In the meantime, 2 1/2 months have passed, I got 5 Mods up, which add up to 13 Versions. I counted 5 Videos about my mods [apart from those I made myself]. My own youtube channel got about 8900 views in that time, while 11 people gave reputation to this thread.
Also, I collected 10010 Diamonds and 9 Notches from you guys xD
I would count Zekkyou's Babies too, if I could :happy.gif:
Thanks to everyone who supported me so far, by downloading my mods, commenting here, giving thumbs up and comments on youtube, or spreading the mods otherwise. :biggrin.gif:
Would it be possible to make a Free-fall block in Gravity Craft? As in, infinite jump height and no fall damage, but still has gravity.
How would you have infinite jump height and gravity at the same time?
I could theoretically add "Zero Gravity" to the gravity strength block, which will make you jump infinitely high, but of course you won't fall anymore either...
How would you have infinite jump height and gravity at the same time?
I could theoretically add "Zero Gravity" to the gravity strength block, which will make you jump infinitely high, but of course you won't fall anymore either...
I meant you would float to the ground instead of simply falling, and if you hold the jump button, then you would keep going up.
I meant you would float to the ground instead of simply falling, and if you hold the jump button, then you would keep going up.
Ahh...
There's a way to enable this in Single Player commands already, as far as I know. This is exactly what water behaves like, and in SPC you can enable this behavior for air also... :smile.gif:
I don't really see the purpose of me adding that myself. If I see a good reason I might add a block which enables and disables that...
Ahh...
There's a way to enable this in Single Player commands already, as far as I know. This is exactly what water behaves like, and in SPC you can enable this behavior for air also... :smile.gif:
I don't really see the purpose of me adding that myself. If I see a good reason I might add a block which enables and disables that...
I was thinking of adventure maps :smile.gif:. Anyhow, I will download this mod (gravity craft) when you figure out how to make a block that lets you walk on all sides of it. Sorry.
I was thinking of adventure maps :smile.gif:. Anyhow, I will download this mod (gravity craft) when you figure out how to make a block that lets you walk on all sides of it. Sorry.
No problem, you should download what you enjoy :happy.gif:
I still have the block in mind that 4dragonking suggested, that creates an area were you change your gravity direction according to the side you are on. These will add the possibility of in-game planets, if I find a neat way of implementing them :biggrin.gif:
No problem, you should download what you enjoy :happy.gif:
I still have the block in mind that 4dragonking suggested, that creates an area were you change your gravity direction according to the side you are on. These will add the possibility of in-game planets, if I find a neat way of implementing them :biggrin.gif:
Quite simple, actually, just make a block that sends out invisible gravity changing blocks in a cube shape, that pushes you toward it. Right click to change gravity range. :biggrin.gif:
I see, well my statement is null-and-void :biggrin.gif:.
(I just fully read your statement.)
Quite simple, actually, just make a block that sends out invisible gravity changing blocks in a cube shape, that pushes you toward it. Right click to change gravity range. :biggrin.gif:
I see, well my statement is null-and-void :biggrin.gif:.
(I just fully read your statement.)
I already have an idea on how to do that block. But before I can do that, I have to add something else (Intelligent position testing)... Also, I somehow want to finish the Basic Mod before working on advanced stuff :wink.gif:
I made a new video to show off a new Feature!
With this, you can play on your very own cubicle planet. It needs further work though, so I can't just release it right now x)
Are the Hamster supposed to don´t attack animals and mobs? Or maybe I have a incompatibility...but you haven´t changed any base classes so i don´t think so...
because I would love it if they could help me in fight...
Otherwise that are very awesome mods! The gravity thing is just...WOW!
But I love the hamster mod much more cause I always wanted a invincible pet! :biggrin.gif:
Are the Hamster supposed to don´t attack animals and mobs? Or maybe I have a incompatibility...but you haven´t changed any base classes so i don´t think so...
because I would love it if they could help me in fight...
Otherwise that are very awesome mods! The gravity thing is just...WOW!
