Gen 1, certainly. I;ll do that soon.
Gen 2, much to my disappointment, Blocks will not generate naturally past Y level 128. Cloud level is around 100ish last time I checked. I would love to make some cool mountains but I haven't found out why it does that yet.
The entire world should be made of jungle biomes, but all floating on small to massive sized islands.
hmm... well im not in one i wunder what the problem is... ill try and dig down
nope... i just hit bedrock (in creative) and broke it and was welcomed by the void
hmm... well im not in one i wunder what the problem is... ill try and dig down
nope... i just hit bedrock (in creative) and broke it and was welcomed by the void
Well there's an installation error on your part.
Watch that video, and pretend Too Many Items is my mod. That or use : Magic Launcher, which is made by the same guy who made Optifine
The Meaning of Life, the Universe, and Everything.
Join Date:
1/24/2011
Posts:
657
Member Details
Nether Infection (Jochmon's REQ)
Screenshots:
The blocks directly underneath are the original 3 blocks i placed. One minecraft day has passed after I placed the blocks, so this is basically the spread per hour photo.
What it does:
-Netherrack, Glowstone, and SoulSand(slowSand) all spread outwards randomly to create a :nether infected" look
The function that lets grass spread was re-written and put into the netherrack, glowstone, and soulsand block files. Then blocks within any light level (except ores) are turned into netherrack, glowstone, or soulsand as if they were grass spreading to nearby dirt blocks.
well i did both those... nothing... maybe it was a download glitch?
Edit:Well i tried magic launcher again... it says in red "internal mod" so i put it in the internal tab and i checked the log again, it just gave me an exception. and here it is "
"Exception in thread "Minecraft main thread" java.lang.NoSuchFieldError: ofCustomFonts
at aou.getFontTexturePack(FontRenderer.java:316)
at aou.init(FontRenderer.java:126)
at aou.<init>(FontRenderer.java:114)
at net.minecraft.client.Minecraft.a(SourceFile:246)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)"
in other words i think something is very messed up here...
well i did both those... nothing... maybe it was a download glitch?
So there's a problem along the lines of :
1. Download Modloader
2. Download mod that you want to use
2.1 (Optional) download Optifine
3. Find .minecraft folder
4. Open bin fodler
5. Open minecraft.jar as an archive
6. Throw in modloader files
6.2 (optional) Throw in Optifine files
7. Throw in mod you want to install files
8. Delete META - INF folder
9. Play Minecraft with mod
1. Download Modloader
2. Download mod that you want to use
2.1 (Optional) download Optifine
3. Find .minecraft folder
4. Open bin fodler
5. Open minecraft.jar as an archive
6. Throw in modloader files
6.2 (optional) Throw in Optifine files
7. Throw in mod you want to install files
8. Delete META - INF folder
9. Play Minecraft with mod
well ive done all this so... well read my previous reply
Please make a flatland generator, like 64 blocks high, grass on top, 3 layers of dirt, then stone until the bedrock. Also please make it have random biomes and with randomly generated trees and underground content. Thanks.
I have everything you stated except for :
Ores
Trees
Caves
Mineshafts
Ravines
Strongholds
Now, "what's wrong?"
This VV
Aug 12, 2012 9:43:44 PM net.minecraft.src.IntegratedServer startServer
INFO: Starting integrated minecraft server version 1.3.1
Aug 12, 2012 9:43:44 PM net.minecraft.src.IntegratedServer startServer
INFO: Generating keypair
Aug 12, 2012 9:43:44 PM net.minecraft.server.MinecraftServer convertMapIfNeeded
INFO: Converting map!
Scanning folders...
