He? TripleHeadedSheep?
... well, about his coding ability, let's just say he could write me all the Hello World Programs I could ever ask for. I doubt he will even go near my code in the forseeable future though, haha.
Sure. If you like, throw them at me - Prepare to be taken and answered seriously though
For Psychedelicraft:
-Add ecstasy
-Add acids
-Add place able cocaine
-Add cooling and heating tanks (so you can cook meth)
-Add more alcoholic beverages (tequila, rum, whiskey, shots, etc.)
I already figured it is probably a lost cause at this stage of knowledge, but there's no harm in winging it since if I do manage it we all get a updated version of gravity awesomeness and if I fail.. there's no change what so ever! xD
There's also the fact if I have a copy of a mods source(pretty much applies for any mod, on any version of minecraft from what ive seen so far... I updated the old 1.5.2 carboniferous mod to 1.7.10 for my personal use since im not sure if a public realease is allowed) I can replicate the coders style of typing while making the needed update modifications.
Sure. If you like, throw them at me - Prepare to be taken and answered seriously though
He? TripleHeadedSheep?
... well, about his coding ability, let's just say he could write me all the Hello World Programs I could ever ask for. I doubt he will even go near my code in the forseeable future though, haha.
Ok, keep it up on YGC. Though once 1.8 comes out(which is really close), you might wanna remove your banners, but keep the flags.
Spruill's suggestions for YGC seem pretty cool(torture/execution structures like a gallows, guillotine, the stretching rack, iron maiden(mine), etc.)
Btw, maybe a worktable similar to Skyrim for repairing the armor? Put armor next to the requisite material and hammer it to repair the armor? I know, we have an anvil, but just shoving armor or tools into an anvil and adding the material needed just doesn't seem right.
-Add ecstasy
-Add acids
-Add place able cocaine
-Add cooling and heating tanks (so you can cook meth)
-Add more alcoholic beverages (tequila, rum, whiskey, shots, etc.)
-Add ecstasy
-Add acids
-Add place able cocaine
-Add cooling and heating tanks (so you can cook meth)
-Add more alcoholic beverages (tequila, rum, whiskey, shots, etc.)
As markjis15 already mentioned, I'm avoiding synthetic drugs right now. I might add them in the future, but before we come to that, there's still a good bunch of interesting natural drugs to be added
More alcoholic beverages are definitely planned, as they're easy to make. Snorting cocaine is an issue that I have not yet entirely figured out, but it will come once I come up with a good plan
Custom flags are planned for a future update - they'll be in a way similar to the 1.8 flags by Mojang, but a lot more interesting
Torture/Exectution items, while not entirely lined up with the rest of the features are a valid idea imo... But to be honest, I'd not add them if I couldn't also give them full functionality. With the stiffness in animating the player model, I don't think that will happen anytime soon - besides, there's probably more PG stuff to go for first
I already figured it is probably a lost cause at this stage of knowledge, but there's no harm in winging it since if I do manage it we all get a updated version of gravity awesomeness and if I fail.. there's no change what so ever! xD
There's also the fact if I have a copy of a mods source(pretty much applies for any mod, on any version of minecraft from what ive seen so far... I updated the old 1.5.2 carboniferous mod to 1.7.10 for my personal use since im not sure if a public realease is allowed) I can replicate the coders style of typing while making the needed update modifications.
Edit: The quote thingy isn't working right...
Welll... what you have to know about GC is that it is not like your everyday mod, in its code sense. It's one gigantic bulk of base class edits - which, as you might be aware, are not possible anymore in the Forge days. What that would mean is porting everything remotely possible to Forge events, and ASM everything else via Coremod. That would be coding fun for months x)
Ok, keep it up on YGC. Though once 1.8 comes out(which is really close), you might wanna remove your banners, but keep the flags.
Btw, maybe a worktable similar to Skyrim for repairing the armor? Put armor next to the requisite material and hammer it to repair the armor? I know, we have an anvil, but just shoving armor or tools into an anvil and adding the material needed just doesn't seem right.
I'll keep both banners and flags. Besides Mojangs banners working completely different than mine, and thus there being no reason to remove them, mine are animated; and besides, I plan to add more features to them (like, customization, as mentioned above ).
