lol the pandoras box is totaly random! XD once it griefes your house once it gives you full iron set! XD but if you play on peacefull the bad things dont realy do anything... except the boom and fall... i hope all those who play on peacefull and use this box will get their house griefed and teleported to the farlands! XD
lol the pandoras box is totaly random! XD once it griefes your house once it gives you full iron set! XD but if you play on peacefull the bad things dont realy do anything... except the boom and fall... i hope all those who play on peacefull and use this box will get their house griefed and teleported to the farlands! XD
Randomness is the point ^^. I will add some more randomness to it when I get more ideas.
I set up the mod to only give good things if the game is set on peaceful. I wonder why you got exploded and teleported anyways... Maybe I'll look into that at the next update, but for now, I'm working on the MiddleageMod :wink.gif:
I added Treasure piles (+ Screenshot) and fixed the lighting for the statue. Also, it uses the usual stone texture (for now) instead of a seperate one, until I decide what to really do with it.
This one is for the Pandora's Box, mainly adding some new effects and tweaking some old ones.
Also, if you play on "Peaceful" now, you will only get Positive stuff out the Boxes.
I made a mod spotlight about this mod. my mic hates me so it makes my voice sound high pitched. i am rendering the movie right now. currently it is 3% done. it'll be done rendering in about 30 minutes and it will be done uploading in 20 minutes. the video will be up on youtube in an hour.
wow make an atleast 32x texture and it will be awesome. i like the torch idea. but it can be replaced by having two fences. i still like it tho. i just want a more detailed texture. :3
As I said, vanilla minecraft doesn't support bigger textures. Of course, I can still make bigger textures, in case someone uses High-Res minecraft, but right now I'm working on something else...
At some point, I will most likely work on more detailed textures, but right now I'm focusing on features :wink.gif:
Wow, the Gravity Mod looks awesome! With a couple of changes, you might be able to make some sort of Planetoids mod, making cuboid worlds with working gravity towards all faces or rather, towards the core. Good luck updating your mods and I hope your Gravity mod turns out as awesome as it looks from your preview!
Wow, the Gravity Mod looks awesome! With a couple of changes, you might be able to make some sort of Planetoids mod, making cuboid worlds with working gravity towards all faces or rather, towards the core. Good luck updating your mods and I hope your Gravity mod turns out as awesome as it looks from your preview!
Haha, thanks!
Although it would be really hard to create a whole all round Gravity System, as I would have to tear Notch's code apart from the very roots and start almost everything physics and drawing related from scratch. With the system I currently use, it's far easier, but still does have quite some effect on the gameplay :wink.gif:.
Although it would be really hard to create a whole all round Gravity System, as I would have to tear Notch's code apart from the very roots and start almost everything physics and drawing related from scratch. With the system I currently use, it's far easier, but still does have quite some effect on the gameplay :wink.gif:.
I meant cuboid planetoid gravity where it swaps when you cross the plane that is perpendicular to the edges, you would flip gravity.
I bet you're right with the definitions. I don't know how you call it, but the fact I use these IDs still remains. That's what I'm trying to tell...
That sounds like I'm not going to develop any further x) I would highly doubt that.
Randomness is the point ^^. I will add some more randomness to it when I get more ideas.
I set up the mod to only give good things if the game is set on peaceful. I wonder why you got exploded and teleported anyways... Maybe I'll look into that at the next update, but for now, I'm working on the MiddleageMod :wink.gif:
I added Treasure piles (+ Screenshot) and fixed the lighting for the statue. Also, it uses the usual stone texture (for now) instead of a seperate one, until I decide what to really do with it.
This one is for the Pandora's Box, mainly adding some new effects and tweaking some old ones.
Also, if you play on "Peaceful" now, you will only get Positive stuff out the Boxes.
You can download it right here.
Here's a screenshot:
I thank you for the video! I linked it in my mod description :smile.gif:
no problem :smile.gif:
It's AlcoholCraft.
Watch the new Showoff!
Download AlcoholCraft <2.0>
As I said, vanilla minecraft doesn't support bigger textures. Of course, I can still make bigger textures, in case someone uses High-Res minecraft, but right now I'm working on something else...
At some point, I will most likely work on more detailed textures, but right now I'm focusing on features :wink.gif:
You can see these features here:
I still have to mod a looot of code to make everything perfectly compatible, and also update it to 1.8, so you still have to be patient... :happy.gif:
Haha, thanks!
Although it would be really hard to create a whole all round Gravity System, as I would have to tear Notch's code apart from the very roots and start almost everything physics and drawing related from scratch. With the system I currently use, it's far easier, but still does have quite some effect on the gameplay :wink.gif:.
I meant cuboid planetoid gravity where it swaps when you cross the plane that is perpendicular to the edges, you would flip gravity.