I downloaded the Middle Age Mod and my minecraft crashed because it had an item conflict with a Mo Creatures block, the block ID was 202, can you fix it? I really want these two mods.
I downloaded the Middle Age Mod and my minecraft crashed because it had an item conflict with a Mo Creatures block, the block ID was 202, can you fix it? I really want these two mods.
No, but you can =)
Move to your .minecraft directory, and locate middleageMod.properties. There, you can reconfigure the block- and item IDs
If you are using MagicLauncher, there is no need for placing any mods anywhere. Just keep them like, in your documents, and then in MagicLauncher, create a new preset, adding all the mods you want for your setup. I'm sure you can find a tutorial somewhere
I'm not sure what you mean by 'this mod', but Psychedelicraft is Forge incompatible. All other mods require either ModLoader or Forge, and should run on both. =)
thanks for answering so quickly. i realized that you said it was forge incompatible after i posted that, so im sorry for the dumb question, an thx for not jumping down my throat about it. so now i know why psychedlicraft didnt work, i just gotta figure out what im doing wrong with the rest of them...
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
A full error report has been saved to C:\Users\Walker Family\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-25_21.55.44-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 4e3c717b --------
Full report at:
C:\Users\Walker Family\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-25_21.55.44-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.IllegalArgumentException: Slot 150 is already occupied by als@10e512e when adding BlockBarrel@f3b0e2
at apa.<init>(SourceFile:426)
at akz.<init>(SourceFile:9)
at BlockBarrel.<init>(BlockBarrel.java:9)
at mod_Psychedelicraft.load(mod_Psychedelicraft.java:136)
at ModLoader.init(ModLoader.java:742)
at ModLoader.addAllRenderers(ModLoader.java:205)
at bgy.<init>(RenderManager.java:97)
at bgy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:261)
at avv.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:507)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 23623427 ----------
Kind of unlikely at the moment. While I had Psychedelicraft running on Forge once, it caused too many problems to be a viable option. Sorry =)
I understand, plus i already solved my problem because i use mcpatcher to install my mods so i just switch different mods when i like.
I also have another question are you against suggestions and request or do you support them
LSD in Minecraft
Synthesis:
Fill glass bottle with water
Make an ergot(amide)-base solution in brewing stand
Add sugar(stands in-place of ether) to isolate LSA amides
Add glowstone(stands in-place of diethylamide) to "increase potency"
Ingesting LSD potion will result in a long, super intensified trip followed by death(as well as those affected by a LSD splash potion)
10 blotters can be made by crafting LSD potion with paper
Blotters can also be purchased from drugs dealers at a high price
Ergot is a very rare drop from wheat or "rye"
Methamphetamine in Minecraft
Synthesis:
Fill glass bottle with water
Make a redstone(stands in-place of red phosphorous)-based solution in brewing stand
Add sugar(stands in-place of phenethylamine)
Add glowstone(stands in-place of iodine)
Add redstone again to create MDMA
MDMA/Methamphetamine potion can be ingested or crafted with a syringe to be injected for increased effects
Drying MDMA/methamphetamine potion on drying table leaves a crystallized product
Crystal MDMA/methamphetamine can be ingested or smoked in bowl(although that's not accurate) for intense but short-lasted effects
Crystal MDMA/methamphetamine can be purchased from drug dealers for a high price
DMT in Minecraft
Synthesis:
Fill glass bottle with water
Make a Mimosa Hostilis "tree bark"mash in brewing stand
Add ghast tear(stands in-place of sodium hydroxide) to isolate DMT
Add glowstone(acts as an MAOI) dust to increase potency
Ingesting DMT potion will result in a long trip
Drying DMT potion on drying table leaves a crystallized product
Crystal DMT can be smoked in a bowl for an intensified but short-lived experience
DMT can't be purchased from drug dealers
Mimosa Hostilis is a small and rare tree
I understand, plus i already solved my problem because i use mcpatcher to install my mods so i just switch different mods when i like.