The latter, I don't know. I like it in general, but it's always a bit wasteful imo to add features going parallel, even if more mechanically interesting, to vanilla features. Practically that means 'probably not'
As markjis15 already mentioned, I'm avoiding synthetic drugs right now. I might add them in the future, but before we come to that, there's still a good bunch of interesting natural drugs to be added
More alcoholic beverages are definitely planned, as they're easy to make. Snorting cocaine is an issue that I have not yet entirely figured out, but it will come once I come up with a good plan
Custom flags are planned for a future update - they'll be in a way similar to the 1.8 flags by Mojang, but a lot more interesting
Torture/Exectution items, while not entirely lined up with the rest of the features are a valid idea imo... But to be honest, I'd not add them if I couldn't also give them full functionality. With the stiffness in animating the player model, I don't think that will happen anytime soon - besides, there's probably more PG stuff to go for first
Welll... what you have to know about GC is that it is not like your everyday mod, in its code sense. It's one gigantic bulk of base class edits - which, as you might be aware, are not possible anymore in the Forge days. What that would mean is porting everything remotely possible to Forge events, and ASM everything else via Coremod. That would be coding fun for months x)
I'll keep both banners and flags. Besides Mojangs banners working completely different than mine, and thus there being no reason to remove them, mine are animated; and besides, I plan to add more features to them (like, customization, as mentioned above ).
The latter, I don't know. I like it in general, but it's always a bit wasteful imo to add features going parallel, even if more mechanically interesting, to vanilla features. Practically that means 'probably not'
I was thinking something similar to mariculture's anvil, and minefantasy's coming up with a really cool way to craft stuff. Maybe MineFantasy compatibility? Finally, any last polishing needed?
Btw, just a friendly push from Monty Python's the Holy Grail:
The Meaning of Life, the Universe, and Everything.
Join Date:
4/14/2012
Posts:
54
Member Details
I'm trying Recurrent Complex now,
and I absolutely love it :3
the new structures are wonderful and fit well with the world,
making the landscape less bare and more memorable.
that said... boy does it LAG
I run it on an i7 with 16gb of RAM with all programs installed on a high speed SSD and a decent graphic card
and chunk loading still rips it to pieces.
please try to optimize some more, as it is now it is nearly unplayable when exploring.
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE update the mods for 1.7.10 PLEASE. i want them so badly, but i can't run them on 1.7.10 it just crashes my game every time i try, and i can't convert to 1.7.2 because i already have so much downloaded and saved as 1.7.10 (worlds, mods, servers, etc.).
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE update the mods for 1.7.10 PLEASE. i want them so badly, but i can't run them on 1.7.10 it just crashes my game every time i try, and i can't convert to 1.7.2 because i already have so much downloaded and saved as 1.7.10 (worlds, mods, servers, etc.).
He's working on it, just be patient. Btw, how goes the YGC update, Ivorius?
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Do you think in the next release of the psycadelicraft mod you can include an optimization f the mushroom effect and for the red mushroom maybe decrease the height of the waves. Also maybe a pill or some kind of dose type of thing to gauge the amount of effect you want from the drug you want to use.
So I have been enjoying your mods for some time now but I have to say your really pushed me into full fanboy territory. Honestly it is immersive properties like the plank saw and most of features you have previously added that really make modding worth experiencing for me. Too many mods rely heavily on extensive gui's to handle all interaction which really kills the feel of interacting in the world. Intuitive features like the saw, weapons rack, grindstone and so on are a very visceral experience and where honestly I think more modders should be looking in that direction. Yet again thanks for the exquisite work, looking forward to what is coming next!
I seem to be crashing whenever I try to install Psychedelicraft. Your other mods are working, as far as I can tell.
Thanks to whoever tells me what I'm doing wrong with the mod
---- Minecraft Crash Report ----
// Oops.
