Is there any known issue with steam engines in 1.5.1? I have a boiler setup, and when it gets up to temperature, the pipes fill with steam, but it will not go into connected engines. I've tried Golden waterproof pipes and liquiducts, and all three varieties of RC steam engine rotated in various directions with no luck. This is with RC 7.1.0.0 and forge 7.7.2.682.
--edit--
An engine placed directly on the tank also does not receive steam
Is there any known issue with steam engines in 1.5.1? I have a boiler setup, and when it gets up to temperature, the pipes fill with steam, but it will not go into connected engines. I've tried Golden waterproof pipes and liquiducts, and all three varieties of RC steam engine rotated in various directions with no luck. This is with RC 7.1.0.0 and forge 7.7.2.682.
--edit--
An engine placed directly on the tank also does not receive steam
Apologies if this sounds like a "did you remember to plug it in?" answer, but are you sending the engines a redstone signal?
Hi,
I have a question.
Could you make your own liquid pipe and pump system?^^
Maybe as its own module.
I love buildcraft but it doesn´t always fit in my modpacks and I hate filling steam Boilers water supply by hand.
Water Tank to gather water, plus Liquid loaders / unloaders plus tank carts . This is RAILcraft, after all. (As a bonus, using minecarts to transport/fill/unfill liquid doesn't require MJ or burning fuel, you can power the system with redstone.)
Apologies if this sounds like a "did you remember to plug it in?" answer, but are you sending the engines a redstone signal?
Water Tank to gather water, plus Liquid loaders / unloaders plus tank carts . This is RAILcraft, after all. (As a bonus, using minecarts to transport/fill/unfill liquid doesn't require MJ or burning fuel, you can power the system with redstone.)
Well, as it turns out, I wasn't aware that they needed a redstone just to accept steam, but even so, I did have active redstone running past them. However, I then remembered (I've been too spoiled by redpower) that redstone dust doesn't connect to an engine by simply running past it; it has to be in a straight line to it, or use a repeater. Long story short, it's fixed now :-)
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Hello,
I'm trying to come up with a transportation system for my SP, and I'm stuck on how I should build this system. I'm trying to use a Locomotive with 5 Chests Carts (lots of items) to transfer everything from one place to the other. My current setup I have:
LFOOOOO
_________
Where L is a Liquid Loader
F is an Item Loader
O are Item Loaders
L and F are configured to filter Locomotives only
O are configured for Chest Carts only
_ are Boarding Tracks (one below each Loader)
I wanted that the items from the first Item Loader O be pumped into the first chest cart, the second IL to the second cart and so on. Is this possible? Currently, the items goes randomly in any cart.
Also, when the locomotive passes beneath the O Item Loaders, it outputs a redstone signal so it can continue moving forward, but this signal takes too long to turn off. I tested with this setup:
LFOOOOO <- this guy
_________
And only the last O had items, if the train has only 1 Locomotive and 1 Chest cart, the train passes by, load some items but the Chest Cart isn't trapped into the system to load the items.
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Hi all, when I add the latest Railcraft I get the following error at startup:
[INFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 328 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla
[INFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 342 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla
[INFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 343 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla
[INFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 407 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla
[SEVERE] [Railcraft] Railcraft API error, please update your mods. Error: java.lang.NoSuchFieldError: blockTrack, mods.railcraft.common.blocks.tracks.BlockTrack.<init>(BlockTrack.java:63)
[INFO] [Railcraft] BuildcraftCore not found, using alternate gear recipes.
Minecraft starts up ok and I can connect to my server without issue. I have no experience with this mod yet as it's the first time I've used it, so I don't yet know if it works properly or not, and I'm not sure what to try to determine if anything is really broken.
I'm using Forge 710 and Magic Launcher 1.1.4 and Railcraft 1.5.1-7.1.0.0 and traincraft 4.0.0_035.
I've read that this mod works with 1.5.2. Maybe that's not really the case?
Hi. I'm new to using Railcraft. I've installed 7.1.0.0 and I'm trying to build up to Boarding Tracks. I've been able to create a Coke Oven, Creosote Oil, Wooden Ties and Wooden Railbeds. However I'm not able to make (standard MC crafting table) Standard Rail or Advanced Rail. When I lay out the items nothing is crafted.
Note - for the Advanced, I got standard from recycling standard MC rail tracks.
This is MC 1.5.2. I've got MC Forge 7.8.0.712, FML 5.2.12.712, Core Mods: CodeChickenCore and NEI, and the only Mods I have are REI Minimap and RC 7.1.0.0. Any ideas? Am I missing a mod pre-req?
Hi. I'm new to using Railcraft. I've installed 7.1.0.0 and I'm trying to build up to Boarding Tracks. I've been able to create a Coke Oven, Creosote Oil, Wooden Ties and Wooden Railbeds. However I'm not able to make (standard MC crafting table) Standard Rail or Advanced Rail. When I lay out the items nothing is crafted.
--Image--
Note - for the Advanced, I got standard from recycling standard MC rail tracks.
This is MC 1.5.2. I've got MC Forge 7.8.0.712, FML 5.2.12.712, Core Mods: CodeChickenCore and NEI, and the only Mods I have are REI Minimap and RC 7.1.0.0. Any ideas? Am I missing a mod pre-req?
Thanks.
You need to use the Rolling machine to make the rails. Don't forget to provide the rolling machine with BC power.
You need to use the Rolling machine to make the rails. Don't forget to provide the rolling machine with BC power.
Thanks. Someone needs to update the Railcraft Wiki. On the Rails page it says "These items are one of the key parts in all rail recipes, alongside the Railbeds. If the Factory module is installed, they are crafted at the Rolling Machine, but otherwise they are crafted at a standard workbench using the same recipes."
EDIT - I figured it out. If the factory module is enabled, Railcraft expects the rails to be made in the rolling machine, so won't work on the normal workbench. If it is disabled, then they can be made on the normal workbench. To disable; edit the modules.cfg in .minecraft\config\railcraft and set "B:factory=false".
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Maybe someone can help me think this through - I want to make a liquid fuel box, because I've found a very large deposit of oil that I'm converting into fuel - so far I have just under 200 buckets of fuel.
So I figure I'll do a 2x3x2 low pressure for efficiency, so I ran the simulator linked from the wiki page (http://ttower.dyndns.org/boilerCalculator/) to see roughly how efficient it would be. Very efficient! But it seems to me like I'll need an insane number of industrial steam engines to keep up with the steam production, or risk filling the boiler's steam reservoir, and wasting fuel. Since it seems like industrial steam engines can take 40 mB/t of steam and convert it into 8 MJ/t, and the boiler setup I have seems to be producing 1300+ MJ/t, it seems like I'll need 160 industrial steam engines just to keep up with the steam production or some form of secondary steam storage (IE a tank), but even that seems like it'll overfill quickly.
Or am I misreading, and I'll be producing 2x3x2x10 steam a tick with that set up?
Maybe someone can help me think this through - I want to make a liquid fuel box, because I've found a very large deposit of oil that I'm converting into fuel - so far I have just under 200 buckets of fuel.
So I figure I'll do a 2x3x2 low pressure for efficiency, so I ran the simulator linked from the wiki page (http://ttower.dyndns...ilerCalculator/) to see roughly how efficient it would be. Very efficient! But it seems to me like I'll need an insane number of industrial steam engines to keep up with the steam production, or risk filling the boiler's steam reservoir, and wasting fuel. Since it seems like industrial steam engines can take 40 mB/t of steam and convert it into 8 MJ/t, and the boiler setup I have seems to be producing 1300+ MJ/t, it seems like I'll need 160 industrial steam engines just to keep up with the steam production or some form of secondary steam storage (IE a tank), but even that seems like it'll overfill quickly.
Or am I misreading, and I'll be producing 2x3x2x10 steam a tick with that set up?
Since you are using Low pressure, each LP boiler block will produce 10 Steam/tick. Since it is a 2x3x2, you have 12 blocks, and will produce 120 steam per tick. Since you will need 40 steam/tick to power a industrial steam engine, you only need 3 of them to power it. That means, you will be making 24 MJ per tick.
Maybe someone can help me think this through - I want to make a liquid fuel box, because I've found a very large deposit of oil that I'm converting into fuel - so far I have just under 200 buckets of fuel.
So I figure I'll do a 2x3x2 low pressure for efficiency, so I ran the simulator linked from the wiki page (http://ttower.dyndns...ilerCalculator/) to see roughly how efficient it would be. Very efficient! But it seems to me like I'll need an insane number of industrial steam engines to keep up with the steam production, or risk filling the boiler's steam reservoir, and wasting fuel. Since it seems like industrial steam engines can take 40 mB/t of steam and convert it into 8 MJ/t, and the boiler setup I have seems to be producing 1300+ MJ/t, it seems like I'll need 160 industrial steam engines just to keep up with the steam production or some form of secondary steam storage (IE a tank), but even that seems like it'll overfill quickly.
Or am I misreading, and I'll be producing 2x3x2x10 steam a tick with that set up?
Nope, I've generated multiple worlds. :/
It's by design. Even so, 1 coal in a boiler is equal to 4 buckets of lava.
Unlike other mods, lava isn't a viable fuel in Railcraft.
Bummer, I'm plum out of ideas then....sorry. :/
And while I'm thinking about it....what's the recipe for snow slabs??
