I have quit modding till 1.3 to peruse other interests. I am still around and will respond to some pms/comments. Don't bug for me to update, I won't. If you want to update, download eclipse, mcps 43-60, Java sdk, and ask questions on the modding forum.
Answering FAQs in the FAQ at the bottom of the page. Most of my updates require ModLoader. To be on the safe side, always have ModLoader. You may also want AudioMod for new sounds. Also! You can still get item sprite errors with ItemSpriteAPI! It's purpose is not to add sprites, it's purpose is to not add them with mods that use it. Please stop asking me about it!
I noticed that many of my mods haven't updated. I had free-time, and MCP, so I decided to update a few. I update some every now and then, so come back every day to see if any of yours have been updated.
3/8/12 - Updated MysticPack, ISAPI, ScotTools, Zipline, Trivia, 8BitMobs, Whales, Trapdoors+, and TwoInsects for 1.2.3.
2/29/12 - Sorry for the lack of news. Currently, many things have happened that can't be listed. If you have noticed a lull in production, that is because I have been busy. I need modders to help me with updating these. An update is coming up soon, and I physically don't have time to update the 40+ mods I am up-keeping. Please help. I also removed SDK's Mods and Djoslin's mods from this thread. They are no longer needed at all. If you have any gripes, please pm me and I'll try my best to care.
2/15/12 - Almost done with the next update of Quintessential Creatures. I will not update Wolves Extended because it is too difficult. This goes for the same with Allocator Patch. Someone else, please update them! The poll results have told me to keep the links on this page, so that will now be done.
2/12/12 - Updated TheWard's pies, Woot's Miner Helment and Scuba Suit, posted link to multi-use doors, and updated Walls and Arches.
2/11/12 - Created versions of MysicPack, Titans, and Chisel to use forge.
2/10/12 - Been gone for another while. SDK's is updated, so good for me. Also needing help with updating mods...
Old News: 2/4/12 - Been awhile since I reported. I updated Bats, CreeperSwarm, Zipline, Crabs, and Jellyfish. I did a silent update to IceMaker, so redownload.
1/22/12 - Another large update, have fun. Planning to release a few more, changed some of the rarity mechanics in some of Kodachi's Mods. Beekeeping no longer requires SAPI (removed achievements).
1/20/12 - Updated Level Up, Cannon Mod, along with tons of other stuff. Check it out. For all having issues with 2shared, I'm sorry. read page 70.
1/15/11 - I'm back. Update all mods to 1.1, so far updated is Mystic Pack, and Amour+. Also updated Dairy Mod, Chocolate Mod, Chisel, Rana, Catgirl, and PAINTING GUI!
1/7/12 - I have been working on update Firehazurd's mob requests. I also updated Titans, Calender, WallClock, and DeathConsolation mod. Also made the Armadillo mod. Removed Modern World, already updated.
1/3/12 - Fixed all the bugs in Troll... Yep.
1/2/12 - I have updated DairyMod and ChoclateMod... Check em' out.
1/1/11 - Happy New Years! My Twitter isn't working, so I can't tweet, at all. I also updated Quintessential Creatures, finished Turtle and a debug release for all the trolls. Finally, I updated the Sky Dimension (Link) and updated half of OrgeSean's mods. Mediafire won't let me upload for some reason, so I am now using 2shared for the time being.
12/30/11 - Fixed drop bugs in More Trees, updated Cobblestone Fences, updated. Realistic Time, and released a buggy release of Level up. Realistic Time has some probles with down. Also, scratch the Cobblestone Fence, already updated. Darn.
12/28/11 - Released all I was planning to release but also included Modern World. Did not release Craftable Intelligence yet.
12/27/11 - (Release planned to be tomorrow) Added a prop to Scroll the Sky, fixed a crash in SDK's mods (but there is a crash on gun fire), and updated Glowing Ores and Craftable Intelligence.
12/19/11 - Now with Advize's Curtains and Dyeable Blocks. Also releasing the second part of Djolsin's Mods, expect more later. Also, the crash fix for Painting Gui won't be available for awhile, I don't know how to fix it. Let it be known it's not my fault, it's MCP's falut. Next release should have Scuba Diving, Wolves Extended, and Level Up.
12/17/11 - I have been busy with life and Terraria, but have come back with a release. This includes a fix for the bug in Armor+, and a test release for MoareAi's Logical Gates/Digital Functions. Also includes a test release for SDK's Mods. Full release for Lightbulb and The first half of Djolsin's mods. More updates should come later. You can request, but after now I probably won't update. I have mod requests up the wazzo. 12/5/11 - Updated Chicken Gliding, Mutated Mobs, Buried Treasure, and Dispenser GUI. Will upload later. Taking a rest.
