alrighty i'm running into some fishy business here; i've got a quite a number of mods running so i can't be SURE that it's this mod that's causing it but from the nature of the issue, i'm willing to put my money on it..
so i recently installed "The Dust Mod" and everything worked and minecraft started up as normal and i attempted to craft the initial recipe (grass+coal [shapeless recipe] ) and it would not go through at ALL. i checked every youtube tutorial and it was an issue on my end. so bummed, i assumed it was just an issue with the dust mod and went along and uninstalled it.
later, i had installed the PK Skills mod and it ran along fine, but trying to craft the skills book (one gold bar+book [shapeless recipe]) resulted in it NOT working. this was strange because the same set of mods were running together without flaw on the 1.0 update and this was the only mod to modify ores.
(also strange occurrence: in PK mods, i could craft a heritage amulet (gold, diamond and string) perfectly fine, so it seems an issue with shapeless recipes?)
so can anyone confirm if this is an issue with this mod or is my computer acting wonky? :huh.gif:
on a completely other note: i'm lovinn' the surface diamond! :biggrin.gif: also the high enchantability of mithril armor was a good surprise after the effort of finding enough ore for it lol
alrighty i'm running into some fishy business here; i've got a quite a number of mods running so i can't be SURE that it's this mod that's causing it but from the nature of the issue, i'm willing to put my money on it..
so i recently installed "The Dust Mod" and everything worked and minecraft started up as normal and i attempted to craft the initial recipe (grass+coal [shapeless recipe] ) and it would not go through at ALL. i checked every youtube tutorial and it was an issue on my end. so bummed, i assumed it was just an issue with the dust mod and went along and uninstalled it.
later, i had installed the PK Skills mod and it ran along fine, but trying to craft the skills book (one gold bar+book [shapeless recipe]) resulted in it NOT working. this was strange because the same set of mods were running together without flaw on the 1.0 update and this was the only mod to modify ores.
(also strange occurrence: in PK mods, i could craft a heritage amulet (gold, diamond and string) perfectly fine, so it seems an issue with shapeless recipes?)
so can anyone confirm if this is an issue with this mod or is my computer acting wonky? :huh.gif:
on a completely other note: i'm lovinn' the surface diamond! :biggrin.gif: also the high enchantability of mithril armor was a good surprise after the effort of finding enough ore for it lol
I hate to say it but I have no idea what kind of conflict is being caused there. I've never run either mod myself.
Also yea, finding out my armor was enchantable by default was a nice bonus, didn't have to modify my code or anything.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
I just downloaded your mod and was testing for bugs, it seems that the platinum storage block's texture is what I believe to be your gold storage block texture(?). The only other mods I have installed are Better Dungeons and Somnia.
I just downloaded your mod and was testing for bugs, it seems that the platinum storage block's texture is what I believe to be your gold storage block texture(?). The only other mods I have installed are Better Dungeons and Somnia.
That bug is known and being addressed, thank you =)
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Doing some recompiling and minor testing in preparation for the release.
Final 1.2.3 Patch Notes
1.2.3
=New Features=
-The Brick system has been overhauled! Bricks are now craft with 4 of said metal bars, which creates 4 bricks, allowing you to use them for storage or construction now (Iron/Gold/Diamond Bricks were not included in this change)
-The new Mining Level system is now implemented, now you require the previous tier of metal to advance
-Mithril, Orichalcum, and Adamantine have received new artwork in preparation for Fantasy Metals
=Changes=
-Brass, Bronze, and Steel Dust recipes now return 2 instead of 1
-Diamond is now the mining level of Mithril but has more durability
=Bug Fixes=
-Platinum Bricks now look like themselves again
-Iron Shovels no longer make Gold Ore
-Zinc Veins no longer drop Zinc Dust
-The server config file is no longer called "InfiConfig.cfg"
-Renamed some Infi- Files to Metallurgy
-Fixed an issue with blocks having invalid art or white textures
Hit a snag with SMP, apparently there's a bug (in Forge or MLMP) that's causing all blocks to be tagged undestroyable on servers. The update is on hold until I can find the fix for this.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
I hate to say it but I have no idea what kind of conflict is being caused there. I've never run either mod myself.
Also yea, finding out my armor was enchantable by default was a nice bonus, didn't have to modify my code or anything.
bummer :/ oh well i'll try to figure it out.
on another note: i've been trying to make the brass/silver/gold/platinum coins purchasable by the villagers of the millenaire mod. i've pretty much figured out how to do it but i need the item key (e.g. dye_black for Ink Sac), item id and item meta for coins, stacks and bags of all four precious medals to put them on the trading lists and i have NO idea how to procure these myself other than asking you! so can you help me out?
on another note: i've been trying to make the brass/silver/gold/platinum coins purchasable by the villagers of the millenaire mod. i've pretty much figured out how to do it but i need the item key (e.g. dye_black for Ink Sac), item id and item meta for coins, stacks and bags of all four precious medals to put them on the trading lists and i have NO idea how to procure these myself other than asking you! so can you help me out?
pleeease? :smile.gif:
GoldCoin
GoldCoin9
GoldCoin81
Repeat based on type instead of Gold.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
i'm not following.. :blink.gif:
so.. goldcoin, goldcoin9, goldcoin81 are the item keys.. but what are the item ids? (e.g. Ink sac= 351)
alsoo...
temporary fix for the white block issue (other than turning minecraft on and off repeatedly and praying it works) is to go into 'video settings' and turn on and off '3D Anaglyph'.. after a sputter and a pop, the textures should return 90% of the time. :biggrin.gif: to whomever it might concern.
i'm not following.. :blink.gif:
so.. goldcoin, goldcoin9, goldcoin81 are the item keys.. but what are the item ids? (e.g. Ink sac= 351)
alsoo...
temporary fix for the white block issue (other than turning minecraft on and off repeatedly and praying it works) is to go into 'video settings' and turn on and off '3D Anaglyph'.. after a sputter and a pop, the textures should return 90% of the time. :biggrin.gif: to whomever it might concern.
Make sure you have the capital letters or it won't take them.
The IDs are set in the config files, you can find them there =P (in the conf folder, metallurgy.cfg)
I run a server for a small closed group of friends, and while upgrading to 1.1 I felt the urge to test this mod. I have to say it's very well done, and will likely give my friends more to enjoy. However, I have stumbled upon several things that I thought I would suggest to/ask you.
I will omit talking about the iron shovel bug, or the platinum brick bug, because it seems you have already addressed those issues.
- First of all, since I run a heavily modded server, many block and item ids are in use, so I was shocked to see Metallurgy take up so many ids (still managed to fit them in barely, but any more new blocks/ores and it'll be tough). Many mods (like BC, RP2, etc) group up similar items under one single id, and differentiate them by their damage value. For instance, you would have Copper Vein 200:0, Tin Vein 200:1, Manganese Vein 200:2, Copper Ore 201:0, Tin Ore 201:1, Manganese Ore 201:2, etc. Is it possible to implement it as such, or are there technical issues you experience that other mods do not?
- Also coming from the fact I run other mods, I look at their compatibility. In this illustration, I shall compare with RP2 (RedPower2). Your mod adds Copper and Tin. I have Forge installed so I expected them to be largely compatible with RP2's Copper and Tin. However, this seems not to be the case. Metallurgy Copper can be used for all RP2 recipes (including Alloy Furnace), but RP2 Copper cannot be used for any of the Metallurgy recipes. The same holds for your alloy: Copper + Tin = Brass, but in this case they are seen as two different materials: RP2 Brass cannot be used for Metallurgy recipes, and vice versa. IC2 Copper, BC Copper and RP Copper work fine together, so I wondered whether there are there any problems that prevents Metallurgy from working together with ores from other mods?
- Continuing on the subject of other mods' ores, are these affected by your altered ore generation algorithms?
- If not, would Better Ore Distribution work and them, and would it be compatible with your algorithms?
Thank you for your time.
On a side note, most, if not all, mods I have seem to work fine with the latest Forge 1.3.1, so I was expecting an easy transition from 1.2.2 to 1.2.3. It is unfortunate that there had to be a problem.
With kind regards,
Evangel
1) Metadata is coming eventually, its more of a pain to implement than most people understand (my last two attempts at implementation failed miserably). It is vital to the future of the mod so it will definitely be getting metadata in the next major patch (1.3)
2) Yea that's an issue on my side, basically I wasn't aware that simply declaring the ores in the dictionary isn't good enough, I have to actually recreate every.. single.. recipe.. and set the possible choices as OreDictionary as well. It was my assumption most people would disable Redpower's Copper/Tin and just use mine (for consistency) but I'm seeing that's not the case. This is on the list of things to do for 1.3 (along with Metadata). The Brass messup is due to an improper declaration I'll look into. I'm assuming Elo calls her Brass something besides the generic standard of ingotBrass.
3) Negative, the spawn algorithms are only for Notch's base metals and mine, the algorithms are all configurable to set a maximum spawn height, vein size, and vein frequency per chunk. Which are the three basic settings Notch inputs for his spawn code, the main difference is the balance changes and setting maximum spawn height to 128 (so it'll spawn anywhere).
4) I'm unsure to the exact details on how BOD works with my mod, however anything BOD can do you can do yourself for my mod in the configuration files (I believe). However my configs will not tweak other mods spawn rates.
5) Tonight's release uses 1.3.1 (if they'll ever get back to some of us who are having this stupid spawn issue)
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
never mind, the 3-D anagraph fix worked.
also, minecraft 1.8 beta broke this mod. if you jump down a ravine, youll likely find pecious mat's, like admantium
never mind, the 3-D anagraph fix worked.
also, minecraft 1.8 beta broke this mod. if you jump down a ravine, youll likely find pecious mat's, like admantium
Minecraft.. 1.8?
