I'll have to look into how potion recipes are stored. If I can reasonably add them automatically, I'll try to get them in.
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CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
i cant make mods work on my cpu so this is uslises
I used to have a really slow computer. I.6 mhz with 28mg video ram and 756mg ram. Well below the specifications recommended but it worked and ran at around 5FPS. I was however able to run Zombe's which has a built in recipe book to help guide you in your crafting. Perhaps you could try using that to see if it works........
The good: I found where the potion code is.
The bad: It's extremely complicated.
Both crafting and smelting already had their recipes stored in a list, but it looks like I may need something significantly more complex just to get a list of brewing recipes. Converting those to something that CraftGuide can display would be easier than the regular crafting ones, though...
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CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Basically, finding all of the recipes is harder, but adding them to the list to display is easier.
Also, more good and bad news: I got it working, but at the same time I found a fatal flaw in my API. It turns out that the Java class loader doesn't work the way I assumed it did, so the way I had tried to implement the API didn't work.
Everything is fine now, but there are a few small adjustments that I'll try to work in as well, such as preventing the item names from going off screen, fixing the animated shininess, and getting potion prefixes and suffixes to work.
Especially considering that it doubles the number of recipes for otherwise unmodded Minecraft, I believe it would work best as an extra. I'll probably release the source for the potion recipes, as an example of using the API to add a whole new type of recipe.
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
So, it turns out that Minecraft upgraded it's item name backgrounds.
Upgraded mine to match, fixed the animated potion/enchanted item glowy effect, and added support for multiple lines of text in an item name:
Also, it turns out that I had missed a bit, so it was only showing the first recipe to reach a given potion type. Now there are about ten times as many potion recipes as there are regular ones. Going to need a way show/hide by crafting type, I think.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Problem with using tabs for crafting types is simply what happens when there are too many to fit at once. Plus, they would take up valuable GUI space...
Threw together a quick mockup of the sort of thing I was thinking of, a separate page of a sort that gives a list of types, and controls to decide what ones show up.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Its kinda funny if notch used this or something similar he would of gotten mostly 10/10 rather than 9 and 9.5 /10 because the reviwers gave negative part because there is no ingame help crafting and such :tongue.gif:
I try to download the quick guide for 1.0.0 through adf.ly, but the button that says "click to continue" (or something like that) doesn't say to wait, and when I click it, it brings me to a youtube vid.
If adfly is being a problem ,you could try the adcraft link (only present for the newer downloads, though), or it might just be an advertisement designed to look like the continue button, to trick you into clicking it rather than the proper one. Alternatively, an ad could have maliciously tampered with the page in a way that violates adfly's terms of service, and according to their knowledge base you can report them and get that advertiser suspended.
In other news, after a brief distraction from Terraria and some of Loading Ready Run's archive, I've finally got a feature I wanted for a while, automatically tiling a subtexture. This makes resizing possible, and lets me fit even more on a single texture.
I can then build a bordered rectangle out of it, which will be useful just about everywhere.
So, the background of this
is drawn from just a square out of this
Rather usefully, the way I have it set up makes it possible to do this with any textured rectangle without having to alter any code.
Now, why? I've already got the brewing recipes, why would I suddenly switch without having even released a completed major feature? Rather simply, it greatly expands how many recipes there are, so now is a good time to work on features to help people navigate them all. For now, that will just be a way to select what types of recipe are shown at any given time from within the game (so that you only have to bother viewing the 2000 or so potion recipes when you actually want to see them), but in later updates I'll have a large number of other things to add, especially being able to resize the entire window to see more or less at any given time.
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
There is, indeed, a keybind, but it is provided by an additional download in the extras section. It's optional, since I feel more people will notice it there than if it was hidden in a configuration file, and some (many?) people might not want another keybind cluttering the list if they will never use it.
