Yeah it works but the mo' creeps kill the hunters/knights in seconds.
I think they should buff the hunters a bit more. Like more HP... or more HP regen. Usually a hunter doesn't even survive a night of hunting so... there goes 1.5k gold. Or maybe give us a way to heal them a bit more.
Just a tip.
I'm looking into the new 1.9 pre5... The dragon death animation is stunning.
Can't wait to have that and ToK tier 3 :tongue.gif:
I officially love this mod. TyberAlyx I hope you will accept my offer and if you do I will be extremely happy. Also can you tell me what texture pack in the video is please.
I officially love this mod. TyberAlyx I hope you will accept my offer and if you do I will be extremely happy. Also can you tell me what texture pack in the video is please.
I officially love this mod. TyberAlyx I hope you will accept my offer and if you do I will be extremely happy. Also can you tell me what texture pack in the video is please.
Well the Etalyx's videos are using Dokucraft texture pack. But TyberAlyx recommends Jolicraft. I recommend Eld's pack It's an AWESOME pack, my favourite so far and It's 16x so it kinda keeps the old look feel to it aswell :smile.gif:
Hey, Tyber, to solve the save overwriting problem why not write in a bit of code that pulls the name of the kingdom save file from a text file saved in the world save folder? It'd take a bit of reworking your code, but it would make the mod alot easier to use, and you could potentially use that text file for other things, too.
Just an idea on how to fix that.. I'm not sure how feasible it is since I haven't made a major mod yet, but I've heard a lot about how larger mods do stuff.. XD
no, and i dont think it will be for awile, if not, then never.
heres a idea, when quests come in to play, what you should do is, somewhere near the guild, a speacal mob/bossarea spawns after u get kings-man-ship, and to gradguate from the guild, u have to kill that boss as a quest given by the guildsmaster. Killing it will give u lots of cash, and let u enter teir 2
Due to massive pms, lets play discontinuations, and excited players. I will release quests and villager actions later 5 hours from this post! Keep you guys posted!
I ended up with the back tower stuck in part of a mountain that did not get cleared away enough. seed = 6166300668842025783 I have never seen that happen before but this was the first time I had mountains close to the back of the guild hall.
Absolutely positively holy-crapping amazing. Love the mod and I can see a very bright future in this mod if you don't get cocky and make crap into it that no one likes. Keep the mod in others' interests. My review, 10/10
Diamonds for you my friend.
Backup your world, the KingdomMod.dat and the KingdomModSave.dat, put these somewhere else, and then put them back when you want to play your world. Your sister should do the same with hers. =)
Seems like a lot of work but thank you. Will world saving ever come?
It's possible. I think Alyx was looking into it, but the biggest problem comes with all the coding involved. I don't do any modding outside the Elder Scrolls games, but even I can tell modding for Java must be a lot of work. :happy.gif: So, you can put that down as a 'maybe'. =)
OMFG You do Elder Scrolls modding!?!?! Can you send me a link, I'm a big TES fan. Can't wait for Skyrim :tongue.gif:
I think they should buff the hunters a bit more. Like more HP... or more HP regen. Usually a hunter doesn't even survive a night of hunting so... there goes 1.5k gold. Or maybe give us a way to heal them a bit more.
Just a tip.
I'm looking into the new 1.9 pre5... The dragon death animation is stunning.
Can't wait to have that and ToK tier 3 :tongue.gif:
Edit: Hadn't seen Jeir's reply.
its jollie craft
[size=16px]
Well the Etalyx's videos are using Dokucraft texture pack. But TyberAlyx recommends Jolicraft. I recommend Eld's pack It's an AWESOME pack, my favourite so far and It's 16x so it kinda keeps the old look feel to it aswell :smile.gif:
Sure it is.
I can't wait to see this dragon getting new skins xD
Just an idea on how to fix that.. I'm not sure how feasible it is since I haven't made a major mod yet, but I've heard a lot about how larger mods do stuff.. XD
no, and i dont think it will be for awile, if not, then never.
heres a idea, when quests come in to play, what you should do is, somewhere near the guild, a speacal mob/bossarea spawns after u get kings-man-ship, and to gradguate from the guild, u have to kill that boss as a quest given by the guildsmaster. Killing it will give u lots of cash, and let u enter teir 2
(please pardon my spelling)
I thought not...
Diamonds for you my friend.
Strangely enough, a lot of them can be found in and around the nearby Millenaire village - perhaps they think it's nicer there.
Is it possible to restrict how far Warriors and Archers wander.. they end up a long way away from where they are supposed to be guarding.
NB: Yes, I know, restart Minecraft and the NPC's are dragged back to town.. they still then wander off though.
Seems like a lot of work but thank you. Will world saving ever come?
OMFG You do Elder Scrolls modding!?!?! Can you send me a link, I'm a big TES fan. Can't wait for Skyrim :tongue.gif: