Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\Zachary\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-13_22.52.23-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 3d6136d0 --------
Generated 13/10/12 10:52 PM
java.lang.ArrayIndexOutOfBoundsException: -1
at littleblocks.blocks.BlockLittleBlocks.a(BlockLittleBlocks.java:495)
at up.a(World.java:1213)
at up.a(World.java:1017)
at jw.a(EntityLiving.java:1951)
at auw.a(EntityRenderer.java:224)
at net.minecraft.client.Minecraft.l(Minecraft.java:1456)
at net.minecraft.client.Minecraft.J(Minecraft.java:845)
at net.minecraft.client.Minecraft.run(Minecraft.java:775)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cd1d8bed ----------
Little blocks are invisible for me...
I have installed forge, optifine, smart moving and player api for it, no modloader.
Please, tell me what's the deal.
If it's on optifine side, i hope there is something i can do with mod to keep it...
Ok, so I don't know if you guys updated or not, but when I run it on my lower spec computer it runs way faster. Did you update or is my minecraft just retarded?
I remember asking someone to do this a year ago. I was blown off. Probably because it was too difficult to code. Congrats. This is a VERY impressive programming feat.
With the latest beta I am unable to place any blocks on the little blocks mod, it might be a conflicting mod but I am not sure. I'll edit this post once I find the cause
1. Fresh MC download
2. Install latest Forge (4.2.5.312) into minecraft.jar and delete META-INF
3. Place Little Blocks zip into Mod folder in /.minecraft/
Mod does NOT work. Getting invisible blocks. Please update the mod to use the latest Forge.
I'd downgrade Forge if I could, but I am using multiple mods that require the latest.
Using forge .305 with Littleblocks beta .03 with Optifine HD B3 and the normally textured blocks are not invisible YAY! Except, Optifine and Mcpatcher have a ctm folder that you can use to create random textures for various blocks like grass or cobble or anything. Those blocks are still invisible. So all the non random textures work fine but the random textures are invisible.
1. Fresh MC download
2. Install latest Forge (4.2.5.312) into minecraft.jar and delete META-INF
3. Place Little Blocks zip into Mod folder in /.minecraft/
Mod does NOT work. Getting invisible blocks. Please update the mod to use the latest Forge.
I'd downgrade Forge if I could, but I am using multiple mods that require the latest.
When you say "Little Blocks zip" you mean both zips that are in the dowloaded archive right?
I've gotta say, I LOVE this mod. It's awesome for creating so many different things and... It's just awesome! Thank you so much for putting in the time on making this.
Though, I do have a bit of a question/request/suggestion... And, you might've already heard this, I'm not sure, though I didn't find anything in the search. I'm not sure if this is too over-the-top to suggest, but... Are you able to better optimize compatibility with MCEdit? For example, I was working on a LittleBlocks creation and I had built one half of it, and I was going to copy the built side and then mirror and paste the other side in MCEdit, but the other side came out... Well... Terribly deformed. The blocks weren't aligned properly at all. (If need-be, I can get you a screenie).
Also, and this is what I reckon would be kind of over-the-top, but... Chunky. Is there any possible way to get LittleBlocks to be compatible with Chunky so that Chunky is able to render scenes with LittleBlock blocks in them?
Since I myself am not experienced with Java nor modding MC, I don't know if any of these things are really doable nor if it'd be something you could do on your end or if the creators of the other applications would have to do something.
But either way, I love the mod and again, thanks for your work on this! =D
iv got a bug... so i got it working okay and i place the little block block onto the ground lets say, and i put a lever down and a piston next to it. when i flip the lever the piston doesnt extend. i know im getting power to it because i put a redstone dust down and it lights up. also when i put a repeater down, the power sometimes doesnt go through the repeater. it will sometimes take 3 or 4 flips of the lever to send the signal through the repeater. i really would like to use this mod for redpower purposes... hope some1 has an idea for me T.T
I was trying to download the beta 2.0_03 version, but I clicked on your link to your slimevoid page and it didn't work... Google couldn't find it! If you have any solution to this, or the page is just down, please reply!
