For whoever updates the Pies mod by TheWard. Adding to this:
I found another annoying bug: there is no break animation on the pies when/if you left click them in Survival. If you accidentally left click one, it'll just disappear without any warning or time to stop, you just lose your pie. I don't think it's supposed to be like that, since the cake takes time to break normally before it breaks.
I wish I knew code and then I'd be able to help out and update it myself, but that's on my long to-do list of things to learn. :\
Thanks for informing me, I fixed the recipe but and am fixing the animation bug.
Guys please stop asking him to update all of these mods. Take a look at this list of all the mods he has to update. He is doing this for you guys out of his own time so please just let him work at his own pace. And Coupon thanks for all the hard work you have been putting into updating these mods.
Zipline mod dosent crash my game, but never works. Do i need Modloader?
Of course you do. And how dosn't it not work?I have a plan. I am updating mods 3-6 at a time, 1 pack a day, 12 packs. I put them in the packs by random, so you need to wait for your mod.
I have a plan. I am updating mods 3-6 at a time, 1 pack a day, 12 packs. I put them in the packs by random, so you need to wait for your mod.
Well two strings above eachother is supposed to output a rope according to the original mod version, right? It might have been changed to another recipe probably... but i don't know...
Thanks alot for updating this mod, and your replies! It is definitly something that should truly be considered to be Vanilla.
EDIT: Also i've tried with modloader, it's even worst. made the game crash this time. Deleted META-INF.
Well two strings above eachother is supposed to output a rope according to the original mod version, right? It might have been changed to another recipe probably... but i don't know...
Thanks alot for updating this mod, and your replies! It is definitly something that should truly be considered to be Vanilla.
EDIT: Also i've tried with modloader, it's even worst. made the game crash this time. Deleted META-INF.
Problems:
1.the game registers parabuzzies and bomb-omb as hostiles
2.Wild packs of Bomb-ombs spawn instead of parabuzzies
3.Tamed parabuzzies are registered as hostile even though they're passive
In the inventory screen, your character is always looking south. So if you're facing north in game, then open your inventory you're going to get something like this:
It's not a big issue, but I figured I'd point it out anyway.
Edit: This happens without any other mods installed.
Also, if you install this before NotEnoughItems (NEI) the game will crash with the following message:
--- BEGIN ERROR REPORT 7fb3d47b --------
Generated 12/03/12 9:50 AM
Minecraft: Minecraft 1.2.3
OS: Windows Vista (amd64) version 6.0
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4800 Series version 3.3.10188 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoSuchMethodError: aih.getGuiLeft()I
at aih.a(GuiInventory.java:137)
at fy.a(GuiContainer.java:85)
at aih.a(GuiInventory.java:124)
at lo.b(EntityRenderer.java:974)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:892)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 906fd9fc ----------
If you install it after NEI then it seems to run fine. With the exception of the bug mentioned above.
Additionally, if I try to run minecraft with SkinChanger installed after NEI I get this warning:
Class member is not public: protected static Lts; a, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Class member is not public: protected I b, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Class member is not public: protected I c, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public I e, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public I f, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public Lcodechicken/nei/NEIController; controller, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (Lnet/minecraft/client/Minecraft;II)V a, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (Lyp;IIZ)V clickSlot, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (CI)V containerKeyPress, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()V i, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()V f, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()V refresh, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (II)V fastTransfer, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()Laai; getStackMouseOver, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()Z isLargeContainer, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()Lnet/minecraft/client/Minecraft; mc, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()Lni; fontRenderer, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (IIIIII)V a, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (IIIII)V a, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (I)V setZLevel, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
And the warning if I try to run with SkinChanger installed before NEI:
Missing class member: public I guiLeft, class: fy, mod: NotEnoughItems-Client 1.1.3.zip
Missing class member: public (Lyp;II)Z getIsMouseOverSlot, class: fy, mod: NotEnoughItems-Client 1.1.3.zip
Missing class member: public (I)V setGuiLeft, class: fy, mod: NotEnoughItems-Client 1.1.3.zip
Missing class member: public ()I getGuiLeft, class: fy, mod: NotEnoughItems-Client 1.1.3.zip
These issues are not present with the 1.1.0 versions of both mods.
Edit2: With SkinChanger loaded after NEI, the game runs, but NEI does not function at all.
Hey Coupon, any word on the rope arrow not firing yet? I noticed someone else had a similar issue, i mean i have modloader and the mod itself doesnt cause any crashes but as of yet the bow just doesn't recognise the rope as a firable arrow or something like that? Ill quickly pop on and check on whether the rope bridges that come with the mod work, if so then its specific to the arrow if not, its something broader.
[EDIT] Ropebridge works tickity boo (on creative) so i'm guessing the error is more specific to the arrow with rope Its craftable, so one can assume that it is something to do with the bow not seeing the arrow as a fireabe entity at the very least Though not so easy to test on the new (not sure how new) creative as arrows are unlimited haha but i cheated some arrows with ropes by putting the rope and arrow in a chest and using nbt edit to turn that creative into a survival... Anywho ill check in again tomorrow In the meantime if theres anything you need bug testing im happy to help... Spend SO much time putting mods together in various ways, have about 15 different minecrafts atm each with at least 10 odd mods, some nearer 30-40 so i know how to work out the client side kinks pretty well. Night
I wonder if it's just me being stupid... maybe i need to put the zipline folder into the bni folder? i don't think so...
