So you few Tooncraft folks know, I made a Google Drive folder for my mod textures now, and currently have a couple of Metallurgy GUI and machines ready to use. Find it right here: https://drive.google...WEFPbHhxZEg1QUE
Cool, but no way to put them into one zip? Just curious. Thanks!
Cool, but no way to put them into one zip? Just curious. Thanks!
Switch to list view, hit the checkbox next to title to select all then go to More and Download...
It will create a zip in the exact order i have it in there, which you just need to drag and drop into the texturepack zip
Switch to list view, hit the checkbox next to title to select all then go to More and Download...
It will create a zip in the exact order i have it in there, which you just need to drag and drop into the texturepack zip
So you few Tooncraft folks know, I made a Google Drive folder for my mod textures now, and currently have a couple of Metallurgy GUI and machines ready to use. Find it right here: https://drive.google...WEFPbHhxZEg1QUE
Neat, I'm using the chest textures.
I tried to take a look at the mint storage textures but it showed up as a white block?
HELP! I get a crash report everytime! Im using forge 6.0.1 and all of the metallurgy mods
Crash report:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Arya Massoudian\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-09_23.11.07-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 6030bbe --------
Generated 11/9/12 11:11 PM
java.lang.IllegalArgumentException: Slot 925 is already occupied by shadow.mods.metallurgy.MetallurgyBlock@1fd2849 when adding shadow.mods.metallurgy.precious.FM_BlockMintStorage@121bbe
at alf.<init>(Block.java:292)
at aiq.<init>(BlockContainer.java:7)
at shadow.mods.metallurgy.precious.FM_BlockMintStorage.<init>(FM_BlockMintStorage.java:45)
at shadow.mods.metallurgy.precious.MetallurgyPrecious.preInit(MetallurgyPrecious.java:82)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)
at net.minecraft.client.Minecraft.a(Minecraft.java:420)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 902a5665 ----------
java.lang.IllegalArgumentException: Slot 925 is already occupied by shadow.mods.metallurgy.MetallurgyBlock@1fd2849 when adding shadow.mods.metallurgy.precious.FM_BlockMintStorage@121bbe
there's your problem it's an ID conflict, you need to tweak the Id's try using one that isn't used already
How are the cores going to work are they going to be put in a certain machine that generates "energy" and store it and once the machines need energy it distributes it to them?
Think of them as the fuel for machines.
There will also be an engine that outputs MJ (BC Energy) down cables as well and consumes cores.
Haven't scanned through the thread about my question, but I want to know. Will the next update allow us to use the anvil to repair the tools with ingots?
So, worked a bit on the wiki, organizing and trying to get some standardization between the entries on the various materials. Did have a question on material use: The primary issue I see right now is that most of the tools have little more than basic stat increases/decreases as compared to vanilla tools. I know the swords have proc effects, but I was wondering if it would be possible to create special effects for each material as applied to tools and the world. Things such as, say, Mithril having a possible multi-swing proc on tools, or Vyroxeres tools having a small area of effect harvest, but causing a poison debuff as long as you're swinging. I think this would add some utility to basic tools and armors, and theming would allow one to be able to make a quick assumption on how the material would work whenever it was used.
On the subject of ore distribution, my solution was a bit of a hybrid: ores generate in very general Strata, and this allows one to know generally where you need to look, height-wise. Interesting things like Astral Silver and Orichalcum generate from 80-256, so one needs to find tall mountains, and they're still only at around 0.5 Ore per chunk. I think it add a bit of flavor for things like deep iron to only be found from 60-0, and diamond from 30-0, etc. YMMV, and I realize that the system will change in M3.
Just a thought. I realize that what I just suggested is quite a bit of coding overhead. Something for the bucket list on Metallurgy 3, possibly. I REALLY like the drills, and I'm definately getting a (good) Terraria feel to the progression. Is there a chat channel where discussion takes place on this? Or is this the place to go? >.>
Shadowclaimer, I found a bug. I put a copper ore block into a stone crusher, using coal as fuel, and I got 2 tin dust from it. I think that is a glitch?
Could be your own configs, check to make sure none of your item ids are the same for dusts.
Rollback Post to RevisionRollBack
Konata's Mods
HammerMod - Smash up coal for efficiency!
How can I disable the changed textures for armor, weapons, tools, etc.? I just got a cool new texture pack and I want to see these textures from the texture pack.
How can I disable the changed textures for armor, weapons, tools, etc.? I just got a cool new texture pack and I want to see these textures from the texture pack.
Cool, but no way to put them into one zip? Just curious. Thanks!
You don't need to get all the ores, that's why they're all separate downloads I'm pretty sure.
Switch to list view, hit the checkbox next to title to select all then go to More and Download...
It will create a zip in the exact order i have it in there, which you just need to drag and drop into the texturepack zip
Oh yeah, that worked!
Neat, I'm using the chest textures.
I tried to take a look at the mint storage textures but it showed up as a white block?