Time: 9/4/14 9:42 PM
Description: Ticking entity
java.lang.NoSuchMethodError: net.minecraft.world.World.func_82732_R()Lnet/minecraft/util/Vec3Pool;
at ivorius.psychedelicraft.client.rendering.EffectLensFlare.updateLensFlares(EffectLensFlare.java:43)
at ivorius.psychedelicraft.client.rendering.DrugRenderer.update(DrugRenderer.java:81)
at ivorius.psychedelicraft.entities.DrugHelper.updateDrugEffects(DrugHelper.java:416)
at ivorius.psychedelicraft.PSEventHandler.onPlayerTick(PSEventHandler.java:65)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_70_PSEventHandler_onPlayerTick_PlayerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPostTick(FMLCommonHandler.java:349)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:353)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
at net.minecraft.world.World.func_72939_s(World.java:1836)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1994)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ivorius.psychedelicraft.client.rendering.EffectLensFlare.updateLensFlares(EffectLensFlare.java:43)
at ivorius.psychedelicraft.client.rendering.DrugRenderer.update(DrugRenderer.java:81)
at ivorius.psychedelicraft.entities.DrugHelper.updateDrugEffects(DrugHelper.java:416)
at ivorius.psychedelicraft.PSEventHandler.onPlayerTick(PSEventHandler.java:65)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_70_PSEventHandler_onPlayerTick_PlayerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPostTick(FMLCommonHandler.java:349)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:353)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
-- Entity being ticked --
Details:
Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)
Entity ID: 243
Entity Name: WingedPirateMC
Entity's Exact location: 260.50, 69.62, 250.50
Entity's Block location: World: (260,69,250), Chunk: (at 4,4,10 in 16,15; contains blocks 256,0,240 to 271,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1836)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['WingedPirateMC'/243, l='MpServer', x=260.50, y=69.62, z=250.50]]
Chunk stats: MultiplayerChunkCache: 40, 42
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (256,64,256), Chunk: (at 0,4,0 in 16,16; contains blocks 256,0,256 to 271,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 20 game time, 20 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 13 total; [EntityMouse['Mouse'/101, l='MpServer', x=188.50, y=63.00, z=266.50], EntityMouse['Mouse'/99, l='MpServer', x=185.50, y=63.00, z=269.50], EntityTrail['unknown'/559, l='MpServer', x=260.50, y=68.00, z=250.50], EntityMouse['Mouse'/167, l='MpServer', x=340.50, y=67.00, z=240.50], EntityCentipede['Centipede'/406, l='MpServer', x=307.50, y=20.00, z=175.50], EntityCow['Cow'/152, l='MpServer', x=319.50, y=67.00, z=295.50], EntityCow['Cow'/153, l='MpServer', x=317.50, y=66.00, z=294.50], EntityMouse['Mouse'/112, l='MpServer', x=240.50, y=72.00, z=216.50], EntityZombie['Zombie'/484, l='MpServer', x=213.50, y=50.00, z=213.50], EntityClientPlayerMP['WingedPirateMC'/243, l='MpServer', x=260.50, y=69.62, z=250.50], EntityCow['Cow'/150, l='MpServer', x=319.50, y=67.00, z=295.50], EntityBat['Bat'/389, l='MpServer', x=307.89, y=20.12, z=176.03], EntityCow['Cow'/151, l='MpServer', x=319.50, y=65.00, z=293.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Add my personal fav narcotics because maybe I am a user <--Ha Ha I joke to the psychedelicraft mod such as heroin,oxycodone,oxymorphone, hydrocoone,hydromorphone,morphine,codeine,methadone. Please
Add my personal fav narcotics because maybe I am a user <--Ha Ha I joke to the psychedelicraft mod such as heroin,oxycodone,oxymorphone, hydrocoone,hydromorphone,morphine,codeine,methadone. Please
I wonder what happens if Herobrine takes Heroin.. and nice joke.
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
So how far along is he with the code?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Sure. If you like, throw them at me - Prepare to be taken and answered seriously though
He? TripleHeadedSheep?
... well, about his coding ability, let's just say he could write me all the Hello World Programs I could ever ask for. I doubt he will even go near my code in the forseeable future though, haha.
If you take the time to read his page, you will see that it has already been answered.
For Psychedelicraft:
-Add ecstasy
-Add acids
-Add place able cocaine
-Add cooling and heating tanks (so you can cook meth)
-Add more alcoholic beverages (tequila, rum, whiskey, shots, etc.)
For Ye Gamol Chattels:
-Add custom flags (similar to Galacticraft's GUI)
-Add torture/execution items (Guillotine, Stretching rack, gallows, etc.)
I already figured it is probably a lost cause at this stage of knowledge, but there's no harm in winging it since if I do manage it we all get a updated version of gravity awesomeness and if I fail.. there's no change what so ever! xD
There's also the fact if I have a copy of a mods source(pretty much applies for any mod, on any version of minecraft from what ive seen so far... I updated the old 1.5.2 carboniferous mod to 1.7.10 for my personal use since im not sure if a public realease is allowed) I can replicate the coders style of typing while making the needed update modifications.
Edit: The quote thingy isn't working right...
Ok, keep it up on YGC. Though once 1.8 comes out(which is really close), you might wanna remove your banners, but keep the flags.
Spruill's suggestions for YGC seem pretty cool(torture/execution structures like a gallows, guillotine, the stretching rack, iron maiden(mine), etc.)
Btw, maybe a worktable similar to Skyrim for repairing the armor? Put armor next to the requisite material and hammer it to repair the armor? I know, we have an anvil, but just shoving armor or tools into an anvil and adding the material needed just doesn't seem right.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
As cool as x, acid and meth would be if they were included he likes to avoid synthetic drugs.
As markjis15 already mentioned, I'm avoiding synthetic drugs right now. I might add them in the future, but before we come to that, there's still a good bunch of interesting natural drugs to be added
More alcoholic beverages are definitely planned, as they're easy to make. Snorting cocaine is an issue that I have not yet entirely figured out, but it will come once I come up with a good plan
Custom flags are planned for a future update - they'll be in a way similar to the 1.8 flags by Mojang, but a lot more interesting
Torture/Exectution items, while not entirely lined up with the rest of the features are a valid idea imo... But to be honest, I'd not add them if I couldn't also give them full functionality. With the stiffness in animating the player model, I don't think that will happen anytime soon - besides, there's probably more PG stuff to go for first
Welll... what you have to know about GC is that it is not like your everyday mod, in its code sense. It's one gigantic bulk of base class edits - which, as you might be aware, are not possible anymore in the Forge days. What that would mean is porting everything remotely possible to Forge events, and ASM everything else via Coremod. That would be coding fun for months x)
I'll keep both banners and flags. Besides Mojangs banners working completely different than mine, and thus there being no reason to remove them, mine are animated; and besides, I plan to add more features to them (like, customization, as mentioned above ).
The latter, I don't know. I like it in general, but it's always a bit wasteful imo to add features going parallel, even if more mechanically interesting, to vanilla features. Practically that means 'probably not'
I was thinking something similar to mariculture's anvil, and minefantasy's coming up with a really cool way to craft stuff. Maybe MineFantasy compatibility? Finally, any last polishing needed?
Btw, just a friendly push from Monty Python's the Holy Grail:
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
one thing i would love to see would be more uses for syringes. like morphine, LDS?, heroine.
Heroine/Morphine which could be made from opium poppies. Snortable cocaine/smokable(crack) cocaine that can be smoked in pipes.
Pills( ei. Caffine pills, THC(cannabis) pills, pain killers( made from opium maybe)
Just some things i would like to see,i really enjoy this mod and would love to see your thoughts on these ideas.
and I absolutely love it :3
the new structures are wonderful and fit well with the world,
making the landscape less bare and more memorable.
that said... boy does it LAG
I run it on an i7 with 16gb of RAM with all programs installed on a high speed SSD and a decent graphic card
and chunk loading still rips it to pieces.
please try to optimize some more, as it is now it is nearly unplayable when exploring.
He's working on it, just be patient. Btw, how goes the YGC update, Ivorius?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I did check with and without the mod, you can't miss the impact
Thanks to whoever tells me what I'm doing wrong with the mod
// Oops.
Time: 9/4/14 9:42 PM
Description: Ticking entity
java.lang.NoSuchMethodError: net.minecraft.world.World.func_82732_R()Lnet/minecraft/util/Vec3Pool;
at ivorius.psychedelicraft.client.rendering.EffectLensFlare.updateLensFlares(EffectLensFlare.java:43)
at ivorius.psychedelicraft.client.rendering.DrugRenderer.update(DrugRenderer.java:81)
at ivorius.psychedelicraft.entities.DrugHelper.updateDrugEffects(DrugHelper.java:416)
at ivorius.psychedelicraft.PSEventHandler.onPlayerTick(PSEventHandler.java:65)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_70_PSEventHandler_onPlayerTick_PlayerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPostTick(FMLCommonHandler.java:349)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:353)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
at net.minecraft.world.World.func_72939_s(World.java:1836)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1994)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ivorius.psychedelicraft.client.rendering.EffectLensFlare.updateLensFlares(EffectLensFlare.java:43)
at ivorius.psychedelicraft.client.rendering.DrugRenderer.update(DrugRenderer.java:81)
at ivorius.psychedelicraft.entities.DrugHelper.updateDrugEffects(DrugHelper.java:416)
at ivorius.psychedelicraft.PSEventHandler.onPlayerTick(PSEventHandler.java:65)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_70_PSEventHandler_onPlayerTick_PlayerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPostTick(FMLCommonHandler.java:349)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:353)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
