I like the extra machine route, have a fuel, input, second input, output for second input, seems getting a bit crowded
Ahhh, I didn't realize there would need to be 2 inputs. Couldn't there just be one input, the fuel, and the optional output?
But maybe the second idea might work better. There could be a gauge like the one on the lava furnace that stored xp, and it would drain a certain amount for each bottle? Maybe this as a further upgraded fantasy furnace?
So the essence extractor mk1 gui would have 1 input, 1 fuel, and would spew xp out the top and the essence extractor mk2 gui would have 1 input and 1 fuel on the left, an xp tank in the middle, and a bottle slot on the right, in addition to the ability for the machine to suck in xp.
Also: maybe the ability for the extractors to pump xp through buildcraft pipes? is that even possible? hah
I have to agree. There doesn't seem to be much of a niche for it here. Possibly having generation when a mod that uses it is detected, but such mods use their own mineral generation. Besides which, I note sprites for uranium equipment. I would just like to point out that uranium is naturally toxic in addition to being radioactive.
Maybe if you added some other sort of material, which could be made into armor that would grant resistance to radioactivity? In addition, holding uranium tools / weapons without a full suit would give you some kind of radioactive poisoning, but hitting mobs with a radioactive item would inflict that effect on them?
Uranium blocks could produce a similar effect, so you could make traps to poison or kill mobs (similar to that nether metal you were talking about in the stream)
And with forge, your uranium could be used as a substitute for other mods' uranium anyway.
Here's what I"m considering doing:
-Abolishing coins for each metal
-If you have Precious Metals you can create a Mint that produces coins from Precious Metals, these Coins can be traded to Villagers for a ton of new trades
-Coins CANNOT be smelted back into metal (unlike the current system)
So you mean it would be 1 type of coin, rather than 4?
That reminds me. Has anyone done a texture pack (other than for Glimmar's), that makes the tech mods look a little more retro? A lot more retro? I like what a lot of them do, but when you're trying to do a fantasy/anachropunk world style, they clash pretty jarringly.
I'm sure there has been, I can't say I've seen one though.
Ahhh, I didn't realize there would need to be 2 inputs. Couldn't there just be one input, the fuel, and the optional output?
But maybe the second idea might work better. There could be a gauge like the one on the lava furnace that stored xp, and it would drain a certain amount for each bottle? Maybe this as a further upgraded fantasy furnace?
So the essence extractor mk1 gui would have 1 input, 1 fuel, and would spew xp out the top and the essence extractor mk2 gui would have 1 input and 1 fuel on the left, an xp tank in the middle, and a bottle slot on the right, in addition to the ability for the machine to suck in xp.
Also: maybe the ability for the extractors to pump xp through buildcraft pipes? is that even possible? hah
Maybe if you added some other sort of material, which could be made into armor that would grant resistance to radioactivity? In addition, holding uranium tools / weapons without a full suit would give you some kind of radioactive poisoning, but hitting mobs with a radioactive item would inflict that effect on them?
Uranium blocks could produce a similar effect, so you could make traps to poison or kill mobs (similar to that nether metal you were talking about in the stream)
And with forge, your uranium could be used as a substitute for other mods' uranium anyway.
So you mean it would be 1 type of coin, rather than 4?
5 as of M2, and yea.
So you'd build a specific currency type and size (named something Metallurgy-ish).
You'd make a Coin, Stack of Coins (9), Bag of Coins (81), and Billion Bar (729), which are subject to change =P
So you'd build a specific currency type and size (named something Metallurgy-ish).
You'd make a Coin, Stack of Coins (9), Bag of Coins (81), and Billion Bar (729), which are subject to change =P
Hmmm, that's not so bad. I like that better than them magically turning into emeralds. Would there possibly be a conversion for gems (and the existing emerald) too if they are added? Or would you think of a different purpose for them?
And I guess there's the potential to have that extra villager. Which is an idea I like but im not biased either way. How would one go about crafting a mint, anyway?
edit: maybe some silver and brass around a piston? metals would have to be flattened into coins, right? Or maybe 5 tiers of mint and each would have the ability to make the next level coin in addition to the levels below?
Hmmm, that's not so bad. I like that better than them magically turning into emeralds. Would there possibly be a conversion for gems (and the existing emerald) too if they are added? Or would you think of a different purpose for them?
And I guess there's the potential to have that extra villager. Which is an idea I like but im not biased either way. How would one go about crafting a mint, anyway?
Haven't decided yet, its something in discussion. We just updated our internal source to 1.3.2 and Forge Modloader which really really messed with stuff.
While Keith is working his ass off fixing red squigglies I'm in designwork/artwork for other bits including the Mints. I'm trying to decide on the 5 "tiers" of Met (the currency name), right now its Coin (1), Stack (9), Bag (81), ??? (729), Billion Bar (6561)
Haven't decided yet, its something in discussion. We just updated our internal source to 1.3.2 and Forge Modloader which really really messed with stuff.
