Hey Covert Jaguar, I have installed the artifice mod, I like it for the way it generates ores in different rock types more naturally, but there's an issue, and I talked with the author and they pointed me your way which... I'm not really sure if it's your issue to fix but I'll ask anyway. Artifice adds its own buckets for various fluids, including creosote and currently it does not work with... any of your recipes, it's essentially broke railcraft. I'm not sure the recommend fix from you, but the item seems to reference Here is the information about their creosote bucket from NEI, if it's yours to fix tell me, otherwise I'll be removing artifice for the next version of my private pack I'm working on.
Ah alright. i will check them out.. and if you know any resource pack that is realistic and a support for "railcraft" please tell me.. i would like to know. thank you. and what a coincidence to see your post replying to my post again after that other post on chickenbones..
Railcraft 9.6.0.0 + Forge 1343 + Thermal Foundation 1.0.0.81 results in a crash at startup. Forge says "A mod has attempted to assign BlockID mods.railcraft.common.fluids.BlockRailcraftFluidFinite@1e696489 to the Fluid 'steam' but this Fluid has already been linked to BlockID cofh.thermalfoundation.fluid.BlockFluidSteam@2bd10719."
Crash log:
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 4/24/15 9:58 AM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: A mod has attempted to assign BlockID mods.railcraft.common.fluids.BlockRailcraftFluidFinite@1e696489 to the Fluid 'steam' but this Fluid has already been linked to BlockID cofh.thermalfoundation.fluid.BlockFluidSteam@2bd10719. Configure your mods to prevent this from happening.
at net.minecraftforge.fluids.Fluid.setBlock(Fluid.java:128)
at net.minecraftforge.fluids.BlockFluidBase.<init>(BlockFluidBase.java:66)
at net.minecraftforge.fluids.BlockFluidFinite.<init>(BlockFluidFinite.java:24)
at mods.railcraft.common.fluids.BlockRailcraftFluidFinite.<init>(BlockRailcraftFluidFinite.java:42)
at mods.railcraft.common.fluids.RailcraftFluids$2.makeBlock(RailcraftFluids.java:56)
at mods.railcraft.common.fluids.RailcraftFluids.initBlock(RailcraftFluids.java:123)
at mods.railcraft.common.fluids.RailcraftFluids.init(RailcraftFluids.java:91)
at mods.railcraft.common.fluids.RailcraftFluids.preInitFluids(RailcraftFluids.java:75)
at mods.railcraft.common.modules.ModuleCore.preInit(ModuleCore.java:105)
at mods.railcraft.common.modules.ModuleManager.preInit(ModuleManager.java:237)
at mods.railcraft.common.modules.ModuleManager.preInit(ModuleManager.java:169)
at mods.railcraft.common.core.Railcraft.preInit(Railcraft.java:166)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.RuntimeException: A mod has attempted to assign BlockID mods.railcraft.common.fluids.BlockRailcraftFluidFinite@1e696489 to the Fluid 'steam' but this Fluid has already been linked to BlockID cofh.thermalfoundation.fluid.BlockFluidSteam@2bd10719. Configure your mods to prevent this from happening.
... 43 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Just updated Railcraft to 9.6.0.0 and noticed a horrible Bug from Coke Oven.
If you put in empty Glass Bottles (probably also Buckets, didn't tested it), the Coke Oven acts like it was filling them, even thought nothing is right then in the tank and duplicates the Bottles!
Example: Just placed 32 Bottles, in the upper slot, it takes one away and in the bottom slot appeares 32 Bottles while in the Upper slot is 31.
Just updated Railcraft to 9.6.0.0 and noticed a horrible Bug from Coke Oven.
If you put in empty Glass Bottles (probably also Buckets, didn't tested it), the Coke Oven acts like it was filling them, even thought nothing is right then in the tank and duplicates the Bottles!
Example: Just placed 32 Bottles, in the upper slot, it takes one away and in the bottom slot appeares 32 Bottles while in the Upper slot is 31.
Railcraft 9.6.0.0 + Forge 1343 + Thermal Foundation 1.0.0.81 results in a crash at startup. Forge says "A mod has attempted to assign BlockID mods.railcraft.common.fluids.BlockRailcraftFluidFinite@1e696489 to the Fluid 'steam' but this Fluid has already been linked to BlockID cofh.thermalfoundation.fluid.BlockFluidSteam@2bd10719."