-- Entity being ticked --
Details:
Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)
Entity ID: 243
Entity Name: WingedPirateMC
Entity's Exact location: 260.50, 69.62, 250.50
Entity's Block location: World: (260,69,250), Chunk: (at 4,4,10 in 16,15; contains blocks 256,0,240 to 271,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1836)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['WingedPirateMC'/243, l='MpServer', x=260.50, y=69.62, z=250.50]]
Chunk stats: MultiplayerChunkCache: 40, 42
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (256,64,256), Chunk: (at 0,4,0 in 16,16; contains blocks 256,0,256 to 271,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 20 game time, 20 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 13 total; [EntityMouse['Mouse'/101, l='MpServer', x=188.50, y=63.00, z=266.50], EntityMouse['Mouse'/99, l='MpServer', x=185.50, y=63.00, z=269.50], EntityTrail['unknown'/559, l='MpServer', x=260.50, y=68.00, z=250.50], EntityMouse['Mouse'/167, l='MpServer', x=340.50, y=67.00, z=240.50], EntityCentipede['Centipede'/406, l='MpServer', x=307.50, y=20.00, z=175.50], EntityCow['Cow'/152, l='MpServer', x=319.50, y=67.00, z=295.50], EntityCow['Cow'/153, l='MpServer', x=317.50, y=66.00, z=294.50], EntityMouse['Mouse'/112, l='MpServer', x=240.50, y=72.00, z=216.50], EntityZombie['Zombie'/484, l='MpServer', x=213.50, y=50.00, z=213.50], EntityClientPlayerMP['WingedPirateMC'/243, l='MpServer', x=260.50, y=69.62, z=250.50], EntityCow['Cow'/150, l='MpServer', x=319.50, y=67.00, z=295.50], EntityBat['Bat'/389, l='MpServer', x=307.89, y=20.12, z=176.03], EntityCow['Cow'/151, l='MpServer', x=319.50, y=65.00, z=293.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 265602280 bytes (253 MB) / 654483456 bytes (624 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.23.1186 Minecraft Forge 10.13.0.1186 Optifine OptiFine_1.7.10_HD_U_A4 82 mods loaded, 81 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.23.1186} [Forge Mod Loader] (forge-1.7.10-10.13.0.1186.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1186} [Minecraft Forge] (forge-1.7.10-10.13.0.1186.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
backpackrenderer{1.7.10} [Backpack Renderer] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bcmod{2.6.3} [BCMod (Brad16840 Core Mod)] (zz-bcmod 1.7.10 - 2.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FamiliarsAPI{1.7.10} [Familiars API] (FamiliarsAPI-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SC0_SpaceCore{0.7.8} [SpaceCore] ([1.7.10] SpaceCore 0.7.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SC0_UsefulPets{1.2.3} [Useful Pets] ([1.7.10] Useful Pets 1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArmorStatusHUD{1.27} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StatusEffectHUD{1.26} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WorldStateCheckpoints{1.7.10.r02} [WorldStateCheckpoints] ([1.7.10]WorldStateCheckpoints-client-1.7.10.r02.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenShed{1.1.3} [Chicken Shed] ([1.7.2] ChickenShed (v1.1.3).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
advancedgenetics{1.5.7} [Advanced Genetics] (advancedgenetics-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
animalsPlus{1.2} [Animals+] (animalsPlus-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
asielib{0.2.11} [asielib] (AsieLib-1.7.10-0.2.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
backpacks16840{2.6.1} [Backpacks!] (backpacks 1.7.10 - 2.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.3} [Baubles] (Baubles-1.7.10-1.0.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.7.5} [BiblioCraft] (BiblioCraft[v1.7.5][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.2.5} [Carpenter's Blocks] (Carpenter's Blocks v3.2.6 - MC 1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SKC-Core{1.1.2.0} [SKC Core] (SKC-Core-1.1.2.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SKC-CraftableHorseArmor{1.1.2.0} [Craftable Horse Armor] (CraftableHorseArmor-1.1.2.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
thebombzenapi{2.4.1} [ThebombzenAPI] (ThebombzenAPI-v2.4.1-mc1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
enchantview{4.0.4} [EnchantView] (EnchantView-v4.0.4-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
enchvil{1.0} [Enchvil Mod] (enchvil-1.7.2-V1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.4.6} [EnderStorage] (EnderStorage-1.7.10-1.4.4.6-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
enderutilities{0.3.1} [Ender Utilities] (enderutilities-1.7.10-0.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DefaultMobPack{1.7.10} [DefaultMobPack] (FamiliarsDefaultMobPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtendedFamPack{1.7.10} [ExtendedFamPack] (FamiliarsExtendedFamPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HerobrineFamPack{1.7.10} [HerobrineFamPack] (FamiliarsHerobrineFamPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ftea{1.3} [Flower Tea] (Flower Tea v1.3 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