While Keith is working his ass off fixing red squigglies I'm in designwork/artwork for other bits including the Mints. I'm trying to decide on the 5 "tiers" of Met (the currency name), right now its Coin (1), Stack (9), Bag (81), ??? (729), Billion Bar (6561)
Something like that could work. I like it being more endgame like that.
Yeah, I like that idea too. Makes sense logically and uses normal minecraft materials like the piston and furnace.
Hmm... Maybe a case? Or multiple bags? or maybe another one between stack and bag, like a "pile" or a "heap"? or another after billion bar instead, like a stack of billion bars?
Yeah, I like that idea too. Makes sense logically and uses normal minecraft materials like the piston and furnace.
Hmm... Maybe a case? Or multiple bags? or maybe another one between stack and bag, like a "pile" or a "heap"? or another after billion bar instead, like a stack of billion bars?
Yea there's lots of stuff to mess with and try.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Do you mean billion, as in the high number, or bullion as in pressed bars of precious metals?
Either way, fitting with the increasing amounts of coinage would be Coffers, that is, a small chest typically used to hold valuables. So, you would have your stereotypical box of treasure (if bumped up to the final category, Coffers could even double as a placeable decorative block.
Do you mean billion, as in the high number, or bullion as in pressed bars of precious metals?
Either way, fitting with the increasing amounts of coinage would be Coffers, that is, a small chest typically used to hold valuables. So, you would have your stereotypical box of treasure (if bumped up to the final category, Coffers could even double as a placeable decorative block.
Bullion, that, sorry I'm not all there its Sunday.
Placeable coffers is an interesting idea..
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Update on how the coding is going: I've started updating to 1.3.2, most of the planed features are implemented in 1.2.5 code, any more work on bug fixes would likely be wasted do to the changes in 1.3.x. So after 3 days of work, I've managed to get Core and Base working in all except for ore generation, a big part of the mod but an easy part of the code (hopefully). Machines took by far the most work. Having never done machines in smp, I had to learn about packets and stuff. But now everything is mostly working, and things should start going smoother now that I have some Idea of what I'm doing. Also thanks to mDiyo of inificraft, he help out a lot while updating.
Update on how the coding is going: I've started updating to 1.3.2, most of the planed features are implemented in 1.2.5 code, any more work on bug fixes would likely be wasted do to the changes in 1.3.x. So after 3 days of work, I've managed to get Core and Base working in all except for ore generation, a big part of the mod but an easy part of the code (hopefully). Machines took by far the most work. Having never done machines in smp, I had to learn about packets and stuff. But now everything is mostly working, and things should start going smoother now that I have some Idea of what I'm doing. Also thanks to mDiyo of inificraft, he help out a lot while updating.
You have my eternal blessings, kind sir. Live long, prosper, and develop.
We await your good word, and we followers shall wait until the higher beings are done.
We are patient, we are strong.
We are not without conviction.
United we stand.
So as of M2 Emeralds will be on our spawn system, there is a dilemma though.
Ingame currently Emeralds only spawn in Extreme Hills at a rate of 3-8 veins of 1 per chunk (a terrible idea imo, but that's not for me to judge) if we add them to our spawn system they'll spawn in any biome at the same rate. Are you guys okay with this? Should I lower the base spawn rate to accommodate?
So as of M2 Emeralds will be on our spawn system, there is a dilemma though.
Ingame currently Emeralds only spawn in Extreme Hills at a rate of 3-8 veins of 1 per chunk (a terrible idea imo, but that's not for me to judge) if we add them to our spawn system they'll spawn in any biome at the same rate. Are you guys okay with this? Should I lower the base spawn rate to accommodate?
The spawn rates would also be configurable.
The lowered spawn rate in all biomes makes sense to me, although since it is not a huge number to begin with going down to like 2-5 or 2-6 should be an ok spread right? especially if the veins can be made smaller.
Not sure if that is something you want to configure.
I'm not sure I'm understanding emerald's current spawn rate. That's 3 to 8 emerald veins, and each vein is one emerald per extremee hills chunk? That seems consistent with what I've observed. In my opinion, if you're going to change that so they have a chance to spawn in any biome, halve the rate they spawn. Though really, emeralds aren't good for anything but trading to villagers and it's not like the trades for anything I've seen so far are that spectacular. Even if you left the rate alone I doubt it would be game-breaking.
I'm not sure I'm understanding emerald's current spawn rate. That's 3 to 8 emerald veins, and each vein is one emerald per extremee hills chunk? That seems consistent with what I've observed. In my opinion, if you're going to change that so they have a chance to spawn in any biome, halve the rate they spawn. Though really, emeralds aren't good for anything but trading to villagers and it's not like the trades for anything I've seen so far are that spectacular. Even if you left the rate alone I doubt it would be game-breaking.
Right now, per chunk of Extreme Hills Biome there are 3-8 veins of 1 Emerald Ore. That means there are exactly 3-8 emeralds per entire 16x16x256 chunk.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Perhaps make it smaller or only available at a certain depth/height?
