As much as I appreciate your reply,
but "I Think" is not going to get me any where.
I need definite answers and link to the source info if this is true.
in which case, I reccomend looking for yourself and testing it instead of being lazy, asking someone to do the work for you, then disregarding them when they try and help. you'll need forge 1.3 anyway so try, I've given you a place to start, now do your own bloody work.
Ok first of all I did not ask anyone to do any work for me.
you assumed that.
I asked if Minecart_Compatibility_Layer was out for v1.1 or not as I CHECKED..
Dont get mad at me, just because you said "I THINK SO".
without being sure, as giving unsure answers as "I THINK SO" does not get me any where.
And I am NOT LAZY, as I already checked myself, but NO info was on the page about it.
and I am getting all kinds of errors.
DONT Assume, the things I do or dont do in my house,. as YOU are NOT here sitting next to me knowing what I am exactly doing.
Geez, f98756n christ why everyone loves to start argueing with me.
Thank you finally a straight answer,.
So the new FORGE does not carry the new MCL update for MC v1.1..??
Half of This info is not in the original first post.
and there is no reason why I should have to sift through 75 pages
each time there is an update to find the info or files I need just to find this.
the reason why I posted my question.
But one thing I can surely tell you, actually MCL for 1.1 isn't released.
Is this even though Forge is for 1.1, the MCL thats embedded within Forge, is not actually updated to 1.1.?
so the forge is only half compatible., am I right on this by what you are saying on this..?
The MCL no longer exists. The code is now in Forge and will be updated for new versions just like the rest of Forge. You do not need to install anything extra to make version 3.0.0 work.
This information is in both the patch notes and reflected by the installation instructions on the wiki.
Is there any way to pair a signal with multiple controller boxes? Or any other way to display different colors on one signal (not simultaneously, of course)?
You can place multiple Controller boxes next to a single Receiver box. This will allow you to send a signal aspect to multiple devices.
Though I think what you are asking for is the reverse. If you put multiple Receiver boxes next to a single Controller box, the Controller box will receive the most restrictive aspect of the two Receivers.
Alternatively, you could use Receiver boxes to output redstone current and perform your logic using Redpower or something and then send the output to a Controller box or multiple Controller boxes if you want to output different aspects.
Its a very robust system, but even I admit that it has a bit of a learning curve and is not immediately intuitive.
Looks like Forge doesnt like minecarts (all minecarts drops as the normal empty one, including this mod's carts)
I miss MCL :sad.gif:
Also does anyone have that issue?
I do not know if I'm too stupid but if I want to use the tunnel drilling and gravel bars I can I can make coal clean but as soon as I want to make purely based the game is found from where the drann
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
Looks like Forge doesnt like minecarts (all minecarts drops as the normal empty one, including this mod's carts)
I miss MCL :sad.gif:
Also does anyone have that issue?
Issue confirmed, cause unknown. Investigating. But its not Forge's fault since I wrote all the code involved (even the code in forge). I have located a reason as to why Chestcarts and Steamcarts are broken, since I was registering their items wrong. But I'm stumped as to why it also affects the other carts. There must be another bug somewhere.
I do not know if I'm too stupid but if I want to use the tunnel drilling and gravel bars I can I can make coal clean but as soon as I want to make purely based the game is found from where the drann
Unfortunately, Google translate has failed you. I can only guess at what you are trying to say.
I assume you mean that the game crashes when you put coal coke in the Bore.
So from all the reading i can run trains mod along with Railcraft as long as i use latest version-but will it all work on version 1.1 last release of minecraft?
Found the problem with breaking carts. Guess is wasn't my fault after all. :unsure.gif:
A couple lines from EntityMinecart failed to make the transition to MC 1.1.0. I've informed Lex Manos, but the earliest we will see a fix is the next Forge version.
So from all the reading i can run trains mod along with Railcraft as long as i use latest version-but will it all work on version 1.1 last release of minecraft?
Trains will only work if there is a Forge compatible version for Forge 1.3.0+. And as far as I cant tell Trains hasn't updated to MC 1.1.0 nor does there seem to be any plans for a Forge version at all.
