ore.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
=New Features=
-Implemented Precious Metal achievements
-Implemented Armor
-Implemented Multiplayer
-Implemented a new Filename structure to prevent order of operations conflicts
=Bug Fixes=
-Fixed Manganese Veins appearing as Double Slabs
-Fixed Configuration IDs not working
-Fixed some Achievements not registering properly (Aka any but Copper apparently)
=Balance Changes=
-Decreased the default vein spawn rate of Tin to 14
-Decreased the default ore count of Tin to 8
-Increased the default vein spawn rate of Iron to 12
-Decreased the default vein spawn rate of Manganese to 6
-Increased the default ore count of Silver to 6
-Decreased the default vein spawn rate of Gold to 4
-Decreased the default ore count of Gold to 4
-Decreased the default vein spawn rate of Platinum to 2
-Decreased the default ore count of Platinum to 2
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Haha thank you =)
Pushed hard for this update, it all worked flawlessly for internal tests, if you run into any issues PLEASE let me know. I don't care how minor they may be.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Test run on my internal server =3
Forgot to mention, the next patch will have a massive change to the way bricks work.
Instead of the current 9 bars = Brick it'll be 4x Bars = 4x Bricks, so they are a viable construction material now.
Another test by request of a custom texture for glowstone:
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
If i helped you at all, the least you could do is press the little green button down there.
I'd like to submit an ore early: Viagrite. It's a light blue metal that looks something like this
It's also the hardest ore known to man. If hardness does not abate within 4 hours, go mine more!
Dohoho why did I know this was coming.
*******.
1.1 update will come after all the submods I depend on update.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Sweet! Multi-Player! Thanks for making this amazing mod shadow.
If i helped you at all, the least you could do is press the little green button down there.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.