But I love the hamster mod much more cause I always wanted a invincible pet! :biggrin.gif:
No, I let the hamsters be peaceful because they actually don't have any means of attacking IRL, and also because the original suggestion was "Useless, except it eating Iron bars" :tongue.gif:
As it seems, I'm going to be joining forces with MineT3485 for GravityCraft, and I'm very excited about that.
What that means for you is, you will have to wait for the release even more. As a result, you get a much greater mod than you can probably imagine. :happy.gif:
I'm probably going to release a last pre-release for GravityCraft at some point, just to get you the features I implemented lastly.
As it seems, I'm going to be joining forces with MineT3485 for GravityCraft, and I'm very excited about that.
What that means for you is, you will have to wait for the release even more. As a result, you get a much greater mod than you can probably imagine. :happy.gif:
I'm probably going to release a last pre-release for GravityCraft at some point, just to get you the features I implemented lastly.
Fantastic! You guys will make a great team for GravityCraft. :smile.gif: MineT just told me about you and your Mod and I'm so glad he did. I've been wanting to find out how far Gravity Manipulation could be taken in Minecraft for a long time now, and it seems we finally have the right people to answer those questions. :biggrin.gif:
I know that whatever you and MineT do with GravityCraft will be amazing. I would like to ask you guys to please keep an open mind towards making a version that is compatible with the Cubic Chunks Height Mod. And if not a CC compatible version of the GravityCraft Mod itself then at least a Gravity API that is Cubic Chunks compatible so that modders would be able to create some much needed mods for CC that are just begging to be made since there are 32km above sea-level to play with in a CC world. :wink.gif: Robinton, the author of Cubic Chunks, is very open to helping others make mods or additions for CC. He has merged classes and such before. Please feel free to talk with him about it, he's a great guy to work with.
I have been wanting to either make or see be made the following mods for months now: "Orbit/Orbital" Mod and or even the "Gravity Bands" version for lower elevations or both in the "Orbits" Mod. These would include either the code for or compatibility hooks for Moons/Moonlets in the outer-space elevations and Sky-Islands and such for elevations still in the atmosphere. - Unfortunately I haven't had the time to learn Java and work on this myself yet, so you guys would be doing me and everyone else a HUGE favor by at least making a CC version of a Gravity API that could be used to jump-start the rest of the Project. :smile.gif:
In the spoiler below is an old post of mine in the Cubic Chunks thread from the start of August that lays out some of the questions and ideas I had at the time regarding gravity. You will see pieces of my forming idea for the Orbits Mod in this post, though it doesn't cover all of my current ideas regarding it. I would greatly appreciate any answers you could give me from those old questions as I've never completely gotten the answers yet:
Gravity Bands/Orbits (See what ideas greater height makes possible? :wink.gif:)
@Robinton: It just dawned on me that my following questions would directly pertain to a number of mod proposals out there, and I figured I'd ask you to see if you would have any idea since you've shown you can selectively mess around with the Gravity effect in the game:
Would it be possible to reverse gravity in Minecraft in certain areas? And could the entire world orientation be flipped for an individual user on their screen? Would the gravity affect always have to be on a purely height affected basis ( ie. y>1000 to y<1100 = reverse weak gravity then normal direction weak gravity from y=1100 to y<1200) or could the effect be made to only occur within a box of a determined size such as ( a box 100 high and 200 wide & 200 long, y=100 x=200 z=200 long) where the gravity would be inverted to whatever degree only within that box and in a linear (not radial) way?
