Visit my website for a list of other projects I am involved with: ivorius.de
Installation
Simply place the mods inside your mods folders unless specified differently in the mod's info. You should find plenty of tutorials on the internet, if you are not entirely familiar with the Minecraft structure.
If you're on macOS, you might have to switch from Java 6 or 7 to 8 (otherwise, Minecraft will crash on launch). See this tutorial for further info.
If you have got special requests for one of my mods, please tell me. If it's good, I'll note it, and add it later.
Feedback is also appreciated, both critical and non-critical. If you got critique, but also a suggestion on how to do better, I would love to hear
If you want to talk, or ask quick questions, feel free to visit #ivoriusmods on esper.net. Keep in mind I may be away, and will be online on usual working times in CEST.
If you want to contact me, send me a private message via these forums. If you don't have an account, or need the e-mail format for some reason, have my e-mail:
I added the second Mod I talked about, the Pandora's box! I also made a video showing it off. Next up will be some fixes and new features for the MiddleageMod probably, but first I'm taking a small break since I've been modding the whole weekend right now x)
in greek mythology, it was really an urn of sorts.
Who says mine isn't an urn? :wink.gif:
Also, in Greek Mythology, building a temple didn't take 1 Day of building. The thing that matters is the fun :happy.gif:
In all the time I tried and made the video (took two takes!) I didn't crash. Isn't in the minecraft Appdata folder a logfile?
The log file (modloader.txt) says everything is fine. It worked just after a couple of uses of the pandoras box my WHOLE computer crashed not just minecraft. Ill see if it happens again.
The log file (modloader.txt) says everything is fine. It worked just after a couple of uses of the pandoras box my WHOLE computer crashed not just minecraft. Ill see if it happens again.
Hm, weird. Thanks for the report though. I will see through all the effects tomorrow and look if I find something buggy. It shouldn't be a compability thing, as the only class I mod is a world generation class :wink.gif:
Hm, weird. Thanks for the report though. I will see through all the effects tomorrow and look if I find something buggy. It shouldn't be a compability thing, as the only class I mod is a world generation class :wink.gif:
Iv'e been playing with it for a while now and it hasn't happened again. Besides the crash i'm having lots of fun with it good work!
The Meaning of Life, the Universe, and Everything.
Join Date:
7/25/2011
Posts:
594
Member Details
wow make an atleast 32x texture and it will be awesome. i like the torch idea. but it can be replaced by having two fences. i still like it tho. i just want a more detailed texture. :3
Going to need configurable IDs on those Items in the Middle age mod.
Also, they use the BLOCK ids 130 and on, not item Ids.
Maybe I'm gonna do that at some point, but right now I'd rather add new features.
I do use Item IDs 130 and on for my items, which converts to shifted indices 386 and on, since Notch adds 256 to every item ID.
Quote from NightSpawn »
wow make an atleast 32x texture and it will be awesome. i like the torch idea. but it can be replaced by having two fences. i still like it tho. i just want a more detailed texture. :3
More detailed textures are not possible without an HD texture fix, because every texture you read from a file for a block or an item will be resized to 16*16. If I could draw higher resolution textures without making them look stupid, I would do that so everyone who likes HD textures and has got the HD fix could use them instead... Maybe I could do better, but before I spend much time doing graphics, I'm going to add new features first :wink.gif:
Maybe I'm gonna do that at some point, but right now I'd rather add new features.
I do use Item IDs 130 and on for my items, which converts to shifted indices 386 and on, since Notch adds 256 to every item ID.
Still wrong.
Theyre blocks, and blocks use the first 255 ids, which will be referred as BLOCK ids.
Item IDS are 256+
So, when it says "BlockID130 Is currently used by Block blahblahblah when adding Tikitorch block etcetc."
That means it's using BLOCK id 130 not 386.
And Items sharing the same ID dont crash the game, just one overtakes the other.
Project Website, Wiki, Nightly Builds
Project Website, Wiki, Nightly Builds
Project Website, Wiki, Nightly Builds
Project Website, Nightly Builds
Project Website, Nightly Builds
Contact
Feedback is also appreciated, both critical and non-critical. If you got critique, but also a suggestion on how to do better, I would love to hear
If you want to talk, or ask quick questions, feel free to visit #ivoriusmods on esper.net. Keep in mind I may be away, and will be online on usual working times in CEST.
If you want to contact me, send me a private message via these forums. If you don't have an account, or need the e-mail format for some reason, have my e-mail:
ivorforce(at)gmail(dot)com
Express your gratitude a little more physically by supporting my projects.
No one cares. -.-
Who says mine isn't an urn? :wink.gif:
Also, in Greek Mythology, building a temple didn't take 1 Day of building. The thing that matters is the fun :happy.gif:
In all the time I tried and made the video (took two takes!) I didn't crash. Isn't a logfile somewhere in minecraft appdata?
The log file (modloader.txt) says everything is fine. It worked just after a couple of uses of the pandoras box my WHOLE computer crashed not just minecraft. Ill see if it happens again.
Hm, weird. Thanks for the report though. I will see through all the effects tomorrow and look if I find something buggy. It shouldn't be a compability thing, as the only class I mod is a world generation class :wink.gif:
Iv'e been playing with it for a while now and it hasn't happened again. Besides the crash i'm having lots of fun with it good work!
Also, they use the BLOCK ids 130 and on, not item Ids.
Maybe I'm gonna do that at some point, but right now I'd rather add new features.
I do use Item IDs 130 and on for my items, which converts to shifted indices 386 and on, since Notch adds 256 to every item ID.
More detailed textures are not possible without an HD texture fix, because every texture you read from a file for a block or an item will be resized to 16*16. If I could draw higher resolution textures without making them look stupid, I would do that so everyone who likes HD textures and has got the HD fix could use them instead... Maybe I could do better, but before I spend much time doing graphics, I'm going to add new features first :wink.gif:
Still wrong.
Theyre blocks, and blocks use the first 255 ids, which will be referred as BLOCK ids.
Item IDS are 256+
So, when it says "BlockID130 Is currently used by Block blahblahblah when adding Tikitorch block etcetc."
That means it's using BLOCK id 130 not 386.
And Items sharing the same ID dont crash the game, just one overtakes the other.
It was a good mod while it lasted. Oh well.