foxlib{0.4.0} [FoxLib] (FoxLib-1.7.10-0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HopperDuctMod{1.3.2} [Hopper Ducts] (hopperductmod-1.7.10-1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{4.0.0} [iChunUtil] (iChunUtil-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
invinciblehamster{1.4} [Invincible Hamster] (InvincibleHamster-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
reaper_lantern{1.44} [Lantern mod] (Lantern1.44[1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LostBooks{1.2.1} [Lost Books] (LostBooks-1.7.10-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagicYarn{1.1.5} [Magic Yarn] (MagicYarn-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
radixcore{1.3.0} [RadixCore] (RadixCore-1.3.0 MC-1.7.x.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mca{4.1.1} [Minecraft Comes Alive] (MCA-4.1.1 MC-1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mfm{v2.1.0} [Mo' Furnaces Mod] (mfm-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
modularpots{1.7.10.14} [Modular Flower Pots] (ModularPots-1.7.10.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AencEx{0.0.1} [AencEx] (MoreEnchantments-1.7.X-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
me{1.1} [More Enchantments] (MoreEnchantments-1.7.X-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ObsidianBoat{v1.3.2} [Obsidian Boat] (ObsidianBoat-1.7.10-1.3.2 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ObsidiPlates{3.0.0.18} [ObsidiPlates] (ObsidiPlates-1.7.10-universal-3.0.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
desertcraft{1.7.2b} [Pam's DesertCraft] (Pam's DesertCraft 1.7.10a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pandorasbox{2.0.1} [Pandora's Box] (PandorasBox-2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
portaportal{0.0.2h} [Porta Portal] (portaportal-0.0.2h.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
psychedelicraft{1.4.1} [Psychedelicraft] (Psychedelicraft-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (RedstonePasteMod-1.7.10-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ReiMinimap{1.7.10} [Rei's Minimap] (ReiMinimap-1.7.10-3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
renkin42swt{1710.1180.2.0} [Stuff Worth Throwing] (Renkin42SWT-1710.1180.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RopesPlus{1.6.3} [Ropes+] (RopePlus-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
securitycraft{v1.6.1} [SecurityCraft] (SecurityCraft v1.6.0 for 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SelfieMod{1.0.0-beta3} [Selfie Mod] (selfiemod-1.0.0-rc1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shinyfood{1.5} [ShinyFood] (shinyfood-1.7.10-v1.5 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
soundfilters{0.4_for_1.7.X} [Sound Filters] (SoundFilters-0.4_for_1.7.X.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
statues{2.1.3} [Statues] (statues-1.7.10-2.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StopGap{2.0.5} [StopGap] (StopGap-2.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StorageDrawers{1.0.2} [Storage Drawers] (StorageDrawers-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Sync{4.0.0} [Sync] (Sync-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Tails{$version} [Tails] (Tails-1.7.10-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Talismans{1.1.4} [Talismans] (Talismans-1.7.10-1.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
telepads{1.6.4 v5} [Teleportation Pads] (Telepads-1.7.2_1.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.2.3} [The Twilight Forest] (twilightforest-1.7.2-2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VanillaPlus{1.4.1} [VanillaPlus] (VanillaPlus-1.7.10-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chunkbase_villageinfo_ssp{2.1} [Village Info (SSP)] (VillageInfoSSP-1.7.10-2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VillagersNose{1.2} [Villager's Nose] (VillagersNose-1.7.10-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
warpbook{${version}} [Warp Book] (warpbook-1.2.29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
reaper_waterpipe{1.1} [Water Pipe mod] (Waterpipe1.1[1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
YAFM{1.0.3} [Yet Another Food Mod] (yafm-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
YALSM{2.1.3} [Yet Another Leather Smelting Mod] (yalsm-2.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MouseTweaks{2.4.4} [Mouse Tweaks] (MouseTweaks-2.4.4-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
asielibcore{} [AsieLib CoreMod] (minecraft.jar) Unloaded->Disabled
Launched Version: 1.7.10_Forge
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 4200 GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32packOptiFine.zip, 1409779670.7725.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I wonder what happens if Herobrine takes Heroin.. and nice joke.
Click on this spoiler to see mods and ideas that I support!