This would allow for things like mini-moons or moonlets floating waaay up in the sky that would have their own weak gravity. If you came within a certain distance of their "underside", the side facing Minecraftia, you would be flipped over and slowly fall to that underside surface of the moon, and the "top" half of the moon would have it's gravity facing in the normal direction but weak. There would be a flip point at the central plane of the moon between the top & bottom halves where the gravity and orientation would flip again, but it would be planar not radial. This game is all about worlds with flat planes anyway so it should feel intuitive that something like a moon would have just two distinct gravity zones (top & bottom) vs a radial gravity effect. :wink.gif:
* If this can only be done at universal y levels then this could still be done just fine. It would just be understood that due to the physics of the minecraft universe there are gravity wells (bands) "orbits" at certain distances away (UP) from minecraftia (due to Gravatic Harmonics :wink.gif:) and that each Band/Orbit can have a different gravity level. As such it would be expected that matter would gravitate and collect in clumps within each orbit. Of course, minecraft "orbits" would not mean that the moonlets would have to actually move, it could be said that anything within a distance of 65k or whatever would be stable at whatever location they collected at. You could even say that some may have been caused by debris blown out of minecraftia volcanoes that went beyond minecraftias gravity band and into the next one! One might even be tempted to say that in the Minecraft universe, the sun (and the main moon) both orbit minecraftia! :wink.gif:
Now, if it were possible to "Flip blocks & items (grass/fences etc) as well as visual perspective of the player over for the underside of gravity wells then that would be Gravy! But it not then it's all good. What we would have would be Aether-like "realms" bands at different heights above Minecraftia and each at their own custom gravity level. And also; it would be impossible to fall away from such bands due to the still-existent reverse gravity effect of the underside of those levels, they would just "fall" back to the central plane of that bands gravity well/band and float until they could find a way to move to an island of land or just tunnel up from underneath it to it's surface or wherever they are going.
So once a person enters another Gravity band they are essentially trapped there, unless they built a ladder up to it, out of it or something like that or they get launched fast enough on a minecart or out of a cannon or something. :wink.gif: You could even have certain types of uber-ores or mobs only exist or exist in useable quantities within worlds at certain orbits! btw: The heights & gravity levels could vary for each Minecraft World/Save generated, or perhaps a person could even be given the option to select the first few level heights at World generation. Some orbits could also have heavier gravity. This would make all kinds of adventures possible!
This whole idea, only made possible by the incredible heights the Cubic Chunks mod has and will make possible, would allow a Meta-Evolution (and explanation) of the entire Aether realm concept! :biggrin.gif:
* What do you think?
[EDIT] There could even be ocean moonlets! Boy, those could be dangerous to "Fall" into, heh heh. Speaking of which, I HAVE to try out your FloodedWorld Mod!
Also; If you built a "Space Station" or Starship at one of these orbits then you could have the bottom of it dip a little into the reverse gravity band underneath so that anyone exiting the bottom of it would end up "Walking the bottom" of the ship as if they were in space with magnetic boots! :biggrin.gif:
You will have seen in that post a theoretical explanation of Minecraftian Physics that would make an excellent explanation for how things like "Sky-Lands" and "Aether" can exist. And if the 'Gravity Bands' portion of my Orbits Mod concept were implemented it would actually make the Sky-Lands and Aether a little better in my mind in regards to how Gravity would work with them. :wink.gif:
Here is another HUGE reason why a CC Gravity API is needed and how it would lead to EPIC results for many people:
Dr Mackeroth's Massive FuturCraft Project will be built on Cubic Chunks Worlds, including it's Deep Space portions. It's necessary for this to be the case due to the immense amount of vertical space needed for the Spacecraft to operate in and do the kinds of things planned for in this project. The Orbits Mod is needed for this project so that there will be a functional outer-space near-planet for each planet involved.
The FutureCraft projects need for Gravity manipulation, both in orbit and in deep space and on the spacecraft, is fundamental. You guys could supply a fundamental lynch-pin in making this project a reality! And at the same time be enabling the exploration of the full potential for Minecraft Gravity manipulation in the incrediably large playground that the Cubic Chunks Height Mod makes possible with 3D Chunks. :biggrin.gif:
I can see applications for your methods and your hard work that will blow this community away!
Please consider what I have proposed.
Thank you.
[EDIT] btw: I was almost finished typing a version of this post before when it's Tab accidentally got closed... I was able to "Undo Close" of the Tab but everything I had written was gone. I had to do it all over again. This shows how strongly I feel about getting your help! :smile.gif:
Fantastic! You guys will make a great team for GravityCraft. :smile.gif: MineT just told me about you and your Mod and I'm so glad he did. I've been wanting to find out how far Gravity Manipulation could be taken in Minecraft for a long time now, and it seems we finally have the right people to answer those questions. :biggrin.gif:
I truly hope so! I can't say I'm an epic programmer, but I can say I've got some experience. We will see if we're up to that task given here.