Explosives. The geodes are a little bit under the surface, so, the best solution is to make the surface not exist. IE., Explosives.
I've found none. I think It's safe to say they are not generating.
--edit--
An engine placed directly on the tank also does not receive steam
Apologies if this sounds like a "did you remember to plug it in?" answer, but are you sending the engines a redstone signal?
Water Tank to gather water, plus Liquid loaders / unloaders plus tank carts . This is RAILcraft, after all. (As a bonus, using minecarts to transport/fill/unfill liquid doesn't require MJ or burning fuel, you can power the system with redstone.)
Well, as it turns out, I wasn't aware that they needed a redstone just to accept steam, but even so, I did have active redstone running past them. However, I then remembered (I've been too spoiled by redpower) that redstone dust doesn't connect to an engine by simply running past it; it has to be in a straight line to it, or use a repeater. Long story short, it's fixed now :-)
You are looking under a vanilla Ocean biome right?
I'm trying to come up with a transportation system for my SP, and I'm stuck on how I should build this system. I'm trying to use a Locomotive with 5 Chests Carts (lots of items) to transfer everything from one place to the other. My current setup I have:
LFOOOOO
_________
Where L is a Liquid Loader
F is an Item Loader
O are Item Loaders
L and F are configured to filter Locomotives only
O are configured for Chest Carts only
_ are Boarding Tracks (one below each Loader)
I wanted that the items from the first Item Loader O be pumped into the first chest cart, the second IL to the second cart and so on. Is this possible? Currently, the items goes randomly in any cart.
Also, when the locomotive passes beneath the O Item Loaders, it outputs a redstone signal so it can continue moving forward, but this signal takes too long to turn off. I tested with this setup:
LFOOOOO <- this guy
_________
And only the last O had items, if the train has only 1 Locomotive and 1 Chest cart, the train passes by, load some items but the Chest Cart isn't trapped into the system to load the items.
Yes, is.
Profile pic by Cheshirette c:
Minecraft starts up ok and I can connect to my server without issue. I have no experience with this mod yet as it's the first time I've used it, so I don't yet know if it works properly or not, and I'm not sure what to try to determine if anything is really broken.
I'm using Forge 710 and Magic Launcher 1.1.4 and Railcraft 1.5.1-7.1.0.0 and traincraft 4.0.0_035.
I've read that this mod works with 1.5.2. Maybe that's not really the case?
Note - for the Advanced, I got standard from recycling standard MC rail tracks.
This is MC 1.5.2. I've got MC Forge 7.8.0.712, FML 5.2.12.712, Core Mods: CodeChickenCore and NEI, and the only Mods I have are REI Minimap and RC 7.1.0.0. Any ideas? Am I missing a mod pre-req?
Thanks.
You need to use the Rolling machine to make the rails. Don't forget to provide the rolling machine with BC power.
Thanks. Someone needs to update the Railcraft Wiki. On the Rails page it says "These items are one of the key parts in all rail recipes, alongside the Railbeds. If the Factory module is installed, they are crafted at the Rolling Machine, but otherwise they are crafted at a standard workbench using the same recipes."
EDIT - I figured it out. If the factory module is enabled, Railcraft expects the rails to be made in the rolling machine, so won't work on the normal workbench. If it is disabled, then they can be made on the normal workbench. To disable; edit the modules.cfg in .minecraft\config\railcraft and set "B:factory=false".
So I figure I'll do a 2x3x2 low pressure for efficiency, so I ran the simulator linked from the wiki page (http://ttower.dyndns.org/boilerCalculator/) to see roughly how efficient it would be. Very efficient! But it seems to me like I'll need an insane number of industrial steam engines to keep up with the steam production, or risk filling the boiler's steam reservoir, and wasting fuel. Since it seems like industrial steam engines can take 40 mB/t of steam and convert it into 8 MJ/t, and the boiler setup I have seems to be producing 1300+ MJ/t, it seems like I'll need 160 industrial steam engines just to keep up with the steam production or some form of secondary steam storage (IE a tank), but even that seems like it'll overfill quickly.
Or am I misreading, and I'll be producing 2x3x2x10 steam a tick with that set up?
Since you are using Low pressure, each LP boiler block will produce 10 Steam/tick. Since it is a 2x3x2, you have 12 blocks, and will produce 120 steam per tick. Since you will need 40 steam/tick to power a industrial steam engine, you only need 3 of them to power it. That means, you will be making 24 MJ per tick.
So yes. You are misreading.
I don't know what configuration you were using, but if you look here: configuration for 200 fuel in a size 12 Low pressure boiler
You'll see near the bottom of the result that you need 3 Industrial steam engines to keep up with the output.
Note that I've deselected the heatup and cooldown phases since they skew the output average.
Railcraft Boiler Calculator