Just got a response from UberHaxorNova via Twitter and he said he will check it out! Maybe he will make a mod spotlight and get your mod recognized since he has over 300,000 subscribers! Good luck!
Don't thank me just yet. He said he would check it out so there is no guarantee but I have a good feeling about this! If he does put up a video of it in like a spotlight or something else I will let you know.
Here's a bug with your mod: weeping angels do not freeze when you are looking at them through doors
But other than that, best mod evar!
You should add the daleks and cybermen!
Here's a bug with your mod: weeping angels do not freeze when you are looking at them through doors
But other than that, best mod evar!
You should add the daleks and cybermen!
Excellent mod! I love the Weeping Angels. Now if only someone will recreate the cave from The Time of Angels/Flesh and Stone as a slaughter an adventure map... Then make it so only Weeping Angels will spawn...
And by the way, Weeping Angels hug harder than Creepers.
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'Technology has left us hopelessly spoiled,' Charlie Brooker wrote. 'We whine like disappointed emperors the moment it does anything other than pander to our every whim.'
Changed teleport chance to 1/25. Adjusted spawnrate. Fixed model animation bug. Added direct look effect. (When directly looked at, will cast an effect on a player slowing it down for a short period of time)
There should be other mobs with the same spawn rate that are exactly the same except they are actually statues. That way you'll keep staring at what you think will kill you when you look away only for you to realise, probably too late, that that one was harmless while the one behind you...
Also, some sort of drop from these would be awesome, maybe small scraps of Weeping Angel-stone which you can make into stuff to help defend against them? Maybe torches or glowstone fortified with the scraps can't be removed by the light-out effect?
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
There should be other mobs with the same spawn rate that are exactly the same except they are actually statues. That way you'll keep staring at what you think will kill you when you look away only for you to realise, probably too late, that that one was harmless while the one behind you...
Also, some sort of drop from these would be awesome, maybe small scraps of Weeping Angel-stone which you can make into stuff to help defend against them? Maybe torches or glowstone fortified with the scraps can't be removed by the light-out effect?
I'm thinking of making it drop a statue which you can decorate your house with. I'll see.
My mind just exploded.
WHOVIANS FTW!
I would use it, but I can't for some reason..
Wow thanks man!
Don't thank me just yet. He said he would check it out so there is no guarantee but I have a good feeling about this! If he does put up a video of it in like a spotlight or something else I will let you know.
But other than that, best mod evar!
You should add the daleks and cybermen!
Check out my Minecraft Modding Tutorials!
same with glass blocks
It is a hard fix, since there is nothing currently that examines what a player is hiding behind. It might not ever be fixed.
a slaughteran adventure map... Then make it so only Weeping Angels will spawn...And by the way, Weeping Angels hug harder than Creepers.
'Technology has left us hopelessly spoiled,' Charlie Brooker wrote. 'We whine like disappointed emperors the moment it does anything other than pander to our every whim.'
Also, some sort of drop from these would be awesome, maybe small scraps of Weeping Angel-stone which you can make into stuff to help defend against them? Maybe torches or glowstone fortified with the scraps can't be removed by the light-out effect?
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Thanks for the video demonstration. I'll add it to OP!
I'm thinking of making it drop a statue which you can decorate your house with. I'll see.