I also have another question are you against suggestions and request or do you support them
Generally, I'd love all the suggestions you people can give. While I don't directly implement most of them, they pretty much all help diversify and improve the final content I end up adding
LSD in Minecraft
Synthesis:
Fill glass bottle with water
Make an ergot(amide)-base solution in brewing stand
Add sugar(stands in-place of ether) to isolate LSA amides
Add glowstone(stands in-place of diethylamide) to "increase potency"
Ingesting LSD potion will result in a long, super intensified trip followed by death(as well as those affected by a LSD splash potion)
10 blotters can be made by crafting LSD potion with paper
Blotters can also be purchased from drugs dealers at a high price
Ergot is a very rare drop from wheat or "rye"
Methamphetamine in Minecraft
Synthesis:
Fill glass bottle with water
Make a redstone(stands in-place of red phosphorous)-based solution in brewing stand
Add sugar(stands in-place of phenethylamine)
Add glowstone(stands in-place of iodine)
Add redstone again to create MDMA
MDMA/Methamphetamine potion can be ingested or crafted with a syringe to be injected for increased effects
Drying MDMA/methamphetamine potion on drying table leaves a crystallized product
Crystal MDMA/methamphetamine can be ingested or smoked in bowl(although that's not accurate) for intense but short-lasted effects
Crystal MDMA/methamphetamine can be purchased from drug dealers for a high price
DMT in Minecraft
Synthesis:
Fill glass bottle with water
Make a Mimosa Hostilis "tree bark"mash in brewing stand
Add ghast tear(stands in-place of sodium hydroxide) to isolate DMT
Add glowstone(acts as an MAOI) dust to increase potency
Ingesting DMT potion will result in a long trip
Drying DMT potion on drying table leaves a crystallized product
Crystal DMT can be smoked in a bowl for an intensified but short-lived experience
DMT can't be purchased from drug dealers
Mimosa Hostilis is a small and rare tree
Just food for thought.
Hmm... I'll probably not implement synthetic drugs (for a longer time), since natural drugs in MC feel a lot more natural.
However, if I did implement them, I'd probably not use the brewing stand, because it's hardcoded to a lot of code that isn't worth editing. I'd probably add my own system, to make it as awesome / realistic as possible
This is unlikely. I will add death / damage to dangerous drugs, but never definite death, if not defined by the real drug.
Thanks for the suggestions, I'll note some specifics for later =)
I don't remember saying that but ok, and this might sound totally out of the question, but can there be something made like a different mod for just alcohol and tobacco, its just i've been looking for a alcohol and tobacco mod for months now, and i lost a good friend to narcotics, god bless his soul. Making me feel uneasy when using this mod, if the answer is no then im ok with that i will at least know.
, and this might sound totally out of the question, but can there be something made like a different mod for just alcohol and tobacco, its just i've been looking for a alcohol and tobacco mod for months now, and i lost a good friend to narcotics, god bless his soul. Making me feel uneasy when using this mod, if the answer is no then im ok with that i will at least know.
No, sorry. I always say that if you want just a part of a mod, then simply don't use the rest. I'm sorry about your friend, but I don't see how it could be bad if there were a few additional unused, meaningless icons in your creative inventory =)
No, sorry. I always say that if you want just a part of a mod, then simply don't use the rest. I'm sorry about your friend, but I don't see how it could be bad if there were a few additional unused, meaningless icons in your creative inventory =)
Well i understand, thank you anyway, i love this mod too much for me to stop using it, i will use the drug mod and try to avoid it as much as possible, maybe ill use it a little bit of the narcotics, and one more thing are cannabis, coca, and tobacco plants supposed to appear in the over world in square formations and on farmland blocks
This is unlikely. I will add death / damage to dangerous drugs, but never definite death, if not defined by the real drug.
Thanks for the suggestions, I'll note some specifics for later =)
5mg of LSD is considered lethal, the vasoconstriction would tear you up. Your typical vial of LSD has around 10mg. You would die if you drink a whole "LSD Potion". hahaha
And you already added a synthetic drug to psychedelicraft; cocaine. The recipe to make that isn't very accurate I might add, neither are the effects...
Almost the same extraction process for cocaine(in real-life) is used for DMT and Heroin as well, so it'd really open the door to more drugs in psychedelicraft if you added some simple chemistry to the mod.
Also, the recipes for the alcohol seem a little off, a lack of sugar(which is the main ingredient). And why isn't Moonshine(the most basic of all alcohol) in this mod? And why does everything turn purple when you're drunk?
hey I downloaded ur mod and put it in minecraft.jar but when I try to play minecraft it doesn't work after I put my password in and it is only a black screen
5mg of LSD is considered lethal, the vasoconstriction would tear you up. Your typical vial of LSD has around 10mg. You would die if you drink a whole "LSD Potion". hahaha
Well, but doses in MC are high in general. Almost nobody would explicitly, for common use, take such a small dose, but it's hard to visualize anything smaller. I'd make such things normal doses, logically
And you already added a synthetic drug to psychedelicraft; cocaine.
