I have even tried to export a structure with just a spawn command block with a preset command, then generate the structure, but nothing seems to be executed
how does it work ?
I believe there was a bug of sorts in some version - it's been reported before. If 0.9.3.1 doesn't work, I know for sure it's fixed in the current nightlies.
Hey there Ivor, I'm absolutely in love with your Psychedelicraft mod, but I unfortunately had to remove it from my server. There is an issue with zombies using molotov cocktails on players and creating corrupted chunks. I'd greatly appreciate some type of fix or suggestion as to why this is happening!
Hey there Ivor, I'm absolutely in love with your Psychedelicraft mod, but I unfortunately had to remove it from my server. There is an issue with zombies using molotov cocktails on players and creating corrupted chunks. I'd greatly appreciate some type of fix or suggestion as to why this is happening!
Well, that's weird. I noted the issue on the GH, but it's not that likely that I'll update the project anytime [soon?]. I don't really have time for it lately I'm afraid.
What are "narnia"-called images in textures folder? Some background, pine trees and... pine cones?
Placeholder pictures for an unfinished feature. We had planned on Lennart making actual art for it back in the day but he stopped modding at about that point.
Can someone help me with Recurrent Complex mod generation in other dimensions? I'd like to spice up the boring Deep Dark dimension from Extra Utils. The dimension ID is -100 from what I can see. I'll attach pictures. I swear I have everything right. Maybe not the dimension field?
You have selected "Generation Base: Surface" this means that the structure is spawning on the highest solid block. Since deep dark is a cave dimension the structure is spawning/trying to spawn on the bedrock ceiling.
Changed Gen Base to "Sea Level y=63" with an extra Y value to push it higher. I think this corrects that problem. Though, there is another problem I didn't see till now. The Dimension ID does not appear to register, ie turn green. I've attached the pictures with ID# -100, with a yellow color result. Then with other ID's with a green color result. Does that mean Recurrent isn't "seeing" these other dimensions( the negative ones). I've input other negative dimension numbers like -28,-29, etc (Moon, Mars...) and all appear to have a yellow return.
Changed Gen Base to "Sea Level y=63" with an extra Y value to push it higher. I think this corrects that problem. Though, there is another problem I didn't see till now. The Dimension ID does not appear to register, ie turn green. I've attached the pictures with ID# -100, with a yellow color result. Then with other ID's with a green color result. Does that mean Recurrent isn't "seeing" these other dimensions( the negative ones). I've input other negative dimension numbers like -28,-29, etc (Moon, Mars...) and all appear to have a yellow return.
Yes, yellow means 'There is currently no dimension registered with that ID'. I don't know if they load it only on demand or what, but at the time of exporting this there is no dimension -100.
I took a tab and filled it with 16 items, ranging from 1 to 24 stack sizes, and from 0.1 to 1 rarity/whatever it's called.
When I save it and put one in the chest, it only chooses 1 of the items in a varying stack size, and it puts it in the same slot as the tag is placed. For example if I put the tag in the first slot, there might be 14 wood planks in the first slot.
It seems like inventory tags might be broken in the latest drone.io build, and that's why I can't get it to work. But in the latest normal release, spawn command blocks don't work.
I believe there was a bug of sorts in some version - it's been reported before. If 0.9.3.1 doesn't work, I know for sure it's fixed in the current nightlies.
Hey there Ivor, I'm absolutely in love with your Psychedelicraft mod, but I unfortunately had to remove it from my server. There is an issue with zombies using molotov cocktails on players and creating corrupted chunks. I'd greatly appreciate some type of fix or suggestion as to why this is happening!
Crash Report- http://pastebin.com/yQVu94Dq
P.S. Will we be seeing any updates too this mod?
Well, that's weird. I noted the issue on the GH, but it's not that likely that I'll update the project anytime [soon?]. I don't really have time for it lately I'm afraid.
Would you kindly provide a link too the GH?
In Recurrent Complex, is it possible to make buildings in villages spawn connected to gravel paths, like how vanilla buildings are?
Hello everyone!
Is there any 32x or 64x textures for this mod?
Also. Thanks, Ivorius, for making this glorious mod! It is awesome! Made my day, when I've found it
It's linked on curse, but here's the issue I created: https://github.com/Ivorforce/Psychedelicraft/issues/23
Yes - the village generation spawn type spawns your structure naturally in villages.
What are "narnia"-called images in textures folder? Some background, pine trees and... pine cones?
Placeholder pictures for an unfinished feature. We had planned on Lennart making actual art for it back in the day but he stopped modding at about that point.
Can someone help me with Recurrent Complex mod generation in other dimensions? I'd like to spice up the boring Deep Dark dimension from Extra Utils. The dimension ID is -100 from what I can see. I'll attach pictures. I swear I have everything right. Maybe not the dimension field?
Thank you!
Changed Gen Base to "Sea Level y=63" with an extra Y value to push it higher. I think this corrects that problem. Though, there is another problem I didn't see till now. The Dimension ID does not appear to register, ie turn green. I've attached the pictures with ID# -100, with a yellow color result. Then with other ID's with a green color result. Does that mean Recurrent isn't "seeing" these other dimensions( the negative ones). I've input other negative dimension numbers like -28,-29, etc (Moon, Mars...) and all appear to have a yellow return.
Yes, yellow means 'There is currently no dimension registered with that ID'. I don't know if they load it only on demand or what, but at the time of exporting this there is no dimension -100.
In Recurrent complex, is it possible to remove all of the default structures from spawning?
/www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2816702-tales-of-skyrim-bringing-skyrim-to-minecraft"" target="" data-ensure-absolute>
Use the universal structure load matcher, specifically with !$reccomplex
How can I make Item Generation Component Tags spawn items in random inventory slots, with a set number of total slots per chest?
Use the Inventory Generation Tags? That's exactly what they're there for...
I took a tab and filled it with 16 items, ranging from 1 to 24 stack sizes, and from 0.1 to 1 rarity/whatever it's called.
When I save it and put one in the chest, it only chooses 1 of the items in a varying stack size, and it puts it in the same slot as the tag is placed. For example if I put the tag in the first slot, there might be 14 wood planks in the first slot.
Am I doing it wrong?
thx for the help, my wasteland was looking a bit too lively with the trees generating.
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I'd appreciate some more help, I'd like to get my pack done soon and this is all it's hinging on.
It seems like inventory tags might be broken in the latest drone.io build, and that's why I can't get it to work. But in the latest normal release, spawn command blocks don't work.