Damned if i can find it but is there mention of how far a bore cart will travel from you (blocks) before it stops?
Also is there plans of adding into the config an option so you can increase or decrease the distance?
I hate haveing to follow behind the bore cart when I'm planning long rails.
Would it be possible for you to modify the original minecart rail and booster to function like your high speed rails and boosters? Possibly as an alternate mod or a standalone download? While I like the idea of the directional rails, switches, etc., my world is already full of rails, and the only issue is that they are too slow. I know I'll have to do some tweaking with unpowered boosters around corners and slopes, but I don't want to have to go through the process of making and laying an all-new rail system just for the extra speed. I've looked for mods that just speed up the minecarts, but the only one I could find is long dead.
Damned if i can find it but is there mention of how far a bore cart will travel from you (blocks) before it stops?
Also is there plans of adding into the config an option so you can increase or decrease the distance?
I hate haveing to follow behind the bore cart when I'm planning long rails.
Anchor carts are your friend. You'll still need to check to see if it runs into something it can't bridge or if water issues will be run into. So it pays to survey the route with a 1x2 pilot tunnel if you want un-interrupted operation.
Attempting to place Booster Rails with the Tunnel Bore will result in the Bore being unable to move. I should probably fix that since I wrote the hook to prevent carts from obeying rails ages ago.
Anyone know if the latest recommended build of Forge (3.1.2.90) works in Railcraft 5.0.3? I got to know before I update. I don't want to have to do another install just to downgrade back to Build 75.
The wiki states "Minecraft Forge 3.0.1, build 75+", but what about "Minecraft Forge 3.+"?
I'm having a crash problem with Railcraft 5.0.3 due to a missing method: ama.getCollisionHandler() (Logs below). Any ideas?
(I've tried using newer MinecraftForge versions as well as older Railcraft versions as well; same error.)
Mods loaded: 3
ModLoader 1.2.5
mod_Railcraft 5.0.3
mod_MinecraftForge 3.0.1.75
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 6b1663c0 --------
Generated 19.04.12 18:04
Minecraft: Minecraft 1.2.5
OS: Linux (amd64) version 3.3.2-00001-gfbf461b
Java: 1.6.0_24, Sun Microsystems Inc.
VM: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 285/PCIe/SSE2 version 3.3.0 NVIDIA 295.40, NVIDIA Corporation
java.lang.NoSuchMethodError: ama.getCollisionHandler()Lforge/IMinecartCollisionHandler;
at railcraft.common.modules.ModuleCore.initializeModule(ModuleCore.java:59)
at railcraft.common.modules.RailcraftModuleManager.initializeModule(RailcraftModuleManager.java:140)
at railcraft.common.modules.RailcraftModuleManager.loadModules(RailcraftModuleManager.java:71)
at mod_Railcraft.load(mod_Railcraft.java:52)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Thread.java:679)
--- END ERROR REPORT 50b437bd ----------
19.04.2012 18:04:01 ModLoader init
FEIN: ModLoader 1.2.5 Initializing...
19.04.2012 18:04:01 ModLoader readFromClassPath
FEINER: Adding mods from /home/krueger/.minecraft/bin/minecraft.jar
19.04.2012 18:04:01 ModLoader readFromClassPath
FEINER: Zip found.
19.04.2012 18:04:02 ModLoader readFromModFolder
FEINER: Adding mods from /home/krueger/.minecraft/mods/Railcraft_Client_5.0.3.zip
19.04.2012 18:04:02 ModLoader readFromModFolder
FEINER: Zip found.
19.04.2012 18:04:02 ModLoader addMod
FEIN: Mod Initialized: "mod_Railcraft 5.0.3" from mod_Railcraft.class
19.04.2012 18:04:02 ModLoader readFromModFolder
FEINER: Adding mods from /home/krueger/.minecraft/mods/minecraftforge-client-3.0.1.75.zip
19.04.2012 18:04:02 ModLoader readFromModFolder
FEINER: Zip found.
19.04.2012 18:04:02 ModLoader addMod
FEIN: Mod Initialized: "mod_MinecraftForge 3.0.1.75" from mod_MinecraftForge.class
19.04.2012 18:04:02 forge.ForgeHooks <clinit>
INFO: MinecraftForge v3.0.1.75 Initialized
19.04.2012 18:04:02 railcraft.common.modules.ModuleBuildcraft printLoadError
FEINER: Railcraft Buildcraft Module 5.0.3: Buildcraft Factory Module not detected, skipping Railcraft Buildcraft Module.
