I want to play...but I'm afraid my computer will explode from lag.
the mod isnt all that laggy on its own really, i'm lagging but thats all from Nature Overhaul
Rollback Post to RevisionRollBack
i got a texture pack now, its here it changes how armor and tools look and has a few slight changes to a few blocks in terrain like making the redstone torch look more like a redstone torch then a lollipop.
For your poll question:
I am considering adding 2 blocks in order to mark the guild and the city to put an end to the "missing people" dilema. What is your opinion on this?
I think if possible, and if it is convenient enough i think it'd nice for that to be optional on install, as the mod worked just fine for me, and having those extra blocks would be nice! :biggrin.gif:
love the work though!
suggestion: having random events, mainly just a wave of normal mobs that occasionally attack your city. or something setting on fire...etc. could be pretty spiffy :biggrin.gif:
Opinion: LOOOOOOOOOOVE IT!!!! Can't wait till it's done! :biggrin.gif:
Bugs: You know, I never actually pay attention while I'm mercilessly killing zombies... :tongue.gif:
Annoying Bits: Y U no jump villagers?? I mean, they do seem "smarter" than animals because they don't jump wildly, but at least animals can jump out of creeper craters... :tongue.gif:
If i kill the builder will he spawn back? and here is the pics of the TNT at the top floor balcony in the food shop://i1191.photobucket.com/albums/z466/TheTeam100/2011-10-24_174736-1.png" width="" height="" alt="" />" width="" height="" alt="" /> //i1191.photobucket.com/albums/z466/TheTeam100/2011-10-24_174740.png" width="" height="" alt="" />" width="" height="" alt="" /> //i1191.photobucket.com/albums/z466/TheTeam100/2011-10-24_174756.png" width="" height="" alt="" />" width="" height="" alt="" />
If i kill the builder will he spawn back? and here is the pics of the TNT at the top floor balcony in the food shop://i1191.photobucket.com/albums/z466/TheTeam100/2011-10-24_174736-1.png" width="" height="" alt="" />" width="" height="" alt="" /> //i1191.photobucket.com/albums/z466/TheTeam100/2011-10-24_174740.png" width="" height="" alt="" />" width="" height="" alt="" /> //i1191.photobucket.com/albums/z466/TheTeam100/2011-10-24_174756.png" width="" height="" alt="" />" width="" height="" alt="" />
Some observations (playing along with Millenaire mod - being playing Millenaire for months and just installed ToK this past weekend)
1) Upgraded to 1.05 and lost all the people in the Guild. I backed up everything and was able to restore 1.03, but I don't want to start over with each revision. I never got to kingship in 1.03, so it isn't a major loss.
2) On one world (started over with 1.05) the Guild spawned directly on top of a Millenaire village (with two other villages in close proximity). The main building of one village was destroyed, now the other villagers in the destroyed village(Millenaire) just stand around doing nothing.
3) The lag I had with Millenaire is gone - almost no lag now.
4) I absolutely love this mod!!!
I also have a question: will the Millenaire villagers destroy the Guild if it is too close to a village and they try to expand (like player built buildings)?
Don't know, never played Fable III. However what he has planned does kind of remind me of something similar to Oblivion or Dragon Age.
Well Basically in fable 3, you have to fight yourr way up to becoming a king. You then have a year to build up your forces in order to repel an evil attack from across the sea. Fun game.
Rollback Post to RevisionRollBack
The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.
Amazing work
This definitely ranks as one of my favourite mods of all time
Its the RPG experience that I've always wanted in minecraft but never really got
Diamonds to you
i have a suggestion for the new block, it should be a flag, like wool, but it's design can be chosen by selecting it (you can change it's color and add pre-determined designs)
Maybe add small villages alligned to certain guilds. Maybe make small events where a small groups of guildsmen, enemies to the guild being attacked spawned outside their gate. Then make them walk towards the middle of the base and watch the violence begin! Tell me what you think.
Rollback Post to RevisionRollBack
The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.
So I killed my builder because he wasn't working/talking after I made the city. Then I just saw a post that it was a bugged version and to install the new one. So I did, but is there any way for me to get my builder to come back alive? D= Don't really want to start my Path of Kingship over again.
Rollback Post to RevisionRollBack
Join the GamerExit Tekkit Lite Server! Just click the image!
the mod isnt all that laggy on its own really, i'm lagging but thats all from Nature Overhaul
I am considering adding 2 blocks in order to mark the guild and the city to put an end to the "missing people" dilema. What is your opinion on this?
I think if possible, and if it is convenient enough i think it'd nice for that to be optional on install, as the mod worked just fine for me, and having those extra blocks would be nice! :biggrin.gif:
love the work though!
suggestion: having random events, mainly just a wave of normal mobs that occasionally attack your city. or something setting on fire...etc. could be pretty spiffy :biggrin.gif:
Bugs: You know, I never actually pay attention while I'm mercilessly killing zombies... :tongue.gif:
Annoying Bits: Y U no jump villagers?? I mean, they do seem "smarter" than animals because they don't jump wildly, but at least animals can jump out of creeper craters... :tongue.gif:
Also i keep seeing creepers in side the top floors of houses
sry i messed up the pics
Because it is supported by this mod!
1) Upgraded to 1.05 and lost all the people in the Guild. I backed up everything and was able to restore 1.03, but I don't want to start over with each revision. I never got to kingship in 1.03, so it isn't a major loss.
2) On one world (started over with 1.05) the Guild spawned directly on top of a Millenaire village (with two other villages in close proximity). The main building of one village was destroyed, now the other villagers in the destroyed village(Millenaire) just stand around doing nothing.
3) The lag I had with Millenaire is gone - almost no lag now.
4) I absolutely love this mod!!!
I also have a question: will the Millenaire villagers destroy the Guild if it is too close to a village and they try to expand (like player built buildings)?
Thanks so much for this mod!!!!!!!
Well Basically in fable 3, you have to fight yourr way up to becoming a king. You then have a year to build up your forces in order to repel an evil attack from across the sea. Fun game.
This definitely ranks as one of my favourite mods of all time
Its the RPG experience that I've always wanted in minecraft but never really got
Diamonds to you
If only I could use this to buy buildings :sad.gif:
Join the GamerExit Tekkit Lite Server! Just click the image!