I plan to release the brewing recipes as an extra as well, since it adds a lot off recipes that not everyone will care about, and I can also release the source of it as a demonstration of how the API can be used to add entirely new crafting types (plus it makes a good automatic test that a recent change hasn't broken the API).
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Problem with it is that I had to alter the API it uses (because I learned that, due to not understanding java very well yet, it wouldn't find other mods), so it would be incompatible with all currently available versions of CraftGuide.
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CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Sorry to be a newb but, When I have the DM Shovel or a RDM Shovel and I have a Klien Sphere, when I press R or right-click, nothing happens, did something change?Edit: Oops, wrong thread.
You should also a redstone/logic gate list. Seems like a feature that could kinda fit with this mod.
Btw, when I make suggestions I assume there's nothing you aren't capable of programming. "Grain of salt" and all.
-Nicolas Negroponte
yeah i would really like it to have a list of all the different potions and how to make them, so i dont have to go to the wiki all the time
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Impressed with your updating and ideas, sweet mod...
TG
War doesn't decide who is right, just who is left...
I used to have a really slow computer. I.6 mhz with 28mg video ram and 756mg ram. Well below the specifications recommended but it worked and ran at around 5FPS. I was however able to run Zombe's which has a built in recipe book to help guide you in your crafting. Perhaps you could try using that to see if it works........
Good and bad news for portions.
The good: I found where the potion code is.
The bad: It's extremely complicated.
Both crafting and smelting already had their recipes stored in a list, but it looks like I may need something significantly more complex just to get a list of brewing recipes. Converting those to something that CraftGuide can display would be easier than the regular crafting ones, though...
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Also, more good and bad news: I got it working, but at the same time I found a fatal flaw in my API. It turns out that the Java class loader doesn't work the way I assumed it did, so the way I had tried to implement the API didn't work.
Everything is fine now, but there are a few small adjustments that I'll try to work in as well, such as preventing the item names from going off screen, fixing the animated shininess, and getting potion prefixes and suffixes to work.
Especially considering that it doubles the number of recipes for otherwise unmodded Minecraft, I believe it would work best as an extra. I'll probably release the source for the potion recipes, as an example of using the API to add a whole new type of recipe.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Upgraded mine to match, fixed the animated potion/enchanted item glowy effect, and added support for multiple lines of text in an item name:
Also, it turns out that I had missed a bit, so it was only showing the first recipe to reach a given potion type. Now there are about ten times as many potion recipes as there are regular ones. Going to need a way show/hide by crafting type, I think.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Threw together a quick mockup of the sort of thing I was thinking of, a separate page of a sort that gives a list of types, and controls to decide what ones show up.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
In other news, after a brief distraction from Terraria and some of Loading Ready Run's archive, I've finally got a feature I wanted for a while, automatically tiling a subtexture. This makes resizing possible, and lets me fit even more on a single texture.
I can then build a bordered rectangle out of it, which will be useful just about everywhere.
So, the background of this
is drawn from just a square out of this
Rather usefully, the way I have it set up makes it possible to do this with any textured rectangle without having to alter any code.
Now, why? I've already got the brewing recipes, why would I suddenly switch without having even released a completed major feature? Rather simply, it greatly expands how many recipes there are, so now is a good time to work on features to help people navigate them all. For now, that will just be a way to select what types of recipe are shown at any given time from within the game (so that you only have to bother viewing the 2000 or so potion recipes when you actually want to see them), but in later updates I'll have a large number of other things to add, especially being able to resize the entire window to see more or less at any given time.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
I plan to release the brewing recipes as an extra as well, since it adds a lot off recipes that not everyone will care about, and I can also release the source of it as a demonstration of how the API can be used to add entirely new crafting types (plus it makes a good automatic test that a recent change hasn't broken the API).
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Sorry to be a newb but, When I have the DM Shovel or a RDM Shovel and I have a Klien Sphere, when I press R or right-click, nothing happens, did something change?Edit: Oops, wrong thread.