Recurrent Complex has been updated to 1.0.1. Be sure to also grab the newest IvToolkit.
Fix: The server no longer crashes on startup
Fix: rotation issues (torches falling off and similar)
Improvement: Include Mojang's data fixer when loading world data (fixing loading of mob spawners and more)
Fix: The mob spawner command block suggestion is correct again
This one is available for both 1.10 and 1.9. I hope this was the last bit of stability missing for now, though. So much bug fixing in the last couple days
I have the latest Recurent Complex and IVToolkit for 1.10.2 installed and every structure I find that has a spawner in it is only generating pig spawners.
I have the latest Recurent Complex and IVToolkit for 1.10.2 installed and every structure I find that has a spawner in it is only generating pig spawners.
Make sure you have ReC 1.0.1 with IvToolkit 1.2.8.4. Not all caches have been updated to show these files yet.
I plan on using Recurrent Complex to generate some custom structures in my modpack, but I ran into 2 issues:
Issue 1 is that I want one structure to spawn half-buried in the ground, and I have the Natural Floor blocks in place, but how can I ensure the structure generates half buried up to the topmost Natural Floor block?
Issue 2 is is there a limit to a structure's size? Because the same structure from above is HUGE, like 206 chunks in total, and the block selector does not allow me to select the total area, or am I just doing something wrong? I'm using right-click and shift-right-click to try to select the endpoints
It does not hook into it, no. ReC provides a simple command for retrogen though (/#decorate). If you do not have too many chunks that need decoration it should be sufficient.
First time posting here and admittedly haven't done a ton of searching (OK, have done very little) but hopefully this is a quick question...
Using the latest/greatest version I'm getting a lot of the same structure spawning. It's a tiny castle with a lava moat, a block of glowstone (or is it a redstone lamp...I forget), an iron door and a single chest inside. The chest is empty.
Is there a way to disable that one structure from spawning?
First time posting here and admittedly haven't done a ton of searching (OK, have done very little) but hopefully this is a quick question...
Using the latest/greatest version I'm getting a lot of the same structure spawning. It's a tiny castle with a lava moat, a block of glowstone (or is it a redstone lamp...I forget), an iron door and a single chest inside. The chest is empty.
Is there a way to disable that one structure from spawning?
Nevermind, someone else submitted a full log. A fix will go up this evening (10 ish hours).
Oh sweet, thanks. I really was missing Recurrent Complex when I moved to 1.10.2 from 1.7.10. It does make the landscape much more lively.
Recurrent Complex has been updated to 1.0.1. Be sure to also grab the newest IvToolkit.
This one is available for both 1.10 and 1.9. I hope this was the last bit of stability missing for now, though. So much bug fixing in the last couple days
I have the latest Recurent Complex and IVToolkit for 1.10.2 installed and every structure I find that has a spawner in it is only generating pig spawners.
Make sure you have ReC 1.0.1 with IvToolkit 1.2.8.4. Not all caches have been updated to show these files yet.
Does Recurrent Complex work with simpleRetroGen?
I plan on using Recurrent Complex to generate some custom structures in my modpack, but I ran into 2 issues:Issue 1 is that I want one structure to spawn half-buried in the ground, and I have the Natural Floor blocks in place, but how can I ensure the structure generates half buried up to the topmost Natural Floor block?Issue 2 is is there a limit to a structure's size? Because the same structure from above is HUGE, like 206 chunks in total, and the block selector does not allow me to select the total area, or am I just doing something wrong? I'm using right-click and shift-right-click to try to select the endpointsEDIT: nvm, I figured it out myself
https://minecraft.curseforge.com/projects/a-minecrafters-odyssey
It does not hook into it, no. ReC provides a simple command for retrogen though (/#decorate). If you do not have too many chunks that need decoration it should be sufficient.
I have updated Pandora's Box to Minecraft 1.8.9, 1.9.4 and 1.10.2!
Note that it now requires IvToolkit to run, to make the updating process simpler.
Maybe I will make a content update for it soon too (1.10.2+). First, back to Recurrent Complex though.
Trailer I made with the 1.10.2 version:
That is incredibly cool! I have linked the video on the curse page.
New major version for Recurrent Complex! Don't forget to grab the newest version of IvToolkit too.
There's some important fixes, a new structure, and a lot more randomization options.
More new structures are bound to come very soon.
* The + button was broken for any type of GUI lists
+ The added village houses now generate in all biome types, and adjust to the biome's block types (Village Specific transformer!)
* Mazes were completely broken
+ Village specific transformers! Easily make your houses fit the village style
+ Wrap multiple transformers into a single one with the multi transformer
+ Spawn conditions for multi transformers and multi spawn scripts (e.g. 'only execute this script in desert villages')
* Houses in villages sometimes spawned in other houses, as well as not being oriented towards the streets
+ New structure: AbandonedWoodTower (thanks to GallopingNaartjie)
* Natural floor and natural air is now more beautiful, reliable and faster
* A lot of expressions now support words (for easier readability)
* Natural air now attempts to remove flying snow and foliage left after generation
* /#replace metadata input was broken
* /#search is now case insensitive, and getting no results on /#search now gives you a message
+ /#import and /#importschematic now support rotation and mirror parameters
Also: lynchiinc's inn, in all 4 village variations. Just to show how cool this stuff looks natively.
Nice! Really great update, thanks for the fixes. The biome specific buildings look amazing.
First time posting here and admittedly haven't done a ton of searching (OK, have done very little) but hopefully this is a quick question...
Using the latest/greatest version I'm getting a lot of the same structure spawning. It's a tiny castle with a lava moat, a block of glowstone (or is it a redstone lamp...I forget), an iron door and a single chest inside. The chest is empty.
Is there a way to disable that one structure from spawning?
Since that question is still asked often, I wrote up a small guide on the wiki. Here: http://minecraft-recurrent-complex.wikia.com/wiki/Disabling_Structures
Sweet! Thanks!!
How do I disable specific structures from Recurrent Complex?
I'd like to point you to the post made literally directly before you
Oh, thanks I did not read that
This is the most well made mod of structures I've ever seen, great work! And is there any Release version for 1.7.10? (not a Beta...)
---- Minecraft Crash Report ----
// Would you like a cupcake?
In fact, I would.