Correct me if i am wrong.
Maybe that's because of /zipline/ropebridge.png... i,ll try to fix it myself and see if it's ok.
EDIT: Working! it apparently did not copied this particular file... i don't know why :/ Sorry for bothering! it was just me.
Thank you very much for updating this fabulous mod!
the scottools version of mystic pack seems to not generate stuff in the world, but it adds the items to the game.
any ideas? I can't really use forge since it conflicts with other mods I use.
EDIT: i tried the forge one, it generates in the world but the textures for the items are all screwed up and it doesn't use my texture pack's textures.
the scottools version of mystic pack seems to not generate stuff in the world, but it adds the items to the game.
any ideas? I can't really use forge since it conflicts with other mods I use.
EDIT: i tried the forge one, it generates in the world but the textures for the items are all screwed up and it doesn't use my texture pack's textures.
Do you have them both together? From what I saw you only had Modloader mp, forge, and the mod.
Thanks for informing me, I fixed the recipe but and am fixing the animation bug.
I am testing this, and will fix if I find an error.
Of course you do. And how dosn't it not work?I have a plan. I am updating mods 3-6 at a time, 1 pack a day, 12 packs. I put them in the packs by random, so you need to wait for your mod.
Radical_Edward_
Well two strings above eachother is supposed to output a rope according to the original mod version, right? It might have been changed to another recipe probably... but i don't know...
Thanks alot for updating this mod, and your replies! It is definitly something that should truly be considered to be Vanilla.
EDIT: Also i've tried with modloader, it's even worst. made the game crash this time. Deleted META-INF.
Post the crash.
Problems:
1.the game registers parabuzzies and bomb-omb as hostiles
2.Wild packs of Bomb-ombs spawn instead of parabuzzies
3.Tamed parabuzzies are registered as hostile even though they're passive
Thanks. However, now I've found another bug...
In the inventory screen, your character is always looking south. So if you're facing north in game, then open your inventory you're going to get something like this:
It's not a big issue, but I figured I'd point it out anyway.
Edit: This happens without any other mods installed.
Also, if you install this before NotEnoughItems (NEI) the game will crash with the following message:
Generated 12/03/12 9:50 AM
Minecraft: Minecraft 1.2.3
OS: Windows Vista (amd64) version 6.0
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4800 Series version 3.3.10188 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoSuchMethodError: aih.getGuiLeft()I
at aih.a(GuiInventory.java:137)
at fy.a(GuiContainer.java:85)
at aih.a(GuiInventory.java:124)
at lo.b(EntityRenderer.java:974)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:892)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 906fd9fc ----------
If you install it after NEI then it seems to run fine. With the exception of the bug mentioned above.
Additionally, if I try to run minecraft with SkinChanger installed after NEI I get this warning:
Class member is not public: protected I b, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Class member is not public: protected I c, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public I e, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public I f, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public Lcodechicken/nei/NEIController; controller, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (Lnet/minecraft/client/Minecraft;II)V a, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (Lyp;IIZ)V clickSlot, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (CI)V containerKeyPress, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()V i, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()V f, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()V refresh, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (II)V fastTransfer, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()Laai; getStackMouseOver, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()Z isLargeContainer, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()Lnet/minecraft/client/Minecraft; mc, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public ()Lni; fontRenderer, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (IIIIII)V a, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (IIIII)V a, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
Missing class member: public (I)V setZLevel, class: fy, mod: [1.2.3] SkinChanger-1.2.3.zip
And the warning if I try to run with SkinChanger installed before NEI:
Missing class member: public (Lyp;II)Z getIsMouseOverSlot, class: fy, mod: NotEnoughItems-Client 1.1.3.zip
Missing class member: public (I)V setGuiLeft, class: fy, mod: NotEnoughItems-Client 1.1.3.zip
Missing class member: public ()I getGuiLeft, class: fy, mod: NotEnoughItems-Client 1.1.3.zip
These issues are not present with the 1.1.0 versions of both mods.
Edit2: With SkinChanger loaded after NEI, the game runs, but NEI does not function at all.
The rope arrow works.
*This will work if you have mDiyo's 4096 Fix installed.
The link for Scottools 1.1 gives you the 1.2.3 file instead. Would you have a link to the 1.1 DL?
http://i.imgur.com/g28O0.png
I wonder if it's just me being stupid... maybe i need to put the zipline folder into the bni folder? i don't think so...
Correct me if i am wrong.
Maybe that's because of /zipline/ropebridge.png... i,ll try to fix it myself and see if it's ok.
EDIT: Working! it apparently did not copied this particular file... i don't know why :/ Sorry for bothering! it was just me.
Thank you very much for updating this fabulous mod!
any ideas? I can't really use forge since it conflicts with other mods I use.
EDIT: i tried the forge one, it generates in the world but the textures for the items are all screwed up and it doesn't use my texture pack's textures.
I will fix, thanks for telling me.