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\Zachary\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-13_22.52.23-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 3d6136d0 --------
Generated 13/10/12 10:52 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 252022360 bytes (240 MB) / 536477696 bytes (511 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.30.390 Minecraft Forge 4.1.4.298 4 mods loaded, 4 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EurysCore [Eurys Mod Core] (EurysModCore_1.3.2.0-Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LittleBlocksMod [Little Blocks] (LittleBlocks_1.3.2.0-Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6320 Graphics GL version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- World MpServer Entities: 22 total; [atg['zcm99'/26, l='MpServer', x=15.68, y=5.62, z=10.72], mp['Cow'/162, l='MpServer', x=36.50, y=4.00, z=59.50], mp['Cow'/163, l='MpServer', x=33.50, y=4.00, z=56.50], mp['Cow'/164, l='MpServer', x=23.16, y=4.00, z=48.88], mp['Cow'/165, l='MpServer', x=27.19, y=4.00, z=53.81], mt['Pig'/170, l='MpServer', x=-64.50, y=4.00, z=22.50], mu['Sheep'/176, l='MpServer', x=-14.50, y=4.00, z=81.50], mu['Sheep'/177, l='MpServer', x=-13.50, y=4.00, z=77.50], mo['Chicken'/183, l='MpServer', x=-30.50, y=4.00, z=82.50], mo['Chicken'/185, l='MpServer', x=-29.50, y=4.00, z=80.50], mu['Sheep'/195, l='MpServer', x=21.50, y=4.00, z=-42.50], mu['Sheep'/196, l='MpServer', x=22.50, y=4.00, z=-40.50], mu['Sheep'/197, l='MpServer', x=32.84, y=4.00, z=-48.09], mu['Sheep'/198, l='MpServer', x=31.38, y=4.00, z=-45.63], mu['Sheep'/199, l='MpServer', x=57.50, y=4.00, z=-7.50], mu['Sheep'/200, l='MpServer', x=55.50, y=4.00, z=-9.50], mu['Sheep'/201, l='MpServer', x=50.72, y=4.00, z=-5.19], mu['Sheep'/202, l='MpServer', x=46.13, y=4.00, z=-9.25], mu['Sheep'/175, l='MpServer', x=-14.50, y=4.00, z=84.50], mo['Chicken'/180, l='MpServer', x=-32.50, y=4.00, z=85.50], mo['Chicken'/178, l='MpServer', x=-25.53, y=4.00, z=88.47], mu['Sheep'/174, l='MpServer', x=-11.50, y=4.00, z=89.50]]
- World MpServer Players: 1 total; [atg['zcm99'/26, l='MpServer', x=15.68, y=5.62, z=10.72]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 441
- Forced Entities: 22 total; [mt['Pig'/170, l='MpServer', x=-64.50, y=4.00, z=22.50], atg['zcm99'/26, l='MpServer', x=15.68, y=5.62, z=10.72], mu['Sheep'/175, l='MpServer', x=-14.50, y=4.00, z=84.50], mu['Sheep'/201, l='MpServer', x=50.72, y=4.00, z=-5.19], mu['Sheep'/174, l='MpServer', x=-11.50, y=4.00, z=89.50], mu['Sheep'/200, l='MpServer', x=55.50, y=4.00, z=-9.50], mu['Sheep'/202, l='MpServer', x=46.13, y=4.00, z=-9.25], mu['Sheep'/197, l='MpServer', x=32.84, y=4.00, z=-48.09], mp['Cow'/163, l='MpServer', x=33.50, y=4.00, z=56.50], mu['Sheep'/196, l='MpServer', x=22.50, y=4.00, z=-40.50], mp['Cow'/162, l='MpServer', x=36.50, y=4.00, z=59.50], mu['Sheep'/199, l='MpServer', x=57.50, y=4.00, z=-7.50], mu['Sheep'/198, l='MpServer', x=31.38, y=4.00, z=-45.63], mu['Sheep'/195, l='MpServer', x=21.50, y=4.00, z=-42.50], mp['Cow'/165, l='MpServer', x=27.19, y=4.00, z=53.81], mp['Cow'/164, l='MpServer', x=23.16, y=4.00, z=48.88], mo['Chicken'/185, l='MpServer', x=-29.50, y=4.00, z=80.50], mo['Chicken'/178, l='MpServer', x=-25.53, y=4.00, z=88.47], mu['Sheep'/176, l='MpServer', x=-14.50, y=4.00, z=81.50], mu['Sheep'/177, l='MpServer', x=-13.50, y=4.00, z=77.50], mo['Chicken'/183, l='MpServer', x=-30.50, y=4.00, z=82.50], mo['Chicken'/180, l='MpServer', x=-32.50, y=4.00, z=85.50]]
- Retry Entities: 0 total; []
java.lang.ArrayIndexOutOfBoundsException: -1
at littleblocks.blocks.BlockLittleBlocks.a(BlockLittleBlocks.java:495)
at up.a(World.java:1213)
at up.a(World.java:1017)
at jw.a(EntityLiving.java:1951)
at auw.a(EntityRenderer.java:224)
at net.minecraft.client.Minecraft.l(Minecraft.java:1456)
at net.minecraft.client.Minecraft.J(Minecraft.java:845)
at net.minecraft.client.Minecraft.run(Minecraft.java:775)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cd1d8bed ----------
Eurymachus is now aware of the issue :).
By the way, the website is by now up and running again and LBM 2.0 Beta 01 is live with compatibility with OptiFine
I have installed forge, optifine, smart moving and player api for it, no modloader.
Please, tell me what's the deal.
If it's on optifine side, i hope there is something i can do with mod to keep it...
2. Install latest Forge (4.2.5.312) into minecraft.jar and delete META-INF
3. Place Little Blocks zip into Mod folder in /.minecraft/
Mod does NOT work. Getting invisible blocks. Please update the mod to use the latest Forge.
I'd downgrade Forge if I could, but I am using multiple mods that require the latest.
Fixed, forge was heavily dated
When you say "Little Blocks zip" you mean both zips that are in the dowloaded archive right?
Though, I do have a bit of a question/request/suggestion... And, you might've already heard this, I'm not sure, though I didn't find anything in the search. I'm not sure if this is too over-the-top to suggest, but... Are you able to better optimize compatibility with MCEdit? For example, I was working on a LittleBlocks creation and I had built one half of it, and I was going to copy the built side and then mirror and paste the other side in MCEdit, but the other side came out... Well... Terribly deformed. The blocks weren't aligned properly at all. (If need-be, I can get you a screenie).
Also, and this is what I reckon would be kind of over-the-top, but... Chunky. Is there any possible way to get LittleBlocks to be compatible with Chunky so that Chunky is able to render scenes with LittleBlock blocks in them?
Since I myself am not experienced with Java nor modding MC, I don't know if any of these things are really doable nor if it'd be something you could do on your end or if the creators of the other applications would have to do something.
But either way, I love the mod and again, thanks for your work on this! =D
I was trying to download the beta 2.0_03 version, but I clicked on your link to your slimevoid page and it didn't work... Google couldn't find it! If you have any solution to this, or the page is just down, please reply!
Thanks.