This mod is greatly appreciated, and is a requirement for anyone running a recipe heavy mod. Or several at once. RP2 and EE, I'm looking at you.
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'Wait! What does that mean?! I can't panic properly unless I know what that means!'
'Well believe me, Mike, I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid, and... I went ahead anyway.'
Fantastic mod, in that it's both very small and very useful.
You should provide some code that will allow modmakers to create a short summary of items when they're hovered over. Perhaps holding shift and hovering (or something like that) could be used to throttle the information.
Once I finally manage to stop procrastinating, there are a few things that I really want to get out of the way: Modifying the rendering system to be able to tile a subtexture, generalizing a scrollable grid to a generic GUI element (This will help as it would allow horizontal scrolling, and allow lists of any sort to use the same code as the current recipe list rendering, whic is currently a special case. Will be important later). Also, using subtexture looping to allow resizable bordered rectangles. Then consider splitting off the GUI code for others to use, but I'm hesitant to do so for now, because until I do, I can freely rewrite any part of it if I see a way it can be improved.
Also, a base class for tabbed interface bits where only one tab's content is active at a time, and an arbitrary selection of buttons each get mapped to a tab. This would mean that the upper left gets a number of buttons for switching between different tasks. Probably one for the regular view, one to manage user-defined groups, one for options, and maybe one for future expansion. Another thing that would be nice would be a set of buttons for quick access to user-defined groups.
Finally, there is always the task of finding a way to make it easier for non-english users, as well as those using non-default fonts. Both of those would, in my opinion, be partially solved by using pictures rather than text where possible.
Well, big list of thing to do, but first sleep. Probably going to finally start working on some of them tomorrow.
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CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
This mod is amazing, it deserves way more attention.
A suggestion for the api: make a function that allows you to disable the recipes from showing. I plan to have achievments for secret recipes in my mod, and don't want them showing up in your book.
Once I finally manage to stop procrastinating, there are a few things that I really want to get out of the way: Modifying the rendering system to be able to tile a subtexture, generalizing a scrollable grid to a generic GUI element (This will help as it would allow horizontal scrolling, and allow lists of any sort to use the same code as the current recipe list rendering, whic is currently a special case. Will be important later). Also, using subtexture looping to allow resizable bordered rectangles. Then consider splitting off the GUI code for others to use, but I'm hesitant to do so for now, because until I do, I can freely rewrite any part of it if I see a way it can be improved.
Also, a base class for tabbed interface bits where only one tab's content is active at a time, and an arbitrary selection of buttons each get mapped to a tab. This would mean that the upper left gets a number of buttons for switching between different tasks. Probably one for the regular view, one to manage user-defined groups, one for options, and maybe one for future expansion. Another thing that would be nice would be a set of buttons for quick access to user-defined groups.
Finally, there is always the task of finding a way to make it easier for non-english users, as well as those using non-default fonts. Both of those would, in my opinion, be partially solved by using pictures rather than text where possible.
Well, big list of thing to do, but first sleep. Probably going to finally start working on some of them tomorrow.
And all of that means...?
Try to put it in a little bit less java-like language, like regular english? It would help :tongue.gif:.
Nontechnical summary: Parts of it able to change size; buttons that make the rest of the stuff disappear and other parts take their place, kind of like tabs in many other programs you use daily; User-defined recipe groups; Considerations for non-english users (By using images where they can replace text without losing any meaning).
Also, improving the parts that will likely be separated and made available for other people to use later.
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Nontechnical summary: Parts of it able to change size; buttons that make the rest of the stuff disappear and other parts take their place, kind of like tabs in many other programs you use daily; User-defined recipe groups; Considerations for non-english users (By using images where they can replace text without losing any meaning).
Also, improving the parts that will likely be separated and made available for other people to use later.
Ah, NOW that makes sense :smile.gif:! This sounds really awesome, will it come in the next update?
i like the technical form..... i have be procrastinating learning java for YEARS.... time to start.. you think your a procrastinater................................ xD
Bah i was going to make something like this... in the future... when i learned java... on my free time... Oh well, gotta try this, i was getting tired of having a 7xx pages on risugami recipe book. Nice mod.
Ideas are cheap, everyone has them. Only a few people ever get around to making something of any particular idea. All it takes to make something like this is to, when you have an idea, open an editor and start typing, rather than just imagining how great it could be, and then continuing until it works as you had imagined.
I wouldn't be surprised if a hundred people imagined minecraft before Notch actually wrote it. You, too, can be Notch, if you let your dreams be more than just thoughts that never leave your mind.
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CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Ideas are cheap, everyone has them. Only a few people ever get around to making something of any particular idea. All it takes to make something like this is to, when you have an idea, open an editor and start typing, rather than just imagining how great it could be, and then continuing until it works as you had imagined.
I wouldn't be surprised if a hundred people imagined minecraft before Notch actually wrote it. You, too, can be Notch, if you let your dreams be more than just thoughts that never leave your mind.
Im just lazy... and full of work at the moment, my college doesnt teach me java so i have to learn by myself but could not due to the amount of work i had given myself this semester but i did say that i was going to start at the least practicing java in december since i have at least a month of free time to learn the basics and start going from there.
