What is Sophisticated Wolves? It's a mod that aims to improve wolves in the games through a series of gameplay tweaks, AI improvements, and added features. The focus is not to have overpowered items or crazy abilities, but rather balanced additions that make sense in the world of MC. Essentially, wolves should be able to better respond to your actions and take care of themselves, so you don't have to consider them a liability when mining, exploring or fighting.
Installation Instructions:
1. In your /.minecraft/versions folder make a copy of the 1.6.2 folder
2. Name this folder something like "1.6.2 Mods" or "1.6.2 Wolves"
3. Open the new folder, and rename 1.6.2.jar and 1.6.2.json to match the name you chose in step 2
4. Open the .json file using a text editor like Notepad (or preferably Notepad++)
5. On the first line where is says "id" change 1.6.2 to the name you chose in step 2
6. Save and close the file
7. Install ModLoader (and any patches) in the .jar file
8. Unzip the sophwolves folder
9. Drag the assets folder and all class files into your .jar
10. From the launcher, select Edit Profile and choose your new modded 1.6.2 in the versions drop down menu
This mod modifies the EntityWolf, RenderWolf and EntityAISit files, and uses item IDs 1558-1559.
This mod may NOT be compatible with the following mods:
Better Than Wolves
Mo' Creatures
Installing them together may cause bugs or crashes, do so at your own risk.
Features:
Nametags
One of the most oft-requested features, names to differentiate between your pets. Craft a leather Dog Tag and you'll be able to give your pet a proper title (12 chars max). They behave like normal player nametags when standing but are not visible through walls when sitting.
Nameplates will also change color according to the health of your wolf. White = full health, and it gets progressively more red as a wolf's health goes down.
For those who want the recipe:
*String can also be placed diagonally above leather
Breeding
No more accidental breeding, wolves now have a new item to get them in the mood. Feed two tamed wolves a Dog Treat made out of two wheat and a porkchop (raw or cooked) and they'll produce a puppy. Puppies are automatically tamed and will inherit a parent's breed.
For those who want the recipe:
*Works with either raw or cooked pork
Biome-Specific Wolves
Wolves' appearance will vary depending on the biome they spawn in. Taiga wolves are the classic gray, while forest wolves are light brown. You can also find black and dark brown wolves, but these colors are harder to find than their lighter counterparts.
Extinguishing
Tired of your wolves burning to death? So are they. If they happen to catch on fire, they'll stop and shake to put themselves out.
Creeper Avoidance
Wolves are loyal, not stupid. If they see a Creeper about to explode they'll scatter regardless of what you're doing.
Respawning Wolves
Like ocelots, wolves will spawn sporadically in Taiga and Forest biomes and only become persistent when tamed. This also means they won't stick around if you wander off so be sure to bring bones with you if you're looking for wolves!
Feeding
Wolves will now also gobble down fish and gain the max amount of health whether their meat is cooked or raw. In addition, they will no longer wander around while begging, so you don't have to chase them down trying to feed them.
Attack Pausing/Canceling
Crouching with Shift will make any wolves currently attacking a creature stand still and stop attacking. Holding down Shift for around 5 seconds will cancel their attack entirely, so they don't slaughter your flock of sheep because you accidentally punched them. Wolves will also lose interest in a target if you're far enough away from it when they teleport to you.
Peace of Mining
Wolves will no longer wander around and bump into you when you're mining or on a ladder, instead they'll wait patiently for you to finish (unless you're being attacked by monsters of course).
Evil Detecting Dogs
Though they won't attack Creepers, wolves will growl to alert you if one is nearby.
Tweakable
Want to use a texture pack instead of biome-specific wolves? Don't like wild wolves despawning? Want to set breeding back to default? Change it in the config file, located in your .minecraft/config folder. You can also change the ID numbers of the items if you run into a conflict with other mods.
Miscellaneous Improvements
Smarter teleportation, fire avoidance, more responsive interactions, and many other various bug fixes and tweaks have been made to improve your experience with wolves. Check out the changelog for more detailed notes.