Found the problem with breaking carts. Guess is wasn't my fault after all. :unsure.gif:
A couple lines from EntityMinecart failed to make the transition to MC 1.1.0. I've informed Lex Manos, but the earliest we will see a fix is the next Forge version.
Trains will only work if there is a Forge compatible version for Forge 1.3.0+. And as far as I cant tell Trains hasn't updated to MC 1.1.0 nor does there seem to be any plans for a Forge version at all.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/16/2011
Posts:
308
Minecraft:
burgershop123
Member Details
I'm having a problem with my furnaces. When i smelt stuff in a vanilla minecraft furnace, I get an item as usual, However, when i put a stack(any #) it will not re-stack in the output box. so far this has happened with clay balls smelting to bricks and cobblestone smelting to smooth stone. I have other mods but I didn't have this problem until i got Railcraft. If you guys can please help me with this it'd be great because I'm' trying to use TMI less...
I'm having a problem with my furnaces. When i smelt stuff in a vanilla minecraft furnace, I get an item as usual, However, when i put a stack(any #) it will not re-stack in the output box. so far this has happened with clay balls smelting to bricks and cobblestone smelting to smooth stone. I have other mods but I didn't have this problem until i got Railcraft. If you guys can please help me with this it'd be great because I'm' trying to use TMI less...
This seems to be a general forge 1.3 problem and has nothing to do with railcraft.(Since right now I dont have railcraft installed at all and still have the problem)
By the way it seems that problem is only in the Client code since I'm playing on my Forge 1.3 server and don't have this problem there, only in single.
EDIT: A quick search in the forge topic yielded this:
Small mistake in TileEntityFurnace caused the furnace issue.
I fixed it by editing one line, you can download it here as long as no official fix is available.
you need to download it and put it in your minecraft.jar
This seems to be a general forge 1.3 problem and has nothing to do with railcraft.(Since right now I dont have railcraft installed at all and still have the problem)
By the way it seems that problem is only in the Client code since I'm playing on my Forge 1.3 server and don't have this problem there, only in single.
EDIT: A quick search in the forge topic yielded this:
you need to download it and put it in your minecraft.jar
Vote: The recipe for rails seems about right, my only complaint is the coal coke furnace takes for bloody ever processing coal into creosote. :sad.gif: Since I am still 1.0 (Waiting for IC2 to update. >.< ) I am only running 2.2.1 of Railcraft.
Is it normal for the tunnel borer to only go 30 blocks on a half a stack of coal coke? Seems it isn't going very far on stacks of coal or coal coke before it stops dead out of fuel. :sad.gif:
Vote: The recipe for rails seems about right, my only complaint is the coal coke furnace takes for bloody ever processing coal into creosote. :sad.gif: Since I am still 1.0 (Waiting for IC2 to update. >.< ) I am only running 2.2.1 of Railcraft.
Is it normal for the tunnel borer to only go 30 blocks on a half a stack of coal coke? Seems it isn't going very far on stacks of coal or coal coke before it stops dead out of fuel. :sad.gif:
Actually I had complaints that people had too much Creosote so I reduced the amount of Creosote produced. You might want to think about building a factory with several ovens. :wink.gif:
As for the Bore, yeah its a fuel hog. I could probably be convinced to increase the running time on a single piece of coal from 10 seconds to 15 seconds, but there haven't been many comments one way or the other and I just don't play enough to get more than a general idea myself. I do know that I can keep it supplied with coal easy just by following it and exploring any caves it finds, which is kind of how I intended it to be used. And if you get a nice enchanted pick, you should be swimming in coal.
Vote: The recipe for rails seems about right, my only complaint is the coal coke furnace takes for bloody ever processing coal into creosote. :sad.gif: Since I am still 1.0 (Waiting for IC2 to update. >.< ) I am only running 2.2.1 of Railcraft.