19.04.2012 18:04:02 railcraft.common.modules.ModuleIC2 printLoadError
FEINER: Railcraft IC2 Module 5.0.3: IC2 not detected, skipping Railcraft IC2 Module.
19.04.2012 18:04:02 ModLoader init
FEINER: THROW
java.lang.NoSuchMethodError: ama.getCollisionHandler()Lforge/IMinecartCollisionHandler;
at railcraft.common.modules.ModuleCore.initializeModule(ModuleCore.java:59)
at railcraft.common.modules.RailcraftModuleManager.initializeModule(RailcraftModuleManager.java:140)
at railcraft.common.modules.RailcraftModuleManager.loadModules(RailcraftModuleManager.java:71)
at mod_Railcraft.load(mod_Railcraft.java:52)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Thread.java:679)
You messed up your installation somehow. Start with a fresh jar and re-read the Forge install directions.
i may have a suggestion,instead of releasing newer versions for each new version of minecraft,you could try to port newer versions to certain older minecraft versions especially the versions where it had a lot of mods which are compatible then or simply the popular versions,which in this case minecraft 1.2.3 since 1.2.4 + 1.2.5 was released quite fast.
if possible could you backport railcraft 4.3.0 for 1.2.3? i darent ask for 5.0.0 series because there might be to much work since you completely reworked the code,but if possible then you could try to port 5.0.0 series for minecraft 1.2.3 if you do not mind
Got an issue. Detector blocks aren't receiving Redstone signals in 5.0.3, yet they're sending Redstone signals. Please fix.
Here's proof of what I mean;
They're sending a signal just fine.
But they aren't receiving a signal. And I NEED them to, to do my idea.
I got the following mods installed, currently;
ModLoader 1.2.5
MC Forge 3.0.1.75
MAtmos + Weapon Interaction EP 1.2.5_r12
Optifine Standard 1.2.5 HD_A2
SPC 3.2.2
CreativeInventory+ 0.3.2
Dragon Mounts mod 0.8pre3
AudioMod
GUI Api
CustomMobSpawner
Mo' Creatures
Car mod
Rei's Minimap 3.0_06
Twilight Forest 1.8.1
CodeChickenCore 0.5.2
NEI 1.2.2
Railcraft 5.0.3
Did I do something wrong? I don't understand. It received a signal in 1.2.3. Was it a "glitch"?
On a solid note, that NPE I was getting in 1.2.3 of removing linked carts without removing the link first, it's fixed. Not getting it in 1.2.5.
Got an issue. Detector blocks aren't receiving Redstone signals in 5.0.3, yet they're sending Redstone signals. Please fix.
Here's proof of what I mean;
They're sending a signal just fine.
But they aren't receiving a signal. And I NEED them to, to do my idea.
I got the following mods installed, currently;
ModLoader 1.2.5
MC Forge 3.0.1.75
MAtmos + Weapon Interaction EP 1.2.5_r12
Optifine Standard 1.2.5 HD_A2
SPC 3.2.2
CreativeInventory+ 0.3.2
Dragon Mounts mod 0.8pre3
AudioMod
GUI Api
CustomMobSpawner
Mo' Creatures
Car mod
Rei's Minimap 3.0_06
Twilight Forest 1.8.1
CodeChickenCore 0.5.2
NEI 1.2.2
Railcraft 5.0.3
Did I do something wrong? I don't understand. It received a signal in 1.2.3. Was it a "glitch"?
On a solid note, that NPE I was getting in 1.2.3 of removing linked carts without removing the link first, it's fixed. Not getting it in 1.2.5.
The behavior your describe must have been a bug in Forge in version 1.2.3. I haven't touched the Detector code in ages.
Lets assume i have a link of furnace-empty-energy carts. I want to have a nice ride to my quarry above the ocean. At the end of the road there is a block and it either stops me or i end up in the water with my carts. Even if i put holding rails at the end, the carts either end up on each other or in the wall. Also after a few meters i'm leading the train, not the furnace cart. Of course it's SMP, so inheritently buggy and laggy Using 4.3.0 (no IC2 update yet, so still on 1.2.4).
Cart Linking is bugged as hell in SMP and I'm not really sure what to do about it.
You messed up your installation somehow. Start with a fresh jar and re-read the Forge install directions.
Explain.
Not going to happen.
very well,as mentioned before it is up to you,i dont intend to force developers to backport unless i have a concrete or valid reason,after all it is only voluntary if the developer himself/herself see fit.
very well,as mentioned before it is up to you,i dont intend to force developers to backport unless i have a concrete or valid reason,after all it is only voluntary if the developer himself/herself see fit.