Videos
Extras
RickyTheHedgehog made this great 32x resolution Dogtag sprite for those who use a 32x texture pack. To install, open the minecraft.jar and replace the dogtag.png in the sophwolves/items folder with the one from the link below. Download
Changelog
-v2.2.0
+updated to 1.6.2
-v2.1.3
+updated to 1.5.2
-v2.1.2
+fixed feeding wolves sometimes crashing the game with other mods installed
+fixed wolves sometimes getting stuck standing up when owner is attacked
-v2.1.1
+updated to 1.5.1
-v2.1.0
+updated to 1.5
-v2.0.2
+updated to 1.4.7
+fixed wolves not defending owner
+wolves won't defend owner further than 12 blocks
+added Nametag and Dog Treat to creative inventory
-v2.0.1
+updated to 1.4.4
+made rare wolf breeds a little rarer
+no longer modifying base EntityAI files
+secret unfinished feature
-v2.0
+updated to 1.4.2
+wolves' defending owners reset to default due to changes in attacking mechanics made by Mojang
+EntityTameable no longer modified due to teleporting pet bug being officially fixed
+a little spring cleaning
-v1.9
+updated to 1.3.2
+a little spring cleaning
-v1.8
Migrated the following features over to 1.2.5
+nametag for naming wolves
+nametags change color to reflect health
+dog treat for breeding wolves instead of meat
+biome-specific wolves
+added 2 new rare wolf breeds
+puppies now inherit their parent's breed
+wolves will respawn
+reduced wolf spawning rate (not changed if persistent)
+wolves will growl if creepers are nearby
+wolves bark less when sitting down
+wolves won't wander when begging
+wolves eat raw and cooked fish
+raw food now restores same amount of health as their fully cooked counterparts
+smoke particles appear when feeding
+can sit wolves at full health while holding meat
+increased untamed wolves' max health
+wolves follow owner more closely
+teleporting far enough away will clear a wolf's attack target
+sitting clears a wolf's attack target
+wolves will beg for fish and breeding food (only if they haven't bred recently)
+wolves will shake to put out fire
+wolves will teleport on top of transparent solid blocks (ice, glass, leaves, cactus)
+wolves will not teleport into transparent solid blocks (ice, glass, leaves, cactus)
+wolves will not teleport into fire, lava or water
+added attack canceling as new EntityAI file
+added mining pausing as new EntityAI file
+added fire avoidance as new EntityAI file
+added new behavior, creeper avoidance, as new EntityAI file
+fixed bug where tamed wolves could become angry
+fixed bug where tamed wolves could despawn if angry
+fixed puppies not spawning with full health
+fixed wolves teleporting to the player after their chunk is unloaded
-v1.7.2
+added config file, you can now change item ids, toggle wolf respawning/despawning and custom wolf textures.
-v1.7.1
+fixed bug with wolf breeding
-v1.7
+updated for 1.1
+a little spring cleaning
-v1.6
+added wolf breeding and puppies
+puppies will follow the player but won't attack mobs
+added dog treat item for breeding
+added biome-specific wolves and brown wolves that spawn in forest regions
+fixed being able to name other players' wolves
+fixed wolves not responding to right clicks when full and player is holding meat
+added alternate dogtag recipes
-v1.5
+updated for 1.0.0
-v1.4.1
+balanced wolf spawning rate
-v1.4
+wolves respawn (still being tweaked)
+wolves now teleport onto ice, and should not teleport on cactus or into lava/water/fire
+increased wild wolves' max health to 6
+wild wolves will only attack sheep if angry
-v1.3
+updated for 1.8.1
+health restoration from meat set to vanilla MC values
+wolf nametags change color to reflect wolf health
+fixed wolves turning black while wet
-v1.2
+making a wolf sit will cancel that wolf's attack
v1.1
+Tweaked following behavior to make large packs of wolves less annoying
+slightly improved navigation around fire/cactus
+nearby wolves won't wander around while you're mining
+wolves won't move/teleport while you're on a ladder
v1.0
+Changed pork (raw/cooked) healing to 4 hearts
+Wolves now eat fish (raw/cooked) for 2.5 hearts
+smoke effect shows when healing
+wolves now follow more attentively
+wolves will not wander while sneaking or while begging for food
+if standing in fire, wolves will move away
+if set on fire, wolves now shake to extinguish themselves
+wolves growl when creepers are nearby
+wolves bark less when sitting down
+right clicking with food in your hand while a wolf is at full health no longer makes him sit
+added dogtag that allows you to set customizable names
+wolves will not attack while sneaking and will cancel their attack if you sneak for ~5 sec
+wolves will cancel their attack if they teleport far enough from the target
This sounds like a pretty good mod. I often find myself completely overlooking wolves because of their tendency to kill me and themselves. Perhaps this will solve that. Does this mod keep your wolves from pushing you around? haha
Hey, could you make a configurable health meter? Dogs' tails aren't all that reliable when it comes to determining their current health. The number one thing I've wanted to be added to the wolves in minecraft since they came out.