Is it normal for the tunnel borer to only go 30 blocks on a half a stack of coal coke? Seems it isn't going very far on stacks of coal or coal coke before it stops dead out of fuel. :sad.gif:
CovertJaguar has mentioned to me before that the bore can stop
if it detects it will fall into lava or water.
and since the bore does not build a bridge like to avoid such circumstances.
the bore will stop dead on its tracks.
look around by mining a few blocks carefully, and find out if there is lava behind the walls or any walls the bore is about to break down (3x3 area.)
CovertJaguar also mentioned before that making a couple of Coke ovens
will help get products amounts rolling instead of just using one Oven.
helps in getting more fuel rolled out in production than waiting long periods of time from just one oven.
CovertJaguar, your mod has a very bad habit of adding .0s at the end of some of the config options whenever a game is run. This is only because of the buildcraft cross-addition pack.
This means that the next time someone restarts minecraft, even if they didn't modify it, it will cause a crash. It is easy enough to fix this for other folks who are having issues. See BEYOND the crashlog.
Here's the whole deal:
Mods loaded: 26
ModLoader 1.1
mod_TooManyItems 1.1 2012-01-12a
mod_ModLoaderMp 1.0.0
mod_BuildCraftCore 3.1.2
mod_BuildCraftBuilders 3.1.2
mod_BuildCraftEnergy 3.1.2
mod_BuildCraftFactory 3.1.2
mod_BuildCraftTransport 3.1.2
mod_BuildCraftSilicon 3.1.2
mod_CraftGuide 1.4.0
mod_QuickGuide 1.1
mod_RailcraftAutomation 3.0.0
mod_RailcraftBuildcraft 3.0.0
Railcraft Client 3.0.0
mod_RailcraftExtras 3.0.0
mod_RailcraftFactory 3.0.0
mod_RailcraftInfrastructure 3.0.0
mod_RailcraftRails 3.0.0
mod_RecipeBook 1.1
mod_RedPowerArray 2.0pr4d
mod_RedPowerCore 2.0pr4d
mod_RedPowerLighting 2.0pr4d
mod_RedPowerLogic 2.0pr4d
mod_RedPowerMachine 2.0pr4d
mod_RedPowerWiring 2.0pr4d
mod_RedPowerWorld 2.0pr4d
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT b0019538 --------
Generated 1/20/12 9:06 AM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GT 240M/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.NumberFormatException: For input string: "25.0"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.valueOf(Unknown Source)
at railcraft.common.RailcraftConfig.checkInit(RailcraftConfig.java:108)
at railcraft.common.RailcraftConfig.getBlockId(RailcraftConfig.java:526)
at railcraft.common.RailcraftBlocks.registerBlockDetector(RailcraftBlocks.java:89)
at railcraft.common.modules.ModuleAutomation.initializeModule(ModuleAutomation.java:28)
at mod_RailcraftAutomation.ModsLoaded(mod_RailcraftAutomation.java:31)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 8a3fc73c ----------
(Clients) To fix this:
1. Go into your config file, called Railcraft.cfg.
2. Find "tweaks.minecarts.tank.capacity=##.0"
3. Remove the ".0" so it reads "tweaks.minecarts.tank.capacity=##" (no decimals).
4. Do the same with "tweaks.minecarts.tank.fillrate".
5. Make a copy of this config after saving, so that way you can replace the config easily without having to go through the config file again.
CovertJaguar, if you could check this bug out, it'd be greatly appreciated. It's more of an annoyance than a game stopper itself thanks to this small workaround.
As much as I appreciate your reply,
but "I Think" is not going to get me any where.
I need definite answers and link to the source info if this is true.
thanks
Ok first of all I did not ask anyone to do any work for me.
you assumed that.
I asked if Minecart_Compatibility_Layer was out for v1.1 or not as I CHECKED..
Dont get mad at me, just because you said "I THINK SO".
without being sure, as giving unsure answers as "I THINK SO" does not get me any where.
And I am NOT LAZY, as I already checked myself, but NO info was on the page about it.
and I am getting all kinds of errors.
DONT Assume, the things I do or dont do in my house,. as YOU are NOT here sitting next to me knowing what I am exactly doing.
Geez, f98756n christ why everyone loves to start argueing with me.