12/4/11 - I have updated Inventory Mods, Spider Family, and Miner Trivia. Working on other stuff.
12/3/11 - I have updated Slime Armor, Armor+, Stilts, added a partial config feather to Mystic Stones, and I am planning to update some more later today.
12/1/11 - Planning on updating Cactus Tools, Chisel, Mystic Ores/Chisel, Mystic Ruins (and others later) config, Power Armor, and Extended Player Texture. After I get play the Terraria update of course!
11/29/11 - Updated Minecessity, RPGMobs, SimpleItemsRepair, Fixed Mystic Ruins and Mystic Stones, Updated AltVillagers, Rana, and WTFisaNeko. I am busy, so I will try to update my updates.
11/25/11 - MCP is out, so I am updating the mods. It will be a while till I have everyone updated, so don't keep asking. Once I update some of them, I will begin to take requests.
11/22/11 - Once again, busy with life. Also very busy with Quintessential Creatures and other things. Also, MCP will not be out till after 11/26/11, so hang on tight!
11/11/11 - Busy with life. Updated ArtOfPainting and ScotTools. Added aSakofDonuts links to OP.
11/5/11 - Took a break, updating a few to Pre-Release 5. The mods I haven't updated to 1.8.1 will be updated to Pre-Release 5.
10/30/11 - Uploaded Speakers and EyeofTruth, also uploaded new version of ModelFixes! NetherCraft is next!
10/28/11 - Finished Minecraft Advanced, Trapdoors+, Armor+, and fixed scuba diving! Find any bugs, please report them.
10/25/11 - Working hard on Minecraft Advanced, so many bugs!
10/23/11 - Still working on other mods, waiting to upload Speakers and EyeofTruth. Sensors will be uploaded, but don't have anyone redstone output (they aren't functional). Fixed Machetes crash. Also, for the last time, NO REQUESTS! I HAVE TOO MUCH!
10/19/11 - Updated EyeofTruth, Sensors, Speakers, and updated OP.PLEASE NO MORE REQUESTS!
10/18/11 - Updated WallClock, Realistic Time, Randomite, More Slimes, and Mystic Ores - ScotTools. As busy as crap. Struggling with RayGun, NetherCraft, and Kadoichi's mods.
10/15/11-Sorry for lack of news, busy with TF2, Java, and Real life. Removed Glass/Ice Shards and Tweaks & Fixes because author updated them. Removed pies until I can fix the crash. Added Mo' Trees, Better Blocks. Working on Score mod.
10/8/11-Uploaded Model fix, WTFisaNeko, Charlotte, Chocolate Mod, Painting/Noteblock GUI, BiomeWater, IceMaker. If Kingbdogz will let me, I may update Aether. With he help of aSakofDonuts and someone else...
10/7/11-Removed Call of Duty Knives per request of Author. Uploaded other mods I said I uploaded but actually didn't. Added a few things to op. Updated Cheeseburger, lost WTFisaNeko code, have to redo. Sorry. Things are going slow due to high amount of errors in mods. I got Demoman Milestone 2 achievement!
10/6/11-Removed Mo' Chickens per request of the author, Uploaded Coral Reef, Diagonal Fences, BetterGrassandLeaves, Terricota Armor, and others. I think I got my idea for a mod, so no more mod request. Still, I would maybe like a few more, just make sure it's reasonable.
10/5/11-Uploaded Corruption Block, Fixed Rana Link, Updated Miner Trivia, TwoInsects, WTFisaNiko, Fairy, and many others.
10/4/11-Updated StainedGlass, Tweaks & Fixes, BiomePack, Machetes, Scrambled Eggs, Better Winters, and Mo' Chickens. I am still taking a request for a new mod, but no longer taking requests for updates, as I have too many. ETA on updates - 10/10/11. ETA on 1.9 - 10/16/11. Poll results- 5 YES5 NO
10/3/11-Updated BrainSlimes, DairyMod, ScubaDiving, Stilts, Succubus, WhirlyWinds, SpiderFamily, Rana, and have made progress on others. I am taking 1 request for a new mod. If you have a GOOD idea for a mod, please tell me.
10/1/11-Updated MoreSlimes, Slime Armor, and Inventory mods. I am taking requests again.Just please look at posts above you to see if they requested it, and don't asking again and again, I will get to it!
9/30/11-Edited Priority list, Updated Dispensary Tweak, Extended Player Textures, Power Armor, Art of Painting, and Buried Treasures, and Go to the Sky Dimension! I AM STILL NO LONGER TAKING REQUESTS! FOR 3 MORE DAYS!