Rollback Post to RevisionRollBack
My favorite numbers are 46 and 259. Internets to those who understand the previous statement. >:3
This sounds like a pretty good mod. I often find myself completely overlooking wolves because of their tendency to kill me and themselves. Perhaps this will solve that. Does this mod keep your wolves from pushing you around? haha
Better pathfinding and wolves not wandering while you're mining is one of the things I have planned, I just need to look at their AI more to figure out how it works.
Awesome mod man, I've taken to keeping dogs and imagining they are standing guard outside. It'd be great if they growl even if sitting down.
I like the less barking noises, but an eventual whimper would be a good addition.
But would I would like to see most, is if you can make them pay attention to height like mobs do. Where as they won't just jump around and fall off ledges when your going up and down hills and through tunnels. Probably more advanced but I'd love to see it happen.
Keep up the good work.
Rollback Post to RevisionRollBack
Telerian3 V
Better place to find KodachiZero's projects
Better pathfinding and wolves not wandering while you're mining is one of the things I have planned, I just need to look at their AI more to figure out how it works.
I'm trying not to add too many GUI elements, but I'm looking into some other things to make it easier to tell how healthy they are.
I was thinking, it would be wonderful if you could get your wolves to come to the Nether with you. Maybe when given a certain item (Netherhound Pendant?) they would automatically teleport to the Nether, and if given another certain item (Earthly Amulet?) they would teleport to the overworld.
Another cool thing would be tracking. It wouldn't exactly make them easier to take care of, but it makes sense. You could sacrifice an item to them and they would find the mob that drops that specific item. E.g., give them a unit of Gunpowder and they would find a Creeper/Ghast.
Just some idea, in case you needed 'em. Anyway, here are some Spiders for your hard work:
I have installed the mod correctly, (i've installed mods before) but the dog tag doesn't show up on Too Many Items or the recipe book mod. im certain its not a clash against another mod because the only other mod i've installed is the Elemental Creepers mod.
But anyway, this looks really good and im looking forward to more good work :biggrin.gif:
Woops, that's not supposed to happen. I'll see if I can fix that.
I have installed the mod correctly, (i've installed mods before) but the dog tag doesn't show up on Too Many Items or the recipe book mod. im certain its not a clash against another mod because the only other mod i've installed is the Elemental Creepers mod.
But anyway, this looks really good and im looking forward to more good work :biggrin.gif:
So I checked with TMI and RecipeBook and it seems to show up fine for me, you might need to double check your installation.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/25/2011
Posts:
594
Member Details
it doesn't seem to work.. :sad.gif:
no name tags. wolves don't extinguish themselves and they don't eat fish.
and no... i cant possibly go wrong with the installation. perhaps not BTW compatible?? i guess that edits wolves too.
What is Sophisticated Wolves? It's a mod that aims to improve wolves in the games through a series of gameplay tweaks, AI improvements, and added features. The focus is not to have overpowered items or crazy abilities, but rather balanced additions that make sense in the world of MC. Essentially, wolves should be able to better respond to your actions and take care of themselves, so you don't have to consider them a liability when mining, exploring or fighting.
NightKosh has taken over updating the mod using Forge, check out his page for more!
Download
Requires ModLoader! NOTE: If playing on 1.6.2 it is recommended that you install this Modloader patch by acomputerdog or use Forge Modloader.
Installation Instructions:
1. In your /.minecraft/versions folder make a copy of the 1.6.2 folder
2. Name this folder something like "1.6.2 Mods" or "1.6.2 Wolves"
3. Open the new folder, and rename 1.6.2.jar and 1.6.2.json to match the name you chose in step 2
4. Open the .json file using a text editor like Notepad (or preferably Notepad++)
5. On the first line where is says "id" change 1.6.2 to the name you chose in step 2
6. Save and close the file
7. Install ModLoader (and any patches) in the .jar file
8. Unzip the sophwolves folder
9. Drag the assets folder and all class files into your .jar
10. From the launcher, select Edit Profile and choose your new modded 1.6.2 in the versions drop down menu
This mod modifies the EntityWolf, RenderWolf and EntityAISit files, and uses item IDs 1558-1559.
This mod may NOT be compatible with the following mods:
Features:
Nametags
One of the most oft-requested features, names to differentiate between your pets. Craft a leather Dog Tag and you'll be able to give your pet a proper title (12 chars max). They behave like normal player nametags when standing but are not visible through walls when sitting.
Nameplates will also change color according to the health of your wolf. White = full health, and it gets progressively more red as a wolf's health goes down.
Breeding
No more accidental breeding, wolves now have a new item to get them in the mood. Feed two tamed wolves a Dog Treat made out of two wheat and a porkchop (raw or cooked) and they'll produce a puppy. Puppies are automatically tamed and will inherit a parent's breed.
Biome-Specific Wolves
Wolves' appearance will vary depending on the biome they spawn in. Taiga wolves are the classic gray, while forest wolves are light brown. You can also find black and dark brown wolves, but these colors are harder to find than their lighter counterparts.
Extinguishing
Tired of your wolves burning to death? So are they. If they happen to catch on fire, they'll stop and shake to put themselves out.
Creeper Avoidance
Wolves are loyal, not stupid. If they see a Creeper about to explode they'll scatter regardless of what you're doing.
Respawning Wolves
Like ocelots, wolves will spawn sporadically in Taiga and Forest biomes and only become persistent when tamed. This also means they won't stick around if you wander off so be sure to bring bones with you if you're looking for wolves!
Feeding
Wolves will now also gobble down fish and gain the max amount of health whether their meat is cooked or raw. In addition, they will no longer wander around while begging, so you don't have to chase them down trying to feed them.
Attack Pausing/Canceling
Crouching with Shift will make any wolves currently attacking a creature stand still and stop attacking. Holding down Shift for around 5 seconds will cancel their attack entirely, so they don't slaughter your flock of sheep because you accidentally punched them. Wolves will also lose interest in a target if you're far enough away from it when they teleport to you.
Peace of Mining
Wolves will no longer wander around and bump into you when you're mining or on a ladder, instead they'll wait patiently for you to finish (unless you're being attacked by monsters of course).
Evil Detecting Dogs
Though they won't attack Creepers, wolves will growl to alert you if one is nearby.
Tweakable
Want to use a texture pack instead of biome-specific wolves? Don't like wild wolves despawning? Want to set breeding back to default? Change it in the config file, located in your .minecraft/config folder. You can also change the ID numbers of the items if you run into a conflict with other mods.
Miscellaneous Improvements
Smarter teleportation, fire avoidance, more responsive interactions, and many other various bug fixes and tweaks have been made to improve your experience with wolves. Check out the changelog for more detailed notes.
Videos
Extras
RickyTheHedgehog made this great 32x resolution Dogtag sprite for those who use a 32x texture pack. To install, open the minecraft.jar and replace the dogtag.png in the sophwolves/items folder with the one from the link below.
Download
Changelog
-v2.2.0
+updated to 1.6.2
-v2.1.3
+updated to 1.5.2
-v2.1.2
+fixed feeding wolves sometimes crashing the game with other mods installed
+fixed wolves sometimes getting stuck standing up when owner is attacked
-v2.1.1
+updated to 1.5.1
-v2.1.0
+updated to 1.5
-v2.0.2
+updated to 1.4.7
+fixed wolves not defending owner
+wolves won't defend owner further than 12 blocks
+added Nametag and Dog Treat to creative inventory
-v2.0.1
+updated to 1.4.4
+made rare wolf breeds a little rarer
+no longer modifying base EntityAI files
+secret unfinished feature
-v2.0
+updated to 1.4.2
+wolves' defending owners reset to default due to changes in attacking mechanics made by Mojang
+EntityTameable no longer modified due to teleporting pet bug being officially fixed
+a little spring cleaning
-v1.9
+updated to 1.3.2
+a little spring cleaning
-v1.8
Migrated the following features over to 1.2.5
+nametag for naming wolves
+nametags change color to reflect health
+dog treat for breeding wolves instead of meat
+biome-specific wolves
+added 2 new rare wolf breeds
+puppies now inherit their parent's breed
+wolves will respawn
+reduced wolf spawning rate (not changed if persistent)
+wolves will growl if creepers are nearby
+wolves bark less when sitting down
+wolves won't wander when begging
+wolves eat raw and cooked fish
+raw food now restores same amount of health as their fully cooked counterparts
+smoke particles appear when feeding
+can sit wolves at full health while holding meat
+increased untamed wolves' max health
+wolves follow owner more closely
+teleporting far enough away will clear a wolf's attack target
+sitting clears a wolf's attack target
+wolves will beg for fish and breeding food (only if they haven't bred recently)
+wolves will shake to put out fire
+wolves will teleport on top of transparent solid blocks (ice, glass, leaves, cactus)
+wolves will not teleport into transparent solid blocks (ice, glass, leaves, cactus)
+wolves will not teleport into fire, lava or water
+added attack canceling as new EntityAI file
+added mining pausing as new EntityAI file
+added fire avoidance as new EntityAI file
+added new behavior, creeper avoidance, as new EntityAI file
+fixed bug where tamed wolves could become angry
+fixed bug where tamed wolves could despawn if angry
+fixed puppies not spawning with full health
+fixed wolves teleporting to the player after their chunk is unloaded
-v1.7.2
+added config file, you can now change item ids, toggle wolf respawning/despawning and custom wolf textures.
