I've tried right now, it works! Perhaps you have a problem with your installation, check out the readme.txt and the video tutorial.
It turns out I left out mod loader after a reinstall of MC, my bad.
Few more question, does this mod effect Worldedit? My world edit doesn't work really well with it, especially "//set" related commands.
And, what would happen if I take out this mod and open a map with little block structures in it?
Can you make it so we can install it in our mods folder if this method isn't already possible?
Can you optimize your mod to reduce the number of visable faces of the miniblocks? - a large number of these in one area can lead to a large amount of lag
So i think optimizing is the first thing you will probably want to do - after you fix all of the blocks properties (ie torches are torchlike, and can hang on walls) cake is edible, etc (i can provide a full list of things that normally work, but are broken in your miniblocks)
Regardless some ideas for optimization
-Reduce number of visable faces, but remove uneed faces - ie meshing 2 of the same textured blocks right next to each other into one, or 4, or 8
- in doing the above you will probably use more sprites, i suggest you support forge for its unlimited sprite idexing
-Optimize so if the player can't see the texture, its not actually there , a sort of "live loading" method will be required - as the player walks near and turns head he/she sees the textures, as he/she looks away the textures vanish - thus reduction of lag
May I make a suggestion ? let us get the blocks back when destroying the SBB (small blocks block). Also the SBB should have a better icon :smile.gif:
I agree. Also, instead of using a block to make it into a block where you can place small blocks,
have it that you craft 512 blocks from any item using a chisel. (this saves you having to mine large quantities of material to make a small structure) however this would require you to make new block types.