Total conversion count is 0
>> Here's where that error starts that I mentioned <<
java.lang.NullPointerException
at net.minecraft.src.ChunkProviderFlat.populate(ChunkProviderFlat.java:160)
at net.minecraft.src.ChunkProviderServer.populate(ChunkProviderServer.java:216)
at net.minecraft.src.Chunk.populateChunk(Chunk.java:1113)
at net.minecraft.src.ChunkProviderServer.loadChunk(ChunkProviderServer.java:116)
at net.minecraft.src.ChunkProviderServer.provideChunk(ChunkProviderServer.java:129)
at net.minecraft.src.World.getChunkFromChunkCoords(World.java:347)
at net.minecraft.src.World.getBlockId(World.java:254)
at net.minecraft.src.World.isAirBlock(World.java:267)
at net.minecraft.src.World.getFirstUncoveredBlock(World.java:241)
at net.minecraft.src.WorldProvider.canCoordinateBeSpawn(WorldProvider.java:77)
at net.minecraft.src.WorldServer.createSpawnPosition(WorldServer.java:621)
at net.minecraft.src.WorldServer.initialize(WorldServer.java:585)
at net.minecraft.src.World.<init>(World.java:207)
at net.minecraft.src.WorldServer.<init>(WorldServer.java:52)
at net.minecraft.src.IntegratedServer.loadAllDimensions(IntegratedServer.java:71)
at net.minecraft.src.IntegratedServer.startServer(IntegratedServer.java:100)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
at net.minecraft.src.ThreadServerApplication.run(ThreadServerApplication.java:17)
Aug 12, 2012 9:43:45 PM net.minecraft.server.MinecraftServer run
SEVERE: Encountered an unexpected exception NullPointerException
java.lang.NullPointerException
at net.minecraft.src.ChunkProviderFlat.populate(ChunkProviderFlat.java:160)
at net.minecraft.src.ChunkProviderServer.populate(ChunkProviderServer.java:216)
at net.minecraft.src.Chunk.populateChunk(Chunk.java:1113)
at net.minecraft.src.ChunkProviderServer.loadChunk(ChunkProviderServer.java:116)
at net.minecraft.src.ChunkProviderServer.provideChunk(ChunkProviderServer.java:129)
at net.minecraft.src.World.getChunkFromChunkCoords(World.java:347)
at net.minecraft.src.World.getBlockId(World.java:254)
at net.minecraft.src.World.isAirBlock(World.java:267)
at net.minecraft.src.World.getFirstUncoveredBlock(World.java:241)
at net.minecraft.src.WorldProvider.canCoordinateBeSpawn(WorldProvider.java:77)
at net.minecraft.src.WorldServer.createSpawnPosition(WorldServer.java:621)
at net.minecraft.src.WorldServer.initialize(WorldServer.java:585)
at net.minecraft.src.World.<init>(World.java:207)
at net.minecraft.src.WorldServer.<init>(WorldServer.java:52)
at net.minecraft.src.IntegratedServer.loadAllDimensions(IntegratedServer.java:71)
at net.minecraft.src.IntegratedServer.startServer(IntegratedServer.java:100)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
at net.minecraft.src.ThreadServerApplication.run(ThreadServerApplication.java:17)
Aug 12, 2012 9:43:45 PM net.minecraft.server.MinecraftServer run
SEVERE: This crash report has been saved to: C:\Documents and Settings\*Username Cut*\Desktop\*Fodler Cut*\MCP\1.3.1\jars\.\crash-reports\crash-2012-08-12_21.43.45-server.txt
>> Error ends here <<
Aug 12, 2012 9:43:45 PM net.minecraft.server.MinecraftServer stopServer
INFO: Stopping server
Aug 12, 2012 9:43:45 PM net.minecraft.server.MinecraftServer stopServer
INFO: Saving players
Aug 12, 2012 9:43:45 PM net.minecraft.server.MinecraftServer stopServer
INFO: Saving worlds
java.lang.NullPointerException
at net.minecraft.server.MinecraftServer.stopServer(MinecraftServer.java:392)
at net.minecraft.src.IntegratedServer.stopServer(IntegratedServer.java:220)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:508)
at net.minecraft.src.ThreadServerApplication.run(ThreadServerApplication.java:17)
Someone is closing me! <----- Funny that it says that when you kill the minecraft test client.
The problem is, it just spews out LOADS of errors and none of them help the problem. Most edits make it worse / longer error log.
I've tried flatland before, but flatland just plain out hates me.
1. Download Modloader
2. Download mod that you want to use
2.1 (Optional) download Optifine
3. Find .minecraft folder
4. Open bin fodler
5. Open minecraft.jar as an archive
6. Throw in modloader files
6.2 (optional) Throw in Optifine files
7. Throw in mod you want to install files
8. Delete META - INF folder
9. Play Minecraft with mod
No, it overwrites the default terrain gen, I don't know if it changes anything in the bigger biomes (though it probably does)
As pixel said, it overrides the default generation. I've been getting problems with more world options.
Also bigger biomes just scale the biome size of default, so you will get the same effect.
Hmmmm, any chance you could make a world that spawns spiral shaped mountains above a constant bed of sea?
Like islands of mountains, except all the mountains are arches, reaching out of one point and arching over to another point, then delving down into the ocean, and all the good mines are beneath the ocean, and the ocean is too deep to dive through to reach them.
Hmmmm, any chance you could make a world that spawns spiral shaped mountains above a constant bed of sea?
Like islands of mountains, except all the mountains are arches, reaching out of one point and arching over to another point, then delving down into the ocean, and all the good mines are beneath the ocean, and the ocean is too deep to dive through to reach them.
With biomes still occurring naturally of course.
Unless I handcode the mountains to generate in pathways like mineshafts that would be impossible at my level. Although you could make a map like that using the bukkit plugin voxel sniper, that is if the mountains are connecting. But the way that minecraft makes mountains in-game would make arches / spirals either insanely complicated or impossible. The arches that occur in mountains (my mods and vanilla) are just mountains that connected due to the java behind world generation.
The ocean / rich ocean deposits could be done easily.
Trying to install lushious one but i keep getting black screen. Yes, i installed it with modloader into minecraft.jar and yes, i deleted meta-inf.
Did you install any other mods in addition to this? (If so, what order?)
For people with installation problems :
This guy does exactly what you need to do to install almost any minecraft mod.
[video=youtube][/video]
If this does not solve the problem try google to see if anyone else has a similar problem. (mod confliction may be the problem. To test that, drag the two mod contents into the same folder. You should not have to overwrite anything. If not, there's a problem)
well i did both those... nothing... maybe it was a download glitch?
Edit:Well i tried magic launcher again... it says in red "internal mod" so i put it in the internal tab and i checked the log again, it just gave me an exception. and here it is "
"Exception in thread "Minecraft main thread" java.lang.NoSuchFieldError: ofCustomFonts
at aou.getFontTexturePack(FontRenderer.java:316)
at aou.init(FontRenderer.java:126)
at aou.<init>(FontRenderer.java:114)
at net.minecraft.client.Minecraft.a(SourceFile:246)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)"
in other words i think something is very messed up here...
hmm... well im not in one i wunder what the problem is... ill try and dig down
nope... i just hit bedrock (in creative) and broke it and was welcomed by the void
Well there's an installation error on your part.
Watch that video, and pretend Too Many Items is my mod. That or use : Magic Launcher, which is made by the same guy who made Optifine
I'll take this as a request, added to my list of things to make
Screenshots:
The blocks directly underneath are the original 3 blocks i placed. One minecraft day has passed after I placed the blocks, so this is basically the spread per hour photo.
-Netherrack, Glowstone, and SoulSand(slowSand) all spread outwards randomly to create a :nether infected" look
or : http://www.mediafire.com/?7a6g5u64qf7hywl
How It Works:
The function that lets grass spread was re-written and put into the netherrack, glowstone, and soulsand block files. Then blocks within any light level (except ores) are turned into netherrack, glowstone, or soulsand as if they were grass spreading to nearby dirt blocks.
Edit:Well i tried magic launcher again... it says in red "internal mod" so i put it in the internal tab and i checked the log again, it just gave me an exception. and here it is "
"Exception in thread "Minecraft main thread" java.lang.NoSuchFieldError: ofCustomFonts
at aou.getFontTexturePack(FontRenderer.java:316)
at aou.init(FontRenderer.java:126)
at aou.<init>(FontRenderer.java:114)
at net.minecraft.client.Minecraft.a(SourceFile:246)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)"
in other words i think something is very messed up here...
So there's a problem along the lines of :
1. Download Modloader
2. Download mod that you want to use
2.1 (Optional) download Optifine
3. Find .minecraft folder
4. Open bin fodler
5. Open minecraft.jar as an archive
6. Throw in modloader files
6.2 (optional) Throw in Optifine files
7. Throw in mod you want to install files
8. Delete META - INF folder
9. Play Minecraft with mod
well ive done all this so... well read my previous reply
What kind of system are you running? Maybe the installation process is off. If it's not that, I honestly have no clue what went wrong.
I have everything you stated except for :
Ores
Trees
Caves
Mineshafts
Ravines
Strongholds
Now, "what's wrong?"
This VV
The problem is, it just spews out LOADS of errors and none of them help the problem. Most edits make it worse / longer error log.
I've tried flatland before, but flatland just plain out hates me.
You and maxoknh may have the same problem
As pixel said, it overrides the default generation. I've been getting problems with more world options.
Also bigger biomes just scale the biome size of default, so you will get the same effect.
I'm trying to use the sky mountains generator.
That aside, this looks like a awesome mod. Thanks for making it!
Maybe I messed up the download, but it worked fine when i tried it. I'll try to fix it tommorow.
Like islands of mountains, except all the mountains are arches, reaching out of one point and arching over to another point, then delving down into the ocean, and all the good mines are beneath the ocean, and the ocean is too deep to dive through to reach them.
With biomes still occurring naturally of course.
It has a little bit of everything, but you won't find the floating jungles seen in the sky mountain generator.
Unless I handcode the mountains to generate in pathways like mineshafts that would be impossible at my level. Although you could make a map like that using the bukkit plugin voxel sniper, that is if the mountains are connecting. But the way that minecraft makes mountains in-game would make arches / spirals either insanely complicated or impossible. The arches that occur in mountains (my mods and vanilla) are just mountains that connected due to the java behind world generation.
The ocean / rich ocean deposits could be done easily.
Did you install any other mods in addition to this? (If so, what order?)
For people with installation problems :
This guy does exactly what you need to do to install almost any minecraft mod.
[video=youtube][/video]
If this does not solve the problem try google to see if anyone else has a similar problem. (mod confliction may be the problem. To test that, drag the two mod contents into the same folder. You should not have to overwrite anything. If not, there's a problem)
Im running on a windows 7... maybe make a version that doesnt run on modloader?