-v1.7.1
+fixed bug with wolf breeding
-v1.7
+updated for 1.1
+a little spring cleaning
-v1.6
+added wolf breeding and puppies
+puppies will follow the player but won't attack mobs
+added dog treat item for breeding
+added biome-specific wolves and brown wolves that spawn in forest regions
+fixed being able to name other players' wolves
+fixed wolves not responding to right clicks when full and player is holding meat
+added alternate dogtag recipes
-v1.5
+updated for 1.0.0
-v1.4.1
+balanced wolf spawning rate
-v1.4
+wolves respawn (still being tweaked)
+wolves now teleport onto ice, and should not teleport on cactus or into lava/water/fire
+increased wild wolves' max health to 6
+wild wolves will only attack sheep if angry
-v1.3
+updated for 1.8.1
+health restoration from meat set to vanilla MC values
+wolf nametags change color to reflect wolf health
+fixed wolves turning black while wet
-v1.2
+making a wolf sit will cancel that wolf's attack
v1.1
+Tweaked following behavior to make large packs of wolves less annoying
+slightly improved navigation around fire/cactus
+nearby wolves won't wander around while you're mining
+wolves won't move/teleport while you're on a ladder
v1.0
+Changed pork (raw/cooked) healing to 4 hearts
+Wolves now eat fish (raw/cooked) for 2.5 hearts
+smoke effect shows when healing
+wolves now follow more attentively
+wolves will not wander while sneaking or while begging for food
+if standing in fire, wolves will move away
+if set on fire, wolves now shake to extinguish themselves
+wolves growl when creepers are nearby
+wolves bark less when sitting down
+right clicking with food in your hand while a wolf is at full health no longer makes him sit
+added dogtag that allows you to set customizable names
+wolves will not attack while sneaking and will cancel their attack if you sneak for ~5 sec
+wolves will cancel their attack if they teleport far enough from the target
Past Versions
These versions are no longer supported, install at your own risk. They require the corresponding release of ModLoader for each Minecraft version
v2.1.3 for MC 1.5.2
v2.1.2 for MC 1.5.1
v2.1.1 for MC 1.5.1
v2.1.0 for MC 1.5
v2.0.2 for MC 1.4.7
v2.0 for MC 1.4.2
v1.9 for MC 1.3.2
v1.8 for MC 1.2.5
v1.7.2 for MC 1.1
v1.7.1 for MC 1.1
v1.7.0 for MC 1.1
v1.6.0 for MC 1.0
v1.5.1 for MC 1.0
v1.5.0 for MC 1.0
v1.4.1 for MC Beta 1.8.1
v1.4.0 for MC Beta 1.8.1
v1.3.0 for MC Beta 1.8.1
v1.1 for MC Beta 1.7.3
v1.0 for MC Beta 1.7.3
Special Thanks
RaustBlackDragon for help with fixing wolf breeding
Feel free to leave a comment below. I'm continually updating this mod (more improvements to come) so I appreciate the feedback!
RvsB forevar!!!
Better pathfinding and wolves not wandering while you're mining is one of the things I have planned, I just need to look at their AI more to figure out how it works.
I'm trying not to add too many GUI elements, but I'm looking into some other things to make it easier to tell how healthy they are.
I like the less barking noises, but an eventual whimper would be a good addition.
But would I would like to see most, is if you can make them pay attention to height like mobs do. Where as they won't just jump around and fall off ledges when your going up and down hills and through tunnels. Probably more advanced but I'd love to see it happen.
Keep up the good work.
Telerian3
V


Better place to find KodachiZero's projects
ok cool i cant wait to see what you come up with!
RvsB forevar!!!
I was thinking, it would be wonderful if you could get your wolves to come to the Nether with you. Maybe when given a certain item (Netherhound Pendant?) they would automatically teleport to the Nether, and if given another certain item (Earthly Amulet?) they would teleport to the overworld.
Another cool thing would be tracking. It wouldn't exactly make them easier to take care of, but it makes sense. You could sacrifice an item to them and they would find the mob that drops that specific item. E.g., give them a unit of Gunpowder and they would find a Creeper/Ghast.
Just some idea, in case you needed 'em. Anyway, here are some Spiders for your hard work:
Woops, that's not supposed to happen. I'll see if I can fix that.
So I checked with TMI and RecipeBook and it seems to show up fine for me, you might need to double check your installation.
no name tags. wolves don't extinguish themselves and they don't eat fish.
and no... i cant possibly go wrong with the installation. perhaps not BTW compatible?? i guess that edits wolves too.