I honestly don't want Emeralds everywhere in all my biomes.Unless they're somewhat super duper rare.
Perhaps make it smaller or only available at a certain depth/height?
I honestly don't want Emeralds everywhere in all my biomes.Unless they're somewhat super duper rare.
I'll probably do 4 veins of 1 per Chunk, which, a chunk is like 250,000+ blocks, that's pretty rare. Platinum is in 3 veins of 2 or something like that per chunk and no one ever sees it.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Ahhh, I didn't realize there would need to be 2 inputs. Couldn't there just be one input, the fuel, and the optional output?
But maybe the second idea might work better. There could be a gauge like the one on the lava furnace that stored xp, and it would drain a certain amount for each bottle? Maybe this as a further upgraded fantasy furnace?
So the essence extractor mk1 gui would have 1 input, 1 fuel, and would spew xp out the top and the essence extractor mk2 gui would have 1 input and 1 fuel on the left, an xp tank in the middle, and a bottle slot on the right, in addition to the ability for the machine to suck in xp.
Also: maybe the ability for the extractors to pump xp through buildcraft pipes? is that even possible? hah
Maybe if you added some other sort of material, which could be made into armor that would grant resistance to radioactivity? In addition, holding uranium tools / weapons without a full suit would give you some kind of radioactive poisoning, but hitting mobs with a radioactive item would inflict that effect on them?
Uranium blocks could produce a similar effect, so you could make traps to poison or kill mobs (similar to that nether metal you were talking about in the stream)
And with forge, your uranium could be used as a substitute for other mods' uranium anyway.
So you mean it would be 1 type of coin, rather than 4?
I'm sure there has been, I can't say I've seen one though.
5 as of M2, and yea.
So you'd build a specific currency type and size (named something Metallurgy-ish).
You'd make a Coin, Stack of Coins (9), Bag of Coins (81), and Billion Bar (729), which are subject to change =P
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Hmmm, that's not so bad. I like that better than them magically turning into emeralds. Would there possibly be a conversion for gems (and the existing emerald) too if they are added? Or would you think of a different purpose for them?
And I guess there's the potential to have that extra villager. Which is an idea I like but im not biased either way. How would one go about crafting a mint, anyway?
edit: maybe some silver and brass around a piston? metals would have to be flattened into coins, right? Or maybe 5 tiers of mint and each would have the ability to make the next level coin in addition to the levels below?
My first thought was this:
Furnace to soften the metal, piston to press it into the correct shape, and stone brick to reinforce/insulate the box.
Haven't decided yet, its something in discussion. We just updated our internal source to 1.3.2 and Forge Modloader which really really messed with stuff.
While Keith is working his ass off fixing red squigglies I'm in designwork/artwork for other bits including the Mints. I'm trying to decide on the 5 "tiers" of Met (the currency name), right now its Coin (1), Stack (9), Bag (81), ??? (729), Billion Bar (6561)
Something like that could work. I like it being more endgame like that.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Yeah, I like that idea too. Makes sense logically and uses normal minecraft materials like the piston and furnace.
Hmm... Maybe a case? Or multiple bags? or maybe another one between stack and bag, like a "pile" or a "heap"? or another after billion bar instead, like a stack of billion bars?
Yea there's lots of stuff to mess with and try.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Either way, fitting with the increasing amounts of coinage would be Coffers, that is, a small chest typically used to hold valuables. So, you would have your stereotypical box of treasure (if bumped up to the final category, Coffers could even double as a placeable decorative block.
Bullion, that, sorry I'm not all there its Sunday.
Placeable coffers is an interesting idea..
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Something like this perhaps
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
You have my eternal blessings, kind sir. Live long, prosper, and develop.
We await your good word, and we followers shall wait until the higher beings are done.
We are patient, we are strong.
We are not without conviction.
United we stand.
Trust me, if he gets creeped out by that, he may die with the coming release and the following compliments.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Ingame currently Emeralds only spawn in Extreme Hills at a rate of 3-8 veins of 1 per chunk (a terrible idea imo, but that's not for me to judge) if we add them to our spawn system they'll spawn in any biome at the same rate. Are you guys okay with this? Should I lower the base spawn rate to accommodate?
The spawn rates would also be configurable.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
The lowered spawn rate in all biomes makes sense to me, although since it is not a huge number to begin with going down to like 2-5 or 2-6 should be an ok spread right? especially if the veins can be made smaller.
Not sure if that is something you want to configure.
Right now, per chunk of Extreme Hills Biome there are 3-8 veins of 1 Emerald Ore. That means there are exactly 3-8 emeralds per entire 16x16x256 chunk.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
I honestly don't want Emeralds everywhere in all my biomes.Unless they're somewhat super duper rare.
I'll probably do 4 veins of 1 per Chunk, which, a chunk is like 250,000+ blocks, that's pretty rare. Platinum is in 3 veins of 2 or something like that per chunk and no one ever sees it.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.