And yeah ideas are cheap and worth nothing unless you actually put them to practice.
So, an advanced filter tab, where you get a full list of items, click on any selects them, clicking a selected one deselects it, any recipe containing any of them is shown? Plus a second, nearly identical one, where any recipe containing a selected item is completely hidden? Neither of which prevent the regular filter from working, so the regular filter will filter the results after the two advanced ones?
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CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
So, an advanced filter tab, where you get a full list of items, click on any selects them, clicking a selected one deselects it, any recipe containing any of them is shown? Plus a second, nearly identical one, where any recipe containing a selected item is completely hidden? Neither of which prevent the regular filter from working, so the regular filter will filter the results after the two advanced ones?
Yo, I heard you like filters, so I put a filter in your filter, so you can filter while you filter.
(I hate that meme, but that was all I heard as I read this post.)
But, yeah, something like that. I think maybe what people really want is a tab that allows you filter by mod. I think just a checkbox with the mod names and the normal filter would fulfill just about every request for extra filters. Click the 'x' and that mod is filtered out.
I just popped by to suggest an idea you already have planned: organizing recipes by mod. I'm imagining a clickable list filling the empty space beside the recipes panel itself. Vanilla, EqEx, BTW, IC2, Guns, etc. etc. It would have to have a scroll bar. I almost see this idea as necessary, considering the whole reason for this mod's existence is to be a more usable version of Risugami's idea.
You know what would be an amusing addition to your mod? Make all recipes secrets until the player makes the item once, then it gets registered in the guide. Just sayan
You know what would be an amusing addition to your mod? Make all recipes secrets until the player makes the item once, then it gets registered in the guide. Just sayan
All the recipes for stuff are on the web anyway, so what does that accomplish except adding frustration and a sense of pointlessness for installing an empty crafting book and then having to go to the mod threads and game wikis for recipes anyway?
What might be neat, if it could even be tracked, is to have counters for each recipe showing how many times they've been crafted. Also pretty pointless, but if you're looking to separate what you've done versus what you haven't done, that's a better way imo.
'Well believe me, Mike, I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid, and... I went ahead anyway.'
You should provide some code that will allow modmakers to create a short summary of items when they're hovered over. Perhaps holding shift and hovering (or something like that) could be used to throttle the information.
-Nicolas Negroponte
Also, a base class for tabbed interface bits where only one tab's content is active at a time, and an arbitrary selection of buttons each get mapped to a tab. This would mean that the upper left gets a number of buttons for switching between different tasks. Probably one for the regular view, one to manage user-defined groups, one for options, and maybe one for future expansion. Another thing that would be nice would be a set of buttons for quick access to user-defined groups.
Finally, there is always the task of finding a way to make it easier for non-english users, as well as those using non-default fonts. Both of those would, in my opinion, be partially solved by using pictures rather than text where possible.
Well, big list of thing to do, but first sleep. Probably going to finally start working on some of them tomorrow.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
A suggestion for the api: make a function that allows you to disable the recipes from showing. I plan to have achievments for secret recipes in my mod, and don't want them showing up in your book.
- Brain
And all of that means...?
Try to put it in a little bit less java-like language, like regular english? It would help :tongue.gif:.
As well as make it easier to understand
Also, improving the parts that will likely be separated and made available for other people to use later.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Ah, NOW that makes sense :smile.gif:! This sounds really awesome, will it come in the next update?
I wouldn't be surprised if a hundred people imagined minecraft before Notch actually wrote it. You, too, can be Notch, if you let your dreams be more than just thoughts that never leave your mind.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Yes...
Also.
Out of all the stuff you are working on.
I would really appreciate if you had a text search for item names function.
With redpower installed finding the right recipe is a little chore.
Thankfully its not recipe book :sleep.gif:
Another function I think you could add in is a ignore recipe tickbox.
If the recipe is ignored then it doesnt show up in your recipes.
There is another tab where you can view ignored recipes and restore them if you wished.
Im just lazy... and full of work at the moment, my college doesnt teach me java so i have to learn by myself but could not due to the amount of work i had given myself this semester but i did say that i was going to start at the least practicing java in december since i have at least a month of free time to learn the basics and start going from there.
And yeah ideas are cheap and worth nothing unless you actually put them to practice.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Yo, I heard you like filters, so I put a filter in your filter, so you can filter while you filter.
(I hate that meme, but that was all I heard as I read this post.)
But, yeah, something like that. I think maybe what people really want is a tab that allows you filter by mod. I think just a checkbox with the mod names and the normal filter would fulfill just about every request for extra filters. Click the 'x' and that mod is filtered out.
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
Do it, man! :smile.gif:
-Nicolas Negroponte
All the recipes for stuff are on the web anyway, so what does that accomplish except adding frustration and a sense of pointlessness for installing an empty crafting book and then having to go to the mod threads and game wikis for recipes anyway?
What might be neat, if it could even be tracked, is to have counters for each recipe showing how many times they've been crafted. Also pretty pointless, but if you're looking to separate what you've done versus what you haven't done, that's a better way imo.
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/