Nope...
>> Synthetic cocaine would be highly desirable to the illegal drug industry, as it would eliminate the high visibility and low reliability of offshore sources and international smuggling, replacing them with clandestine domestic laboratories, as are common for illicit methamphetamine. However, natural cocaine remains the lowest cost and highest quality supply of cocaine. (From: Wikipedia)
The recipe to make that isn't very accurate I might add, neither are the effects...
I did much research on both the 'recipe' (lol), and the effects. This is as close as it can get, right now. Many of the effects are physically and emotionally psychedelic, and hard to reproduce on a gaming level.
Almost the same extraction process for cocaine(in real-life) is used for DMT and Heroin as well, so it'd really open the door to more drugs in psychedelicraft if you added some simple chemistry to the mod.
Still, I don't like to add synthetic drugs as of yet. I already have plans for the chemistry system though =)
Also, the recipes for the alcohol seem a little off, a lack of sugar(which is the main ingredient). And why isn't Moonshine(the most basic of all alcohol) in this mod? And why does everything turn purple when you're drunk?
1. 'For alcohol'? I'd say it much depends on the type of drink you're making. Grapes, for example, contain enough fruit sugar by themselves... I may be looking into those again, but I don't think it's that bad.
2. Because I only have 3 alcoholics right now. I may be adding it later, I may not be. We'll see.
3. It's more about the motion of that thing, and the fact that you can make out less shapes with that overlay. I chose the color purple specifically, because it makes the representation, graphically, a bit clearer.
hey I downloaded ur mod and put it in minecraft.jar but when I try to play minecraft it doesn't work after I put my password in and it is only a black screen
You probably have incompatible mods installed, or forgot to install ModLoader. I need your complete setup to judge your problem
No, but you can =)
Move to your .minecraft directory, and locate middleageMod.properties. There, you can reconfigure the block- and item IDs
thanks for answering so quickly. i realized that you said it was forge incompatible after i posted that, so im sorry for the dumb question, an thx for not jumping down my throat about it. so now i know why psychedlicraft didnt work, i just gotta figure out what im doing wrong with the rest of them...
----------------------
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
A full error report has been saved to C:\Users\Walker Family\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-25_21.55.44-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 4e3c717b --------
Full report at:
C:\Users\Walker Family\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-25_21.55.44-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 6/25/13 9:55 PM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 402143800 bytes (383 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, BaseMod, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 3
ModLoader 1.5.2
mod_Psychedelicraft 1.3.3
mod_TooManyItems 1.5.2 2013-04-25
java.lang.IllegalArgumentException: Slot 150 is already occupied by als@10e512e when adding BlockBarrel@f3b0e2
at apa.<init>(SourceFile:426)
at akz.<init>(SourceFile:9)
at BlockBarrel.<init>(BlockBarrel.java:9)
at mod_Psychedelicraft.load(mod_Psychedelicraft.java:136)
at ModLoader.init(ModLoader.java:742)
at ModLoader.addAllRenderers(ModLoader.java:205)
at bgy.<init>(RenderManager.java:97)
at bgy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:261)
at avv.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:507)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 23623427 ----------
Please help!
Kind of unlikely at the moment. While I had Psychedelicraft running on Forge once, it caused too many problems to be a viable option. Sorry =)
I understand, plus i already solved my problem because i use mcpatcher to install my mods so i just switch different mods when i like.
