Because it's been annoying me, and should be relatively easy to implement, I'm adding an option to have recipe generation and searching run in a separate thread, so that it doesn't freeze the UI for large modpacks. As I expect other people would be similarly annoyed, I intend to put an alpha or beta release on CurseForge as soon as I'm fairly confident that it won't crash excessively and have a satisfactory progress indicator.
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Unfortunately, I haven't touched anything related to modded Minecraft in over a month, including this, so little progress has been made.
In more positive news, here's my first idea for a busy spinner. It doesn't feel great to me when it resets, so ideas on how to improve it are welcome.
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Unfortunately, I haven't touched anything related to modded Minecraft in over a month, including this, so little progress has been made.
In more positive news, here's my first idea for a busy spinner. It doesn't feel great to me when it resets, so ideas on how to improve it are welcome.
have it remove blocks one at a time in the same order as it added them -- sure, it'll double the length of the animation, but it's definitely smoother
Rollback Post to RevisionRollBack
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
Happy to see you again
Will you fix the famous cheat for compass an clocks ? I know for minecraft standard it's not important but for Better Than Wolves it destroy gameplay !
Not entirely. I've just been horribly distracted from all things Minecraft (due to, at varying times, college, Reddit, YouTube, and a SS13 enhancement that is similarly receiving too little effort at the moment), and unfortunately have multiple half-built features that I'll either need to finish or disable prior to having a satisfactory and long-overdue 1.7 release. And I'll want to port everything to the partially-updated 1.8 branch once I have done so, then it'll be relatively straightforward to take everything to further MC versions afterwards.
At this point, I'll probably just do the multithreading (because loading recipes during first open and to a lesser but more impactful extent text search with each character typed cause problematic freezing in large modpacks) then make a release with whatever else I've already pushed to GitHub, give it a few weeks to see if any major bugs have crept in, then move to 1.8+ as soon as possible, as there have been multiple people putting effort into that on GitHub already, and I'd like to merge their work if it's functional and would cut down on development time there.
Unless I really make progress in the next few weeks (and ideally only after releasing everything else), HTML exporting will probably either be dropped entirely, or deferred to 1.8+.
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
have it remove blocks one at a time in the same order as it added them -- sure, it'll double the length of the animation, but it's definitely smoother
Finally got photoshop reinstalled on my pc, so I decided to make the improved version of your loading spinner that I suggested
Rollback Post to RevisionRollBack
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
Personally I'm hoping that this mod will make a return to LiteLoader, since my pc can't handle forge, especially now with the compatibility between running forge and liteloader at the same time if somebody wants forge. Before Uristqwerty announced his (sort of) return, I attempted to get this mod functioning in a development environment, but I'm not as familiar with how forge and liteloader worked before 1.8.9. Thus my attempt to help wherever I can, even if it is just a better loading icon.
Rollback Post to RevisionRollBack
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
Unfortunately, no. All mods, especially older ones that have no loader to buffer between them and minecraft, are built on internal minecraft code, which changes between even small version updates, like from 1.9 to 1.9.4. The internal code for 1.5.2 is so old that the new versions of minecraft wouldn't be able to even recognize a mod built for 1.5.2 as an actual mod that it can run.
Rollback Post to RevisionRollBack
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
Will you fix the famous cheat for compass an clocks ? I know for minecraft standard it's not important but for Better Than Wolves it destroy gameplay !
I keep on reading this. And wondering what the famous cheat for compass an clocks actually means. And why it might be fixed in Craft Guide. For Minecraft 1.5.2
I keep on reading this. And wondering what the famous cheat for compass an clocks actually means. And why it might be fixed in Craft Guide. For Minecraft 1.5.2
Better Than wolves = No bed - No Sleep
Better Than wolves = Hide coordinate
Better Than wolves = If you die you respawn maybe 2000 blocks aways from the first spawn point
The only way to get back is to make a compass and come back to the first spawnpoint...
But on server a lot of players use craftguide because the compass work inside craftguide menu. This break the game play of Better Than Wolves :(((((((((( :(((((((((( :((((((((((
Might be a while there. College didn't really leave enough uninterrupted time for me to really finish the 1.7.10 version to my satisfaction, and I've made enough gradual improvements there that I still want one final well-polished 1.7.10 release before making a mad rush through all of the Minecraft versions that have emerged since. Plus, the modpacks that I really want to finish playing are still for 1.7.10, and using the mod has been my primary motivation for improving it.
In more general news, I recently got some work done on it, notably including a major optimization (really, a performance fix, things were already far too slow) when putting together the recipe list, and created a nicer API alternative (no manual coordinates; method calls declaring data rather than manually creating arrays; support for automatic shaped and shapeless item grids). Also, because it has been too long already, I put a build of it on CurseForge although since it's marked as alpha I don't think it will appear on curse, and might not appear in the curse launcher.
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
I don't know how useful that would be; anyone who wants to cheat would just use an old version of the mod. OTOH, if I can still find the old development environment and get it to work, I might get around to fixing that eventually. Finally finishing with MC 1.7.10 takes priority, although with the relative scale of the work involved, it might happen before then.
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Plz make it for 1.9.4
:C
Because it's been annoying me, and should be relatively easy to implement, I'm adding an option to have recipe generation and searching run in a separate thread, so that it doesn't freeze the UI for large modpacks. As I expect other people would be similarly annoyed, I intend to put an alpha or beta release on CurseForge as soon as I'm fairly confident that it won't crash excessively and have a satisfactory progress indicator.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
I'm so glad to see this being maintained! Thank you for your work on this, Uristqwerty!
Was it discontinued?
Unfortunately, I haven't touched anything related to modded Minecraft in over a month, including this, so little progress has been made.
In more positive news, here's my first idea for a busy spinner. It doesn't feel great to me when it resets, so ideas on how to improve it are welcome.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
have it remove blocks one at a time in the same order as it added them -- sure, it'll double the length of the animation, but it's definitely smoother
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
Hello !
Happy to see you again
Will you fix the famous cheat for compass an clocks ? I know for minecraft standard it's not important but for Better Than Wolves it destroy gameplay !
I hope you can fix this for 1.5.2 release
Sorry for my bad english ^^
https://www.youtube.com/user/Cagnouto
It's a shame this hasn't been updated recently. It's such a nice alternative to NEI, and feels less like cheating.
Not entirely. I've just been horribly distracted from all things Minecraft (due to, at varying times, college, Reddit, YouTube, and a SS13 enhancement that is similarly receiving too little effort at the moment), and unfortunately have multiple half-built features that I'll either need to finish or disable prior to having a satisfactory and long-overdue 1.7 release. And I'll want to port everything to the partially-updated 1.8 branch once I have done so, then it'll be relatively straightforward to take everything to further MC versions afterwards.
At this point, I'll probably just do the multithreading (because loading recipes during first open and to a lesser but more impactful extent text search with each character typed cause problematic freezing in large modpacks) then make a release with whatever else I've already pushed to GitHub, give it a few weeks to see if any major bugs have crept in, then move to 1.8+ as soon as possible, as there have been multiple people putting effort into that on GitHub already, and I'd like to merge their work if it's functional and would cut down on development time there.
Unless I really make progress in the next few weeks (and ideally only after releasing everything else), HTML exporting will probably either be dropped entirely, or deferred to 1.8+.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Finally got photoshop reinstalled on my pc, so I decided to make the improved version of your loading spinner that I suggested
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
Personally I'm hoping that this mod will make a return to LiteLoader, since my pc can't handle forge, especially now with the compatibility between running forge and liteloader at the same time if somebody wants forge. Before Uristqwerty announced his (sort of) return, I attempted to get this mod functioning in a development environment, but I'm not as familiar with how forge and liteloader worked before 1.8.9. Thus my attempt to help wherever I can, even if it is just a better loading icon.
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
Unfortunately, no. All mods, especially older ones that have no loader to buffer between them and minecraft, are built on internal minecraft code, which changes between even small version updates, like from 1.9 to 1.9.4. The internal code for 1.5.2 is so old that the new versions of minecraft wouldn't be able to even recognize a mod built for 1.5.2 as an actual mod that it can run.
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
I keep on reading this. And wondering what the famous cheat for compass an clocks actually means. And why it might be fixed in Craft Guide. For Minecraft 1.5.2
Better Than wolves = No bed - No Sleep
Better Than wolves = Hide coordinate
Better Than wolves = If you die you respawn maybe 2000 blocks aways from the first spawn point
The only way to get back is to make a compass and come back to the first spawnpoint...
But on server a lot of players use craftguide because the compass work inside craftguide menu. This break the game play of Better Than Wolves :(((((((((( :(((((((((( :((((((((((
https://github.com/Uristqwerty/CraftGuide/issues/21
https://www.youtube.com/user/Cagnouto
may i make a modpack on technic with this mod plz?
Coming soon for 1.11?
Might be a while there. College didn't really leave enough uninterrupted time for me to really finish the 1.7.10 version to my satisfaction, and I've made enough gradual improvements there that I still want one final well-polished 1.7.10 release before making a mad rush through all of the Minecraft versions that have emerged since. Plus, the modpacks that I really want to finish playing are still for 1.7.10, and using the mod has been my primary motivation for improving it.
In more general news, I recently got some work done on it, notably including a major optimization (really, a performance fix, things were already far too slow) when putting together the recipe list, and created a nicer API alternative (no manual coordinates; method calls declaring data rather than manually creating arrays; support for automatic shaped and shapeless item grids). Also, because it has been too long already, I put a build of it on CurseForge although since it's marked as alpha I don't think it will appear on curse, and might not appear in the curse launcher.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
will you fix compass and clock cheats ?
^^ ^^ ^^
https://www.youtube.com/user/Cagnouto
I was about to report some BTW recipes where wrong but you already fix them!
This mod is great and BTW getting support is great and you are a great person for making this mod.
I don't know how useful that would be; anyone who wants to cheat would just use an old version of the mod. OTOH, if I can still find the old development environment and get it to work, I might get around to fixing that eventually. Finally finishing with MC 1.7.10 takes priority, although with the relative scale of the work involved, it might happen before then.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)