If it was just Minecraft I had to worry about, it would be pretty easy. But Forge has undergone some pretty major changes recently.
I have Installed following Mods on Server: ModloaderMP 1.2.5 Minecraft Forge Build 84 Railcraft without any Modules . . .
So we going on:
When i place any Signal on the Server, The Client crash and any other Players Client on the Server too, but the Server still going on . .
And no Error comes on any Log . ..
Whats the Problem?
We need the Signaling on the server for a complex Train Station with ComputerCraft and Redpower .... Please Help us
I bolded your problem, remove that mod as it's not needed any longer as of Forge build 75.
Could you possibly look into it? Am I just using the wrong Forge version? Using Build 75 ATM.
I can't find any reason it would have ever been possible to power the detector blocks via redstone, nor can I duplicate it in my 1.2.3 play world. As for intentionally implementing it, I would need to think about the implications some more before make a decision.
I have tried to run my Server only with Minecraft Forge & Railcraft, its still the same Problem . . .
Which Mods i should remove? I have only Railcraft and i want to play with them . . .
//EDIT ####################################
With Minecraft Forge Build 75 on Server and Client, it will work Fine !!!!!
But can someone explain me the Problem now between Forge and ModloaderMP?
Or why ModloaderMP doesn't needed for Forge?
I have heard that both mods doesn't combatible with itself . . .
Why it works on Build 75, but not on Build 84 or higher ???
Thank you for helb and sorry for my really bad english, i am a 14 Jears old German Kid ^^
Forge made the decision to make ModloaderMP obsolete due to issues it was apparently causing for other people. The full reason is available through the Forge forums, I'm not going to repeat them here.
As for it working in build 75 and not 84, you'd have to ask Covertjaguar about that as I'm not a coder. (Yet)
Also is there plans of adding into the config an option so you can increase or decrease the distance?
I hate haveing to follow behind the bore cart when I'm planning long rails.
Anchor carts are your friend. You'll still need to check to see if it runs into something it can't bridge or if water issues will be run into. So it pays to survey the route with a 1x2 pilot tunnel if you want un-interrupted operation.
thank you! Now my tunnel could work!
The Holding Rails/Tracks should do that, or maybe I'm not understanding what you want to do?
The wiki states "Minecraft Forge 3.0.1, build 75+", but what about "Minecraft Forge 3.+"?
You messed up your installation somehow. Start with a fresh jar and re-read the Forge install directions.
Explain.
Not going to happen.
DEAL WITH IT!
Here's proof of what I mean;
They're sending a signal just fine.
But they aren't receiving a signal. And I NEED them to, to do my idea.
I got the following mods installed, currently;
MC Forge 3.0.1.75
MAtmos + Weapon Interaction EP 1.2.5_r12
Optifine Standard 1.2.5 HD_A2
SPC 3.2.2
CreativeInventory+ 0.3.2
Dragon Mounts mod 0.8pre3
AudioMod
GUI Api
CustomMobSpawner
Mo' Creatures
Car mod
Rei's Minimap 3.0_06
Twilight Forest 1.8.1
CodeChickenCore 0.5.2
NEI 1.2.2
Railcraft 5.0.3
On a solid note, that NPE I was getting in 1.2.3 of removing linked carts without removing the link first, it's fixed. Not getting it in 1.2.5.
The behavior your describe must have been a bug in Forge in version 1.2.3. I haven't touched the Detector code in ages.
Cart Linking is bugged as hell in SMP and I'm not really sure what to do about it.
very well,as mentioned before it is up to you,i dont intend to force developers to backport unless i have a concrete or valid reason,after all it is only voluntary if the developer himself/herself see fit.
If it was just Minecraft I had to worry about, it would be pretty easy. But Forge has undergone some pretty major changes recently.
Could you possibly look into it? Am I just using the wrong Forge version? Using Build 75 ATM.
Are you on 5.0 yet? I wouldn't really worry about bugs with older versions with 1.2.5 almost being "feature complete" this weekend.
I bolded your problem, remove that mod as it's not needed any longer as of Forge build 75.
I can't find any reason it would have ever been possible to power the detector blocks via redstone, nor can I duplicate it in my 1.2.3 play world. As for intentionally implementing it, I would need to think about the implications some more before make a decision.
Forge made the decision to make ModloaderMP obsolete due to issues it was apparently causing for other people. The full reason is available through the Forge forums, I'm not going to repeat them here.
As for it working in build 75 and not 84, you'd have to ask Covertjaguar about that as I'm not a coder. (Yet)