Crash log:
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 4/24/15 9:58 AM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: A mod has attempted to assign BlockID mods.railcraft.common.fluids.BlockRailcraftFluidFinite@1e696489 to the Fluid 'steam' but this Fluid has already been linked to BlockID cofh.thermalfoundation.fluid.BlockFluidSteam@2bd10719. Configure your mods to prevent this from happening.
at net.minecraftforge.fluids.Fluid.setBlock(Fluid.java:128)
at net.minecraftforge.fluids.BlockFluidBase.<init>(BlockFluidBase.java:66)
at net.minecraftforge.fluids.BlockFluidFinite.<init>(BlockFluidFinite.java:24)
at mods.railcraft.common.fluids.BlockRailcraftFluidFinite.<init>(BlockRailcraftFluidFinite.java:42)
at mods.railcraft.common.fluids.RailcraftFluids$2.makeBlock(RailcraftFluids.java:56)
at mods.railcraft.common.fluids.RailcraftFluids.initBlock(RailcraftFluids.java:123)
at mods.railcraft.common.fluids.RailcraftFluids.init(RailcraftFluids.java:91)
at mods.railcraft.common.fluids.RailcraftFluids.preInitFluids(RailcraftFluids.java:75)
at mods.railcraft.common.modules.ModuleCore.preInit(ModuleCore.java:105)
at mods.railcraft.common.modules.ModuleManager.preInit(ModuleManager.java:237)
at mods.railcraft.common.modules.ModuleManager.preInit(ModuleManager.java:169)
at mods.railcraft.common.core.Railcraft.preInit(Railcraft.java:166)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.RuntimeException: A mod has attempted to assign BlockID mods.railcraft.common.fluids.BlockRailcraftFluidFinite@1e696489 to the Fluid 'steam' but this Fluid has already been linked to BlockID cofh.thermalfoundation.fluid.BlockFluidSteam@2bd10719. Configure your mods to prevent this from happening.
... 43 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
i just updated and got the steam crash as well with thermal dynamics. i have changed ids b4 and usually good at finding them. is there a way to change the id vs just disabling steam blocks? cuz i looked in both the configs railcraft and thermal dynamics for the id's with no luck...
i just updated and got the steam crash as well with thermal dynamics. i have changed ids b4 and usually good at finding them. is there a way to change the id vs just disabling steam blocks? cuz i looked in both the configs railcraft and thermal dynamics for the id's with no luck...
It doesn't work that way any more. It's all namespace based now, which is a better system. I believe that if you disable Railcraft's steam in deference to Thermal Expansion's steam, Railcraft boilers should happily produce Thermal Expansion steam, and Railcraft steam engines and turbines should happily work with it. It's much less important which mod the steam comes from than that a steam fluid exists to be used. Steam is steam like iron is iron and copper is copper.
I discovered that by failing to update a link, I was (and so on)
......and some time later, I eventually realized I was an IDIOT. I'd disabled those "missing" items myself, to use ChickenChunks instead of Railcraft anchors, then forgot I'd done so, and when I erased the config on the server of course everything I'd disabled came back...
Shot myself squarely in the foot, and spent half the day figuring it out.
thx CaerMaster. thats what i was mostly concerned about was losing the functionality of my steam boiler. i depend on that greatly for steam production to make power for my IC2 automation. i have that running 100% of the time lol and the mods i am used to conflict are usually reika's mods with ID's. how i know what to change. but thanks again for the answers. i sahll try it and get back to u if my steam boilers no longer work. if that is the case i may have to resort to reverting to v9.5.0.0. i just like to keep up with all the updates for things as long as they dont conflict with forge on dire's 1.7.10 pack we run
Hey Covert Jaguar, I have installed the artifice mod, I like it for the way it generates ores in different rock types more naturally, but there's an issue, and I talked with the author and they pointed me your way which... I'm not really sure if it's your issue to fix but I'll ask anyway. Artifice adds its own buckets for various fluids, including creosote and currently it does not work with... any of your recipes, it's essentially broke railcraft. I'm not sure the recommend fix from you, but the item seems to reference Here is the information about their creosote bucket from NEI, if it's yours to fix tell me, otherwise I'll be removing artifice for the next version of my private pack I'm working on.
