At first: I thought everything here was fairly cool and I might use some of it.
When I saw the gravity mod though, my jaw hit the floor. That, my good sir, is one of the coolest looking mods I have ever seen. All I need to know is this: are mobs and other entities effected by the squares? Can I make inverse-gravity mobspawner traps and sail sideways up the side of a waterfall? Unleash a terrible army of wall-creepers and finally get these chickens to stop jumping everywhere?
At first: I thought everything here was fairly cool and I might use some of it.
When I saw the gravity mod though, my jaw hit the floor. That, my good sir, is one of the coolest looking mods I have ever seen. All I need to know is this: are mobs and other entities effected by the squares? Can I make inverse-gravity mobspawner traps and sail sideways up the side of a waterfall? Unleash a terrible army of wall-creepers and finally get these chickens to stop jumping everywhere?
Short answer is yes :happy.gif:
I wanted it to be as powerful as possible, so I just said EVERY entity can change gravity, including Items, minecarts, boats etc.
Unfortunately, I think I can't get Mob AI done in 1.0, this will need quite some additional work, but everything else will work. :biggrin.gif:
it works fine, but i cant enter any world, half way trough loading it does the "saving chunks" screen and crashes, my modloader says its fine, help!
What mod?
I can generally say it's either Mod incompability, that means two mods you installed overwrite the same classfiles, or you use the pre-release instead of 1.8.1. Have you checked both yet?
THEY ARE AMAZING,THEY ARE WONDERFUL...THEY ARE HAMSTERSSSSSSSSSSSSSSSSS *BOOM* IT'S STILL ALIVE!!!
PLEASE ALLOW SMP SUPPORT FOR THE EPIC HAMSTER MOD
MAYBE AFTER SO... Wait, sorry.
After I finish GravityCraft, I will once again think of the other mods. Maybe I will add SMP support for them, but I can't promise :wink.gif:
*Help me find bugs
*Want to prepare a map for release
*Want to create videos etc.
Currently, I need to find all direct bugs and fix them so I can get a release done.
I'm not going to fix everything in the release, for example mob-AI will have to wait, but I want 1.0 to be a clean and stable version.
*Help me find bugs
*Want to prepare a map for release
*Want to create videos etc.
Currently, I need to find all direct bugs and fix them so I can get a release done.
I'm not going to fix everything in the release, for example mob-AI will have to wait, but I want 1.0 to be a clean and stable version.
Gravity seems awesome, except I can't get it running.
--- BEGIN ERROR REPORT b9cc8b9 --------
Generated 10/28/11 4:09 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 3200 Graphics version 3.3.11079 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:270)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more
--- END ERROR REPORT ab4300bd ----------
The ee.class file conflicts with ModLoader, maybe that's the problem? If I switch it to use the ee.class file from ModLoader only, then MC starts fine but the mod doesn't load.
EDIT EDIT: Awesome got it working! THIS MOD IS FANTASTIC. It conflicts with loading mods using the mods folder, I'm assuming that's what the ee.class file does for ML. Anyway, loving the mod :biggrin.gif: maybe needs some smoother animations but otherwise it's great. I love you how you catch fire if you go too much tho, friction? ;P
Gravity seems awesome, except I can't get it running.
--- BEGIN ERROR REPORT b9cc8b9 --------
Generated 10/28/11 4:09 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 3200 Graphics version 3.3.11079 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:270)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more
--- END ERROR REPORT ab4300bd ----------
The ee.class file conflicts with ModLoader, maybe that's the problem? If I switch it to use the ee.class file from ModLoader only, then MC starts fine but the mod doesn't load.
EDIT EDIT: Awesome got it working! THIS MOD IS FANTASTIC. It conflicts with loading mods using the mods folder, I'm assuming that's what the ee.class file does for ML. Anyway, loving the mod :biggrin.gif: maybe needs some smoother animations but otherwise it's great. I love you how you catch fire if you go too much tho, friction? ;P
Thanks :happy.gif:
The main reason for catching fire is actually of safety nature.
Imagine flying into the sky endlessly, without a gravity rune to reverse your fall. Well, your save would be kinda lost x)
Also, I'm MAYBE at some point trying to implement transitions between gravity directions. Would be quite cool, but also some work. Maybe after 1.0 gets out, we'll see :smile.gif:
The main reason for catching fire is actually of safety nature.
