Finally, now that the background rectangles aren't fixed in place, I've started filling in all of that empty space on the left. Those buttons actually work, but all they really do right now is switch between the regular view, and having everything (except the buttons, the background, and the rectangle the buttons are in) disappear.
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CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Problem with it is that I had to alter the API it uses (because I learned that, due to not understanding java very well yet, it wouldn't find other mods), so it would be incompatible with all currently available versions of CraftGuide.
Your mod adds 1 item.. Or non at all depending on how you use it. Incompatibility with a previous version isn't an issue and should be looked over, even if you released an incompatibile build every single update the crafting recipe is cheap, and its quick to replace.
Actually i wanna see a mod that implants a crafting guide in minecraft so u can open the craftingguie using + or something so it works on servers and everyone, except using it block related.
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Server ID: 185.16.84.13:26165
The best server you'll ever find out there!
There is, indeed, a keybind, but it is provided by an additional download in the extras section. It's optional, since I feel more people will notice it there than if it was hidden in a configuration file, and some (many?) people might not want another keybind cluttering the list if they will never use it.
I plan to release the brewing recipes as an extra as well, since it adds a lot off recipes that not everyone will care about, and I can also release the source of it as a demonstration of how the API can be used to add entirely new crafting types (plus it makes a good automatic test that a recent change hasn't broken the API).
I'll say thanks. Is it possible to add [Shift] and or [Alt] to key bindings? My binding doth runneth over!
Lou
Your mod adds 1 item.. Or non at all depending on how you use it. Incompatibility with a previous version isn't an issue and should be looked over, even if you released an incompatibile build every single update the crafting recipe is cheap, and its quick to replace.
Yes, but I am trying to provide an API so that others can add their own recipe types (for example, RP2's alloy furnace), and for consistency, I'm using the API internally to add all of the standard recipes. I had to alter the API a bit for the upcoming version (it was broken, plus I decided that if it was incompatible anyway, I should improve it a bit)
However, here is a prerelease (AdCraft, AdF.ly). It contains the current version of CraftGuide, QuickGuide, BrewGuide, and the BrewGuide source (as I plan on having BrewGuide act as the official API usage example).
It is missing a few things, such as a way to turn on/off what crafting types are displayed (very important for potions, as they clutter the list when not in use), and the GUI background is missing transparency, which can be seen in the corners of the main background rectangle, and the * overlay has a bit of a problem as well.
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CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
I found the idea behind this very nice, but when you have 7788ish crafting recipes it becomes a hassle to find the one particular item for the filter. Will you please add the ability to use an item from your inventory to filter with?
I found the idea behind this very nice, but when you have 7788ish crafting recipes it becomes a hassle to find the one particular item for the filter. Will you please add the ability to use an item from your inventory to filter with?
I was thinking this same thing. Would be very convenient. Currently to find the Redpower gates I have to go find smooth stone, then to wafers, then it finds them.
Basically, finding all of the recipes is harder, but adding them to the list to display is easier.
Also, more good and bad news: I got it working, but at the same time I found a fatal flaw in my API. It turns out that the Java class loader doesn't work the way I assumed it did, so the way I had tried to implement the API didn't work.
Everything is fine now, but there are a few small adjustments that I'll try to work in as well, such as preventing the item names from going off screen, fixing the animated shininess, and getting potion prefixes and suffixes to work.
Especially considering that it doubles the number of recipes for otherwise unmodded Minecraft, I believe it would work best as an extra. I'll probably release the source for the potion recipes, as an example of using the API to add a whole new type of recipe.
How about making a seperate book for potions, like a cook book?
And it could be made with maybe the same layout as the CraftGuide, just a water potion in the middle instead of the crafting table
This mod is pretty awesome but just one idea,
If you can you should try to add something like a contents page so you can quickly navigate to the recipes for different mods quicker
More then half the userbase of 100 players are now using craftguide in the server I play on.
We use RP + IC + BC so yes..