I know that whatever you and MineT do with GravityCraft will be amazing. I would like to ask you guys to please keep an open mind towards making a version that is compatible with the Cubic Chunks Height Mod. And if not a CC compatible version of the GravityCraft Mod itself then at least a Gravity API that is Cubic Chunks compatible so that modders would be able to create some much needed mods for CC that are just begging to be made since there are 32km above sea-level to play with in a CC world. :wink.gif: Robinton, the author of Cubic Chunks, is very open to helping others make mods or additions for CC. He has merged classes and such before. Please feel free to talk with him about it, he's a great guy to work with.
I have been wanting to either make or see be made the following mods for months now: "Orbit/Orbital" Mod and or even the "Gravity Bands" version for lower elevations or both in the "Orbits" Mod. These would include either the code for or compatibility hooks for Moons/Moonlets in the outer-space elevations and Sky-Islands and such for elevations still in the atmosphere. - Unfortunately I haven't had the time to learn Java and work on this myself yet, so you guys would be doing me and everyone else a HUGE favor by at least making a CC version of a Gravity API that could be used to jump-start the rest of the Project. :smile.gif:
I see your point. I really much hope we will be able to get CC and MineUp! together, if just out of own curiosity. MineT said we will try our best to implement CC, and so we will do. ^^
In the spoiler below is an old post of mine in the Cubic Chunks thread from the start of August that lays out some of the questions and ideas I had at the time regarding gravity. You will see pieces of my forming idea for the Orbits Mod in this post, though it doesn't cover all of my current ideas regarding it. I would greatly appreciate any answers you could give me from those old questions as I've never completely gotten the answers yet:
I read through that as well, and will keep your ideas in mind. Now, with MineT's current engine, it is possible to rotate single blocks as well as entities. With some more work on that, it will be able to not only flip y, but also x and z. With that, we don't have any need for flat worlds anymore, as we can create cubicle ones. I've shown them in my video, and even though I made my own engine, which doesn't support block rotations, that will be possible for MineUp! as well.
Implementing gravity orbits will be kind of weird. Of course, you could implement a rotation system, but that would be weird for cubicle worlds. However, the final MineUp! version (that we plan to do) should be able to support these features in some kind of way.
Having whole blocks rotate around a gravity well will be even more tricky. Block's can't simply move, they could move one step a time, I guess, but they couldn't be moving freely.
I guess we will find out if we can implement these kind of features once the basic code structure is done. Also, it's kind of hard to judge for me as of now because I will have to see (and understand) MineT's code first :wink.gif:
You will have seen in that post a theoretical explanation of Minecraftian Physics that would make an excellent explanation for how things like "Sky-Lands" and "Aether" can exist. And if the 'Gravity Bands' portion of my Orbits Mod concept were implemented it would actually make the Sky-Lands and Aether a little better in my mind in regards to how Gravity would work with them. :wink.gif:
Here is another HUGE reason why a CC Gravity API is needed and how it would lead to EPIC results for many people:
FutureCraft Dr Mackeroth's Massive FuturCraft Project will be built on Cubic Chunks Worlds, including it's Deep Space portions. It's necessary for this to be the case due to the immense amount of vertical space needed for the Spacecraft to operate in and do the kinds of things planned for in this project. The Orbits Mod is needed for this project so that there will be a functional outer-space near-planet for each planet involved.
The FutureCraft projects need for Gravity manipulation, both in orbit and in deep space and on the spacecraft, is fundamental. You guys could supply a fundamental lynch-pin in making this project a reality! And at the same time be enabling the exploration of the full potential for Minecraft Gravity manipulation in the incrediably large playground that the Cubic Chunks Height Mod makes possible with 3D Chunks. :biggrin.gif:
That sure is promisingly epic. While MineUp! will be a feature-based mod, FutureCraft will be a content-rich type. Like this, FutureCraft would get every last feature out of GravityCraft and turn it into something even more awesome.
I can see applications for your methods and your hard work that will blow this community away!
Please consider what I have proposed.
Thank you.
[EDIT] btw: I was almost finished typing a version of this post before when it's Tab accidentally got closed... I was able to "Undo Close" of the Tab but everything I had written was gone. I had to do it all over again. This shows how strongly I feel about getting your help! :smile.gif:
I hope you forgive me when I'm failing with my words here, but you are a huge inspiration. I'm really looking forward to all this, and hope we will get everything sorted. :biggrin.gif:
(By the way, I'm kind of tired now, so I will probably read your post through tomorrow once more, and possibly edit my post to say something more intelligent, and properly answer your questions :smile.gif:)
I truly hope so! I can't say I'm an epic programmer, but I can say I've got some experience. We will see if we're up to that task given here.
I see your point. I really much hope we will be able to get CC and MineUp! together, if just out of own curiosity. MineT said we will try our best to implement CC, and so we will do. ^^
I read through that as well, and will keep your ideas in mind. Now, with MineT's current engine, it is possible to rotate single blocks as well as entities. With some more work on that, it will be able to not only flip y, but also x and z. With that, we don't have any need for flat worlds anymore, as we can create cubicle ones. I've shown them in my video, and even though I made my own engine, which doesn't support block rotations, that will be possible for MineUp! as well.
Implementing gravity orbits will be kind of weird. Of course, you could implement a rotation system, but that would be weird for cubicle worlds. However, the final MineUp! version (that we plan to do) should be able to support these features in some kind of way.
Having whole blocks rotate around a gravity well will be even more tricky. Block's can't simply move, they could move one step a time, I guess, but they couldn't be moving freely.
I guess we will find out if we can implement these kind of features once the basic code structure is done. Also, it's kind of hard to judge for me as of now because I will have to see (and understand) MineT's code first :wink.gif:
That sure is promisingly epic. While MineUp! will be a feature-based mod, FutureCraft will be a content-rich type. Like this, FutureCraft would get every last feature out of GravityCraft and turn it into something even more awesome.
I hope you forgive me when I'm failing with my words here, but you are a huge inspiration. I'm really looking forward to all this, and hope we will get everything sorted. :biggrin.gif:
(By the way, I'm kind of tired now, so I will probably read your post through tomorrow once more, and possibly edit my post to say something more intelligent, and properly answer your questions :smile.gif:)
Thanks for your quick response, answers, and your good will! You too MineT! :smile.gif:
From what you say I now understand even more how great a match you two are making for this Gravity Project. I had almost completely given up on the idea of blocks being rotatable so that you actually could have a "normal" world upside down or sideways, which is why I then mostly focused on the idea of up & down gravity and only in bands so that it would be easy to alter the gravity between certain y levels. It's fantastic to hear that all this is actually possible! And you have no idea how happy Dr Mackeroth will be to hear that specific bit.
Though I have to wonder if having a "lite" version of the Gravity API that only affected gravity up/down and maybe only in bands would make the affects compatible with more mods and such due to changing fewer classes?
It might be worth investigating the idea of having a Basic Gravity API as well as more complete/complex ones, each one keeping an eye on how many more classes need to be changed to implement it and how much more compatibility needs to be lost to use it. Then people could choose the features that they need and not sacrifice compatibility to include things they don't. - I only mention this because compatibility between mods is becoming more and more THE issue as time goes on and we see that we can't count on Mojang for some of these features we want. :wink.gif:
Regarding Orbits: I don't actually want the moons and such to move as the name orbit would suggest. I explain in that old post why sky islands and moonlets would be stationary within the 32km distance due to Minecraftian Planar-Gravatic Harmonics. :wink.gif: So that should make that aspect much easier. :smile.gif: Though having another mod that could make specific islands move in some way could be fun on it's own. [EDIT] I suspect Zeppelin Mod would be a big part of that. [/Edit]
I am so looking forward to what will come from all this.