Can i get a list of resource pack support this railcraft got? please?
I dont wanna use the link on first page that take me to the website which i dont want to sign up to look at the list.
OP is out of date - like most older OPs on this forum.
http://railcraft.info/wiki/info:texture_packs
This game is so oreing.
Thanks, now I should be able to use steam engines and electrice carts.
Ah alright. i will check them out.. and if you know any resource pack that is realistic and a support for "railcraft" please tell me.. i would like to know. thank you. and what a coincidence to see your post replying to my post again after that other post on chickenbones..
Hello, creator of RailCraft
A quick question: does RailCraft mod use OBJ formation? the feature that forge use...
Railcraft works with the latest version of forge, just DONT click on anything to do with liquid and you'll be right.
Anyone know when railcraft will update?Actually it has just been updated, sweet...
Railcraft 9.6.0.0 + Forge 1343 + Thermal Foundation 1.0.0.81 results in a crash at startup. Forge says "A mod has attempted to assign BlockID mods.railcraft.common.fluids.BlockRailcraftFluidFinite@1e696489 to the Fluid 'steam' but this Fluid has already been linked to BlockID cofh.thermalfoundation.fluid.BlockFluidSteam@2bd10719."
Crash log:
Just updated Railcraft to 9.6.0.0 and noticed a horrible Bug from Coke Oven.
If you put in empty Glass Bottles (probably also Buckets, didn't tested it), the Coke Oven acts like it was filling them, even thought nothing is right then in the tank and duplicates the Bottles!
Example: Just placed 32 Bottles, in the upper slot, it takes one away and in the bottom slot appeares 32 Bottles while in the Upper slot is 31.
That's not good, i gotta go back to 9.5.0.0
Works with Buckets, Forestry Cans too :-(
Post the Issue on git:
https://github.com/CovertJaguar/Railcraft/issues/593
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
From CJ: "PSA: If you are running an older version of Forge, you may need to disable the Steam Block in the blocks.cfg file!"
By older, I believe he meant pre-1355.
I finally went to F1391 and all works well---so far anyway.
Just retried with Forge 1381 (Cauldron package hit the mirror today) and got the same problem with 1381. But I'll try that workaround anyway.
Think there was a major development with F1389. Might try that, or 1391, if your 1343 fix doesn't work. Either or, hoping for the best for you!
1381 is the latest available for me for now. (Cauldron server.) But disabling steam in the blocks.cfg worked. Thanks for passing the tip on.
No problem. Glad you got it working. I know how frustrating it can get sometimes.
i just updated and got the steam crash as well with thermal dynamics. i have changed ids b4 and usually good at finding them. is there a way to change the id vs just disabling steam blocks? cuz i looked in both the configs railcraft and thermal dynamics for the id's with no luck...
It doesn't work that way any more. It's all namespace based now, which is a better system. I believe that if you disable Railcraft's steam in deference to Thermal Expansion's steam, Railcraft boilers should happily produce Thermal Expansion steam, and Railcraft steam engines and turbines should happily work with it. It's much less important which mod the steam comes from than that a steam fluid exists to be used. Steam is steam like iron is iron and copper is copper.
OK, this is getting worse and worse.
I discovered t
hat by failing to update a link, I was(and so on)......and some time later, I eventually realized I was an IDIOT. I'd disabled those "missing" items myself, to use ChickenChunks instead of Railcraft anchors, then forgot I'd done so, and when I erased the config on the server of course everything I'd disabled came back...
Shot myself squarely in the foot, and spent half the day figuring it out.
thx CaerMaster. thats what i was mostly concerned about was losing the functionality of my steam boiler. i depend on that greatly for steam production to make power for my IC2 automation. i have that running 100% of the time lol and the mods i am used to conflict are usually reika's mods with ID's. how i know what to change. but thanks again for the answers. i sahll try it and get back to u if my steam boilers no longer work. if that is the case i may have to resort to reverting to v9.5.0.0. i just like to keep up with all the updates for things as long as they dont conflict with forge on dire's 1.7.10 pack we run
anyone else experience player detectors not detecting players properly? like i destroy it and rebuild it but after a while it just doesnt work again