Crash report:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Arya Massoudian\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-09_23.11.07-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 6030bbe --------
Generated 11/9/12 11:11 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 447743960 bytes (427 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.18.433 Minecraft Forge 6.0.1.355 45 mods loaded, 45 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.59-lf.jar) Unloaded->Constructed->Pre-initialized
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.4.zip) Unloaded->Constructed->Pre-initialized
BasicComponents [Basic Components] (BasicComponents_v1.0.0.259.jar) Unloaded->Constructed->Pre-initialized
Brewing_a_Bier [Brewing a Bier] (Brewing_a_Beer_v11_01.zip) Unloaded->Constructed->Pre-initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.1.8.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.1.8.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.1.8.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.1.8.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.1.8.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.1.8.0.jar) Unloaded->Constructed->Pre-initialized
ValvePipe [Valve Pipe] (Buildcraft-Z-ValvePipe_MC1.4.2_Mod1.3.1.jar) Unloaded->Constructed->Pre-initialized
CompactSolars [Compact Solar Arrays] (compactsolars-universal-3.1.1.16 (1).zip) Unloaded->Constructed->Pre-initialized
ComputerCraft [ComputerCraft] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.1.2.zip) Unloaded->Constructed->Pre-initialized
EE3 [Equivalent Exchange 3] (ee3-universal-pre1a.jar) Unloaded->Constructed->Pre-initialized
factorization [Factorization] (Factorization-0.6.9_563.jar) Unloaded->Constructed->Pre-initialized
Forestry [Forestry for Minecraft] (forestry-A-1.6.0.0pre6.jar) Unloaded->Constructed->Pre-initialized
gasmod [Gas mod] (Gasmod v2.2.1.zip) Unloaded->Constructed->Pre-initialized
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.1.zip) Unloaded->Constructed->Pre-initialized
ICBM [ICBM] (ICBM_v0.6.0.52.jar) Unloaded->Constructed->Pre-initialized
IronChest [Iron Chest] (ironchest-universal-4.2.1.120.zip) Unloaded->Constructed->Pre-initialized
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.6.0.pre2.jar) Unloaded->Constructed->Pre-initialized
MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.2.3.jar) Unloaded->Constructed->Pre-initialized
MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized
MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.2.3.jar) Unloaded->Constructed->Pre-initialized
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.2.3.jar) Unloaded->Constructed->Errored
MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.2.3.jar) Unloaded->Constructed->Pre-initialized
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_2_0.zip) Unloaded->Constructed->Pre-initialized
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.0.4.zip) Unloaded->Constructed->Pre-initialized
Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a13.zip) Unloaded->Constructed->Pre-initialized
ThermalExpansion|Core [Thermal Expansion] (ThermalExpansion-2.0.5.zip) Unloaded->Constructed->Pre-initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.0.5.zip) Unloaded->Constructed->Pre-initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.0.5.zip) Unloaded->Constructed->Pre-initialized
TwilightForest [The Twilight Forest] (twilightforest-1.12.2.zip) Unloaded->Constructed->Pre-initialized
GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized
- LWJGL: 2.4.2
- OpenGL: ATI Mobility Radeon HD 2600 XT GL version 3.3.10428 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 925 is already occupied by shadow.mods.metallurgy.MetallurgyBlock@1fd2849 when adding shadow.mods.metallurgy.precious.FM_BlockMintStorage@121bbe
at alf.<init>(Block.java:292)
at aiq.<init>(BlockContainer.java:7)
at shadow.mods.metallurgy.precious.FM_BlockMintStorage.<init>(FM_BlockMintStorage.java:45)
at shadow.mods.metallurgy.precious.MetallurgyPrecious.preInit(MetallurgyPrecious.java:82)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)
at net.minecraft.client.Minecraft.a(Minecraft.java:420)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 902a5665 ----------
there's your problem it's an ID conflict, you need to tweak the Id's try using one that isn't used already
One thing I love about this mod is that you can change that easily.
The one thing I am confused about this comment is that this mod makes diamonds harder to find than in vanilla with default settings.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
Think of them as the fuel for machines.
There will also be an engine that outputs MJ (BC Energy) down cables as well and consumes cores.
Wut?
Bricks are working just fine, and blocks are coming for all the metals next patch..
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Puts ingots into the mint press when right next to it
How many other diamonds have you found in that world?
On the subject of ore distribution, my solution was a bit of a hybrid: ores generate in very general Strata, and this allows one to know generally where you need to look, height-wise. Interesting things like Astral Silver and Orichalcum generate from 80-256, so one needs to find tall mountains, and they're still only at around 0.5 Ore per chunk. I think it add a bit of flavor for things like deep iron to only be found from 60-0, and diamond from 30-0, etc. YMMV, and I realize that the system will change in M3.
Just a thought. I realize that what I just suggested is quite a bit of coding overhead. Something for the bucket list on Metallurgy 3, possibly. I REALLY like the drills, and I'm definately getting a (good) Terraria feel to the progression. Is there a chat channel where discussion takes place on this? Or is this the place to go? >.>
Could be your own configs, check to make sure none of your item ids are the same for dusts.
HammerMod - Smash up coal for efficiency!
Core config, texture overrides
thanks