And it's you modders that are the inspiration! You guys are the ones taking this "Minecraft Engine" and turning it into a playground of possibilities. It becomes almost any game adventure that you want it to become. :smile.gif:
java.lang.NoSuchMethodError: rv.isBlockSolidOnSide(IIII)Z
at vs.a(BlockDoor.java:181)
at rv.m(World.java:608)
at rv.j(World.java:593)
at rv.h(World.java:552)
at rv.f(World.java:485)
at vs.b(BlockDoor.java:127)
at vs.a(BlockDoor.java:107)
at xu.a(PlayerControllerSP.java:74)
at net.minecraft.client.Minecraft.a(SourceFile:1052)
at net.minecraft.client.Minecraft.k(SourceFile:1339)
at net.minecraft.client.Minecraft.run(SourceFile:666)
at java.lang.Thread.run(Unknown Source)
Rollback Post to RevisionRollBack
If you found my post useful, please, press button below. Makin'a'pack.
java.lang.NoSuchMethodError: rv.isBlockSolidOnSide(IIII)Z
at vs.a(BlockDoor.java:181)
at rv.m(World.java:608)
at rv.j(World.java:593)
at rv.h(World.java:552)
at rv.f(World.java:485)
at vs.b(BlockDoor.java:127)
at vs.a(BlockDoor.java:107)
at xu.a(PlayerControllerSP.java:74)
at net.minecraft.client.Minecraft.a(SourceFile:1052)
at net.minecraft.client.Minecraft.k(SourceFile:1339)
at net.minecraft.client.Minecraft.run(SourceFile:666)
at java.lang.Thread.run(Unknown Source)
Seems like either not my mod making trouble (I don't even know which one you mean), or you are using the wrong version of minecraft (Pre-Release instead of 1.8.1).
I can't help you if you don't provide information :wink.gif:
Good idea, I will implement that when I update the mods to 1.9. :smile.gif:
We arrived at our first milestone:
1337 Downloads
AlcoholCraft: 39.7%
MiddleageMod: 31.1%
Pandora's Box: 17.2%
GravityCraft: 6.7%
Invincible Hamster: 5.3%
In the meantime, 2 1/2 months have passed, I got 5 Mods up, which add up to 13 Versions. I counted 5 Videos about my mods [apart from those I made myself]. My own youtube channel got about 8900 views in that time, while 11 people gave reputation to this thread.
Also, I collected 10010 Diamonds and 9 Notches from you guys xD
I would count Zekkyou's Babies too, if I could :happy.gif:
Thanks to everyone who supported me so far, by downloading my mods, commenting here, giving thumbs up and comments on youtube, or spreading the mods otherwise. :biggrin.gif:
Check out my epic Request!
How would you have infinite jump height and gravity at the same time?
I could theoretically add "Zero Gravity" to the gravity strength block, which will make you jump infinitely high, but of course you won't fall anymore either...
I meant you would float to the ground instead of simply falling, and if you hold the jump button, then you would keep going up.
Check out my epic Request!
Ahh...
There's a way to enable this in Single Player commands already, as far as I know. This is exactly what water behaves like, and in SPC you can enable this behavior for air also... :smile.gif:
I don't really see the purpose of me adding that myself. If I see a good reason I might add a block which enables and disables that...
I was thinking of adventure maps :smile.gif:. Anyhow, I will download this mod (gravity craft) when you figure out how to make a block that lets you walk on all sides of it. Sorry.
Check out my epic Request!
No problem, you should download what you enjoy :happy.gif:
I still have the block in mind that 4dragonking suggested, that creates an area were you change your gravity direction according to the side you are on. These will add the possibility of in-game planets, if I find a neat way of implementing them :biggrin.gif:
Great mods! :smile.gif: Keep it up and good luck in the future!
Quite simple, actually, just make a block that sends out invisible gravity changing blocks in a cube shape, that pushes you toward it. Right click to change gravity range. :biggrin.gif:
I see, well my statement is null-and-void :biggrin.gif:.