So the new FORGE does not carry the new MCL update for MC v1.1..??
Half of This info is not in the original first post.
and there is no reason why I should have to sift through 75 pages
each time there is an update to find the info or files I need just to find this.
the reason why I posted my question.
Is this even though Forge is for 1.1, the MCL thats embedded within Forge, is not actually updated to 1.1.?
so the forge is only half compatible., am I right on this by what you are saying on this..?
This information is in both the patch notes and reflected by the installation instructions on the wiki.
You can place multiple Controller boxes next to a single Receiver box. This will allow you to send a signal aspect to multiple devices.
Though I think what you are asking for is the reverse. If you put multiple Receiver boxes next to a single Controller box, the Controller box will receive the most restrictive aspect of the two Receivers.
Alternatively, you could use Receiver boxes to output redstone current and perform your logic using Redpower or something and then send the output to a Controller box or multiple Controller boxes if you want to output different aspects.
Its a very robust system, but even I admit that it has a bit of a learning curve and is not immediately intuitive.
Thanks, CJ.
I miss MCL :sad.gif:
Also does anyone have that issue?
Issue confirmed, cause unknown. Investigating. But its not Forge's fault since I wrote all the code involved (even the code in forge). I have located a reason as to why Chestcarts and Steamcarts are broken, since I was registering their items wrong. But I'm stumped as to why it also affects the other carts. There must be another bug somewhere.
Unfortunately, Google translate has failed you. I can only guess at what you are trying to say.
I assume you mean that the game crashes when you put coal coke in the Bore.
You need to re-install Forge.
A couple lines from EntityMinecart failed to make the transition to MC 1.1.0. I've informed Lex Manos, but the earliest we will see a fix is the next Forge version.
Trains will only work if there is a Forge compatible version for Forge 1.3.0+. And as far as I cant tell Trains hasn't updated to MC 1.1.0 nor does there seem to be any plans for a Forge version at all.
Ok so i stay with un updated version 1
This seems to be a general forge 1.3 problem and has nothing to do with railcraft.(Since right now I dont have railcraft installed at all and still have the problem)
By the way it seems that problem is only in the Client code since I'm playing on my Forge 1.3 server and don't have this problem there, only in single.
EDIT: A quick search in the forge topic yielded this:
you need to download it and put it in your minecraft.jar
Just tried it and it fixes it!
thank you very much!
Yes, you overwrote one on of the Forge classes with something else.
Is it normal for the tunnel borer to only go 30 blocks on a half a stack of coal coke? Seems it isn't going very far on stacks of coal or coal coke before it stops dead out of fuel. :sad.gif:
Actually I had complaints that people had too much Creosote so I reduced the amount of Creosote produced. You might want to think about building a factory with several ovens. :wink.gif:
As for the Bore, yeah its a fuel hog. I could probably be convinced to increase the running time on a single piece of coal from 10 seconds to 15 seconds, but there haven't been many comments one way or the other and I just don't play enough to get more than a general idea myself. I do know that I can keep it supplied with coal easy just by following it and exploring any caves it finds, which is kind of how I intended it to be used. And if you get a nice enchanted pick, you should be swimming in coal.
CovertJaguar has mentioned to me before that the bore can stop
if it detects it will fall into lava or water.
and since the bore does not build a bridge like to avoid such circumstances.
the bore will stop dead on its tracks.
look around by mining a few blocks carefully, and find out if there is lava behind the walls or any walls the bore is about to break down (3x3 area.)
CovertJaguar also mentioned before that making a couple of Coke ovens
will help get products amounts rolling instead of just using one Oven.
helps in getting more fuel rolled out in production than waiting long periods of time from just one oven.
This means that the next time someone restarts minecraft, even if they didn't modify it, it will cause a crash. It is easy enough to fix this for other folks who are having issues. See BEYOND the crashlog.
Here's the whole deal:
(Clients) To fix this:
CovertJaguar, if you could check this bug out, it'd be greatly appreciated. It's more of an annoyance than a game stopper itself thanks to this small workaround.