9/27/11-Updated Auto-save mod, and decompiled MinerZombie/Minesesity. I am no longer taking requests (only for the next 3 days), so hold your requests for a while
I will be using this to post updates about my updates!
A mod pack that consists of 3 mods. Way to much information to talk about, all info in the original thread.
Adds 2 new creepers, Blue rocket creeper, and Red Festive Creeper. Red Festive Creeper runs faster than you, and throws TNT at you. It drops 1-3 TNT. Blue Rocket Creeper runs faster than you, and when it sees you it jump and then drops. Also drops 1-3 TNT.
Red Creeper is not immune to it's own explosions, so it often dies from it's own explosions.
Red Creeper is often set on fire for some odd reason.
Changes mobs so they are twice as strong. Creepers have 2 times the explosion, Zombies move twice as fast, and doubled something to skeletons (Idk, please tell me if you find out). Creepers and Zombies also have new textures.
This is a mod that adds custom paintings! When you place a custom painting, you use a pastel to draw on the painting. Once your done you have a painting that is on the wall. Only available in 2x2 blocks, more sizes may soon come.
(Now updated on that thread, not this one)
This mod add 2 new armor pieces, a Slime Chestplate and a Slime boot. Both are made from slime balls in the shape of the armor. The chestplate lowers the damage made from arrows, and the boot allows you to jump higher!
This set contains 3 mods. An Api, which is requires for the next 2, and 2 edits. Where and When edits so that when you have a compass or a watch in your invetory, a larger verison will appear next to your tolbar. Auto Refills edits so that when you run out of something, and you have it in your inventory, it will automaticly fill the item. Confused? Check the thread out!
* For an odd reason, tnt won't launch a primed tnt when on launch. I changed that, but the problem is that I had to edit the EntityTntPrimed class to do so. Don't worry, there are no incompatibilities?
This mod adds buried treasures to the game! The treasure chests spawn on sand blocks and netherrack blocks, and contain many helpful items, which include but are not limited too iron tools, iron armor, glowstone, melons, and diamonds.
You have to place/destroy block to activate Eye of Truth
Any false blocks placed with Eye of Truth on will look block, destroy/place block to return to normal color.
False block do not do well with x/y axis moves. Going up and down works fine, into does not work. Can't fix.
Adds new ways of walkways. Cloth sheets, rope bridge, and leather which are placed and can function in a manner similar to minetracks. Also adds ropes and arrows that fire ropes. Original Thread has more info.
3 mods by Woot. One adds miner helmets, helmets that shine light. Another adds overlays like what's in the Jack o' Lantern for normal helmets, and another adds a scuba suit that adds many abilities in water.
*Tortoise-Added workbenches and furnaces for tortoises. Furnaces show a chest GUI, but workbenches work. Due to this change, I had to edit the ContainerWorkbench.class. Also edited by Minecraft Advanced, but they are the same thing, so don't worry. All this does is allow other things to show up the GUI.
*Troll-I added troll stone to replace bedrock, it's pointless but will soon added other functions. Also, I changed it from dropping mushrooms to dropping cooked beef, leather, spider eye, and slime balls (more appropriate, right?)
*Armadillo-Doesn't roll up... but it is still hard to kill.
*Tortoise-Furnace GUI is of the chest and functions as a chest. Will fix soon.help wanted
*Troll-Dosn't seem to cause damage or throw rocks. May also jump/revert when in a stone form. Help wanted
Adds different RPG style mobs, more information in the original thread.
*Couldn't test part of WorldGen Expanded, Bombing Squids, and Deadly Caves. They may not work. I also couldn't get Starting Items to spawn a boat, but that could be where I was spawned.
*Part of More Item Uses doesn't work. I will have to fix later.
A new mod that adds "craftable" titans. This adds tons of stuff, so look in the Original Thread for more.
But technically, you getting the source of other people's mods, without their permission, then uploading it, is against the rules?
I wouldn't figure it. The Simple Repair mod is inactive, so I probably won't get a reply. The other 2 would take forever to respond. I wouldn't figure it was against the rules. If they wan't me to take it down, I will. But they probably wouldn't.
But technically, you getting the source of other people's mods, without their permission, then uploading it, is against the rules?
He tried contacting them. I have done the same thing with some mods (ChocolateSyrup's) because he was looking to pass them off and hasn't updated since 1.5_01. As long as he provides proper credit and links to the original threads, and says if the authors request it he'll remove their mod, it tends to be allowed.
I hope I can do that. It required toolutils for some of the mods, and that is no longer available. When I get finish with the ones I have now, I will try to update those. Don't get your hopes up though.