(I just fully read your statement.)
Check out my epic Request!
Ok, I put it in the description :smile.gif:
I already have an idea on how to do that block. But before I can do that, I have to add something else (Intelligent position testing)... Also, I somehow want to finish the Basic Mod before working on advanced stuff :wink.gif:
With this, you can play on your very own cubicle planet. It needs further work though, so I can't just release it right now x)
because I would love it if they could help me in fight...
Otherwise that are very awesome mods! The gravity thing is just...WOW!
But I love the hamster mod much more cause I always wanted a invincible pet! :biggrin.gif:
No, I let the hamsters be peaceful because they actually don't have any means of attacking IRL, and also because the original suggestion was "Useless, except it eating Iron bars" :tongue.gif:
As it seems, I'm going to be joining forces with MineT3485 for GravityCraft, and I'm very excited about that.
What that means for you is, you will have to wait for the release even more. As a result, you get a much greater mod than you can probably imagine. :happy.gif:
I'm probably going to release a last pre-release for GravityCraft at some point, just to get you the features I implemented lastly.
Fantastic! You guys will make a great team for GravityCraft. :smile.gif: MineT just told me about you and your Mod and I'm so glad he did. I've been wanting to find out how far Gravity Manipulation could be taken in Minecraft for a long time now, and it seems we finally have the right people to answer those questions. :biggrin.gif:
I know that whatever you and MineT do with GravityCraft will be amazing. I would like to ask you guys to please keep an open mind towards making a version that is compatible with the Cubic Chunks Height Mod. And if not a CC compatible version of the GravityCraft Mod itself then at least a Gravity API that is Cubic Chunks compatible so that modders would be able to create some much needed mods for CC that are just begging to be made since there are 32km above sea-level to play with in a CC world. :wink.gif: Robinton, the author of Cubic Chunks, is very open to helping others make mods or additions for CC. He has merged classes and such before. Please feel free to talk with him about it, he's a great guy to work with.
I have been wanting to either make or see be made the following mods for months now: "Orbit/Orbital" Mod and or even the "Gravity Bands" version for lower elevations or both in the "Orbits" Mod. These would include either the code for or compatibility hooks for Moons/Moonlets in the outer-space elevations and Sky-Islands and such for elevations still in the atmosphere. - Unfortunately I haven't had the time to learn Java and work on this myself yet, so you guys would be doing me and everyone else a HUGE favor by at least making a CC version of a Gravity API that could be used to jump-start the rest of the Project. :smile.gif:
In the spoiler below is an old post of mine in the Cubic Chunks thread from the start of August that lays out some of the questions and ideas I had at the time regarding gravity. You will see pieces of my forming idea for the Orbits Mod in this post, though it doesn't cover all of my current ideas regarding it. I would greatly appreciate any answers you could give me from those old questions as I've never completely gotten the answers yet:
[ Original Post - # 415 ]
You will have seen in that post a theoretical explanation of Minecraftian Physics that would make an excellent explanation for how things like "Sky-Lands" and "Aether" can exist. And if the 'Gravity Bands' portion of my Orbits Mod concept were implemented it would actually make the Sky-Lands and Aether a little better in my mind in regards to how Gravity would work with them. :wink.gif:
Here is another HUGE reason why a CC Gravity API is needed and how it would lead to EPIC results for many people:
FutureCraft [EDIT] Here is the link to the New FutureCraft Thread. Please go there instead. [/EDIT]
Dr Mackeroth's Massive FuturCraft Project will be built on Cubic Chunks Worlds, including it's Deep Space portions. It's necessary for this to be the case due to the immense amount of vertical space needed for the Spacecraft to operate in and do the kinds of things planned for in this project. The Orbits Mod is needed for this project so that there will be a functional outer-space near-planet for each planet involved.
The FutureCraft projects need for Gravity manipulation, both in orbit and in deep space and on the spacecraft, is fundamental. You guys could supply a fundamental lynch-pin in making this project a reality! And at the same time be enabling the exploration of the full potential for Minecraft Gravity manipulation in the incrediably large playground that the Cubic Chunks Height Mod makes possible with 3D Chunks. :biggrin.gif:
I can see applications for your methods and your hard work that will blow this community away!