I also have another question are you against suggestions and request or do you support them
Synthesis:
Fill glass bottle with water
Make an ergot(amide)-base solution in brewing stand
Add sugar(stands in-place of ether) to isolate LSA amides
Add glowstone(stands in-place of diethylamide) to "increase potency"
Ingesting LSD potion will result in a long, super intensified trip followed by death(as well as those affected by a LSD splash potion)
10 blotters can be made by crafting LSD potion with paper
Blotters can also be purchased from drugs dealers at a high price
Ergot is a very rare drop from wheat or "rye"
Methamphetamine in Minecraft
Synthesis:
Fill glass bottle with water
Make a redstone(stands in-place of red phosphorous)-based solution in brewing stand
Add sugar(stands in-place of phenethylamine)
Add glowstone(stands in-place of iodine)
Add redstone again to create MDMA
MDMA/Methamphetamine potion can be ingested or crafted with a syringe to be injected for increased effects
Drying MDMA/methamphetamine potion on drying table leaves a crystallized product
Crystal MDMA/methamphetamine can be ingested or smoked in bowl(although that's not accurate) for intense but short-lasted effects
Crystal MDMA/methamphetamine can be purchased from drug dealers for a high price
DMT in Minecraft
Synthesis:
Fill glass bottle with water
Make a Mimosa Hostilis "tree bark"mash in brewing stand
Add ghast tear(stands in-place of sodium hydroxide) to isolate DMT
Add glowstone(acts as an MAOI) dust to increase potency
Ingesting DMT potion will result in a long trip
Drying DMT potion on drying table leaves a crystallized product
Crystal DMT can be smoked in a bowl for an intensified but short-lived experience
DMT can't be purchased from drug dealers
Mimosa Hostilis is a small and rare tree
Just food for thought.
Generally, I'd love all the suggestions you people can give. While I don't directly implement most of them, they pretty much all help diversify and improve the final content I end up adding
Hmm... I'll probably not implement synthetic drugs (for a longer time), since natural drugs in MC feel a lot more natural.
However, if I did implement them, I'd probably not use the brewing stand, because it's hardcoded to a lot of code that isn't worth editing. I'd probably add my own system, to make it as awesome / realistic as possible
This is unlikely. I will add death / damage to dangerous drugs, but never definite death, if not defined by the real drug.
Thanks for the suggestions, I'll note some specifics for later =)
I don't remember saying that but ok, and this might sound totally out of the question, but can there be something made like a different mod for just alcohol and tobacco, its just i've been looking for a alcohol and tobacco mod for months now, and i lost a good friend to narcotics, god bless his soul. Making me feel uneasy when using this mod, if the answer is no then im ok with that i will at least know.
Whoops haha, I snatched the wrong quote tag there
No, sorry. I always say that if you want just a part of a mod, then simply don't use the rest. I'm sorry about your friend, but I don't see how it could be bad if there were a few additional unused, meaningless icons in your creative inventory =)
Well i understand, thank you anyway, i love this mod too much for me to stop using it, i will use the drug mod and try to avoid it as much as possible, maybe ill use it a little bit of the narcotics, and one more thing are cannabis, coca, and tobacco plants supposed to appear in the over world in square formations and on farmland blocks
5mg of LSD is considered lethal, the vasoconstriction would tear you up. Your typical vial of LSD has around 10mg. You would die if you drink a whole "LSD Potion". hahaha
And you already added a synthetic drug to psychedelicraft; cocaine. The recipe to make that isn't very accurate I might add, neither are the effects...
Almost the same extraction process for cocaine(in real-life) is used for DMT and Heroin as well, so it'd really open the door to more drugs in psychedelicraft if you added some simple chemistry to the mod.
Also, the recipes for the alcohol seem a little off, a lack of sugar(which is the main ingredient). And why isn't Moonshine(the most basic of all alcohol) in this mod? And why does everything turn purple when you're drunk?
Well, but doses in MC are high in general. Almost nobody would explicitly, for common use, take such a small dose, but it's hard to visualize anything smaller. I'd make such things normal doses, logically
Nope...
>> Synthetic cocaine would be highly desirable to the illegal drug industry, as it would eliminate the high visibility and low reliability of offshore sources and international smuggling, replacing them with clandestine domestic laboratories, as are common for illicit methamphetamine. However, natural cocaine remains the lowest cost and highest quality supply of cocaine. (From: Wikipedia)
I did much research on both the 'recipe' (lol), and the effects. This is as close as it can get, right now. Many of the effects are physically and emotionally psychedelic, and hard to reproduce on a gaming level.
Still, I don't like to add synthetic drugs as of yet. I already have plans for the chemistry system though =)
1. 'For alcohol'? I'd say it much depends on the type of drink you're making. Grapes, for example, contain enough fruit sugar by themselves... I may be looking into those again, but I don't think it's that bad.
2. Because I only have 3 alcoholics right now. I may be adding it later, I may not be. We'll see.
3. It's more about the motion of that thing, and the fact that you can make out less shapes with that overlay. I chose the color purple specifically, because it makes the representation, graphically, a bit clearer.
You probably have incompatible mods installed, or forgot to install ModLoader. I need your complete setup to judge your problem
Yes.