Imagine flying into the sky endlessly, without a gravity rune to reverse your fall. Well, your save would be kinda lost x)
Also, I'm MAYBE at some point trying to implement transitions between gravity directions. Would be quite cool, but also some work. Maybe after 1.0 gets out, we'll see :smile.gif:
Yeah, my first thought before downloading was "I wonder if I can get stuck in the sky!" Hehehe. And smooth transitions would be cool. Inception man :biggrin.gif:
sorry, no bugs. my bad :tongue.gif: it just some incompatibilities with some mods.
Tips:
this is a WIP. I got some prob with other mod. but then I force update and start a fresh one and it works perfectly.
this is also realistic. if you fall too long you will be on fire.just like meteor.
for transition:
ask MineT3485 for the transition animation in his Upside Down mod.
That unfortunately won't help, because I have to find a general method of transitioning from any direction to any other. I do have an idea though, it shouldn't be too hard...
The thing with compability:
If you have any gameplay-related mod (not TMI for example, fortunately...) installed that changes more than adding more blocks for example, it will probably crash. The whole game is scattered with objects I have to fix to work with gravity...
On the main post, in the section "Invincible Hamster", or right here:
Download Invincible Hamster Mod <1.0>
When I saw the gravity mod though, my jaw hit the floor. That, my good sir, is one of the coolest looking mods I have ever seen. All I need to know is this: are mobs and other entities effected by the squares? Can I make inverse-gravity mobspawner traps and sail sideways up the side of a waterfall? Unleash a terrible army of wall-creepers and finally get these chickens to stop jumping everywhere?
Short answer is yes :happy.gif:
I wanted it to be as powerful as possible, so I just said EVERY entity can change gravity, including Items, minecarts, boats etc.
Unfortunately, I think I can't get Mob AI done in 1.0, this will need quite some additional work, but everything else will work. :biggrin.gif:
What mod?
I can generally say it's either Mod incompability, that means two mods you installed overwrite the same classfiles, or you use the pre-release instead of 1.8.1. Have you checked both yet?
MAYBE AFTER SO... Wait, sorry.
After I finish GravityCraft, I will once again think of the other mods. Maybe I will add SMP support for them, but I can't promise :wink.gif:
This is dedicated to those, who either
*Help me find bugs
*Want to prepare a map for release
*Want to create videos etc.
Currently, I need to find all direct bugs and fix them so I can get a release done.
I'm not going to fix everything in the release, for example mob-AI will have to wait, but I want 1.0 to be a clean and stable version.
Gravity seems awesome, except I can't get it running.
The ee.class file conflicts with ModLoader, maybe that's the problem? If I switch it to use the ee.class file from ModLoader only, then MC starts fine but the mod doesn't load.
EDIT EDIT: Awesome got it working! THIS MOD IS FANTASTIC. It conflicts with loading mods using the mods folder, I'm assuming that's what the ee.class file does for ML. Anyway, loving the mod :biggrin.gif: maybe needs some smoother animations but otherwise it's great. I love you how you catch fire if you go too much tho, friction? ;P
Thanks :happy.gif:
The main reason for catching fire is actually of safety nature.
Imagine flying into the sky endlessly, without a gravity rune to reverse your fall. Well, your save would be kinda lost x)
Also, I'm MAYBE at some point trying to implement transitions between gravity directions. Would be quite cool, but also some work. Maybe after 1.0 gets out, we'll see :smile.gif:
Yeah, my first thought before downloading was "I wonder if I can get stuck in the sky!" Hehehe. And smooth transitions would be cool. Inception man :biggrin.gif:
sorry, no bugs. my bad :tongue.gif: it just some incompatibilities with some mods.
Tips:
this is a WIP. I got some prob with other mod. but then I force update and start a fresh one and it works perfectly.
this is also realistic. if you fall too long you will be on fire.just like meteor.
for transition:
ask MineT3485 for the transition animation in his Upside Down mod.
Click Here To Know How To Get Rid Of Black Screen Problem Forever
That unfortunately won't help, because I have to find a general method of transitioning from any direction to any other. I do have an idea though, it shouldn't be too hard...
The thing with compability:
If you have any gameplay-related mod (not TMI for example, fortunately...) installed that changes more than adding more blocks for example, it will probably crash. The whole game is scattered with objects I have to fix to work with gravity...
That's not a bug, I added that from preventing you to fall into eternity and not be able to fall down again, thus losing the save ^^
EPIC FACE, EPIC FACE, EPIC FACE, EPIC FACE!!!!!!!!!!!!!!
Adventure and puzzle map gold
10,000