2013-03-01 07:45:58 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
2013-03-01 07:45:58 [SEVERE] [ForgeModLoader] Caught exception from MetallurgyNether
java.lang.IllegalArgumentException: Duplicate id: netherFurnace
at any.a(TileEntity.java:55)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:279)
at shadow.mods.metallurgy.nether.MetallurgyNether.load(MetallurgyNether.java:83)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
Is there a way to have Metallurgy 2 sulfur and saltpeter completely replace Railcraft's sulfur and saltpeter? I'd really like to disable the Railcraft world gen and just rely exclusively on Metallurgy 2.
I have this and a few other mods installed:
Jammy's furniture, Mo'Creatures, Fossils and arch and twilight forest.
It runs fine until I add twilight forest, while connecting to the server it just comes up with a button saying 'done' and once you click it you go back to the homescreen.
In the server log there is a few block id conflicts, could this be the cause? and if so is there any way I can change the block ids of either twilight or metallurgy blocks.
Thankyou
Yes, you can change them in the metallurgy configs, in .minecraft/configs/metallurgy
Is there a way to have Metallurgy 2 sulfur and saltpeter completely replace Railcraft's sulfur and saltpeter? I'd really like to disable the Railcraft world gen and just rely exclusively on Metallurgy 2.
There is a problem with M2's registering of sulfer/saltpeter right now, it should be fixed in the update and metallurgy's and railcraft's will be interchangable.
so i just installed this mod, but theres a few problems.. i also am using mo creatures and balkon's weapon mod, but when i try crafting a balkons weapon from one of the base ores, such as making a steel halberd, it wont work. it says you added them in in the latest update? is there something that needs to be enabled?
so i just installed this mod, but theres a few problems.. i also am using mo creatures and balkon's weapon mod, but when i try crafting a balkons weapon from one of the base ores, such as making a steel halberd, it wont work. it says you added them in in the latest update? is there something that needs to be enabled?
It's not working in this version, it should be fixed in M3
Would it be possible to have a config option to disable the conversion of crushers into the IC2 macerator? As is this recipe bypasses the need for the diamonds that are part of the alternate recipe for the macerator provided by gregtech, making it considerably easier to get one.
Would it be possible to have a config option to disable the conversion of crushers into the IC2 macerator? As is this recipe bypasses the need for the diamonds that are part of the alternate recipe for the macerator provided by gregtech, making it considerably easier to get one.
when i start minecraft it gets past the mojang screen then i get a black screen plz help
You might just have the wrong version of Forge, but I'd need more details in order to help you, such as, what other mods do you have installed...and maybe the error log in a spoiler
I keep getting this problem cropping up with certain mods, and I'm curious as to what might be causing them.
I'm pretty sure the recipe for what I'm guessing is a nuclear reactor, nor the recipe for various other industrial machinery of some sort (I vaguely recognize it... but I can't quite figure out which machines they are) aren't supposed to be giving me a Hepatizon Axe. Other such strangeness has cropped up with other mods... so I'm not suggesting that it's this... I'm just curious as to whether this has come up with other folks before and what, if anything, I can do about it.
I run a lot of mods, and I don't use a special launcher of any sort offering compatability (because they lag my already-laggy game to high hell. The joys of having a High-End PC that's 3 generations out of date)... so is this a fixable problem? Or is this just one of the hazards of running too many mods at once?
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I keep getting this problem cropping up with certain mods, and I'm curious as to what might be causing them.
I'm pretty sure the recipe for what I'm guessing is a nuclear reactor, nor the recipe for various other industrial machinery of some sort (I vaguely recognize it... but I can't quite figure out which machines they are) aren't supposed to be giving me a Hepatizon Axe. Other such strangeness has cropped up with other mods... so I'm not suggesting that it's this... I'm just curious as to whether this has come up with other folks before and what, if anything, I can do about it.
I run a lot of mods, and I don't use a special launcher of any sort offering compatability (because they lag my already-laggy game to high hell. The joys of having a High-End PC that's 3 generations out of date)... so is this a fixable problem? Or is this just one of the hazards of running too many mods at once?
The problem you're getting is an item ID conflict. When two items from two mods share the same ID, instead of crashing, one overwrites the other. However, the recipe remains, so you're going to get weird things where the recipe for one thing gives you another thing.
Just muck about with the configs, that should fix your issue.
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Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
The problem you're getting is an item ID conflict. When two items from two mods share the same ID, instead of crashing, one overwrites the other. However, the recipe remains, so you're going to get weird things where the recipe for one thing gives you another thing.
Just muck about with the configs, that should fix your issue.
Aha! That explains why I wasn't getting any crashes or error reports, despite the fact that things were very obviously going wrong. I've never really run into this problem before... but recently... I've been a bit enthralled with all the awesome options available to me. Guess I'mma go tweaking some of those item IDs and see if I can't fix it.
Thanks for the heads up. I was getting a bit distressed... thought I might have to give something up!
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Showing My Support! Great Work Deserves Great Appreciation!
Can you make a list of planned stuff for M3? Because it sounds super cool. Also do you have any plans about the Plugin API? It should be coming out in weeks.
Can you make a list of planned stuff for M3? Because it sounds super cool. Also do you have any plans about the Plugin API? It should be coming out in weeks.
I'm not even sure what all's going to be in M3.
By Plugin API do you mean mojang's api? Because that's not coming out in 1.5.
Well, it should stop saying it now.
2013-03-01 07:45:58 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
2013-03-01 07:45:58 [SEVERE] [ForgeModLoader] Caught exception from MetallurgyNether
java.lang.IllegalArgumentException: Duplicate id: netherFurnace
at any.a(TileEntity.java:55)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:279)
at shadow.mods.metallurgy.nether.MetallurgyNether.load(MetallurgyNether.java:83)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
Yes, you can change them in the metallurgy configs, in .minecraft/configs/metallurgy
There is a problem with M2's registering of sulfer/saltpeter right now, it should be fixed in the update and metallurgy's and railcraft's will be interchangable.
It's not working in this version, it should be fixed in M3
okay, thanks for the response. another question, is there any order to the depth at which ores spawn? or is it all random?
That'll be added in M3
It's random, but if you wanted you could change the spawn depths in the configs.
You might just have the wrong version of Forge, but I'd need more details in order to help you, such as, what other mods do you have installed...and maybe the error log in a spoiler
It's always given 2 dust. Perhaps before it was implemented the plan was for it to give 1 dust. But since it's been added, it's always given 2,
I'm pretty sure the recipe for what I'm guessing is a nuclear reactor, nor the recipe for various other industrial machinery of some sort (I vaguely recognize it... but I can't quite figure out which machines they are) aren't supposed to be giving me a Hepatizon Axe. Other such strangeness has cropped up with other mods... so I'm not suggesting that it's this... I'm just curious as to whether this has come up with other folks before and what, if anything, I can do about it.
I run a lot of mods, and I don't use a special launcher of any sort offering compatability (because they lag my already-laggy game to high hell. The joys of having a High-End PC that's 3 generations out of date)... so is this a fixable problem? Or is this just one of the hazards of running too many mods at once?
The problem you're getting is an item ID conflict. When two items from two mods share the same ID, instead of crashing, one overwrites the other. However, the recipe remains, so you're going to get weird things where the recipe for one thing gives you another thing.
Just muck about with the configs, that should fix your issue.
Aha! That explains why I wasn't getting any crashes or error reports, despite the fact that things were very obviously going wrong. I've never really run into this problem before... but recently... I've been a bit enthralled with all the awesome options available to me. Guess I'mma go tweaking some of those item IDs and see if I can't fix it.
Thanks for the heads up. I was getting a bit distressed... thought I might have to give something up!
I'm not even sure what all's going to be in M3.
By Plugin API do you mean mojang's api? Because that's not coming out in 1.5.
What? I better check out the minecraft wiki...