Please consider what I have proposed.
Thank you.
[EDIT] btw: I was almost finished typing a version of this post before when it's Tab accidentally got closed... I was able to "Undo Close" of the Tab but everything I had written was gone. I had to do it all over again. This shows how strongly I feel about getting your help! :smile.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
I truly hope so! I can't say I'm an epic programmer, but I can say I've got some experience. We will see if we're up to that task given here.
I see your point. I really much hope we will be able to get CC and MineUp! together, if just out of own curiosity. MineT said we will try our best to implement CC, and so we will do. ^^
I read through that as well, and will keep your ideas in mind. Now, with MineT's current engine, it is possible to rotate single blocks as well as entities. With some more work on that, it will be able to not only flip y, but also x and z. With that, we don't have any need for flat worlds anymore, as we can create cubicle ones. I've shown them in my video, and even though I made my own engine, which doesn't support block rotations, that will be possible for MineUp! as well.
Implementing gravity orbits will be kind of weird. Of course, you could implement a rotation system, but that would be weird for cubicle worlds. However, the final MineUp! version (that we plan to do) should be able to support these features in some kind of way.
Having whole blocks rotate around a gravity well will be even more tricky. Block's can't simply move, they could move one step a time, I guess, but they couldn't be moving freely.
I guess we will find out if we can implement these kind of features once the basic code structure is done. Also, it's kind of hard to judge for me as of now because I will have to see (and understand) MineT's code first :wink.gif:
That sure is promisingly epic. While MineUp! will be a feature-based mod, FutureCraft will be a content-rich type. Like this, FutureCraft would get every last feature out of GravityCraft and turn it into something even more awesome.
I hope you forgive me when I'm failing with my words here, but you are a huge inspiration. I'm really looking forward to all this, and hope we will get everything sorted. :biggrin.gif:
(By the way, I'm kind of tired now, so I will probably read your post through tomorrow once more, and possibly edit my post to say something more intelligent, and properly answer your questions :smile.gif:)
Thanks for your quick response, answers, and your good will! You too MineT! :smile.gif:
From what you say I now understand even more how great a match you two are making for this Gravity Project. I had almost completely given up on the idea of blocks being rotatable so that you actually could have a "normal" world upside down or sideways, which is why I then mostly focused on the idea of up & down gravity and only in bands so that it would be easy to alter the gravity between certain y levels. It's fantastic to hear that all this is actually possible! And you have no idea how happy Dr Mackeroth will be to hear that specific bit.
Though I have to wonder if having a "lite" version of the Gravity API that only affected gravity up/down and maybe only in bands would make the affects compatible with more mods and such due to changing fewer classes?
It might be worth investigating the idea of having a Basic Gravity API as well as more complete/complex ones, each one keeping an eye on how many more classes need to be changed to implement it and how much more compatibility needs to be lost to use it. Then people could choose the features that they need and not sacrifice compatibility to include things they don't. - I only mention this because compatibility between mods is becoming more and more THE issue as time goes on and we see that we can't count on Mojang for some of these features we want. :wink.gif:
Regarding Orbits: I don't actually want the moons and such to move as the name orbit would suggest. I explain in that old post why sky islands and moonlets would be stationary within the 32km distance due to Minecraftian Planar-Gravatic Harmonics. :wink.gif: So that should make that aspect much easier. :smile.gif: Though having another mod that could make specific islands move in some way could be fun on it's own. [EDIT] I suspect Zeppelin Mod would be a big part of that. [/Edit]
I am so looking forward to what will come from all this.
And it's you modders that are the inspiration! You guys are the ones taking this "Minecraft Engine" and turning it into a playground of possibilities. It becomes almost any game adventure that you want it to become. :smile.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Seems like either not my mod making trouble (I don't even know which one you mean), or you are using the wrong version of minecraft (Pre-Release instead of 1.8.1).
I can't help you if you don't provide information :wink.gif: