I got this mod in the yogbox and love it! 4 stars (only because there arnt many skills)
I'm glad it's actually working for you. I got worried because a lot of people said the new YogBox with my mod in it crashed for them (even though it worked for me). I hope I don't disappoint the Yognaughts.
Oh yea by the way guys, the mod is in the YogBox :tongue.gif: (It only has v1.2 for now though)
Have you considered adding classes? you could make it that they start with certain skills and have higher/lower caps depending on the class. Also what about capstone skills when you reach every 10 level or at level cap. Just suggesting, anyway great mod keep it up!
Please explain in a bit more detail. Is it not making the mod work right or is it adding the perks to the items?
If its not making the mod work right try this install all mods but Level Up! first, then add Level Up! mod last. I noticed that if you install Level Up! last it makes everything work properly at least for the mods that I use this has been the case.
I figured out the problem. Modloader also uses the aaa.class file and maybe that is what's affecting it. Maybe you can somehow merge modloader with it?
I figured out the problem. Modloader also uses the aaa.class file and maybe that is what's affecting it. Maybe you can somehow merge modloader with it?
Its already is merged with modloader just make sure to install modloader before you install this mod or it will cause a crash.
Also so I won't have to make another post this mod will crash if forge is installed. But it only crashes when breaking any block. I will try to get a crash log but not sure if I can do that tonight.
Have you considered adding classes? you could make it that they start with certain skills and have higher/lower caps depending on the class. Also what about capstone skills when you reach every 10 level or at level cap. Just suggesting, anyway great mod keep it up!
I haven't thought too much about classes, but actually, adding them or something similar would be a pretty good way to reduce the "slow-start" feeling of the mod... As for adding special perks for reaching skill caps, I've thought about it, but I'm still not sure if I want to do it.
YESH! Finally got archery to lvl 25! Time to raise it on sneak and athletic, so I can snipe down all the monsters! >:biggrin.gif:
I LOVE THIS MOD!
Nice! But I hope I'm not bursting your bubble or anything when I tell you that to do a sneak attack with a bow, you need to be within 16 blocks of the mob, and you still wouldn't one-shot it :sad.gif:
Hello, I was wondering, i make youtube videos, and im rendering a video abut this mod. Could i send the link to you when its uploaded, and maybe have it featured on the front?
Hello, I was wondering, i make youtube videos, and im rendering a video abut this mod. Could i send the link to you when its uploaded, and maybe have it featured on the front?
Sure I'll take a look at it. Let me know when it's done.
Sure I'll take a look at it. Let me know when it's done.
Might not be super awesome but yeah :smile.gif:
It gets hard to level after level 30 or so. And to get everything to Level 50, you need to get to Level 150 :ohmy.gif:
Might not be super awesome but yeah :smile.gif:
It gets hard to level after level 30 or so. And to get everything to Level 50, you need to get to Level 150 :ohmy.gif:
Nice work! Even though you didn't explain the mod very much, you're basically the first person to demonstrate the "higher level" effects of the mod (like the increased drawback speed of the bow, which really showed when you were shooting your pigs, and all the random crits you got when killing the zombies). Putting in OP
I SHALL GIVE U MY SUGGESTION FOR ZE SKILLZZZZZZ!!!!!!!...........................special moves like...u press TAB and u choose any special to the keys Z,X,C and V my first special move suggestion is fire shots:shoots arrows of fire that can burn trees or enemys and when they hit the ground makes a circle with a radius of 3 blocks (each upgrade on this skill makes the radius 2 blocks higher) level required to use this skill:5 recharge time:20 seconds
EDIT:active time:30 seconds
archery level needed:4
how to use:press the button u selected to activate the skill and while its activated u can shoot arrows in flames
This, right here, is the only thing preventing me from frothing at the mouth over this mod. It's spectacular work, but losing it all on death would just... Gah. That's anti-fun, for me.
I SHALL GIVE U MY SUGGESTION FOR ZE SKILLZZZZZZ!!!!!!!...........................special moves like...u press TAB and u choose any special to the keys Z,X,C and V my first special move suggestion is fire shots:shoots arrows of fire that can burn trees or enemys and when they hit the ground makes a circle with a radius of 3 blocks (each upgrade on this skill makes the radius 2 blocks higher) level required to use this skill:5 recharge time:20 seconds
EDIT:active time:30 seconds
archery level needed:4
how to use:press the button u selected to activate the skill and while its activated u can shoot arrows in flames
Special moves like that would be along the same lines as skill trees in that I feel they would add unnecessary complexity to the mod. So basically, it probably will never happen.
This, right here, is the only thing preventing me from frothing at the mouth over this mod. It's spectacular work, but losing it all on death would just... Gah. That's anti-fun, for me.
Like I've said, it's a tricky subject. If I can find a good way of implementing a better system, I will.
not being compatible with Forge is a blow, as most of the big mods out there will become FORGE mods
Perhaps you could look into forge compatibility, or even have the forge adjusted to get your mod working?
Anyhow, nice mod (for those that can use it)
I suppose Forge compatibility could be possible actually. I can make extra merged class files for it so that the mod by default won't require Forge. Might happen next update.
Thank you so much for this makes everything about minecraft better
Ich lasse mein Herz, Kraft, Geist und Seele in die Arbeit vor mir.
Dunno, but even if they did, it's not my problem :wink.gif:
No
Every 5 points in archery increases drawback speed, yes. Like all the other skills though, the effect is pretty unnoticeable on low levels
I'm glad it's actually working for you. I got worried because a lot of people said the new YogBox with my mod in it crashed for them (even though it worked for me). I hope I don't disappoint the Yognaughts.
Oh yea by the way guys, the mod is in the YogBox :tongue.gif: (It only has v1.2 for now though)
I officially dub you my #1 Fan :biggrin.gif:
I figured out the problem. Modloader also uses the aaa.class file and maybe that is what's affecting it. Maybe you can somehow merge modloader with it?
Its already is merged with modloader just make sure to install modloader before you install this mod or it will cause a crash.
Also so I won't have to make another post this mod will crash if forge is installed. But it only crashes when breaking any block. I will try to get a crash log but not sure if I can do that tonight.
Lady E
Well they both use the aaa and sz classes so no, all you get is a saving chucks screen.
I LOVE THIS MOD!
I haven't thought too much about classes, but actually, adding them or something similar would be a pretty good way to reduce the "slow-start" feeling of the mod... As for adding special perks for reaching skill caps, I've thought about it, but I'm still not sure if I want to do it.
No it isn't. Sorry.
Nice! But I hope I'm not bursting your bubble or anything when I tell you that to do a sneak attack with a bow, you need to be within 16 blocks of the mob, and you still wouldn't one-shot it :sad.gif:
Sure I'll take a look at it. Let me know when it's done.
Might not be super awesome but yeah :smile.gif:
It gets hard to level after level 30 or so. And to get everything to Level 50, you need to get to Level 150 :ohmy.gif:
Nice work! Even though you didn't explain the mod very much, you're basically the first person to demonstrate the "higher level" effects of the mod (like the increased drawback speed of the bow, which really showed when you were shooting your pigs, and all the random crits you got when killing the zombies). Putting in OP
EDIT:active time:30 seconds
archery level needed:4
how to use:press the button u selected to activate the skill and while its activated u can shoot arrows in flames
This, right here, is the only thing preventing me from frothing at the mouth over this mod. It's spectacular work, but losing it all on death would just... Gah. That's anti-fun, for me.
Alchemic Ash is my mod.
It's full of slime and furnaces and fireballs and magic gems and explosions and lightning.
Special moves like that would be along the same lines as skill trees in that I feel they would add unnecessary complexity to the mod. So basically, it probably will never happen.
Like I've said, it's a tricky subject. If I can find a good way of implementing a better system, I will.
I might do it at some point, but it wouldn't be enough just to merge the classes. I'd have to adjust the display to fit the new HUD.
I suppose Forge compatibility could be possible actually. I can make extra merged class files for it so that the mod by default won't require Forge. Might happen next update.
Fair enough; apologies for being that guy.
Alchemic Ash is my mod.
It's full of slime and furnaces and fireballs and magic gems and explosions and lightning.