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
so i recently installed "The Dust Mod" and everything worked and minecraft started up as normal and i attempted to craft the initial recipe (grass+coal [shapeless recipe] ) and it would not go through at ALL. i checked every youtube tutorial and it was an issue on my end. so bummed, i assumed it was just an issue with the dust mod and went along and uninstalled it.
later, i had installed the PK Skills mod and it ran along fine, but trying to craft the skills book (one gold bar+book [shapeless recipe]) resulted in it NOT working. this was strange because the same set of mods were running together without flaw on the 1.0 update and this was the only mod to modify ores.
(also strange occurrence: in PK mods, i could craft a heritage amulet (gold, diamond and string) perfectly fine, so it seems an issue with shapeless recipes?)
so can anyone confirm if this is an issue with this mod or is my computer acting wonky? :huh.gif:
on a completely other note: i'm lovinn' the surface diamond! :biggrin.gif: also the high enchantability of mithril armor was a good surprise after the effort of finding enough ore for it lol
I hate to say it but I have no idea what kind of conflict is being caused there. I've never run either mod myself.
Also yea, finding out my armor was enchantable by default was a nice bonus, didn't have to modify my code or anything.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
That bug is known and being addressed, thank you =)
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Final 1.2.3 Patch Notes
1.2.3
=New Features=
-The Brick system has been overhauled! Bricks are now craft with 4 of said metal bars, which creates 4 bricks, allowing you to use them for storage or construction now (Iron/Gold/Diamond Bricks were not included in this change)
-The new Mining Level system is now implemented, now you require the previous tier of metal to advance
-Mithril, Orichalcum, and Adamantine have received new artwork in preparation for Fantasy Metals
=Changes=
-Brass, Bronze, and Steel Dust recipes now return 2 instead of 1
-Diamond is now the mining level of Mithril but has more durability
=Bug Fixes=
-Platinum Bricks now look like themselves again
-Iron Shovels no longer make Gold Ore
-Zinc Veins no longer drop Zinc Dust
-The server config file is no longer called "InfiConfig.cfg"
-Renamed some Infi- Files to Metallurgy
-Fixed an issue with blocks having invalid art or white textures
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
bummer :/ oh well i'll try to figure it out.
on another note: i've been trying to make the brass/silver/gold/platinum coins purchasable by the villagers of the millenaire mod. i've pretty much figured out how to do it but i need the item key (e.g. dye_black for Ink Sac), item id and item meta for coins, stacks and bags of all four precious medals to put them on the trading lists and i have NO idea how to procure these myself other than asking you! so can you help me out?
pleeease? :smile.gif:
GoldCoin
GoldCoin9
GoldCoin81
Repeat based on type instead of Gold.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
The code is all compiled, I just literally can't release it unless Forge/MLMP fix this issue.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Yea it really sucks, I went hardcore for the past few days coding, then when I go to release I can't do squat because of that bug breaking servers.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
i'm not following.. :blink.gif:
so.. goldcoin, goldcoin9, goldcoin81 are the item keys.. but what are the item ids? (e.g. Ink sac= 351)
alsoo...
temporary fix for the white block issue (other than turning minecraft on and off repeatedly and praying it works) is to go into 'video settings' and turn on and off '3D Anaglyph'.. after a sputter and a pop, the textures should return 90% of the time. :biggrin.gif: to whomever it might concern.
EDIT: what a coincidence!
Make sure you have the capital letters or it won't take them.
The IDs are set in the config files, you can find them there =P (in the conf folder, metallurgy.cfg)
There is no meta for coins.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
You could release the client in the meantime....
Also thanks, I did learn some modding. :biggrin.gif:
Here's my first mod, if you're interested.
Not really because if its a change to the client side MLMP I have to modify it then re-release.
1) Metadata is coming eventually, its more of a pain to implement than most people understand (my last two attempts at implementation failed miserably). It is vital to the future of the mod so it will definitely be getting metadata in the next major patch (1.3)
2) Yea that's an issue on my side, basically I wasn't aware that simply declaring the ores in the dictionary isn't good enough, I have to actually recreate every.. single.. recipe.. and set the possible choices as OreDictionary as well. It was my assumption most people would disable Redpower's Copper/Tin and just use mine (for consistency) but I'm seeing that's not the case. This is on the list of things to do for 1.3 (along with Metadata). The Brass messup is due to an improper declaration I'll look into. I'm assuming Elo calls her Brass something besides the generic standard of ingotBrass.
3) Negative, the spawn algorithms are only for Notch's base metals and mine, the algorithms are all configurable to set a maximum spawn height, vein size, and vein frequency per chunk. Which are the three basic settings Notch inputs for his spawn code, the main difference is the balance changes and setting maximum spawn height to 128 (so it'll spawn anywhere).
4) I'm unsure to the exact details on how BOD works with my mod, however anything BOD can do you can do yourself for my mod in the configuration files (I believe). However my configs will not tweak other mods spawn rates.
5) Tonight's release uses 1.3.1 (if they'll ever get back to some of us who are having this stupid spawn issue)
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Thanks =)
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Fix is coming in the patch.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
also, minecraft 1.8 beta broke this mod. if you jump down a ravine, youll likely find pecious mat's, like admantium
Minecraft.. 1.8?
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.