"Whats the recipe for this?" "Get craftguide" "What is craftguide?" "Look it up" "Installed. But I cant make it" "Get quickguide too" "Wheres quickguide?" "On the same page as craftguide" "Ok installed. OMG THIS IS EPIC"
your mod isn´t compatible with robinton´s 4096 id´s mod.
just informing, could you make it compatible pls.
it gives this error:
java.lang.ArrayIndexOutOfBoundsException: 33457
at acy.<init>(Item.java:194)
at CraftGuide.ItemCraftGuide.<init>(ItemCraftGuide.java:21)
at mod_CraftGuide.addItems(mod_CraftGuide.java:29)
at mod_CraftGuide.<init>(mod_CraftGuide.java:24)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:265)
at ModLoader.readFromModFolder(ModLoader.java:1272)
at ModLoader.init(ModLoader.java:734)
at ModLoader.AddAllRenderers(ModLoader.java:162)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Finally, now that the background rectangles aren't fixed in place, I've started filling in all of that empty space on the left. Those buttons actually work, but all they really do right now is switch between the regular view, and having everything (except the buttons, the background, and the rectangle the buttons are in) disappear.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
Your mod adds 1 item.. Or non at all depending on how you use it. Incompatibility with a previous version isn't an issue and should be looked over, even if you released an incompatibile build every single update the crafting recipe is cheap, and its quick to replace.
The best server you'll ever find out there!
I'll say thanks. Is it possible to add [Shift] and or [Alt] to key bindings? My binding doth runneth over!
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Yes, but I am trying to provide an API so that others can add their own recipe types (for example, RP2's alloy furnace), and for consistency, I'm using the API internally to add all of the standard recipes. I had to alter the API a bit for the upcoming version (it was broken, plus I decided that if it was incompatible anyway, I should improve it a bit)
However, here is a prerelease (AdCraft, AdF.ly). It contains the current version of CraftGuide, QuickGuide, BrewGuide, and the BrewGuide source (as I plan on having BrewGuide act as the official API usage example).
It is missing a few things, such as a way to turn on/off what crafting types are displayed (very important for potions, as they clutter the list when not in use), and the GUI background is missing transparency, which can be seen in the corners of the main background rectangle, and the * overlay has a bit of a problem as well.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
I was thinking this same thing. Would be very convenient. Currently to find the Redpower gates I have to go find smooth stone, then to wafers, then it finds them.
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
Someone messed up installing this for our server...
Firstly they couldnt find the link.
I told them to search the exact terms.
They didnt see the second link.
Then when I had to link them to the exact file he couldnt figure out how to install.
Then it wouldnt work.
Then his minecraft crashed.
2 hours later
He is still working frantically at it and Im making snide remarks to everyone..
:blink.gif:
Now I don't need to keep multiple wiki's open for all the recipies :smile.gif:
also, it takes about 15 sugar cane and a crafting table to make this book...
Better start a sugar cane farm.
How about making a seperate book for potions, like a cook book?
And it could be made with maybe the same layout as the CraftGuide, just a water potion in the middle instead of the crafting table
If you can you should try to add something like a contents page so you can quickly navigate to the recipes for different mods quicker
More then half the userbase of 100 players are now using craftguide in the server I play on.
We use RP + IC + BC so yes..
"Whats the recipe for this?" "Get craftguide" "What is craftguide?" "Look it up" "Installed. But I cant make it" "Get quickguide too" "Wheres quickguide?" "On the same page as craftguide" "Ok installed. OMG THIS IS EPIC"
Aie.. Which is why we give out auto installers like candy.
just informing, could you make it compatible pls.
it gives this error:
java.lang.ArrayIndexOutOfBoundsException: 33457
at acy.<init>(Item.java:194)
at CraftGuide.ItemCraftGuide.<init>(ItemCraftGuide.java:21)
at mod_CraftGuide.addItems(mod_CraftGuide.java:29)
at mod_CraftGuide.<init>(mod_CraftGuide.java:24)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:265)
at ModLoader.readFromModFolder(ModLoader.java:1272)
at ModLoader.init(ModLoader.java:734)
at ModLoader.AddAllRenderers(ModLoader.java:162)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)